OpenTTD trunk


English (AU) (en_AU) - Status of Strings

Download Lang File
60 Missing 0 Invalid 24 Outdated 0 Unknown 4042 Correct


Missing

  • STR_BUY_VEHICLE_AIRCRAFT_HIDE_SHOW_TOGGLE_TOOLTIP
  • STR_BUY_VEHICLE_AIRCRAFT_HIDE_TOGGLE_BUTTON
  • STR_BUY_VEHICLE_AIRCRAFT_SHOW_TOGGLE_BUTTON
  • STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_SHOW_TOGGLE_TOOLTIP
  • STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_TOGGLE_BUTTON
  • STR_BUY_VEHICLE_ROAD_VEHICLE_SHOW_TOGGLE_BUTTON
  • STR_BUY_VEHICLE_SHIP_HIDE_SHOW_TOGGLE_TOOLTIP
  • STR_BUY_VEHICLE_SHIP_HIDE_TOGGLE_BUTTON
  • STR_BUY_VEHICLE_SHIP_SHOW_TOGGLE_BUTTON
  • STR_BUY_VEHICLE_TRAIN_HIDE_SHOW_TOGGLE_TOOLTIP
  • STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON
  • STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON
  • STR_CHEAT_EDIT_MAX_HL
  • STR_CHEAT_EDIT_MAX_HL_QUERY_CAPT
  • STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT
  • STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT_HELPTEXT
  • STR_CONFIG_SETTING_MAX_HEIGHTLEVEL
  • STR_CONFIG_SETTING_MAX_HEIGHTLEVEL_HELPTEXT
  • STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN
  • STR_CONFIG_SETTING_TREE_CAPTION
  • STR_ERROR_BRIDGE_TOO_HIGH_AFTER_LOWER_LAND
  • STR_ERROR_BRIDGE_TOO_HIGH_FOR_TERRAIN
  • STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM
  • STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM
  • STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL
  • STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP
  • STR_GAME_OPTIONS_GUI_ZOOM_FRAME
  • STR_HIDDEN_ENGINE_NAME
  • STR_INDUSTRY_VIEW_ACCEPT_CARGO
  • STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT
  • STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT_TEXT
  • STR_INDUSTRY_VIEW_ACCEPT_CARGO_TEXT
  • STR_INDUSTRY_VIEW_REQUIRES
  • STR_INTRO_BASESET
  • STR_INTRO_CONFIG_SETTINGS_TREE
  • STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE
  • STR_LANG_AREA_INFORMATION_RAIL_TYPE
  • STR_MAPGEN_MAX_HEIGHTLEVEL
  • STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN
  • STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT
  • STR_MAPGEN_MAX_HEIGHTLEVEL_UP
  • STR_REPLACE_ALL_RAILTYPE
  • STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES
  • STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES_TOOLTIP
  • STR_REPLACE_VEHICLE_VEHICLES_IN_USE
  • STR_REPLACE_VEHICLE_VEHICLES_IN_USE_TOOLTIP
  • STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE
  • STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT
  • STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT_TOOLTIP
  • STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE
  • STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE_TOOLTIP
  • STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP
  • STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP_TOOLTIP
  • STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN
  • STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP
  • STR_SPRITE_ALIGNER_OFFSETS_ABS
  • STR_SPRITE_ALIGNER_OFFSETS_REL
  • STR_SPRITE_ALIGNER_RESET_BUTTON
  • STR_SPRITE_ALIGNER_RESET_TOOLTIP
  • STR_TERRAIN_TYPE_ALPINIST
  • Invalid

    No strings in this category

    Outdated

  • STR_LAI_RAIL_DESCRIPTION_TRACK
  • (Outdated) STR_LAI_RAIL_DESCRIPTION_TRACK :Railway track
  • STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS
  • (Outdated) STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :Railway track with combo-signals
  • STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS
  • (Outdated) STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Railway track with combo- and one-way path signals
  • STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS
  • (Outdated) STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :Railway track with combo- and path signals
  • STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS
  • (Outdated) STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :Railway track with exit-signals
  • STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS
  • (Outdated) STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :Railway track with exit- and combo-signals
  • STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS
  • (Outdated) STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :Railway track with exit- and one-way path signals
  • STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS
  • (Outdated) STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :Railway track with exit- and path signals
  • STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS
  • (Outdated) STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :Railway track with one-way path signals
  • STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS
  • (Outdated) STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :Railway track with block and combo-signals
  • STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS
  • (Outdated) STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :Railway track with block and exit-signals
  • STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS
  • (Outdated) STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Railway track with block and one-way path signals
  • STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS
  • (Outdated) STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :Railway track with block and path signals
  • STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS
  • (Outdated) STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :Railway track with block and pre-signals
  • STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS
  • (Outdated) STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Railway track with block signals
  • STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS
  • (Outdated) STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :Railway track with path signals
  • STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS
  • (Outdated) STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Railway track with path and one-way path signals
  • STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS
  • (Outdated) STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Railway track with pre-signals
  • STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS
  • (Outdated) STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :Railway track with pre- and combo-signals
  • STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS
  • (Outdated) STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :Railway track with pre- and exit-signals
  • STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS
  • (Outdated) STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :Railway track with pre- and one-way path signals
  • STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS
  • (Outdated) STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :Railway track with pre- and path signals
  • STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT
  • (Outdated) STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Railway train depot
  • STR_SPRITE_ALIGNER_MOVE_TOOLTIP
  • (Outdated) STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Move the sprite around, changing the X and Y offsets

    Unknown

    No strings in this category

    Correct

  • STR_ABANDON_GAME_CAPTION
  • (Correct) STR_ABANDON_GAME_CAPTION :{WHITE}Abandon Game
  • STR_ABANDON_GAME_QUERY
  • (Correct) STR_ABANDON_GAME_QUERY :{YELLOW}Are you sure you want to abandon this game?
  • STR_ABANDON_SCENARIO_QUERY
  • (Correct) STR_ABANDON_SCENARIO_QUERY :{YELLOW}Are you sure you want to abandon this scenario?
  • STR_ABBREV_ALL
  • (Correct) STR_ABBREV_ALL :{TINY_FONT}ALL
  • STR_ABBREV_BATTERIES
  • (Correct) STR_ABBREV_BATTERIES :{TINY_FONT}BA
  • STR_ABBREV_BUBBLES
  • (Correct) STR_ABBREV_BUBBLES :{TINY_FONT}BU
  • STR_ABBREV_CANDYFLOSS
  • (Correct) STR_ABBREV_CANDYFLOSS :{TINY_FONT}FF
  • STR_ABBREV_COAL
  • (Correct) STR_ABBREV_COAL :{TINY_FONT}CL
  • STR_ABBREV_COLA
  • (Correct) STR_ABBREV_COLA :{TINY_FONT}CL
  • STR_ABBREV_COPPER_ORE
  • (Correct) STR_ABBREV_COPPER_ORE :{TINY_FONT}CO
  • STR_ABBREV_DIAMONDS
  • (Correct) STR_ABBREV_DIAMONDS :{TINY_FONT}DM
  • STR_ABBREV_FIZZY_DRINKS
  • (Correct) STR_ABBREV_FIZZY_DRINKS :{TINY_FONT}SD
  • STR_ABBREV_FOOD
  • (Correct) STR_ABBREV_FOOD :{TINY_FONT}FD
  • STR_ABBREV_FRUIT
  • (Correct) STR_ABBREV_FRUIT :{TINY_FONT}FT
  • STR_ABBREV_GOLD
  • (Correct) STR_ABBREV_GOLD :{TINY_FONT}GD
  • STR_ABBREV_GOODS
  • (Correct) STR_ABBREV_GOODS :{TINY_FONT}GD
  • STR_ABBREV_GRAIN
  • (Correct) STR_ABBREV_GRAIN :{TINY_FONT}GR
  • STR_ABBREV_IRON_ORE
  • (Correct) STR_ABBREV_IRON_ORE :{TINY_FONT}OR
  • STR_ABBREV_LIVESTOCK
  • (Correct) STR_ABBREV_LIVESTOCK :{TINY_FONT}LV
  • STR_ABBREV_MAIL
  • (Correct) STR_ABBREV_MAIL :{TINY_FONT}ML
  • STR_ABBREV_MAIZE
  • (Correct) STR_ABBREV_MAIZE :{TINY_FONT}CR
  • STR_ABBREV_NONE
  • (Correct) STR_ABBREV_NONE :{TINY_FONT}NO
  • STR_ABBREV_NOTHING
  • (Correct) STR_ABBREV_NOTHING :
  • STR_ABBREV_OIL
  • (Correct) STR_ABBREV_OIL :{TINY_FONT}OL
  • STR_ABBREV_PAPER
  • (Correct) STR_ABBREV_PAPER :{TINY_FONT}PR
  • STR_ABBREV_PASSENGERS
  • (Correct) STR_ABBREV_PASSENGERS :{TINY_FONT}PS
  • STR_ABBREV_PLASTIC
  • (Correct) STR_ABBREV_PLASTIC :{TINY_FONT}PL
  • STR_ABBREV_RUBBER
  • (Correct) STR_ABBREV_RUBBER :{TINY_FONT}RB
  • STR_ABBREV_STEEL
  • (Correct) STR_ABBREV_STEEL :{TINY_FONT}ST
  • STR_ABBREV_SUGAR
  • (Correct) STR_ABBREV_SUGAR :{TINY_FONT}SG
  • STR_ABBREV_SWEETS
  • (Correct) STR_ABBREV_SWEETS :{TINY_FONT}LL
  • STR_ABBREV_TOFFEE
  • (Correct) STR_ABBREV_TOFFEE :{TINY_FONT}TF
  • STR_ABBREV_TOYS
  • (Correct) STR_ABBREV_TOYS :{TINY_FONT}TY
  • STR_ABBREV_VALUABLES
  • (Correct) STR_ABBREV_VALUABLES :{TINY_FONT}VL
  • STR_ABBREV_WATER
  • (Correct) STR_ABBREV_WATER :{TINY_FONT}WR
  • STR_ABBREV_WHEAT
  • (Correct) STR_ABBREV_WHEAT :{TINY_FONT}WH
  • STR_ABBREV_WOOD
  • (Correct) STR_ABBREV_WOOD :{TINY_FONT}WD
  • STR_ABOUT_COPYRIGHT_OPENTTD
  • (Correct) STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2016 The OpenTTD team
  • STR_ABOUT_MENU_ABOUT_OPENTTD
  • (Correct) STR_ABOUT_MENU_ABOUT_OPENTTD :About 'OpenTTD'
  • STR_ABOUT_MENU_AI_DEBUG
  • (Correct) STR_ABOUT_MENU_AI_DEBUG :AI/Game script debug
  • STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT
  • (Correct) STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Default zoom screenshot
  • STR_ABOUT_MENU_GIANT_SCREENSHOT
  • (Correct) STR_ABOUT_MENU_GIANT_SCREENSHOT :Whole map screenshot
  • STR_ABOUT_MENU_LAND_BLOCK_INFO
  • (Correct) STR_ABOUT_MENU_LAND_BLOCK_INFO :Land area information
  • STR_ABOUT_MENU_SCREENSHOT
  • (Correct) STR_ABOUT_MENU_SCREENSHOT :Screenshot
  • STR_ABOUT_MENU_SEPARATOR
  • (Correct) STR_ABOUT_MENU_SEPARATOR :
  • STR_ABOUT_MENU_SPRITE_ALIGNER
  • (Correct) STR_ABOUT_MENU_SPRITE_ALIGNER :Sprite aligner
  • STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES
  • (Correct) STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Toggle bounding boxes
  • STR_ABOUT_MENU_TOGGLE_CONSOLE
  • (Correct) STR_ABOUT_MENU_TOGGLE_CONSOLE :Toggle console
  • STR_ABOUT_MENU_TOGGLE_DIRTY_BLOCKS
  • (Correct) STR_ABOUT_MENU_TOGGLE_DIRTY_BLOCKS :Toggle colouring of dirty blocks
  • STR_ABOUT_MENU_ZOOMIN_SCREENSHOT
  • (Correct) STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Zoomed in screenshot
  • STR_ABOUT_OPENTTD
  • (Correct) STR_ABOUT_OPENTTD :{WHITE}About OpenTTD
  • STR_ABOUT_ORIGINAL_COPYRIGHT
  • (Correct) STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, All rights reserved
  • STR_ABOUT_VERSION
  • (Correct) STR_ABOUT_VERSION :{BLACK}OpenTTD version {REV}
  • STR_AIRCRAFT_MENU_AIRPORT_CONSTRUCTION
  • (Correct) STR_AIRCRAFT_MENU_AIRPORT_CONSTRUCTION :Airport construction
  • STR_AIRPORT_CITY
  • (Correct) STR_AIRPORT_CITY :City
  • STR_AIRPORT_CLASS_HELIPORTS
  • (Correct) STR_AIRPORT_CLASS_HELIPORTS :Helicopter airports
  • STR_AIRPORT_CLASS_HUB
  • (Correct) STR_AIRPORT_CLASS_HUB :Hub airports
  • STR_AIRPORT_CLASS_LARGE
  • (Correct) STR_AIRPORT_CLASS_LARGE :Large airports
  • STR_AIRPORT_CLASS_SMALL
  • (Correct) STR_AIRPORT_CLASS_SMALL :Small airports
  • STR_AIRPORT_COMMUTER
  • (Correct) STR_AIRPORT_COMMUTER :Commuter
  • STR_AIRPORT_HELIDEPOT
  • (Correct) STR_AIRPORT_HELIDEPOT :Helidepot
  • STR_AIRPORT_HELIPORT
  • (Correct) STR_AIRPORT_HELIPORT :Heliport
  • STR_AIRPORT_HELISTATION
  • (Correct) STR_AIRPORT_HELISTATION :Helistation
  • STR_AIRPORT_INTERCONTINENTAL
  • (Correct) STR_AIRPORT_INTERCONTINENTAL :Intercontinental
  • STR_AIRPORT_INTERNATIONAL
  • (Correct) STR_AIRPORT_INTERNATIONAL :International
  • STR_AIRPORT_METRO
  • (Correct) STR_AIRPORT_METRO :Metropolitan
  • STR_AIRPORT_SMALL
  • (Correct) STR_AIRPORT_SMALL :Small
  • STR_AI_CONFIG_AI
  • (Correct) STR_AI_CONFIG_AI :{SILVER}AIs
  • STR_AI_CONFIG_AILIST_TOOLTIP
  • (Correct) STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}The AIs that will be loaded in the next game
  • STR_AI_CONFIG_CAPTION
  • (Correct) STR_AI_CONFIG_CAPTION :{WHITE}AI/Game Script Configuration
  • STR_AI_CONFIG_CHANGE
  • (Correct) STR_AI_CONFIG_CHANGE :{BLACK}Select {STRING}
  • STR_AI_CONFIG_CHANGE_AI
  • (Correct) STR_AI_CONFIG_CHANGE_AI :AI
  • STR_AI_CONFIG_CHANGE_GAMESCRIPT
  • (Correct) STR_AI_CONFIG_CHANGE_GAMESCRIPT :Game Script
  • STR_AI_CONFIG_CHANGE_NONE
  • (Correct) STR_AI_CONFIG_CHANGE_NONE :
  • STR_AI_CONFIG_CHANGE_TOOLTIP
  • (Correct) STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Load another script
  • STR_AI_CONFIG_CONFIGURE
  • (Correct) STR_AI_CONFIG_CONFIGURE :{BLACK}Configure
  • STR_AI_CONFIG_CONFIGURE_TOOLTIP
  • (Correct) STR_AI_CONFIG_CONFIGURE_TOOLTIP :{BLACK}Configure the parameters of the Script
  • STR_AI_CONFIG_GAMELIST_TOOLTIP
  • (Correct) STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}The Game Script that will be loaded in the next game
  • STR_AI_CONFIG_GAMESCRIPT
  • (Correct) STR_AI_CONFIG_GAMESCRIPT :{SILVER}Game Script
  • STR_AI_CONFIG_HUMAN_PLAYER
  • (Correct) STR_AI_CONFIG_HUMAN_PLAYER :Human player
  • STR_AI_CONFIG_MOVE_DOWN
  • (Correct) STR_AI_CONFIG_MOVE_DOWN :{BLACK}Move Down
  • STR_AI_CONFIG_MOVE_DOWN_TOOLTIP
  • (Correct) STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Move selected AI down in the list
  • STR_AI_CONFIG_MOVE_UP
  • (Correct) STR_AI_CONFIG_MOVE_UP :{BLACK}Move Up
  • STR_AI_CONFIG_MOVE_UP_TOOLTIP
  • (Correct) STR_AI_CONFIG_MOVE_UP_TOOLTIP :{BLACK}Move selected AI up in the list
  • STR_AI_CONFIG_NONE
  • (Correct) STR_AI_CONFIG_NONE :(none)
  • STR_AI_CONFIG_RANDOM_AI
  • (Correct) STR_AI_CONFIG_RANDOM_AI :Random AI
  • STR_AI_DEBUG
  • (Correct) STR_AI_DEBUG :{WHITE}AI/Game Script Debug
  • STR_AI_DEBUG_BREAK_ON_LABEL
  • (Correct) STR_AI_DEBUG_BREAK_ON_LABEL :{BLACK}Break on:
  • STR_AI_DEBUG_BREAK_STR_ON_OFF_TOOLTIP
  • (Correct) STR_AI_DEBUG_BREAK_STR_ON_OFF_TOOLTIP :{BLACK}Enable/disable breaking when an AI log message matches the break string
  • STR_AI_DEBUG_BREAK_STR_OSKTITLE
  • (Correct) STR_AI_DEBUG_BREAK_STR_OSKTITLE :{BLACK}Break on
  • STR_AI_DEBUG_BREAK_STR_TOOLTIP
  • (Correct) STR_AI_DEBUG_BREAK_STR_TOOLTIP :{BLACK}When an AI log message matches this string, the game is paused
  • STR_AI_DEBUG_CONTINUE
  • (Correct) STR_AI_DEBUG_CONTINUE :{BLACK}Continue
  • STR_AI_DEBUG_CONTINUE_TOOLTIP
  • (Correct) STR_AI_DEBUG_CONTINUE_TOOLTIP :{BLACK}Unpause and continue the AI
  • STR_AI_DEBUG_MATCH_CASE
  • (Correct) STR_AI_DEBUG_MATCH_CASE :{BLACK}Match case
  • STR_AI_DEBUG_MATCH_CASE_TOOLTIP
  • (Correct) STR_AI_DEBUG_MATCH_CASE_TOOLTIP :{BLACK}Toggle matching case when comparing AI log messages against the break string
  • STR_AI_DEBUG_NAME_AND_VERSION
  • (Correct) STR_AI_DEBUG_NAME_AND_VERSION :{BLACK}{STRING} (v{NUM})
  • STR_AI_DEBUG_NAME_TOOLTIP
  • (Correct) STR_AI_DEBUG_NAME_TOOLTIP :{BLACK}Name of the script
  • STR_AI_DEBUG_RELOAD
  • (Correct) STR_AI_DEBUG_RELOAD :{BLACK}Reload AI
  • STR_AI_DEBUG_RELOAD_TOOLTIP
  • (Correct) STR_AI_DEBUG_RELOAD_TOOLTIP :{BLACK}Kill the AI, reload the script, and restart the AI
  • STR_AI_DEBUG_SELECT_AI_TOOLTIP
  • (Correct) STR_AI_DEBUG_SELECT_AI_TOOLTIP :{BLACK}View debug output of this AI
  • STR_AI_DEBUG_SETTINGS
  • (Correct) STR_AI_DEBUG_SETTINGS :{BLACK}Settings
  • STR_AI_DEBUG_SETTINGS_TOOLTIP
  • (Correct) STR_AI_DEBUG_SETTINGS_TOOLTIP :{BLACK}Change the settings of the script
  • STR_AI_GAME_SCRIPT
  • (Correct) STR_AI_GAME_SCRIPT :{BLACK}Game Script
  • STR_AI_GAME_SCRIPT_TOOLTIP
  • (Correct) STR_AI_GAME_SCRIPT_TOOLTIP :{BLACK}Check the Game Script log
  • STR_AI_LIST_ACCEPT
  • (Correct) STR_AI_LIST_ACCEPT :{BLACK}Accept
  • STR_AI_LIST_ACCEPT_TOOLTIP
  • (Correct) STR_AI_LIST_ACCEPT_TOOLTIP :{BLACK}Select highlighted script
  • STR_AI_LIST_AUTHOR
  • (Correct) STR_AI_LIST_AUTHOR :{LTBLUE}Author: {ORANGE}{STRING}
  • STR_AI_LIST_CANCEL
  • (Correct) STR_AI_LIST_CANCEL :{BLACK}Cancel
  • STR_AI_LIST_CANCEL_TOOLTIP
  • (Correct) STR_AI_LIST_CANCEL_TOOLTIP :{BLACK}Don't change the script
  • STR_AI_LIST_CAPTION
  • (Correct) STR_AI_LIST_CAPTION :{WHITE}Available {STRING}
  • STR_AI_LIST_CAPTION_AI
  • (Correct) STR_AI_LIST_CAPTION_AI :AIs
  • STR_AI_LIST_CAPTION_GAMESCRIPT
  • (Correct) STR_AI_LIST_CAPTION_GAMESCRIPT :Game Scripts
  • STR_AI_LIST_TOOLTIP
  • (Correct) STR_AI_LIST_TOOLTIP :{BLACK}Click to select a script
  • STR_AI_LIST_URL
  • (Correct) STR_AI_LIST_URL :{LTBLUE}URL: {ORANGE}{STRING}
  • STR_AI_LIST_VERSION
  • (Correct) STR_AI_LIST_VERSION :{LTBLUE}Version: {ORANGE}{NUM}
  • STR_AI_SETTINGS_CAPTION
  • (Correct) STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} Parameters
  • STR_AI_SETTINGS_CAPTION_AI
  • (Correct) STR_AI_SETTINGS_CAPTION_AI :AI
  • STR_AI_SETTINGS_CAPTION_GAMESCRIPT
  • (Correct) STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Game Script
  • STR_AI_SETTINGS_CLOSE
  • (Correct) STR_AI_SETTINGS_CLOSE :{BLACK}Close
  • STR_AI_SETTINGS_RESET
  • (Correct) STR_AI_SETTINGS_RESET :{BLACK}Reset
  • STR_AI_SETTINGS_SETTING
  • (Correct) STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
  • STR_AI_SETTINGS_START_DELAY
  • (Correct) STR_AI_SETTINGS_START_DELAY :Number of days to start this AI after the previous one (give or take): {ORANGE}{STRING}
  • STR_AI_SPEED_FAST
  • (Correct) STR_AI_SPEED_FAST :Fast
  • STR_AI_SPEED_MEDIUM
  • (Correct) STR_AI_SPEED_MEDIUM :Medium
  • STR_AI_SPEED_SLOW
  • (Correct) STR_AI_SPEED_SLOW :Slow
  • STR_AI_SPEED_VERY_FAST
  • (Correct) STR_AI_SPEED_VERY_FAST :Very Fast
  • STR_AI_SPEED_VERY_SLOW
  • (Correct) STR_AI_SPEED_VERY_SLOW :Very Slow
  • STR_BAGS
  • (Correct) STR_BAGS :{COMMA}{NBSP}bag{P "" s}
  • STR_BASEGRAPHICS_DOS_DESCRIPTION
  • (Correct) STR_BASEGRAPHICS_DOS_DESCRIPTION :Original Transport Tycoon Deluxe DOS edition graphics.
  • STR_BASEGRAPHICS_DOS_DE_DESCRIPTION
  • (Correct) STR_BASEGRAPHICS_DOS_DE_DESCRIPTION :Original Transport Tycoon Deluxe DOS (German) edition graphics.
  • STR_BASEGRAPHICS_WIN_DESCRIPTION
  • (Correct) STR_BASEGRAPHICS_WIN_DESCRIPTION :Original Transport Tycoon Deluxe Windows edition graphics.
  • STR_BASEMUSIC_NONE_DESCRIPTION
  • (Correct) STR_BASEMUSIC_NONE_DESCRIPTION :A music pack without actual music.
  • STR_BASEMUSIC_WIN_DESCRIPTION
  • (Correct) STR_BASEMUSIC_WIN_DESCRIPTION :Original Transport Tycoon Deluxe Windows edition music.
  • STR_BASESOUNDS_DOS_DESCRIPTION
  • (Correct) STR_BASESOUNDS_DOS_DESCRIPTION :Original Transport Tycoon Deluxe DOS edition sounds.
  • STR_BASESOUNDS_NONE_DESCRIPTION
  • (Correct) STR_BASESOUNDS_NONE_DESCRIPTION :A sound pack without any sounds.
  • STR_BASESOUNDS_WIN_DESCRIPTION
  • (Correct) STR_BASESOUNDS_WIN_DESCRIPTION :Original Transport Tycoon Deluxe Windows edition sounds.
  • STR_BLACK_1
  • (Correct) STR_BLACK_1 :{BLACK}1
  • STR_BLACK_2
  • (Correct) STR_BLACK_2 :{BLACK}2
  • STR_BLACK_3
  • (Correct) STR_BLACK_3 :{BLACK}3
  • STR_BLACK_4
  • (Correct) STR_BLACK_4 :{BLACK}4
  • STR_BLACK_5
  • (Correct) STR_BLACK_5 :{BLACK}5
  • STR_BLACK_6
  • (Correct) STR_BLACK_6 :{BLACK}6
  • STR_BLACK_7
  • (Correct) STR_BLACK_7 :{BLACK}7
  • STR_BLACK_COMMA
  • (Correct) STR_BLACK_COMMA :{BLACK}{COMMA}
  • STR_BLACK_DATE_LONG
  • (Correct) STR_BLACK_DATE_LONG :{BLACK}{DATE_LONG}
  • STR_BLACK_INT
  • (Correct) STR_BLACK_INT :{BLACK}{NUM}
  • STR_BLACK_RAW_STRING
  • (Correct) STR_BLACK_RAW_STRING :{BLACK}{STRING}
  • STR_BLACK_STRING
  • (Correct) STR_BLACK_STRING :{BLACK}{STRING}
  • STR_BLUE_COMMA
  • (Correct) STR_BLUE_COMMA :{BLUE}{COMMA}
  • STR_BRIDGE_NAME_CANTILEVER_STEEL
  • (Correct) STR_BRIDGE_NAME_CANTILEVER_STEEL :Cantilever, Steel
  • STR_BRIDGE_NAME_CONCRETE
  • (Correct) STR_BRIDGE_NAME_CONCRETE :Concrete
  • STR_BRIDGE_NAME_GIRDER_STEEL
  • (Correct) STR_BRIDGE_NAME_GIRDER_STEEL :Girder, Steel
  • STR_BRIDGE_NAME_SUSPENSION_CONCRETE
  • (Correct) STR_BRIDGE_NAME_SUSPENSION_CONCRETE :Suspension, Concrete
  • STR_BRIDGE_NAME_SUSPENSION_STEEL
  • (Correct) STR_BRIDGE_NAME_SUSPENSION_STEEL :Suspension, Steel
  • STR_BRIDGE_NAME_TUBULAR_STEEL
  • (Correct) STR_BRIDGE_NAME_TUBULAR_STEEL :Tubular, Steel
  • STR_BRIDGE_NAME_WOODEN
  • (Correct) STR_BRIDGE_NAME_WOODEN :Wooden
  • STR_BRIDGE_TUBULAR_SILICON
  • (Correct) STR_BRIDGE_TUBULAR_SILICON :Tubular, Silicon
  • STR_BROKEN_VEHICLE_LENGTH
  • (Correct) STR_BROKEN_VEHICLE_LENGTH :{WHITE}Train '{VEHICLE}' belonging to '{COMPANY}' has invalid length. It is probably caused by problems with NewGRFs. Game may desync or crash
  • STR_BUILD_DEPOT_ROAD_ORIENTATION_CAPTION
  • (Correct) STR_BUILD_DEPOT_ROAD_ORIENTATION_CAPTION :{WHITE}Road Depot Orientation
  • STR_BUILD_DEPOT_ROAD_ORIENTATION_SELECT_TOOLTIP
  • (Correct) STR_BUILD_DEPOT_ROAD_ORIENTATION_SELECT_TOOLTIP :{BLACK}Select road vehicle depot orientation
  • STR_BUILD_DEPOT_TRAIN_ORIENTATION_CAPTION
  • (Correct) STR_BUILD_DEPOT_TRAIN_ORIENTATION_CAPTION :{WHITE}Train Depot Orientation
  • STR_BUILD_DEPOT_TRAIN_ORIENTATION_TOOLTIP
  • (Correct) STR_BUILD_DEPOT_TRAIN_ORIENTATION_TOOLTIP :{BLACK}Select railway depot orientation
  • STR_BUILD_DEPOT_TRAM_ORIENTATION_CAPTION
  • (Correct) STR_BUILD_DEPOT_TRAM_ORIENTATION_CAPTION :{WHITE}Tram Depot Orientation
  • STR_BUILD_DEPOT_TRAM_ORIENTATION_SELECT_TOOLTIP
  • (Correct) STR_BUILD_DEPOT_TRAM_ORIENTATION_SELECT_TOOLTIP :{BLACK}Select tram vehicle depot orientation
  • STR_BUILD_SIGNAL_CAPTION
  • (Correct) STR_BUILD_SIGNAL_CAPTION :{WHITE}Signal Selection
  • STR_BUILD_SIGNAL_CONVERT_TOOLTIP
  • (Correct) STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Signal Convert{}When selected, clicking an existing signal will convert it to the selected signal type and variant. Ctrl+Click will toggle the existing variant. Shift+Click shows estimated conversion cost
  • STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP
  • (Correct) STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Decrease dragging signal density
  • STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP
  • (Correct) STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Increase dragging signal density
  • STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP
  • (Correct) STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Dragging signal density
  • STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP
  • (Correct) STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Combo Signal (electric){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of pre-signals
  • STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TOOLTIP
  • (Correct) STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TOOLTIP :{BLACK}Entry Signal (electric){}Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows red
  • STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP
  • (Correct) STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP :{BLACK}Exit Signal (electric){}Behaves in the same way as a block signal but is necessary to trigger the correct colour on entry & combo pre-signals
  • STR_BUILD_SIGNAL_ELECTRIC_NORM_TOOLTIP
  • (Correct) STR_BUILD_SIGNAL_ELECTRIC_NORM_TOOLTIP :{BLACK}Block Signal (electric){}This is the most basic type of signal, allowing only one train to be in the same block at the same time
  • STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP
  • (Correct) STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}One-way Path Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. One-way path signals can't be passed from the back side
  • STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP
  • (Correct) STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Path Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. Standard path signals can be passed from the back side
  • STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP
  • (Correct) STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP :{BLACK}Combo-Signal (semaphore){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of pre-signals
  • STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TOOLTIP
  • (Correct) STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TOOLTIP :{BLACK}Entry Signal (semaphore){}Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows red
  • STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP
  • (Correct) STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP :{BLACK}Exit Signal (semaphore){}Behaves in the same way as a block signal but is necessary to trigger the correct colour on entry & combo pre-signals
  • STR_BUILD_SIGNAL_SEMAPHORE_NORM_TOOLTIP
  • (Correct) STR_BUILD_SIGNAL_SEMAPHORE_NORM_TOOLTIP :{BLACK}Block Signal (semaphore){}This is the most basic type of signal, allowing only one train to be in the same block at the same time
  • STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TOOLTIP
  • (Correct) STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TOOLTIP :{BLACK}One-way Path Signal (semaphore){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. One-way path signals can't be passed from the back side
  • STR_BUILD_SIGNAL_SEMAPHORE_PBS_TOOLTIP
  • (Correct) STR_BUILD_SIGNAL_SEMAPHORE_PBS_TOOLTIP :{BLACK}Path Signal (semaphore){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. Standard path signals can be passed from the back side
  • STR_BUOY_VIEW_CENTER_TOOLTIP
  • (Correct) STR_BUOY_VIEW_CENTER_TOOLTIP :{BLACK}Centre main view on buoy location. Ctrl+Click opens a new viewport on buoy location
  • STR_BUOY_VIEW_CHANGE_BUOY_NAME
  • (Correct) STR_BUOY_VIEW_CHANGE_BUOY_NAME :{BLACK}Change buoy name
  • STR_BUS
  • (Correct) STR_BUS :{BLACK}{BUS}
  • STR_BUTTON_CANCEL
  • (Correct) STR_BUTTON_CANCEL :{BLACK}Cancel
  • STR_BUTTON_DEFAULT
  • (Correct) STR_BUTTON_DEFAULT :{BLACK}Default
  • STR_BUTTON_LOCATION
  • (Correct) STR_BUTTON_LOCATION :{BLACK}Location
  • STR_BUTTON_OK
  • (Correct) STR_BUTTON_OK :{BLACK}OK
  • STR_BUTTON_RENAME
  • (Correct) STR_BUTTON_RENAME :{BLACK}Rename
  • STR_BUTTON_SORT_BY
  • (Correct) STR_BUTTON_SORT_BY :{BLACK}Sort by
  • STR_BUY_COMPANY_MESSAGE
  • (Correct) STR_BUY_COMPANY_MESSAGE :{WHITE}We are looking for a transport company to take-over our company.{}{}Do you want to purchase {COMPANY} for {CURRENCY_LONG}?
  • STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON
  • (Correct) STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Buy Aircraft
  • STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP
  • (Correct) STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Buy the highlighted aircraft. Shift+Click shows estimated cost without purchase
  • STR_BUY_VEHICLE_AIRCRAFT_CAPTION
  • (Correct) STR_BUY_VEHICLE_AIRCRAFT_CAPTION :New Aircraft
  • STR_BUY_VEHICLE_AIRCRAFT_LIST_TOOLTIP
  • (Correct) STR_BUY_VEHICLE_AIRCRAFT_LIST_TOOLTIP :{BLACK}Aircraft selection list - click on aircraft for information
  • STR_BUY_VEHICLE_AIRCRAFT_RENAME_BUTTON
  • (Correct) STR_BUY_VEHICLE_AIRCRAFT_RENAME_BUTTON :{BLACK}Rename
  • STR_BUY_VEHICLE_AIRCRAFT_RENAME_TOOLTIP
  • (Correct) STR_BUY_VEHICLE_AIRCRAFT_RENAME_TOOLTIP :{BLACK}Rename aircraft type
  • STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON
  • (Correct) STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Buy Vehicle
  • STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP
  • (Correct) STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Buy the highlighted road vehicle. Shift+Click shows estimated cost without purchase
  • STR_BUY_VEHICLE_ROAD_VEHICLE_CAPTION
  • (Correct) STR_BUY_VEHICLE_ROAD_VEHICLE_CAPTION :New Road Vehicles
  • STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP
  • (Correct) STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Road vehicle selection list - click on vehicle for information
  • STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON
  • (Correct) STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Rename
  • STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_TOOLTIP
  • (Correct) STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_TOOLTIP :{BLACK}Rename road vehicle type
  • STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON
  • (Correct) STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Buy Ship
  • STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP
  • (Correct) STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Buy the highlighted ship. Shift+Click shows estimated cost without purchase
  • STR_BUY_VEHICLE_SHIP_CAPTION
  • (Correct) STR_BUY_VEHICLE_SHIP_CAPTION :New Ships
  • STR_BUY_VEHICLE_SHIP_LIST_TOOLTIP
  • (Correct) STR_BUY_VEHICLE_SHIP_LIST_TOOLTIP :{BLACK}Ship selection list - click on ship for information
  • STR_BUY_VEHICLE_SHIP_RENAME_BUTTON
  • (Correct) STR_BUY_VEHICLE_SHIP_RENAME_BUTTON :{BLACK}Rename
  • STR_BUY_VEHICLE_SHIP_RENAME_TOOLTIP
  • (Correct) STR_BUY_VEHICLE_SHIP_RENAME_TOOLTIP :{BLACK}Rename ship type
  • STR_BUY_VEHICLE_TRAIN_ALL_CAPTION
  • (Correct) STR_BUY_VEHICLE_TRAIN_ALL_CAPTION :New Rail Vehicles
  • STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON
  • (Correct) STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON :{BLACK}Buy Vehicle
  • STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP
  • (Correct) STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Buy the highlighted train vehicle. Shift+Click shows estimated cost without purchase
  • STR_BUY_VEHICLE_TRAIN_ELRAIL_CAPTION
  • (Correct) STR_BUY_VEHICLE_TRAIN_ELRAIL_CAPTION :New Electric Rail Vehicles
  • STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP
  • (Correct) STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Train vehicle selection list - click on vehicle for information
  • STR_BUY_VEHICLE_TRAIN_MAGLEV_CAPTION
  • (Correct) STR_BUY_VEHICLE_TRAIN_MAGLEV_CAPTION :New Maglev Vehicles
  • STR_BUY_VEHICLE_TRAIN_MONORAIL_CAPTION
  • (Correct) STR_BUY_VEHICLE_TRAIN_MONORAIL_CAPTION :New Monorail Vehicles
  • STR_BUY_VEHICLE_TRAIN_RAIL_CAPTION
  • (Correct) STR_BUY_VEHICLE_TRAIN_RAIL_CAPTION :New Rail Vehicles
  • STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON
  • (Correct) STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Rename
  • STR_BUY_VEHICLE_TRAIN_RENAME_TOOLTIP
  • (Correct) STR_BUY_VEHICLE_TRAIN_RENAME_TOOLTIP :{BLACK}Rename train vehicle type
  • STR_CARGO_PLURAL_BATTERIES
  • (Correct) STR_CARGO_PLURAL_BATTERIES :Batteries
  • STR_CARGO_PLURAL_BUBBLES
  • (Correct) STR_CARGO_PLURAL_BUBBLES :Bubbles
  • STR_CARGO_PLURAL_CANDY
  • (Correct) STR_CARGO_PLURAL_CANDY :Lollies
  • STR_CARGO_PLURAL_COAL
  • (Correct) STR_CARGO_PLURAL_COAL :Coal
  • STR_CARGO_PLURAL_COLA
  • (Correct) STR_CARGO_PLURAL_COLA :Cola
  • STR_CARGO_PLURAL_COPPER_ORE
  • (Correct) STR_CARGO_PLURAL_COPPER_ORE :Copper Ore
  • STR_CARGO_PLURAL_COTTON_CANDY
  • (Correct) STR_CARGO_PLURAL_COTTON_CANDY :Fairy Floss
  • STR_CARGO_PLURAL_DIAMONDS
  • (Correct) STR_CARGO_PLURAL_DIAMONDS :Diamonds
  • STR_CARGO_PLURAL_FIZZY_DRINKS
  • (Correct) STR_CARGO_PLURAL_FIZZY_DRINKS :Soft Drinks
  • STR_CARGO_PLURAL_FOOD
  • (Correct) STR_CARGO_PLURAL_FOOD :Food
  • STR_CARGO_PLURAL_FRUIT
  • (Correct) STR_CARGO_PLURAL_FRUIT :Fruit
  • STR_CARGO_PLURAL_GOLD
  • (Correct) STR_CARGO_PLURAL_GOLD :Gold
  • STR_CARGO_PLURAL_GOODS
  • (Correct) STR_CARGO_PLURAL_GOODS :Goods
  • STR_CARGO_PLURAL_GRAIN
  • (Correct) STR_CARGO_PLURAL_GRAIN :Grain
  • STR_CARGO_PLURAL_IRON_ORE
  • (Correct) STR_CARGO_PLURAL_IRON_ORE :Iron Ore
  • STR_CARGO_PLURAL_LIVESTOCK
  • (Correct) STR_CARGO_PLURAL_LIVESTOCK :Livestock
  • STR_CARGO_PLURAL_MAIL
  • (Correct) STR_CARGO_PLURAL_MAIL :Mail
  • STR_CARGO_PLURAL_MAIZE
  • (Correct) STR_CARGO_PLURAL_MAIZE :Corn
  • STR_CARGO_PLURAL_NOTHING
  • (Correct) STR_CARGO_PLURAL_NOTHING :
  • STR_CARGO_PLURAL_OIL
  • (Correct) STR_CARGO_PLURAL_OIL :Oil
  • STR_CARGO_PLURAL_PAPER
  • (Correct) STR_CARGO_PLURAL_PAPER :Paper
  • STR_CARGO_PLURAL_PASSENGERS
  • (Correct) STR_CARGO_PLURAL_PASSENGERS :Passengers
  • STR_CARGO_PLURAL_PLASTIC
  • (Correct) STR_CARGO_PLURAL_PLASTIC :Plastic
  • STR_CARGO_PLURAL_RUBBER
  • (Correct) STR_CARGO_PLURAL_RUBBER :Rubber
  • STR_CARGO_PLURAL_STEEL
  • (Correct) STR_CARGO_PLURAL_STEEL :Steel
  • STR_CARGO_PLURAL_SUGAR
  • (Correct) STR_CARGO_PLURAL_SUGAR :Sugar
  • STR_CARGO_PLURAL_TOFFEE
  • (Correct) STR_CARGO_PLURAL_TOFFEE :Toffee
  • STR_CARGO_PLURAL_TOYS
  • (Correct) STR_CARGO_PLURAL_TOYS :Toys
  • STR_CARGO_PLURAL_VALUABLES
  • (Correct) STR_CARGO_PLURAL_VALUABLES :Valuables
  • STR_CARGO_PLURAL_WATER
  • (Correct) STR_CARGO_PLURAL_WATER :Water
  • STR_CARGO_PLURAL_WHEAT
  • (Correct) STR_CARGO_PLURAL_WHEAT :Wheat
  • STR_CARGO_PLURAL_WOOD
  • (Correct) STR_CARGO_PLURAL_WOOD :Wood
  • STR_CARGO_RATING_APPALLING
  • (Correct) STR_CARGO_RATING_APPALLING :Appalling
  • STR_CARGO_RATING_EXCELLENT
  • (Correct) STR_CARGO_RATING_EXCELLENT :Excellent
  • STR_CARGO_RATING_GOOD
  • (Correct) STR_CARGO_RATING_GOOD :Good
  • STR_CARGO_RATING_MEDIOCRE
  • (Correct) STR_CARGO_RATING_MEDIOCRE :Mediocre
  • STR_CARGO_RATING_OUTSTANDING
  • (Correct) STR_CARGO_RATING_OUTSTANDING :Outstanding
  • STR_CARGO_RATING_POOR
  • (Correct) STR_CARGO_RATING_POOR :Poor
  • STR_CARGO_RATING_VERY_GOOD
  • (Correct) STR_CARGO_RATING_VERY_GOOD :Very Good
  • STR_CARGO_RATING_VERY_POOR
  • (Correct) STR_CARGO_RATING_VERY_POOR :Very Poor
  • STR_CARGO_SINGULAR_BATTERY
  • (Correct) STR_CARGO_SINGULAR_BATTERY :Battery
  • STR_CARGO_SINGULAR_BUBBLE
  • (Correct) STR_CARGO_SINGULAR_BUBBLE :Bubble
  • STR_CARGO_SINGULAR_CANDY
  • (Correct) STR_CARGO_SINGULAR_CANDY :lollies
  • STR_CARGO_SINGULAR_COAL
  • (Correct) STR_CARGO_SINGULAR_COAL :Coal
  • STR_CARGO_SINGULAR_COLA
  • (Correct) STR_CARGO_SINGULAR_COLA :Cola
  • STR_CARGO_SINGULAR_COPPER_ORE
  • (Correct) STR_CARGO_SINGULAR_COPPER_ORE :Copper Ore
  • STR_CARGO_SINGULAR_COTTON_CANDY
  • (Correct) STR_CARGO_SINGULAR_COTTON_CANDY :Fairy Floss
  • STR_CARGO_SINGULAR_DIAMOND
  • (Correct) STR_CARGO_SINGULAR_DIAMOND :Diamond
  • STR_CARGO_SINGULAR_FIZZY_DRINK
  • (Correct) STR_CARGO_SINGULAR_FIZZY_DRINK :Soft Drink
  • STR_CARGO_SINGULAR_FOOD
  • (Correct) STR_CARGO_SINGULAR_FOOD :Food
  • STR_CARGO_SINGULAR_FRUIT
  • (Correct) STR_CARGO_SINGULAR_FRUIT :Fruit
  • STR_CARGO_SINGULAR_GOLD
  • (Correct) STR_CARGO_SINGULAR_GOLD :Gold
  • STR_CARGO_SINGULAR_GOODS
  • (Correct) STR_CARGO_SINGULAR_GOODS :Goods
  • STR_CARGO_SINGULAR_GRAIN
  • (Correct) STR_CARGO_SINGULAR_GRAIN :Grain
  • STR_CARGO_SINGULAR_IRON_ORE
  • (Correct) STR_CARGO_SINGULAR_IRON_ORE :Iron Ore
  • STR_CARGO_SINGULAR_LIVESTOCK
  • (Correct) STR_CARGO_SINGULAR_LIVESTOCK :Livestock
  • STR_CARGO_SINGULAR_MAIL
  • (Correct) STR_CARGO_SINGULAR_MAIL :Mail
  • STR_CARGO_SINGULAR_MAIZE
  • (Correct) STR_CARGO_SINGULAR_MAIZE :Corn
  • STR_CARGO_SINGULAR_NOTHING
  • (Correct) STR_CARGO_SINGULAR_NOTHING :
  • STR_CARGO_SINGULAR_OIL
  • (Correct) STR_CARGO_SINGULAR_OIL :Oil
  • STR_CARGO_SINGULAR_PAPER
  • (Correct) STR_CARGO_SINGULAR_PAPER :Paper
  • STR_CARGO_SINGULAR_PASSENGER
  • (Correct) STR_CARGO_SINGULAR_PASSENGER :Passenger
  • STR_CARGO_SINGULAR_PLASTIC
  • (Correct) STR_CARGO_SINGULAR_PLASTIC :Plastic
  • STR_CARGO_SINGULAR_RUBBER
  • (Correct) STR_CARGO_SINGULAR_RUBBER :Rubber
  • STR_CARGO_SINGULAR_STEEL
  • (Correct) STR_CARGO_SINGULAR_STEEL :Steel
  • STR_CARGO_SINGULAR_SUGAR
  • (Correct) STR_CARGO_SINGULAR_SUGAR :Sugar
  • STR_CARGO_SINGULAR_TOFFEE
  • (Correct) STR_CARGO_SINGULAR_TOFFEE :Toffee
  • STR_CARGO_SINGULAR_TOY
  • (Correct) STR_CARGO_SINGULAR_TOY :Toy
  • STR_CARGO_SINGULAR_VALUABLES
  • (Correct) STR_CARGO_SINGULAR_VALUABLES :Valuables
  • STR_CARGO_SINGULAR_WATER
  • (Correct) STR_CARGO_SINGULAR_WATER :Water
  • STR_CARGO_SINGULAR_WHEAT
  • (Correct) STR_CARGO_SINGULAR_WHEAT :Wheat
  • STR_CARGO_SINGULAR_WOOD
  • (Correct) STR_CARGO_SINGULAR_WOOD :Wood
  • STR_CHEATS
  • (Correct) STR_CHEATS :{WHITE}Cheats
  • STR_CHEATS_TOOLTIP
  • (Correct) STR_CHEATS_TOOLTIP :{BLACK}Checkboxes indicate if you have used this cheat before
  • STR_CHEATS_WARNING
  • (Correct) STR_CHEATS_WARNING :{BLACK}Warning! You are about to betray your fellow competitors. Keep in mind that such a disgrace will be remembered for eternity
  • STR_CHEAT_CHANGE_COMPANY
  • (Correct) STR_CHEAT_CHANGE_COMPANY :{LTBLUE}Playing as company: {ORANGE}{COMMA}
  • STR_CHEAT_CHANGE_DATE
  • (Correct) STR_CHEAT_CHANGE_DATE :{LTBLUE}Change date: {ORANGE}{DATE_SHORT}
  • STR_CHEAT_CHANGE_DATE_QUERY_CAPT
  • (Correct) STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Change current year
  • STR_CHEAT_CROSSINGTUNNELS
  • (Correct) STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}Tunnels may cross each other: {ORANGE}{STRING}
  • STR_CHEAT_EXTRA_DYNAMITE
  • (Correct) STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Magic bulldozer (remove industries, unmovable objects): {ORANGE}{STRING}
  • STR_CHEAT_MONEY
  • (Correct) STR_CHEAT_MONEY :{LTBLUE}Increase money by {CURRENCY_LONG}
  • STR_CHEAT_NO_JETCRASH
  • (Correct) STR_CHEAT_NO_JETCRASH :{LTBLUE}Jetplanes will not crash (frequently) on small airports: {ORANGE}{STRING}
  • STR_CHEAT_SETUP_PROD
  • (Correct) STR_CHEAT_SETUP_PROD :{LTBLUE}Enable modifying production values: {ORANGE}{STRING}
  • STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE
  • (Correct) STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE :Sub-arctic landscape
  • STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE
  • (Correct) STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE :Sub-tropical landscape
  • STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE
  • (Correct) STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE :Temperate landscape
  • STR_CHEAT_SWITCH_CLIMATE_TOYLAND_LANDSCAPE
  • (Correct) STR_CHEAT_SWITCH_CLIMATE_TOYLAND_LANDSCAPE :Toyland landscape
  • STR_CITY_APPROVAL_HOSTILE
  • (Correct) STR_CITY_APPROVAL_HOSTILE :Hostile
  • STR_CITY_APPROVAL_PERMISSIVE
  • (Correct) STR_CITY_APPROVAL_PERMISSIVE :Permissive
  • STR_CITY_APPROVAL_TOLERANT
  • (Correct) STR_CITY_APPROVAL_TOLERANT :Tolerant
  • STR_COLOUR_BLUE
  • (Correct) STR_COLOUR_BLUE :Blue
  • STR_COLOUR_BROWN
  • (Correct) STR_COLOUR_BROWN :Brown
  • STR_COLOUR_CREAM
  • (Correct) STR_COLOUR_CREAM :Cream
  • STR_COLOUR_DARK_BLUE
  • (Correct) STR_COLOUR_DARK_BLUE :Dark Blue
  • STR_COLOUR_DARK_GREEN
  • (Correct) STR_COLOUR_DARK_GREEN :Dark Green
  • STR_COLOUR_GREEN
  • (Correct) STR_COLOUR_GREEN :Green
  • STR_COLOUR_GREY
  • (Correct) STR_COLOUR_GREY :Grey
  • STR_COLOUR_LIGHT_BLUE
  • (Correct) STR_COLOUR_LIGHT_BLUE :Light Blue
  • STR_COLOUR_MAUVE
  • (Correct) STR_COLOUR_MAUVE :Mauve
  • STR_COLOUR_ORANGE
  • (Correct) STR_COLOUR_ORANGE :Orange
  • STR_COLOUR_PALE_GREEN
  • (Correct) STR_COLOUR_PALE_GREEN :Pale Green
  • STR_COLOUR_PINK
  • (Correct) STR_COLOUR_PINK :Pink
  • STR_COLOUR_PURPLE
  • (Correct) STR_COLOUR_PURPLE :Purple
  • STR_COLOUR_RED
  • (Correct) STR_COLOUR_RED :Red
  • STR_COLOUR_WHITE
  • (Correct) STR_COLOUR_WHITE :White
  • STR_COLOUR_YELLOW
  • (Correct) STR_COLOUR_YELLOW :Yellow
  • STR_COMPANY_INFRASTRUCTURE_VIEW_AIRPORTS
  • (Correct) STR_COMPANY_INFRASTRUCTURE_VIEW_AIRPORTS :{WHITE}Airports
  • STR_COMPANY_INFRASTRUCTURE_VIEW_CANALS
  • (Correct) STR_COMPANY_INFRASTRUCTURE_VIEW_CANALS :{WHITE}Canals
  • STR_COMPANY_INFRASTRUCTURE_VIEW_CAPTION
  • (Correct) STR_COMPANY_INFRASTRUCTURE_VIEW_CAPTION :{WHITE}Infrastructure of {COMPANY}
  • STR_COMPANY_INFRASTRUCTURE_VIEW_RAIL_SECT
  • (Correct) STR_COMPANY_INFRASTRUCTURE_VIEW_RAIL_SECT :{GOLD}Rail pieces:
  • STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD
  • (Correct) STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD :{WHITE}Road
  • STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD_SECT
  • (Correct) STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD_SECT :{GOLD}Road pieces:
  • STR_COMPANY_INFRASTRUCTURE_VIEW_SIGNALS
  • (Correct) STR_COMPANY_INFRASTRUCTURE_VIEW_SIGNALS :{WHITE}Signals
  • STR_COMPANY_INFRASTRUCTURE_VIEW_STATIONS
  • (Correct) STR_COMPANY_INFRASTRUCTURE_VIEW_STATIONS :{WHITE}Station tiles
  • STR_COMPANY_INFRASTRUCTURE_VIEW_STATION_SECT
  • (Correct) STR_COMPANY_INFRASTRUCTURE_VIEW_STATION_SECT :{GOLD}Stations:
  • STR_COMPANY_INFRASTRUCTURE_VIEW_TOTAL
  • (Correct) STR_COMPANY_INFRASTRUCTURE_VIEW_TOTAL :{WHITE}{CURRENCY_LONG}/yr
  • STR_COMPANY_INFRASTRUCTURE_VIEW_TRAMWAY
  • (Correct) STR_COMPANY_INFRASTRUCTURE_VIEW_TRAMWAY :{WHITE}Tramway
  • STR_COMPANY_INFRASTRUCTURE_VIEW_WATER_SECT
  • (Correct) STR_COMPANY_INFRASTRUCTURE_VIEW_WATER_SECT :{GOLD}Water tiles:
  • STR_COMPANY_LEAGUE_COMPANY_NAME
  • (Correct) STR_COMPANY_LEAGUE_COMPANY_NAME :{ORANGE}{COMPANY} {BLACK}{COMPANY_NUM} '{STRING}'
  • STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHAIRMAN
  • (Correct) STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHAIRMAN :Chairman
  • STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHIEF_EXECUTIVE
  • (Correct) STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHIEF_EXECUTIVE :Chief Executive
  • STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_DIRECTOR
  • (Correct) STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_DIRECTOR :Director
  • STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_ENGINEER
  • (Correct) STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_ENGINEER :Engineer
  • STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_PRESIDENT
  • (Correct) STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_PRESIDENT :President
  • STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_ROUTE_SUPERVISOR
  • (Correct) STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_ROUTE_SUPERVISOR :Route Supervisor
  • STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRAFFIC_MANAGER
  • (Correct) STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRAFFIC_MANAGER :Traffic Manager
  • STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRANSPORT_COORDINATOR
  • (Correct) STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRANSPORT_COORDINATOR :Transport Coordinator
  • STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TYCOON
  • (Correct) STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TYCOON :Tycoon
  • STR_COMPANY_LEAGUE_TABLE_CAPTION
  • (Correct) STR_COMPANY_LEAGUE_TABLE_CAPTION :{WHITE}Company League Table
  • STR_COMPANY_MONEY
  • (Correct) STR_COMPANY_MONEY :{WHITE}{CURRENCY_LONG}
  • STR_COMPANY_NAME
  • (Correct) STR_COMPANY_NAME :{COMPANY}
  • STR_COMPANY_NAME_COMPANY_NUM
  • (Correct) STR_COMPANY_NAME_COMPANY_NUM :{COMPANY} {COMPANY_NUM}
  • STR_COMPANY_PASSWORD_CANCEL
  • (Correct) STR_COMPANY_PASSWORD_CANCEL :{BLACK}Do not save the entered password
  • STR_COMPANY_PASSWORD_CAPTION
  • (Correct) STR_COMPANY_PASSWORD_CAPTION :{WHITE}Company password
  • STR_COMPANY_PASSWORD_MAKE_DEFAULT
  • (Correct) STR_COMPANY_PASSWORD_MAKE_DEFAULT :{BLACK}Default company password
  • STR_COMPANY_PASSWORD_MAKE_DEFAULT_TOOLTIP
  • (Correct) STR_COMPANY_PASSWORD_MAKE_DEFAULT_TOOLTIP :{BLACK}Use this company password as default for new companies
  • STR_COMPANY_PASSWORD_OK
  • (Correct) STR_COMPANY_PASSWORD_OK :{BLACK}Give the company the new password
  • STR_COMPANY_SOMEONE
  • (Correct) STR_COMPANY_SOMEONE :someone
  • STR_COMPANY_VIEW_AIRCRAFT
  • (Correct) STR_COMPANY_VIEW_AIRCRAFT :{WHITE}{COMMA} aircraft
  • STR_COMPANY_VIEW_BUILD_HQ_BUTTON
  • (Correct) STR_COMPANY_VIEW_BUILD_HQ_BUTTON :{BLACK}Build HQ
  • STR_COMPANY_VIEW_BUILD_HQ_TOOLTIP
  • (Correct) STR_COMPANY_VIEW_BUILD_HQ_TOOLTIP :{BLACK}Build company headquarters
  • STR_COMPANY_VIEW_BUY_SHARE_BUTTON
  • (Correct) STR_COMPANY_VIEW_BUY_SHARE_BUTTON :{BLACK}Buy 25% share in company
  • STR_COMPANY_VIEW_BUY_SHARE_TOOLTIP
  • (Correct) STR_COMPANY_VIEW_BUY_SHARE_TOOLTIP :{BLACK}Buy 25% share in this company. Shift+Click shows shows estimated cost without purchasing any share
  • STR_COMPANY_VIEW_CAPTION
  • (Correct) STR_COMPANY_VIEW_CAPTION :{WHITE}{COMPANY} {BLACK}{COMPANY_NUM}
  • STR_COMPANY_VIEW_COLOUR_SCHEME_BUTTON
  • (Correct) STR_COMPANY_VIEW_COLOUR_SCHEME_BUTTON :{BLACK}Colour Scheme
  • STR_COMPANY_VIEW_COLOUR_SCHEME_TITLE
  • (Correct) STR_COMPANY_VIEW_COLOUR_SCHEME_TITLE :{GOLD}Colour Scheme:
  • STR_COMPANY_VIEW_COLOUR_SCHEME_TOOLTIP
  • (Correct) STR_COMPANY_VIEW_COLOUR_SCHEME_TOOLTIP :{BLACK}Change the company vehicle livery
  • STR_COMPANY_VIEW_COMPANY_NAME_BUTTON
  • (Correct) STR_COMPANY_VIEW_COMPANY_NAME_BUTTON :{BLACK}Company Name
  • STR_COMPANY_VIEW_COMPANY_NAME_QUERY_CAPTION
  • (Correct) STR_COMPANY_VIEW_COMPANY_NAME_QUERY_CAPTION :Company Name
  • STR_COMPANY_VIEW_COMPANY_NAME_TOOLTIP
  • (Correct) STR_COMPANY_VIEW_COMPANY_NAME_TOOLTIP :{BLACK}Change the company name
  • STR_COMPANY_VIEW_COMPANY_VALUE
  • (Correct) STR_COMPANY_VIEW_COMPANY_VALUE :{GOLD}Company value: {WHITE}{CURRENCY_LONG}
  • STR_COMPANY_VIEW_INAUGURATED_TITLE
  • (Correct) STR_COMPANY_VIEW_INAUGURATED_TITLE :{GOLD}Inaugurated: {WHITE}{NUM}
  • STR_COMPANY_VIEW_INFRASTRUCTURE
  • (Correct) STR_COMPANY_VIEW_INFRASTRUCTURE :{GOLD}Infrastructure:
  • STR_COMPANY_VIEW_INFRASTRUCTURE_AIRPORT
  • (Correct) STR_COMPANY_VIEW_INFRASTRUCTURE_AIRPORT :{WHITE}{COMMA} airport{P "" s}
  • STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON
  • (Correct) STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON :{BLACK}Details
  • STR_COMPANY_VIEW_INFRASTRUCTURE_NONE
  • (Correct) STR_COMPANY_VIEW_INFRASTRUCTURE_NONE :{WHITE}None
  • STR_COMPANY_VIEW_INFRASTRUCTURE_RAIL
  • (Correct) STR_COMPANY_VIEW_INFRASTRUCTURE_RAIL :{WHITE}{COMMA} rail piece{P "" s}
  • STR_COMPANY_VIEW_INFRASTRUCTURE_ROAD
  • (Correct) STR_COMPANY_VIEW_INFRASTRUCTURE_ROAD :{WHITE}{COMMA} road piece{P "" s}
  • STR_COMPANY_VIEW_INFRASTRUCTURE_STATION
  • (Correct) STR_COMPANY_VIEW_INFRASTRUCTURE_STATION :{WHITE}{COMMA} station tile{P "" s}
  • STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP
  • (Correct) STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP :{BLACK}View detailed infrastructure counts
  • STR_COMPANY_VIEW_INFRASTRUCTURE_WATER
  • (Correct) STR_COMPANY_VIEW_INFRASTRUCTURE_WATER :{WHITE}{COMMA} water tile{P "" s}
  • STR_COMPANY_VIEW_JOIN
  • (Correct) STR_COMPANY_VIEW_JOIN :{BLACK}Join
  • STR_COMPANY_VIEW_JOIN_TOOLTIP
  • (Correct) STR_COMPANY_VIEW_JOIN_TOOLTIP :{BLACK}Join and play as this company
  • STR_COMPANY_VIEW_NEW_FACE_BUTTON
  • (Correct) STR_COMPANY_VIEW_NEW_FACE_BUTTON :{BLACK}New Face
  • STR_COMPANY_VIEW_NEW_FACE_TOOLTIP
  • (Correct) STR_COMPANY_VIEW_NEW_FACE_TOOLTIP :{BLACK}Select new face for manager
  • STR_COMPANY_VIEW_PASSWORD
  • (Correct) STR_COMPANY_VIEW_PASSWORD :{BLACK}Password
  • STR_COMPANY_VIEW_PASSWORD_TOOLTIP
  • (Correct) STR_COMPANY_VIEW_PASSWORD_TOOLTIP :{BLACK}Password-protect your company to prevent unauthorised users from joining
  • STR_COMPANY_VIEW_PRESIDENT_MANAGER_TITLE
  • (Correct) STR_COMPANY_VIEW_PRESIDENT_MANAGER_TITLE :{WHITE}{PRESIDENT_NAME}{}{GOLD}(Manager)
  • STR_COMPANY_VIEW_PRESIDENT_NAME_BUTTON
  • (Correct) STR_COMPANY_VIEW_PRESIDENT_NAME_BUTTON :{BLACK}Manager Name
  • STR_COMPANY_VIEW_PRESIDENT_NAME_TOOLTIP
  • (Correct) STR_COMPANY_VIEW_PRESIDENT_NAME_TOOLTIP :{BLACK}Change the manager's name
  • STR_COMPANY_VIEW_PRESIDENT_S_NAME_QUERY_CAPTION
  • (Correct) STR_COMPANY_VIEW_PRESIDENT_S_NAME_QUERY_CAPTION :Manager's Name
  • STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS
  • (Correct) STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Rebuild company headquarters elsewhere for 1% cost of company value. Shift+Click shows estimated cost without relocating HQ
  • STR_COMPANY_VIEW_RELOCATE_HQ
  • (Correct) STR_COMPANY_VIEW_RELOCATE_HQ :{BLACK}Relocate HQ
  • STR_COMPANY_VIEW_ROAD_VEHICLES
  • (Correct) STR_COMPANY_VIEW_ROAD_VEHICLES :{WHITE}{COMMA} road vehicle{P "" s}
  • STR_COMPANY_VIEW_SELL_SHARE_BUTTON
  • (Correct) STR_COMPANY_VIEW_SELL_SHARE_BUTTON :{BLACK}Sell 25% share in company
  • STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP
  • (Correct) STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP :{BLACK}Sell 25% share in this company. Shift+Click shows shows estimated cost without selling any share
  • STR_COMPANY_VIEW_SET_PASSWORD
  • (Correct) STR_COMPANY_VIEW_SET_PASSWORD :{BLACK}Set company password
  • STR_COMPANY_VIEW_SHARES_OWNED_BY
  • (Correct) STR_COMPANY_VIEW_SHARES_OWNED_BY :{WHITE}({COMMA}% owned by {COMPANY})
  • STR_COMPANY_VIEW_SHIPS
  • (Correct) STR_COMPANY_VIEW_SHIPS :{WHITE}{COMMA} ship{P "" s}
  • STR_COMPANY_VIEW_TRAINS
  • (Correct) STR_COMPANY_VIEW_TRAINS :{WHITE}{COMMA} train{P "" s}
  • STR_COMPANY_VIEW_VEHICLES_NONE
  • (Correct) STR_COMPANY_VIEW_VEHICLES_NONE :{WHITE}None
  • STR_COMPANY_VIEW_VEHICLES_TITLE
  • (Correct) STR_COMPANY_VIEW_VEHICLES_TITLE :{GOLD}Vehicles:
  • STR_COMPANY_VIEW_VIEW_HQ_BUTTON
  • (Correct) STR_COMPANY_VIEW_VIEW_HQ_BUTTON :{BLACK}View HQ
  • STR_COMPANY_VIEW_VIEW_HQ_TOOLTIP
  • (Correct) STR_COMPANY_VIEW_VIEW_HQ_TOOLTIP :{BLACK}View company headquarters
  • STR_CONFIG_ERROR
  • (Correct) STR_CONFIG_ERROR :{WHITE}Error with the configuration file...
  • STR_CONFIG_ERROR_ARRAY
  • (Correct) STR_CONFIG_ERROR_ARRAY :{WHITE}... error in array '{STRING}'
  • STR_CONFIG_ERROR_DUPLICATE_GRFID
  • (Correct) STR_CONFIG_ERROR_DUPLICATE_GRFID :{WHITE}... ignoring NewGRF '{STRING}': duplicate GRF ID with '{STRING}'
  • STR_CONFIG_ERROR_INVALID_BASE_GRAPHICS_NOT_FOUND
  • (Correct) STR_CONFIG_ERROR_INVALID_BASE_GRAPHICS_NOT_FOUND :{WHITE}... ignoring Base Graphics set '{STRING}': not found
  • STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND
  • (Correct) STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... ignoring Base Music set '{STRING}': not found
  • STR_CONFIG_ERROR_INVALID_BASE_SOUNDS_NOT_FOUND
  • (Correct) STR_CONFIG_ERROR_INVALID_BASE_SOUNDS_NOT_FOUND :{WHITE}... ignoring Base Sounds set '{STRING}': not found
  • STR_CONFIG_ERROR_INVALID_GRF
  • (Correct) STR_CONFIG_ERROR_INVALID_GRF :{WHITE}... ignoring invalid NewGRF '{STRING}': {STRING}
  • STR_CONFIG_ERROR_INVALID_GRF_INCOMPATIBLE
  • (Correct) STR_CONFIG_ERROR_INVALID_GRF_INCOMPATIBLE :incompatible to this version of OpenTTD
  • STR_CONFIG_ERROR_INVALID_GRF_NOT_FOUND
  • (Correct) STR_CONFIG_ERROR_INVALID_GRF_NOT_FOUND :not found
  • STR_CONFIG_ERROR_INVALID_GRF_SYSTEM
  • (Correct) STR_CONFIG_ERROR_INVALID_GRF_SYSTEM :system NewGRF
  • STR_CONFIG_ERROR_INVALID_GRF_UNKNOWN
  • (Correct) STR_CONFIG_ERROR_INVALID_GRF_UNKNOWN :unknown
  • STR_CONFIG_ERROR_INVALID_GRF_UNSAFE
  • (Correct) STR_CONFIG_ERROR_INVALID_GRF_UNSAFE :unsafe for static use
  • STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_ALGORITHM
  • (Correct) STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_ALGORITHM :{WHITE}... savegame format '{STRING}' is not available. Reverting to '{STRING}'
  • STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_LEVEL
  • (Correct) STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_LEVEL :{WHITE}... compression level '{STRING}' is not valid
  • STR_CONFIG_ERROR_INVALID_VALUE
  • (Correct) STR_CONFIG_ERROR_INVALID_VALUE :{WHITE}... invalid value '{STRING}' for '{STRING}'
  • STR_CONFIG_ERROR_OUT_OF_MEMORY
  • (Correct) STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Out of memory
  • STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG
  • (Correct) STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Allocating {BYTES} of spritecache failed. The spritecache was reduced to {BYTES}. This will reduce the performance of OpenTTD. To reduce memory requirements you can try to disable 32bpp graphics and/or zoom-in levels
  • STR_CONFIG_ERROR_TRAILING_CHARACTERS
  • (Correct) STR_CONFIG_ERROR_TRAILING_CHARACTERS :{WHITE}... trailing characters at end of setting '{STRING}'
  • STR_CONFIG_GAME_PRODUCTION
  • (Correct) STR_CONFIG_GAME_PRODUCTION :{WHITE}Change production (multiple of 8, up to 2040)
  • STR_CONFIG_GAME_PRODUCTION_LEVEL
  • (Correct) STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Change production level (percentage, up to 800%)
  • STR_CONFIG_SETTINGS_NONE
  • (Correct) STR_CONFIG_SETTINGS_NONE :{WHITE}- None -
  • STR_CONFIG_SETTING_ACCIDENTS
  • (Correct) STR_CONFIG_SETTING_ACCIDENTS :{ORANGE}Disasters / Accidents
  • STR_CONFIG_SETTING_ACCOUNTING
  • (Correct) STR_CONFIG_SETTING_ACCOUNTING :{ORANGE}Accounting
  • STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS
  • (Correct) STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS :Use groups in vehicle list: {STRING}
  • STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS_HELPTEXT :Enable usage of the advanced vehicle lists for grouping vehicles
  • STR_CONFIG_SETTING_ADVISORS
  • (Correct) STR_CONFIG_SETTING_ADVISORS :{ORANGE}News / Advisors
  • STR_CONFIG_SETTING_AI
  • (Correct) STR_CONFIG_SETTING_AI :{ORANGE}Competitors
  • STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT
  • (Correct) STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT :Disable aircraft for computer: {STRING}
  • STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT_HELPTEXT :Enabling this setting makes building aircraft impossible for a computer player
  • STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES
  • (Correct) STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES :Disable road vehicles for computer: {STRING}
  • STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES_HELPTEXT :Enabling this setting makes building road vehicles impossible for a computer player
  • STR_CONFIG_SETTING_AI_BUILDS_SHIPS
  • (Correct) STR_CONFIG_SETTING_AI_BUILDS_SHIPS :Disable ships for computer: {STRING}
  • STR_CONFIG_SETTING_AI_BUILDS_SHIPS_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_AI_BUILDS_SHIPS_HELPTEXT :Enabling this setting makes building ships impossible for a computer player
  • STR_CONFIG_SETTING_AI_BUILDS_TRAINS
  • (Correct) STR_CONFIG_SETTING_AI_BUILDS_TRAINS :Disable trains for computer: {STRING}
  • STR_CONFIG_SETTING_AI_BUILDS_TRAINS_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_AI_BUILDS_TRAINS_HELPTEXT :Enabling this setting makes building trains impossible for a computer player
  • STR_CONFIG_SETTING_AI_IN_MULTIPLAYER
  • (Correct) STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :Allow AIs in multiplayer: {STRING}
  • STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT :Allow AI computer players to participate in multiplayer games
  • STR_CONFIG_SETTING_AI_NPC
  • (Correct) STR_CONFIG_SETTING_AI_NPC :{ORANGE}Computer players
  • STR_CONFIG_SETTING_AI_PROFILE
  • (Correct) STR_CONFIG_SETTING_AI_PROFILE :Default settings profile: {STRING}
  • STR_CONFIG_SETTING_AI_PROFILE_EASY
  • (Correct) STR_CONFIG_SETTING_AI_PROFILE_EASY :Easy
  • STR_CONFIG_SETTING_AI_PROFILE_HARD
  • (Correct) STR_CONFIG_SETTING_AI_PROFILE_HARD :Hard
  • STR_CONFIG_SETTING_AI_PROFILE_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_AI_PROFILE_HELPTEXT :Choose which settings profile to use for random AIs or for initial values when adding a new AI or Game Script
  • STR_CONFIG_SETTING_AI_PROFILE_MEDIUM
  • (Correct) STR_CONFIG_SETTING_AI_PROFILE_MEDIUM :Medium
  • STR_CONFIG_SETTING_ALLOW_EXCLUSIVE
  • (Correct) STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :Allow buying exclusive transport rights: {STRING}
  • STR_CONFIG_SETTING_ALLOW_EXCLUSIVE_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_ALLOW_EXCLUSIVE_HELPTEXT :If a company buys exclusive transport rights for a town, opponents' stations (passenger and cargo) won't receive any cargo for a whole year
  • STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS
  • (Correct) STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS :Allow funding buildings: {STRING}
  • STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS_HELPTEXT :Allow companies to give money to towns for funding new houses
  • STR_CONFIG_SETTING_ALLOW_FUND_ROAD
  • (Correct) STR_CONFIG_SETTING_ALLOW_FUND_ROAD :Allow funding local road reconstruction: {STRING}
  • STR_CONFIG_SETTING_ALLOW_FUND_ROAD_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_ALLOW_FUND_ROAD_HELPTEXT :Allow companies to give money to towns for road re-construction to sabotage road-based services in the town
  • STR_CONFIG_SETTING_ALLOW_GIVE_MONEY
  • (Correct) STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :Allow sending money to other companies: {STRING}
  • STR_CONFIG_SETTING_ALLOW_GIVE_MONEY_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_ALLOW_GIVE_MONEY_HELPTEXT :Allow transfer of money between companies in multiplayer mode
  • STR_CONFIG_SETTING_ALLOW_SHARES
  • (Correct) STR_CONFIG_SETTING_ALLOW_SHARES :Allow buying shares from other companies: {STRING}
  • STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :When enabled, allow buying and selling of company shares. Shares will only be available for companies reaching a certain age
  • STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS
  • (Correct) STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Towns are allowed to build level crossings: {STRING}
  • STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Enabling this setting allows towns to build level crossings
  • STR_CONFIG_SETTING_ALLOW_TOWN_ROADS
  • (Correct) STR_CONFIG_SETTING_ALLOW_TOWN_ROADS :Towns are allowed to build roads: {STRING}
  • STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :Allow towns to build roads for growth. Disable to prevent town authorities from building roads themselves
  • STR_CONFIG_SETTING_AUTORENEW_MONEY
  • (Correct) STR_CONFIG_SETTING_AUTORENEW_MONEY :Autorenew minimum needed money for renew: {STRING}
  • STR_CONFIG_SETTING_AUTORENEW_MONEY_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_AUTORENEW_MONEY_HELPTEXT :Minimum amount of money that must remain in the bank before considering auto-renewing vehicles
  • STR_CONFIG_SETTING_AUTORENEW_MONTHS
  • (Correct) STR_CONFIG_SETTING_AUTORENEW_MONTHS :Autorenew when vehicle is {STRING} maximum age
  • STR_CONFIG_SETTING_AUTORENEW_MONTHS_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_AUTORENEW_MONTHS_HELPTEXT :Relative age when a vehicle should be considered for auto-renewing
  • STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_AFTER
  • (Correct) STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_AFTER :{COMMA} month{P 0 "" s} after
  • STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_BEFORE
  • (Correct) STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_BEFORE :{COMMA} month{P 0 "" s} before
  • STR_CONFIG_SETTING_AUTORENEW_VEHICLE
  • (Correct) STR_CONFIG_SETTING_AUTORENEW_VEHICLE :Autorenew vehicle when it gets old: {STRING}
  • STR_CONFIG_SETTING_AUTORENEW_VEHICLE_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_AUTORENEW_VEHICLE_HELPTEXT :When enabled, a vehicle nearing its end of life gets replaced automatically when the renew conditions are fulfilled
  • STR_CONFIG_SETTING_AUTOSAVE
  • (Correct) STR_CONFIG_SETTING_AUTOSAVE :Autosave: {STRING}
  • STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Select interval between automatic game saves
  • STR_CONFIG_SETTING_AUTOSCROLL
  • (Correct) STR_CONFIG_SETTING_AUTOSCROLL :Pan window when mouse is at the edge: {STRING}
  • STR_CONFIG_SETTING_AUTOSCROLL_DISABLED
  • (Correct) STR_CONFIG_SETTING_AUTOSCROLL_DISABLED :Disabled
  • STR_CONFIG_SETTING_AUTOSCROLL_EVERY_VIEWPORT
  • (Correct) STR_CONFIG_SETTING_AUTOSCROLL_EVERY_VIEWPORT :Every viewport
  • STR_CONFIG_SETTING_AUTOSCROLL_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_AUTOSCROLL_HELPTEXT :When enabled, viewports will start to scroll when the mouse is near the edge of the window
  • STR_CONFIG_SETTING_AUTOSCROLL_MAIN_VIEWPORT
  • (Correct) STR_CONFIG_SETTING_AUTOSCROLL_MAIN_VIEWPORT :Main viewport
  • STR_CONFIG_SETTING_AUTOSCROLL_MAIN_VIEWPORT_FULLSCREEN
  • (Correct) STR_CONFIG_SETTING_AUTOSCROLL_MAIN_VIEWPORT_FULLSCREEN :Main viewport, full-screen only
  • STR_CONFIG_SETTING_AUTOSLOPE
  • (Correct) STR_CONFIG_SETTING_AUTOSLOPE :Allow landscaping under buildings, tracks, etc.: {STRING}
  • STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Allow landscaping under buildings and tracks without removing them
  • STR_CONFIG_SETTING_BRIBE
  • (Correct) STR_CONFIG_SETTING_BRIBE :Allow bribing of the local authority: {STRING}
  • STR_CONFIG_SETTING_BRIBE_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_BRIBE_HELPTEXT :Allow companies to try bribing the local town authority. If the bribe is noticed by an inspector, the company will not be able to act in the town for six months
  • STR_CONFIG_SETTING_CATCHMENT
  • (Correct) STR_CONFIG_SETTING_CATCHMENT :Allow more realistically sized catchment areas: {STRING}
  • STR_CONFIG_SETTING_CATCHMENT_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :Have differently sized catchment areas for different types of stations and airports
  • STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES
  • (Correct) STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}Show all search results by setting{}{SILVER}Category {BLACK}to {WHITE}{STRING} {BLACK}and {SILVER}Type {BLACK}to {WHITE}All setting types
  • STR_CONFIG_SETTING_CATEGORY_HIDES
  • (Correct) STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}Show all search results by setting{}{SILVER}Category {BLACK}to {WHITE}{STRING}
  • STR_CONFIG_SETTING_CITY_APPROVAL
  • (Correct) STR_CONFIG_SETTING_CITY_APPROVAL :Town council's attitude towards area restructuring: {STRING}
  • STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Choose how much noise and environmental damage by companies affect their town rating and further construction actions in their area
  • STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER
  • (Correct) STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Initial city size multiplier: {STRING}
  • STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Average size of cities relative to normal towns at start of the game
  • STR_CONFIG_SETTING_COLLAPSE_ALL
  • (Correct) STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Collapse all
  • STR_CONFIG_SETTING_COLOURED_NEWS_YEAR
  • (Correct) STR_CONFIG_SETTING_COLOURED_NEWS_YEAR :Coloured news appears in: {STRING}
  • STR_CONFIG_SETTING_COLOURED_NEWS_YEAR_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_COLOURED_NEWS_YEAR_HELPTEXT :Year that the newspaper announcements get printed in colour. Before this year, it uses monochrome black/white
  • STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL
  • (Correct) STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL :When paused allow: {STRING}
  • STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_ACTIONS
  • (Correct) STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_ACTIONS :All actions
  • STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_CONSTRUCTION
  • (Correct) STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_CONSTRUCTION :All non-construction actions
  • STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_LANDSCAPING
  • (Correct) STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_LANDSCAPING :All but landscape modifying actions
  • STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_HELPTEXT :Select what actions may be done while the game is paused
  • STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_NO_ACTIONS
  • (Correct) STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_NO_ACTIONS :No actions
  • STR_CONFIG_SETTING_COMPANIES_ALL
  • (Correct) STR_CONFIG_SETTING_COMPANIES_ALL :All companies
  • STR_CONFIG_SETTING_COMPANIES_OFF
  • (Correct) STR_CONFIG_SETTING_COMPANIES_OFF :Off
  • STR_CONFIG_SETTING_COMPANIES_OWN
  • (Correct) STR_CONFIG_SETTING_COMPANIES_OWN :Own company
  • STR_CONFIG_SETTING_COMPANY
  • (Correct) STR_CONFIG_SETTING_COMPANY :{ORANGE}Company
  • STR_CONFIG_SETTING_CONSTRUCTION_COSTS
  • (Correct) STR_CONFIG_SETTING_CONSTRUCTION_COSTS :Construction costs: {STRING}
  • STR_CONFIG_SETTING_CONSTRUCTION_COSTS_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_CONSTRUCTION_COSTS_HELPTEXT :Set level of construction and purchase costs
  • STR_CONFIG_SETTING_CONSTRUCTION_SPEED
  • (Correct) STR_CONFIG_SETTING_CONSTRUCTION_SPEED :Construction speed: {STRING}
  • STR_CONFIG_SETTING_CONSTRUCTION_SPEED_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_CONSTRUCTION_SPEED_HELPTEXT :Limit the amount of construction actions for AI's
  • STR_CONFIG_SETTING_CYCLE_SIGNAL_ALL
  • (Correct) STR_CONFIG_SETTING_CYCLE_SIGNAL_ALL :All
  • STR_CONFIG_SETTING_CYCLE_SIGNAL_NORMAL
  • (Correct) STR_CONFIG_SETTING_CYCLE_SIGNAL_NORMAL :Block signals only
  • STR_CONFIG_SETTING_CYCLE_SIGNAL_PBS
  • (Correct) STR_CONFIG_SETTING_CYCLE_SIGNAL_PBS :Path signals only
  • STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES
  • (Correct) STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES :Cycle through signal types: {STRING}
  • STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES_HELPTEXT :Select which signal types to cycle through, when Ctrl+clicking on a built signal with the signal tool
  • STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES
  • (Correct) STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Use the {STRING} date format for savegame names
  • STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Format of the date in save game filenames
  • STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_ISO
  • (Correct) STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_ISO :ISO (2008-12-31)
  • STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_LONG
  • (Correct) STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_LONG :long (31st Dec 2008)
  • STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_SHORT
  • (Correct) STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_SHORT :short (31-12-2008)
  • STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE
  • (Correct) STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE :Default rail type (after new game/game load): {STRING}
  • STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST
  • (Correct) STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST :First available
  • STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_HELPTEXT :Rail type to select after starting or loading a game. 'first available' selects the oldest type of tracks, 'last available' selects the newest type of tracks, and 'most used' selects the type which is currently most in use
  • STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST
  • (Correct) STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST :Last available
  • STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MOST_USED
  • (Correct) STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MOST_USED :Most used
  • STR_CONFIG_SETTING_DEFAULT_SIGNAL_NORMAL
  • (Correct) STR_CONFIG_SETTING_DEFAULT_SIGNAL_NORMAL :Block signals
  • STR_CONFIG_SETTING_DEFAULT_SIGNAL_PBS
  • (Correct) STR_CONFIG_SETTING_DEFAULT_SIGNAL_PBS :Path signals
  • STR_CONFIG_SETTING_DEFAULT_SIGNAL_PBSOWAY
  • (Correct) STR_CONFIG_SETTING_DEFAULT_SIGNAL_PBSOWAY :One-way path signals
  • STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE
  • (Correct) STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE :Signal type to build by default: {STRING}
  • STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE_HELPTEXT :Default signal type to use
  • STR_CONFIG_SETTING_DEFAULT_VALUE
  • (Correct) STR_CONFIG_SETTING_DEFAULT_VALUE :{LTBLUE}Default value: {ORANGE}{STRING}
  • STR_CONFIG_SETTING_DEMAND_DISTANCE
  • (Correct) STR_CONFIG_SETTING_DEMAND_DISTANCE :Effect of distance on demands: {STRING}
  • STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :If you set this to a value higher than 0, the distance between the origin station A of some cargo and a possible destination B will have an effect on the amount of cargo sent from A to B. The further away B is from A the less cargo will be sent. The higher you set it, the less cargo will be sent to far away stations and the more cargo will be sent to near stations.
  • STR_CONFIG_SETTING_DEMAND_SIZE
  • (Correct) STR_CONFIG_SETTING_DEMAND_SIZE :Amount of returning cargo for symmetric mode: {STRING}
  • STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :Setting this to less than 100% makes the symmetric distribution behave more like the asymmetric one. Less cargo will be forcibly sent back if a certain amount is sent to a station. If you set it to 0% the symmetric distribution behaves just like the asymmetric one.
  • STR_CONFIG_SETTING_DISABLED
  • (Correct) STR_CONFIG_SETTING_DISABLED :Disabled
  • STR_CONFIG_SETTING_DISABLE_ELRAILS
  • (Correct) STR_CONFIG_SETTING_DISABLE_ELRAILS :Disable electric rails: {STRING}
  • STR_CONFIG_SETTING_DISABLE_ELRAILS_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_DISABLE_ELRAILS_HELPTEXT :Enabling this setting disables the requirement to electrify tracks to make electric engines run on them
  • STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING
  • (Correct) STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING :Disable infrastructure building when no suitable vehicles are available: {STRING}
  • STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING_HELPTEXT :When enabled, infrastructure is only available if there are also vehicles available, preventing waste of time and money on unusable infrastructure
  • STR_CONFIG_SETTING_DISASTERS
  • (Correct) STR_CONFIG_SETTING_DISASTERS :Disasters: {STRING}
  • STR_CONFIG_SETTING_DISASTERS_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Toggle disasters which may occasionally block or destroy vehicles or infrastructure
  • STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS
  • (Correct) STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :Allow to join stations not directly adjacent: {STRING}
  • STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS_HELPTEXT :Allow adding parts to a station without directly touching the existing parts. Needs Ctrl+Click while placing the new parts
  • STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED
  • (Correct) STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Distribution mode for the ARMOURED cargo class: {STRING}
  • STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :The ARMOURED cargo class contains valuables in the temperate, diamonds in the subtropical or gold in subarctic climate. NewGRFs may change that. "symmetric" means that roughly the same amount of that cargo will be sent from a station A to a station B as from B to A. "asymmetric" means that arbitrary of that cargo can be sent in either direction. "manual" means that no automatic distribution will take place for that cargo. It is recommended to set this to asymmetric or manual when playing subarctic, as banks won't send any gold back to gold mines. For temperate and subtropical you can also choose symmetric as banks will send valuables back to the origin bank of some load of valuables.
  • STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC
  • (Correct) STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :asymmetric
  • STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT
  • (Correct) STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Distribution mode for other cargo classes: {STRING}
  • STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"asymmetric" means that arbitrary amounts of cargo can be sent in either direction. "manual" means that no automatic distribution will take place for those cargoes.
  • STR_CONFIG_SETTING_DISTRIBUTION_MAIL
  • (Correct) STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Distribution mode for mail: {STRING}
  • STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"symmetric" means that roughly the same amount of mail will be sent from a station A to a station B as from B to A. "asymmetric" means that arbitrary amounts of mail can be sent in either direction. "manual" means that no automatic distribution will take place for mail.
  • STR_CONFIG_SETTING_DISTRIBUTION_MANUAL
  • (Correct) STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :manual
  • STR_CONFIG_SETTING_DISTRIBUTION_PAX
  • (Correct) STR_CONFIG_SETTING_DISTRIBUTION_PAX :Distribution mode for passengers: {STRING}
  • STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"symmetric" means that roughly the same number of passengers will go from a station A to a station B as from B to A. "asymmetric" means that arbitrary numbers of passengers can go in either direction. "manual" means that no automatic distribution will take place for passengers.
  • STR_CONFIG_SETTING_DISTRIBUTION_SYMMETRIC
  • (Correct) STR_CONFIG_SETTING_DISTRIBUTION_SYMMETRIC :symmetric
  • STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY
  • (Correct) STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :When dragging, place signals every: {STRING}
  • STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_HELPTEXT :Set the distance at which signals will be built on a track up to the next obstacle (signal, junction), if signals are dragged
  • STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_VALUE
  • (Correct) STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_VALUE :{COMMA} tile{P 0 "" s}
  • STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE
  • (Correct) STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE :When dragging, keep fixed distance between signals: {STRING}
  • STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE_HELPTEXT :Select the behaviour of signal placement when Ctrl+dragging signals. If disabled, signals are placed around tunnels or bridges to avoid long stretches without signals. If enabled, signals are placed every n tiles, making alignment of signals at parallel tracks easier
  • STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES
  • (Correct) STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Changing this setting is not possible when there are vehicles
  • STR_CONFIG_SETTING_EDGES_NOT_EMPTY
  • (Correct) STR_CONFIG_SETTING_EDGES_NOT_EMPTY :{WHITE}One or more tiles at the northern edge are not empty
  • STR_CONFIG_SETTING_EDGES_NOT_WATER
  • (Correct) STR_CONFIG_SETTING_EDGES_NOT_WATER :{WHITE}One or more tiles at one of the edges is not water
  • STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI
  • (Correct) STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI :Enable the signal GUI: {STRING}
  • STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI_HELPTEXT :Display a window for choosing signal types to build, instead of only window-less signal-type rotation with Ctrl+clicking on build signals
  • STR_CONFIG_SETTING_ENVIRONMENT
  • (Correct) STR_CONFIG_SETTING_ENVIRONMENT :{ORANGE}Environment
  • STR_CONFIG_SETTING_ENVIRONMENT_AUTHORITIES
  • (Correct) STR_CONFIG_SETTING_ENVIRONMENT_AUTHORITIES :{ORANGE}Authorities
  • STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST
  • (Correct) STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :{ORANGE}Cargo distribution
  • STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIES
  • (Correct) STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIES :{ORANGE}Industries
  • STR_CONFIG_SETTING_ENVIRONMENT_TOWNS
  • (Correct) STR_CONFIG_SETTING_ENVIRONMENT_TOWNS :{ORANGE}Towns
  • STR_CONFIG_SETTING_ERRMSG_DURATION
  • (Correct) STR_CONFIG_SETTING_ERRMSG_DURATION :Duration of error message: {STRING}
  • STR_CONFIG_SETTING_ERRMSG_DURATION_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_ERRMSG_DURATION_HELPTEXT :Duration for displaying error messages in a red window. Note that some (critical) error messages are not closed automatically after this time, but must be closed manually
  • STR_CONFIG_SETTING_ERRMSG_DURATION_VALUE
  • (Correct) STR_CONFIG_SETTING_ERRMSG_DURATION_VALUE :{COMMA} second{P 0 "" s}
  • STR_CONFIG_SETTING_EXPAND_ALL
  • (Correct) STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Expand all
  • STR_CONFIG_SETTING_EXPENSES_LAYOUT
  • (Correct) STR_CONFIG_SETTING_EXPENSES_LAYOUT :Group expenses in company finance window: {STRING}
  • STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Define the layout for the company expenses window
  • STR_CONFIG_SETTING_EXTRADYNAMITE
  • (Correct) STR_CONFIG_SETTING_EXTRADYNAMITE :Allow removal of more town-owned roads, bridges and tunnels: {STRING}
  • STR_CONFIG_SETTING_EXTRADYNAMITE_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_EXTRADYNAMITE_HELPTEXT :Make it easier to remove town-owned infrastructure and buildings
  • STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT
  • (Correct) STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :In game placement of trees: {STRING}
  • STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_ALL
  • (Correct) STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_ALL :Everywhere
  • STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :Control random appearance of trees during the game. This might affect industries which rely on tree growth, for example lumber mills
  • STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NONE
  • (Correct) STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NONE :None {RED}(breaks lumber mill)
  • STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_RAINFOREST
  • (Correct) STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_RAINFOREST :Only in rain forests
  • STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE
  • (Correct) STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE :Percentage of leg profit to pay in feeder systems: {STRING}
  • STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE_HELPTEXT :Percentage of income given to the intermediate legs in feeder systems, giving more control over the income
  • STR_CONFIG_SETTING_FILTER_TITLE
  • (Correct) STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Filter string:
  • STR_CONFIG_SETTING_FORBID_90_DEG
  • (Correct) STR_CONFIG_SETTING_FORBID_90_DEG :Forbid trains and ships from making 90° turns: {STRING}
  • STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :90 degree turns occur when a horizontal track is directly followed by a vertical track piece on the adjacent tile, thus making the train turn by 90 degree when traversing the tile edge instead of the usual 45 degrees for other track combinations. This also applies to the turning radius of ships
  • STR_CONFIG_SETTING_FREIGHT_TRAINS
  • (Correct) STR_CONFIG_SETTING_FREIGHT_TRAINS :Weight multiplier for freight to simulate heavy trains: {STRING}
  • STR_CONFIG_SETTING_FREIGHT_TRAINS_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_FREIGHT_TRAINS_HELPTEXT :Set the impact of carrying freight in trains. A higher value makes carrying freight more demanding for trains, especially at hills
  • STR_CONFIG_SETTING_GENWORLD
  • (Correct) STR_CONFIG_SETTING_GENWORLD :{ORANGE}World generation
  • STR_CONFIG_SETTING_GRAPHICS
  • (Correct) STR_CONFIG_SETTING_GRAPHICS :{ORANGE}Graphics
  • STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS
  • (Correct) STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Thickness of lines in graphs: {STRING}
  • STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Width of the line in the graphs. A thin line is more precisely readable, a thicker line is easier to see and colours are easier to distinguish
  • STR_CONFIG_SETTING_HEIGHTMAP_ROTATION
  • (Correct) STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :Heightmap rotation: {STRING}
  • STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE
  • (Correct) STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :Clockwise
  • STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE
  • (Correct) STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Counter clockwise
  • STR_CONFIG_SETTING_HORIZONTAL_POS_CENTER
  • (Correct) STR_CONFIG_SETTING_HORIZONTAL_POS_CENTER :Centre
  • STR_CONFIG_SETTING_HORIZONTAL_POS_LEFT
  • (Correct) STR_CONFIG_SETTING_HORIZONTAL_POS_LEFT :Left
  • STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT
  • (Correct) STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Right
  • STR_CONFIG_SETTING_HOVER_DELAY
  • (Correct) STR_CONFIG_SETTING_HOVER_DELAY :Show tooltips: {STRING}
  • STR_CONFIG_SETTING_HOVER_DELAY_DISABLED
  • (Correct) STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :Right click
  • STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :Delay before tooltips are displayed when hovering the mouse over some interface element. Alternatively tooltips can be bound to the right mouse button
  • STR_CONFIG_SETTING_HOVER_DELAY_VALUE
  • (Correct) STR_CONFIG_SETTING_HOVER_DELAY_VALUE :Hover for {COMMA} second{P 0 "" s}
  • STR_CONFIG_SETTING_INDUSTRY_DENSITY
  • (Correct) STR_CONFIG_SETTING_INDUSTRY_DENSITY :Industry density: {STRING}
  • STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Set how many industries should be generated and what level should be maintained during the game
  • STR_CONFIG_SETTING_INDUSTRY_PLATFORM
  • (Correct) STR_CONFIG_SETTING_INDUSTRY_PLATFORM :Flat area around industries: {STRING}
  • STR_CONFIG_SETTING_INDUSTRY_PLATFORM_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_INDUSTRY_PLATFORM_HELPTEXT :Amount of flat space around an industry. This ensures empty space will remain available around an industry for building tracks, et cetera
  • STR_CONFIG_SETTING_INFLATION
  • (Correct) STR_CONFIG_SETTING_INFLATION :Inflation: {STRING}
  • STR_CONFIG_SETTING_INFLATION_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_INFLATION_HELPTEXT :Enable inflation in the economy, where costs are rising slightly faster than payments
  • STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE
  • (Correct) STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Infrastructure maintenance: {STRING}
  • STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :When enabled, infrastructure causes maintenance costs. The cost grows in proportion to the network size, thus affecting larger companies more than smaller ones
  • STR_CONFIG_SETTING_INTEREST_RATE
  • (Correct) STR_CONFIG_SETTING_INTEREST_RATE :Interest rate: {STRING}
  • STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Loan interest rate; also controls inflation, if enabled
  • STR_CONFIG_SETTING_INTERFACE
  • (Correct) STR_CONFIG_SETTING_INTERFACE :{ORANGE}Interface
  • STR_CONFIG_SETTING_INTERFACE_CONSTRUCTION
  • (Correct) STR_CONFIG_SETTING_INTERFACE_CONSTRUCTION :{ORANGE}Construction
  • STR_CONFIG_SETTING_INTERFACE_GENERAL
  • (Correct) STR_CONFIG_SETTING_INTERFACE_GENERAL :{ORANGE}General
  • STR_CONFIG_SETTING_INTERFACE_VIEWPORTS
  • (Correct) STR_CONFIG_SETTING_INTERFACE_VIEWPORTS :{ORANGE}Viewports
  • STR_CONFIG_SETTING_LANDSCAPE
  • (Correct) STR_CONFIG_SETTING_LANDSCAPE :Landscape: {STRING}
  • STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Landscapes define basic gameplay scenarios with different cargos and town growth requirements. NewGRF and Game Scripts allow finer control though
  • STR_CONFIG_SETTING_LAND_GENERATOR
  • (Correct) STR_CONFIG_SETTING_LAND_GENERATOR :Land generator: {STRING}
  • STR_CONFIG_SETTING_LAND_GENERATOR_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_LAND_GENERATOR_HELPTEXT :The original generator depends on the base graphics set, and composes fixed landscape shapes. TerraGenesis is a Perlin noise based generator with finer control settings
  • STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL
  • (Correct) STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Original
  • STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS
  • (Correct) STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis
  • STR_CONFIG_SETTING_LARGER_TOWNS
  • (Correct) STR_CONFIG_SETTING_LARGER_TOWNS :Proportion of towns that will become cities: {STRING}
  • STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED
  • (Correct) STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED :None
  • STR_CONFIG_SETTING_LARGER_TOWNS_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_LARGER_TOWNS_HELPTEXT :Amount of towns which will become a city, thus a town which starts out larger and grows faster
  • STR_CONFIG_SETTING_LARGER_TOWNS_VALUE
  • (Correct) STR_CONFIG_SETTING_LARGER_TOWNS_VALUE :1 in {COMMA}
  • STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING
  • (Correct) STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING :Left-click scrolling: {STRING}
  • STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING_HELPTEXT :Enable scrolling the map by dragging it with the left mouse button. This is especially useful when using a touch-screen for scrolling
  • STR_CONFIG_SETTING_LIMITATIONS
  • (Correct) STR_CONFIG_SETTING_LIMITATIONS :{ORANGE}Limitations
  • STR_CONFIG_SETTING_LINKGRAPH_ACCURACY
  • (Correct) STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Distribution accuracy: {STRING}
  • STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :The higher you set this the more CPU time the calculation of the link graph will take. If it takes too long you may notice lag. If you set it to a low value, however, the distribution will be inaccurate, and you may notice cargo not being sent to the places you expect it to go.
  • STR_CONFIG_SETTING_LINKGRAPH_INTERVAL
  • (Correct) STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Update distribution graph every {STRING}{NBSP}day{P 0:2 "" s}
  • STR_CONFIG_SETTING_LINKGRAPH_INTERVAL_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_LINKGRAPH_INTERVAL_HELPTEXT :Time between subsequent recalculations of the link graph. Each recalculation calculates the plans for one component of the graph. That means that a value X for this setting does not mean the whole graph will be updated every X days. Only some component will. The shorter you set it the more CPU time will be necessary to calculate it. The longer you set it the longer it will take until the cargo distribution starts on new routes.
  • STR_CONFIG_SETTING_LINKGRAPH_TIME
  • (Correct) STR_CONFIG_SETTING_LINKGRAPH_TIME :Take {STRING}{NBSP}day{P 0:2 "" s} for recalculation of distribution graph
  • STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :Time taken for each recalculation of a link graph component. When a recalculation is started, a thread is spawned which is allowed to run for this number of days. The shorter you set this the more likely it is that the thread is not finished when it's supposed to. Then the game stops until it is ("lag"). The longer you set it the longer it takes for the distribution to be updated when routes change.
  • STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR
  • (Correct) STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR :Link landscape toolbar to rail/road/water/airport toolbars: {STRING}
  • STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR_HELPTEXT :When opening a construction toolbar for a transport type, also open the toolbar for terraforming
  • STR_CONFIG_SETTING_LIVERIES
  • (Correct) STR_CONFIG_SETTING_LIVERIES :Show vehicle-type specific liveries: {STRING}
  • STR_CONFIG_SETTING_LIVERIES_ALL
  • (Correct) STR_CONFIG_SETTING_LIVERIES_ALL :All companies
  • STR_CONFIG_SETTING_LIVERIES_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_LIVERIES_HELPTEXT :Control usage of vehicle-type specific liveries for vehicles (in contrary to company specific)
  • STR_CONFIG_SETTING_LIVERIES_NONE
  • (Correct) STR_CONFIG_SETTING_LIVERIES_NONE :None
  • STR_CONFIG_SETTING_LIVERIES_OWN
  • (Correct) STR_CONFIG_SETTING_LIVERIES_OWN :Own company
  • STR_CONFIG_SETTING_LOADING_INDICATORS
  • (Correct) STR_CONFIG_SETTING_LOADING_INDICATORS :Use loading indicators: {STRING}
  • STR_CONFIG_SETTING_LOADING_INDICATORS_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_LOADING_INDICATORS_HELPTEXT :Select whether loading indicators are displayed above loading or unloading vehicles
  • STR_CONFIG_SETTING_LOCALISATION
  • (Correct) STR_CONFIG_SETTING_LOCALISATION :{ORANGE}Localisation
  • STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE
  • (Correct) STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE :Tractive effort units: {STRING}
  • STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_HELPTEXT :Whenever tractive effort, also known as tractive force, is shown in the user interface, show it in the selected units
  • STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_IMPERIAL
  • (Correct) STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_IMPERIAL :Imperial (lbf)
  • STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_METRIC
  • (Correct) STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_METRIC :Metric (kgf)
  • STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_SI
  • (Correct) STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_SI :SI (kN)
  • STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT
  • (Correct) STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT :Heights units: {STRING}
  • STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_HELPTEXT :Whenever heights are shown in the user interface, show it in the selected units
  • STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_IMPERIAL
  • (Correct) STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_IMPERIAL :Imperial (ft)
  • STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC
  • (Correct) STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :Metric (m)
  • STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI
  • (Correct) STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI :SI (m)
  • STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER
  • (Correct) STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER :Vehicle power units: {STRING}
  • STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_HELPTEXT :Whenever a vehicle's power is shown in the user interface, show it in the selected units
  • STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_IMPERIAL
  • (Correct) STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_IMPERIAL :Imperial (hp)
  • STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_METRIC
  • (Correct) STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_METRIC :Metric (hp)
  • STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_SI
  • (Correct) STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_SI :SI (kW)
  • STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY
  • (Correct) STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY :Speed units: {STRING}
  • STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_HELPTEXT :Whenever a speed is shown in the user interface, show it in the selected units
  • STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_IMPERIAL
  • (Correct) STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_IMPERIAL :Imperial (mph)
  • STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_METRIC
  • (Correct) STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_METRIC :Metric (km/h)
  • STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_SI
  • (Correct) STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_SI :SI (m/s)
  • STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME
  • (Correct) STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME :Volumes units: {STRING}
  • STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_HELPTEXT :Whenever volumes are shown in the user interface, show it in the selected units
  • STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_IMPERIAL
  • (Correct) STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_IMPERIAL :Imperial (gal)
  • STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_METRIC
  • (Correct) STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_METRIC :Metric (l)
  • STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_SI
  • (Correct) STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_SI :SI (m³)
  • STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT
  • (Correct) STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT :Weights units: {STRING}
  • STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_HELPTEXT :Whenever weights are shown in the user interface, show it in the selected units
  • STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_IMPERIAL
  • (Correct) STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_IMPERIAL :Imperial (short t/ton)
  • STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_METRIC
  • (Correct) STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_METRIC :Metric (t/tonne)
  • STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_SI
  • (Correct) STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_SI :SI (kg)
  • STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN
  • (Correct) STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Maximum initial loan: {STRING}
  • STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Maximum amount a company can loan (without taking inflation into account)
  • STR_CONFIG_SETTING_MAX_AIRCRAFT
  • (Correct) STR_CONFIG_SETTING_MAX_AIRCRAFT :Maximum number of aircraft per company: {STRING}
  • STR_CONFIG_SETTING_MAX_AIRCRAFT_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_MAX_AIRCRAFT_HELPTEXT :Maximum number of aircraft that a company can have
  • STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH
  • (Correct) STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :Maximum bridge length: {STRING}
  • STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH_HELPTEXT :Maximum length for building bridges
  • STR_CONFIG_SETTING_MAX_ROAD_VEHICLES
  • (Correct) STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :Maximum number of road vehicles per company: {STRING}
  • STR_CONFIG_SETTING_MAX_ROAD_VEHICLES_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_MAX_ROAD_VEHICLES_HELPTEXT :Maximum number of road vehicles that a company can have
  • STR_CONFIG_SETTING_MAX_SHIPS
  • (Correct) STR_CONFIG_SETTING_MAX_SHIPS :Maximum number of ships per company: {STRING}
  • STR_CONFIG_SETTING_MAX_SHIPS_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_MAX_SHIPS_HELPTEXT :Maximum number of ships that a company can have
  • STR_CONFIG_SETTING_MAX_TRAINS
  • (Correct) STR_CONFIG_SETTING_MAX_TRAINS :Maximum number of trains per company: {STRING}
  • STR_CONFIG_SETTING_MAX_TRAINS_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_MAX_TRAINS_HELPTEXT :Maximum number of trains that a company can have
  • STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH
  • (Correct) STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :Maximum tunnel length: {STRING}
  • STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH_HELPTEXT :Maximum length for building tunnels
  • STR_CONFIG_SETTING_MEASURE_TOOLTIP
  • (Correct) STR_CONFIG_SETTING_MEASURE_TOOLTIP :Show a measurement tooltip when using various build-tools: {STRING}
  • STR_CONFIG_SETTING_MEASURE_TOOLTIP_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_MEASURE_TOOLTIP_HELPTEXT :Display tile-distances and height differences when dragging during construction operations
  • STR_CONFIG_SETTING_MULTIPINDTOWN
  • (Correct) STR_CONFIG_SETTING_MULTIPINDTOWN :Allow multiple similar industries per town: {STRING}
  • STR_CONFIG_SETTING_MULTIPINDTOWN_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_MULTIPINDTOWN_HELPTEXT :Normally, a town does not want more than one industry of each type. With this setting, it will allow several industries of the same type in the same town
  • STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS
  • (Correct) STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Airports never expire: {STRING}
  • STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Enabling this setting makes each airport type stay available forever after its introduction
  • STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES
  • (Correct) STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES :Vehicles never expire: {STRING}
  • STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES_HELPTEXT :When enabled, all vehicle models remain available forever after their introduction
  • STR_CONFIG_SETTING_NEWS_ACCIDENTS_DISASTERS
  • (Correct) STR_CONFIG_SETTING_NEWS_ACCIDENTS_DISASTERS :Accidents / disasters: {STRING}
  • STR_CONFIG_SETTING_NEWS_ACCIDENTS_DISASTERS_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_NEWS_ACCIDENTS_DISASTERS_HELPTEXT :Display a newspaper when accidents or disasters occur
  • STR_CONFIG_SETTING_NEWS_ADVICE
  • (Correct) STR_CONFIG_SETTING_NEWS_ADVICE :Advice / information on company's vehicles: {STRING}
  • STR_CONFIG_SETTING_NEWS_ADVICE_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_NEWS_ADVICE_HELPTEXT :Display messages about vehicles needing attention
  • STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OTHER
  • (Correct) STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OTHER :Arrival of first vehicle at competitor's station: {STRING}
  • STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OTHER_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OTHER_HELPTEXT :Display a newspaper when the first vehicle arrives at a new competitor's station
  • STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OWN
  • (Correct) STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OWN :Arrival of first vehicle at player's station: {STRING}
  • STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OWN_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OWN_HELPTEXT :Display a newspaper when the first vehicle arrives at a new player's station
  • STR_CONFIG_SETTING_NEWS_CHANGES_ACCEPTANCE
  • (Correct) STR_CONFIG_SETTING_NEWS_CHANGES_ACCEPTANCE :Changes to cargo acceptance: {STRING}
  • STR_CONFIG_SETTING_NEWS_CHANGES_ACCEPTANCE_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_NEWS_CHANGES_ACCEPTANCE_HELPTEXT :Display messages about stations changing acceptance of some cargoes
  • STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION
  • (Correct) STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION :Company information: {STRING}
  • STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION_HELPTEXT :Display a newspaper when a new company starts, or when companies are at risk of bankruptcy
  • STR_CONFIG_SETTING_NEWS_ECONOMY_CHANGES
  • (Correct) STR_CONFIG_SETTING_NEWS_ECONOMY_CHANGES :Economy changes: {STRING}
  • STR_CONFIG_SETTING_NEWS_ECONOMY_CHANGES_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_NEWS_ECONOMY_CHANGES_HELPTEXT :Display a newspaper about global changes to economy
  • STR_CONFIG_SETTING_NEWS_GENERAL_INFORMATION
  • (Correct) STR_CONFIG_SETTING_NEWS_GENERAL_INFORMATION :General information: {STRING}
  • STR_CONFIG_SETTING_NEWS_GENERAL_INFORMATION_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_NEWS_GENERAL_INFORMATION_HELPTEXT :Display newspaper about general events, such as purchase of exclusive rights or funding of road reconstruction
  • STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY
  • (Correct) STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY :Production changes of industries served by the company: {STRING}
  • STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY_HELPTEXT :Display a newspaper when the production level of industries change, which are served by the company
  • STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_OTHER
  • (Correct) STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_OTHER :Production changes of industries served by competitor(s): {STRING}
  • STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_OTHER_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_OTHER_HELPTEXT :Display a newspaper when the production level of industries change, which are served by the competitors
  • STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED
  • (Correct) STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED :Other industry production changes: {STRING}
  • STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED_HELPTEXT :Display a newspaper when the production level of industries change, which are not served by the company or competitors
  • STR_CONFIG_SETTING_NEWS_INDUSTRY_CLOSE
  • (Correct) STR_CONFIG_SETTING_NEWS_INDUSTRY_CLOSE :Closing of industries: {STRING}
  • STR_CONFIG_SETTING_NEWS_INDUSTRY_CLOSE_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_NEWS_INDUSTRY_CLOSE_HELPTEXT :Display a newspaper when industries close down
  • STR_CONFIG_SETTING_NEWS_INDUSTRY_OPEN
  • (Correct) STR_CONFIG_SETTING_NEWS_INDUSTRY_OPEN :Opening of industries: {STRING}
  • STR_CONFIG_SETTING_NEWS_INDUSTRY_OPEN_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_NEWS_INDUSTRY_OPEN_HELPTEXT :Display a newspaper when new industries open
  • STR_CONFIG_SETTING_NEWS_MESSAGES_FULL
  • (Correct) STR_CONFIG_SETTING_NEWS_MESSAGES_FULL :Full
  • STR_CONFIG_SETTING_NEWS_MESSAGES_OFF
  • (Correct) STR_CONFIG_SETTING_NEWS_MESSAGES_OFF :Off
  • STR_CONFIG_SETTING_NEWS_MESSAGES_SUMMARY
  • (Correct) STR_CONFIG_SETTING_NEWS_MESSAGES_SUMMARY :Summary
  • STR_CONFIG_SETTING_NEWS_NEW_VEHICLES
  • (Correct) STR_CONFIG_SETTING_NEWS_NEW_VEHICLES :New vehicles: {STRING}
  • STR_CONFIG_SETTING_NEWS_NEW_VEHICLES_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_NEWS_NEW_VEHICLES_HELPTEXT :Display a newspaper when a new vehicle type becomes available
  • STR_CONFIG_SETTING_NEWS_SUBSIDIES
  • (Correct) STR_CONFIG_SETTING_NEWS_SUBSIDIES :Subsidies: {STRING}
  • STR_CONFIG_SETTING_NEWS_SUBSIDIES_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_NEWS_SUBSIDIES_HELPTEXT :Display a newspaper about subsidy related events
  • STR_CONFIG_SETTING_NOISE_LEVEL
  • (Correct) STR_CONFIG_SETTING_NOISE_LEVEL :Allow town controlled noise level for airports: {STRING}
  • STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :With this setting disabled, there can be two airports in each town. With this setting enabled, the number of airports in a town is limited by the noise acceptance of the town, which depends on population and airport size and distance
  • STR_CONFIG_SETTING_NONE
  • (Correct) STR_CONFIG_SETTING_NONE :None
  • STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT
  • (Correct) STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :New orders are 'non-stop' by default: {STRING}
  • STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT_HELPTEXT :Normally, a vehicle will stop at every station it passes. By enabling this setting, it will drive through all stations on the way to its final destination without stopping. Note, that this setting only defines a default value for new orders. Individual orders can be set explicitly to either behaviour nevertheless
  • STR_CONFIG_SETTING_NOSERVICE
  • (Correct) STR_CONFIG_SETTING_NOSERVICE :Disable servicing when breakdowns set to none: {STRING}
  • STR_CONFIG_SETTING_NOSERVICE_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_NOSERVICE_HELPTEXT :When enabled, vehicles do not get serviced if they cannot break down
  • STR_CONFIG_SETTING_NO_EXPLANATION_AVAILABLE_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_NO_EXPLANATION_AVAILABLE_HELPTEXT :(no explanation available)
  • STR_CONFIG_SETTING_OFF
  • (Correct) STR_CONFIG_SETTING_OFF :Off
  • STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE
  • (Correct) STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maximum distance from edge for Oil refineries: {STRING}
  • STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Oil refineries are only constructed near the map border, that is at the coast for island maps
  • STR_CONFIG_SETTING_ON
  • (Correct) STR_CONFIG_SETTING_ON :On
  • STR_CONFIG_SETTING_ORDER_REVIEW
  • (Correct) STR_CONFIG_SETTING_ORDER_REVIEW :Review vehicles' orders: {STRING}
  • STR_CONFIG_SETTING_ORDER_REVIEW_EXDEPOT
  • (Correct) STR_CONFIG_SETTING_ORDER_REVIEW_EXDEPOT :Yes, but exclude stopped vehicles
  • STR_CONFIG_SETTING_ORDER_REVIEW_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_ORDER_REVIEW_HELPTEXT :When enabled, the orders of the vehicles are periodically checked, and some obvious issues are reported with a news message when detected
  • STR_CONFIG_SETTING_ORDER_REVIEW_OFF
  • (Correct) STR_CONFIG_SETTING_ORDER_REVIEW_OFF :No
  • STR_CONFIG_SETTING_ORDER_REVIEW_ON
  • (Correct) STR_CONFIG_SETTING_ORDER_REVIEW_ON :Of all vehicles
  • STR_CONFIG_SETTING_ORIGINAL
  • (Correct) STR_CONFIG_SETTING_ORIGINAL :Original
  • STR_CONFIG_SETTING_OSK_ACTIVATION
  • (Correct) STR_CONFIG_SETTING_OSK_ACTIVATION :On screen keyboard: {STRING}
  • STR_CONFIG_SETTING_OSK_ACTIVATION_DISABLED
  • (Correct) STR_CONFIG_SETTING_OSK_ACTIVATION_DISABLED :Disabled
  • STR_CONFIG_SETTING_OSK_ACTIVATION_DOUBLE_CLICK
  • (Correct) STR_CONFIG_SETTING_OSK_ACTIVATION_DOUBLE_CLICK :Double click
  • STR_CONFIG_SETTING_OSK_ACTIVATION_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_OSK_ACTIVATION_HELPTEXT :Select the method to open the on-screen keyboard for entering text into edit boxes only using a pointing device. This is meant for small devices without an actual keyboard
  • STR_CONFIG_SETTING_OSK_ACTIVATION_SINGLE_CLICK
  • (Correct) STR_CONFIG_SETTING_OSK_ACTIVATION_SINGLE_CLICK :Single click (immediately)
  • STR_CONFIG_SETTING_OSK_ACTIVATION_SINGLE_CLICK_FOCUS
  • (Correct) STR_CONFIG_SETTING_OSK_ACTIVATION_SINGLE_CLICK_FOCUS :Single click (when focussed)
  • STR_CONFIG_SETTING_PATHFINDER_FOR_ROAD_VEHICLES
  • (Correct) STR_CONFIG_SETTING_PATHFINDER_FOR_ROAD_VEHICLES :Pathfinder for road vehicles: {STRING}
  • STR_CONFIG_SETTING_PATHFINDER_FOR_ROAD_VEHICLES_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_PATHFINDER_FOR_ROAD_VEHICLES_HELPTEXT :Path finder to use for road vehicles
  • STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS
  • (Correct) STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS :Pathfinder for ships: {STRING}
  • STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_HELPTEXT :Path finder to use for ships
  • STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS
  • (Correct) STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS :Pathfinder for trains: {STRING}
  • STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_HELPTEXT :Path finder to use for trains
  • STR_CONFIG_SETTING_PATHFINDER_NPF
  • (Correct) STR_CONFIG_SETTING_PATHFINDER_NPF :NPF
  • STR_CONFIG_SETTING_PATHFINDER_OPF
  • (Correct) STR_CONFIG_SETTING_PATHFINDER_OPF :Original
  • STR_CONFIG_SETTING_PATHFINDER_YAPF_RECOMMENDED
  • (Correct) STR_CONFIG_SETTING_PATHFINDER_YAPF_RECOMMENDED :YAPF {BLUE}(Recommended)
  • STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME
  • (Correct) STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME :Automatically pause when starting a new game: {STRING}
  • STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME_HELPTEXT :When enabled, the game will automatically pause when starting a new game, allowing for closer study of the map
  • STR_CONFIG_SETTING_PERCENTAGE
  • (Correct) STR_CONFIG_SETTING_PERCENTAGE :{COMMA}%
  • STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS
  • (Correct) STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Keep building tools active after usage: {STRING}
  • STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Keep the building tools for bridges, tunnels, etc. open after use
  • STR_CONFIG_SETTING_PLANE_CRASHES
  • (Correct) STR_CONFIG_SETTING_PLANE_CRASHES :Number of plane crashes: {STRING}
  • STR_CONFIG_SETTING_PLANE_CRASHES_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_PLANE_CRASHES_HELPTEXT :Set the chance of an aircraft crash happening
  • STR_CONFIG_SETTING_PLANE_CRASHES_NONE
  • (Correct) STR_CONFIG_SETTING_PLANE_CRASHES_NONE :None
  • STR_CONFIG_SETTING_PLANE_CRASHES_NORMAL
  • (Correct) STR_CONFIG_SETTING_PLANE_CRASHES_NORMAL :Normal
  • STR_CONFIG_SETTING_PLANE_CRASHES_REDUCED
  • (Correct) STR_CONFIG_SETTING_PLANE_CRASHES_REDUCED :Reduced
  • STR_CONFIG_SETTING_PLANE_SPEED
  • (Correct) STR_CONFIG_SETTING_PLANE_SPEED :Plane speed factor: {STRING}
  • STR_CONFIG_SETTING_PLANE_SPEED_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_PLANE_SPEED_HELPTEXT :Set the relative speed of planes compared to other vehicle types, to reduce the amount of income of transport by aircraft
  • STR_CONFIG_SETTING_PLANE_SPEED_VALUE
  • (Correct) STR_CONFIG_SETTING_PLANE_SPEED_VALUE :1 / {COMMA}
  • STR_CONFIG_SETTING_POPULATION_IN_LABEL
  • (Correct) STR_CONFIG_SETTING_POPULATION_IN_LABEL :Show town population in the town name label: {STRING}
  • STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Display the population of towns in their label on the map
  • STR_CONFIG_SETTING_PREFER_TEAMCHAT
  • (Correct) STR_CONFIG_SETTING_PREFER_TEAMCHAT :Prefer team chat with <ENTER>: {STRING}
  • STR_CONFIG_SETTING_PREFER_TEAMCHAT_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_PREFER_TEAMCHAT_HELPTEXT :Switch the binding of company-internal and public chat to <ENTER> resp. <Ctrl+ENTER>
  • STR_CONFIG_SETTING_QUERY_CAPTION
  • (Correct) STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}Change setting value
  • STR_CONFIG_SETTING_QUICKGOTO
  • (Correct) STR_CONFIG_SETTING_QUICKGOTO :Quick creation of vehicle orders: {STRING}
  • STR_CONFIG_SETTING_QUICKGOTO_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_QUICKGOTO_HELPTEXT :Pre-select the 'goto cursor' when opening the orders window
  • STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD
  • (Correct) STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :Manual primary industry construction method: {STRING}
  • STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_HELPTEXT :Method of funding a primary industry. 'none' means it is not possible to fund any, 'prospecting' means funding is possible, but construction occurs in a random spot on the map and may fail aswell, 'as other industries' means raw industries can be constructed by companies like processing industries in any position they like
  • STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE
  • (Correct) STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :None
  • STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL
  • (Correct) STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :As other industries
  • STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_PROSPECTING
  • (Correct) STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_PROSPECTING :Prospecting
  • STR_CONFIG_SETTING_REALISTIC
  • (Correct) STR_CONFIG_SETTING_REALISTIC :Realistic
  • STR_CONFIG_SETTING_RECESSIONS
  • (Correct) STR_CONFIG_SETTING_RECESSIONS :Recessions: {STRING}
  • STR_CONFIG_SETTING_RECESSIONS_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_RECESSIONS_HELPTEXT :If enabled, recessions may occur every few years. During a recession all production is significantly lower (it returns to previous level when the recession is over)
  • STR_CONFIG_SETTING_RESTRICT_ADVANCED
  • (Correct) STR_CONFIG_SETTING_RESTRICT_ADVANCED :Advanced settings
  • STR_CONFIG_SETTING_RESTRICT_ALL
  • (Correct) STR_CONFIG_SETTING_RESTRICT_ALL :Expert settings / all settings
  • STR_CONFIG_SETTING_RESTRICT_BASIC
  • (Correct) STR_CONFIG_SETTING_RESTRICT_BASIC :Basic settings
  • STR_CONFIG_SETTING_RESTRICT_CATEGORY
  • (Correct) STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Category:
  • STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_DEFAULT
  • (Correct) STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_DEFAULT :Settings with a different value than the default
  • STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW
  • (Correct) STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW :Settings with a different value than your new-game settings
  • STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Restricts the list below using predefined filters
  • STR_CONFIG_SETTING_RESTRICT_TYPE
  • (Correct) STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Type:
  • STR_CONFIG_SETTING_REVERSE_AT_SIGNALS
  • (Correct) STR_CONFIG_SETTING_REVERSE_AT_SIGNALS :Automatic reversing at signals: {STRING}
  • STR_CONFIG_SETTING_REVERSE_AT_SIGNALS_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_REVERSE_AT_SIGNALS_HELPTEXT :Allow trains to reverse on a signal, if they have waited there a long time
  • STR_CONFIG_SETTING_REVERSE_SCROLLING
  • (Correct) STR_CONFIG_SETTING_REVERSE_SCROLLING :Reverse scroll direction: {STRING}
  • STR_CONFIG_SETTING_REVERSE_SCROLLING_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_REVERSE_SCROLLING_HELPTEXT :Behaviour when scrolling the map with the right mouse button. When disabled, the mouse moves the camera. When enabled, the mouse moves the map
  • STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU
  • (Correct) STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU :Right-click emulation: {STRING}
  • STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_COMMAND
  • (Correct) STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_COMMAND :Command+Click
  • STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_CONTROL
  • (Correct) STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_CONTROL :Ctrl+Click
  • STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_HELPTEXT :Select the method to emulate right mouse-button clicks
  • STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF
  • (Correct) STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Off
  • STR_CONFIG_SETTING_RIVER_AMOUNT
  • (Correct) STR_CONFIG_SETTING_RIVER_AMOUNT :River amount: {STRING}
  • STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT :Choose how many rivers to generate
  • STR_CONFIG_SETTING_ROAD_SIDE
  • (Correct) STR_CONFIG_SETTING_ROAD_SIDE :Road vehicles: {STRING}
  • STR_CONFIG_SETTING_ROAD_SIDE_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_ROAD_SIDE_HELPTEXT :Choose the driving side
  • STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL
  • (Correct) STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL :Road vehicle acceleration model: {STRING}
  • STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL_HELPTEXT :Select the physics model for road vehicle acceleration. The "original" model penalises slopes equally for all vehicles. The "realistic" model penalises slopes depending on various properties of the engine, for example 'tractive effort'
  • STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS
  • (Correct) STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS :Slope steepness for road vehicles: {STRING}
  • STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS_HELPTEXT :Steepness of a sloped tile for a road vehicle. Higher values make it more difficult to climb a hill
  • STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN
  • (Correct) STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Roughness of terrain: {STRING}
  • STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(TerraGenesis only) Choose the frequency of hills: Smooth landscapes have fewer, more wide-spread hills. Rough landscapes have many hills, which may look repetitive
  • STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH
  • (Correct) STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :Rough
  • STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH
  • (Correct) STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Smooth
  • STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH
  • (Correct) STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Very Rough
  • STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH
  • (Correct) STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Very Smooth
  • STR_CONFIG_SETTING_RUNNING_COSTS
  • (Correct) STR_CONFIG_SETTING_RUNNING_COSTS :Running costs: {STRING}
  • STR_CONFIG_SETTING_RUNNING_COSTS_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_RUNNING_COSTS_HELPTEXT :Set level of maintainance and running costs of vehicles and infrastructure
  • STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES
  • (Correct) STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES :#opcodes before scripts are suspended: {STRING}
  • STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES_HELPTEXT :Maximum number of computation steps that a script can take in one turn
  • STR_CONFIG_SETTING_SCROLLWHEEL_MULTIPLIER
  • (Correct) STR_CONFIG_SETTING_SCROLLWHEEL_MULTIPLIER :Map scrollwheel speed: {STRING}
  • STR_CONFIG_SETTING_SCROLLWHEEL_MULTIPLIER_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_SCROLLWHEEL_MULTIPLIER_HELPTEXT :Control the sensitivity of mouse-wheel scrolling
  • STR_CONFIG_SETTING_SCROLLWHEEL_OFF
  • (Correct) STR_CONFIG_SETTING_SCROLLWHEEL_OFF :Off
  • STR_CONFIG_SETTING_SCROLLWHEEL_SCROLL
  • (Correct) STR_CONFIG_SETTING_SCROLLWHEEL_SCROLL :Scroll map
  • STR_CONFIG_SETTING_SCROLLWHEEL_SCROLLING
  • (Correct) STR_CONFIG_SETTING_SCROLLWHEEL_SCROLLING :Function of scrollwheel: {STRING}
  • STR_CONFIG_SETTING_SCROLLWHEEL_SCROLLING_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_SCROLLWHEEL_SCROLLING_HELPTEXT :Enable scrolling with two-dimensional mouse-wheels
  • STR_CONFIG_SETTING_SCROLLWHEEL_ZOOM
  • (Correct) STR_CONFIG_SETTING_SCROLLWHEEL_ZOOM :Zoom map
  • STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE
  • (Correct) STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :Automatically build semaphores before: {STRING}
  • STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE_HELPTEXT :Set the year when electric signals will be used for tracks. Before this year, non-electric signals will be used (which have the exact same function, but different looks)
  • STR_CONFIG_SETTING_SERVICEATHELIPAD
  • (Correct) STR_CONFIG_SETTING_SERVICEATHELIPAD :Service helicopters at helipads automatically: {STRING}
  • STR_CONFIG_SETTING_SERVICEATHELIPAD_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_SERVICEATHELIPAD_HELPTEXT :Service helicopters after every landing, even if there is no depot at the airport
  • STR_CONFIG_SETTING_SERVINT_AIRCRAFT
  • (Correct) STR_CONFIG_SETTING_SERVINT_AIRCRAFT :Default service interval for aircraft: {STRING}
  • STR_CONFIG_SETTING_SERVINT_AIRCRAFT_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_SERVINT_AIRCRAFT_HELPTEXT :Set the default service interval for new aircraft, if no explicit service interval is set for the vehicle
  • STR_CONFIG_SETTING_SERVINT_DISABLED
  • (Correct) STR_CONFIG_SETTING_SERVINT_DISABLED :Disabled
  • STR_CONFIG_SETTING_SERVINT_ISPERCENT
  • (Correct) STR_CONFIG_SETTING_SERVINT_ISPERCENT :Service intervals are in percents: {STRING}
  • STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Choose whether servicing of vehicles is triggered by the time passed since last service or by reliability dropping by a certain percentage of the maximum reliability
  • STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES
  • (Correct) STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES :Default service interval for road vehicles: {STRING}
  • STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES_HELPTEXT :Set the default service interval for new road vehicles, if no explicit service interval is set for the vehicle
  • STR_CONFIG_SETTING_SERVINT_SHIPS
  • (Correct) STR_CONFIG_SETTING_SERVINT_SHIPS :Default service interval for ships: {STRING}
  • STR_CONFIG_SETTING_SERVINT_SHIPS_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_SERVINT_SHIPS_HELPTEXT :Set the default service interval for new ships, if no explicit service interval is set for the vehicle
  • STR_CONFIG_SETTING_SERVINT_TRAINS
  • (Correct) STR_CONFIG_SETTING_SERVINT_TRAINS :Default service interval for trains: {STRING}
  • STR_CONFIG_SETTING_SERVINT_TRAINS_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_SERVINT_TRAINS_HELPTEXT :Set the default service interval for new rail vehicles, if no explicit service interval is set for the vehicle
  • STR_CONFIG_SETTING_SERVINT_VALUE
  • (Correct) STR_CONFIG_SETTING_SERVINT_VALUE :{COMMA}{NBSP}day{P 0 "" s}/%
  • STR_CONFIG_SETTING_SE_FLAT_WORLD_HEIGHT
  • (Correct) STR_CONFIG_SETTING_SE_FLAT_WORLD_HEIGHT :The height level a flat scenario map gets: {STRING}
  • STR_CONFIG_SETTING_SHORT_PATH_SATURATION
  • (Correct) STR_CONFIG_SETTING_SHORT_PATH_SATURATION :Saturation of short paths before using high-capacity paths: {STRING}
  • STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT :Frequently there are multiple paths between two given stations. Cargodist will saturate the shortest path first, then use the second shortest path until that is saturated and so on. Saturation is determined by an estimation of capacity and planned usage. Once it has saturated all paths, if there is still demand left, it will overload all paths, prefering the ones with high capacity. Most of the time the algorithm will not estimate the capacity accurately, though. This setting allows you to specify up to which percentage a shorter path must be saturated in the first pass before choosing the next longer one. Set it to less than 100% to avoid overcrowded stations in case of overestimated capacity.
  • STR_CONFIG_SETTING_SHOWFINANCES
  • (Correct) STR_CONFIG_SETTING_SHOWFINANCES :Show finances window at the end of the year: {STRING}
  • STR_CONFIG_SETTING_SHOWFINANCES_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_SHOWFINANCES_HELPTEXT :If enabled, the finances window pops up at the end of each year to allow easy inspection of the financial status of the company
  • STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION
  • (Correct) STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :Show path reservations for tracks: {STRING}
  • STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT :Give reserved tracks a different colour to assist in problems with trains refusing to enter path-based blocks
  • STR_CONFIG_SETTING_SIGNALSIDE
  • (Correct) STR_CONFIG_SETTING_SIGNALSIDE :Show signals: {STRING}
  • STR_CONFIG_SETTING_SIGNALSIDE_DRIVING_SIDE
  • (Correct) STR_CONFIG_SETTING_SIGNALSIDE_DRIVING_SIDE :On the driving side
  • STR_CONFIG_SETTING_SIGNALSIDE_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_SIGNALSIDE_HELPTEXT :Select on which side of the track to place signals
  • STR_CONFIG_SETTING_SIGNALSIDE_LEFT
  • (Correct) STR_CONFIG_SETTING_SIGNALSIDE_LEFT :On the left
  • STR_CONFIG_SETTING_SIGNALSIDE_RIGHT
  • (Correct) STR_CONFIG_SETTING_SIGNALSIDE_RIGHT :On the right
  • STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR
  • (Correct) STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR :Land colour used at the smallmap: {STRING}
  • STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN
  • (Correct) STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Dark green
  • STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN
  • (Correct) STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Green
  • STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_HELPTEXT :Colour of the terrain in the smallmap
  • STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET
  • (Correct) STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Violet
  • STR_CONFIG_SETTING_SMOKE_AMOUNT
  • (Correct) STR_CONFIG_SETTING_SMOKE_AMOUNT :Amount of vehicle smoke/sparks: {STRING}
  • STR_CONFIG_SETTING_SMOKE_AMOUNT_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_SMOKE_AMOUNT_HELPTEXT :Set how much smoke or how many sparks are emitted by vehicles
  • STR_CONFIG_SETTING_SMOOTH_ECONOMY
  • (Correct) STR_CONFIG_SETTING_SMOOTH_ECONOMY :Enable smooth economy (more, smaller changes): {STRING}
  • STR_CONFIG_SETTING_SMOOTH_ECONOMY_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_SMOOTH_ECONOMY_HELPTEXT :When enabled, industry production changes more often, and in smaller steps. This setting has usually no effect, if industry types are provided by a NewGRF
  • STR_CONFIG_SETTING_SMOOTH_SCROLLING
  • (Correct) STR_CONFIG_SETTING_SMOOTH_SCROLLING :Smooth viewport scrolling: {STRING}
  • STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Control how the main view scrolls to a specific position when clicking on the smallmap or when issuing a command to scroll to a specific object on the map. If enabled, the viewport scrolls smoothly, if disabled it jumps directly to the targeted spot
  • STR_CONFIG_SETTING_SNAP_RADIUS
  • (Correct) STR_CONFIG_SETTING_SNAP_RADIUS :Window snap radius: {STRING}
  • STR_CONFIG_SETTING_SNAP_RADIUS_DISABLED
  • (Correct) STR_CONFIG_SETTING_SNAP_RADIUS_DISABLED :Disabled
  • STR_CONFIG_SETTING_SNAP_RADIUS_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_SNAP_RADIUS_HELPTEXT :Distance between windows before the window being moved is automatically aligned to nearby windows
  • STR_CONFIG_SETTING_SNAP_RADIUS_VALUE
  • (Correct) STR_CONFIG_SETTING_SNAP_RADIUS_VALUE :{COMMA} pixel{P 0 "" s}
  • STR_CONFIG_SETTING_SNOWLINE_HEIGHT
  • (Correct) STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Snow line height: {STRING}
  • STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Control at what height snow starts in sub-arctic landscape. Snow also affects industry generation and town growth requirements
  • STR_CONFIG_SETTING_SOFT_LIMIT
  • (Correct) STR_CONFIG_SETTING_SOFT_LIMIT :Maximum number of non-sticky windows: {STRING}
  • STR_CONFIG_SETTING_SOFT_LIMIT_DISABLED
  • (Correct) STR_CONFIG_SETTING_SOFT_LIMIT_DISABLED :disabled
  • STR_CONFIG_SETTING_SOFT_LIMIT_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_SOFT_LIMIT_HELPTEXT :Number of non-sticky open windows before old windows get automatically closed to make room for new windows
  • STR_CONFIG_SETTING_SOFT_LIMIT_VALUE
  • (Correct) STR_CONFIG_SETTING_SOFT_LIMIT_VALUE :{COMMA}
  • STR_CONFIG_SETTING_SOUND
  • (Correct) STR_CONFIG_SETTING_SOUND :{ORANGE}Sound
  • STR_CONFIG_SETTING_SOUND_AMBIENT
  • (Correct) STR_CONFIG_SETTING_SOUND_AMBIENT :Ambient: {STRING}
  • STR_CONFIG_SETTING_SOUND_AMBIENT_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_SOUND_AMBIENT_HELPTEXT :Play ambient sounds of landscape, industries and towns
  • STR_CONFIG_SETTING_SOUND_CLICK
  • (Correct) STR_CONFIG_SETTING_SOUND_CLICK :Button clicks: {STRING}
  • STR_CONFIG_SETTING_SOUND_CLICK_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_SOUND_CLICK_HELPTEXT :Beep when clicking buttons
  • STR_CONFIG_SETTING_SOUND_CONFIRM
  • (Correct) STR_CONFIG_SETTING_SOUND_CONFIRM :Construction: {STRING}
  • STR_CONFIG_SETTING_SOUND_CONFIRM_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_SOUND_CONFIRM_HELPTEXT :Play sound on successful constructions or other actions
  • STR_CONFIG_SETTING_SOUND_DISASTER
  • (Correct) STR_CONFIG_SETTING_SOUND_DISASTER :Disasters/accidents: {STRING}
  • STR_CONFIG_SETTING_SOUND_DISASTER_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_SOUND_DISASTER_HELPTEXT :Play sound effects of accidents and disasters
  • STR_CONFIG_SETTING_SOUND_NEWS
  • (Correct) STR_CONFIG_SETTING_SOUND_NEWS :Newspaper: {STRING}
  • STR_CONFIG_SETTING_SOUND_NEWS_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_SOUND_NEWS_HELPTEXT :Play sound upon display of newspapers
  • STR_CONFIG_SETTING_SOUND_NEW_YEAR
  • (Correct) STR_CONFIG_SETTING_SOUND_NEW_YEAR :End of year: {STRING}
  • STR_CONFIG_SETTING_SOUND_NEW_YEAR_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_SOUND_NEW_YEAR_HELPTEXT :Play sound at the end of a year summarising the company's performance during the year compared to the previous year
  • STR_CONFIG_SETTING_SOUND_TICKER
  • (Correct) STR_CONFIG_SETTING_SOUND_TICKER :News ticker: {STRING}
  • STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Play sound for summarised news messages
  • STR_CONFIG_SETTING_SOUND_VEHICLE
  • (Correct) STR_CONFIG_SETTING_SOUND_VEHICLE :Vehicles: {STRING}
  • STR_CONFIG_SETTING_SOUND_VEHICLE_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_SOUND_VEHICLE_HELPTEXT :Play sound effects of vehicles
  • STR_CONFIG_SETTING_STARTING_YEAR
  • (Correct) STR_CONFIG_SETTING_STARTING_YEAR :Starting year: {STRING}
  • STR_CONFIG_SETTING_STATION_SPREAD
  • (Correct) STR_CONFIG_SETTING_STATION_SPREAD :Maximum station spread: {STRING}
  • STR_CONFIG_SETTING_STATION_SPREAD_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_STATION_SPREAD_HELPTEXT :Maximum area which parts of a single station may be spread out over. Note that high values will slow the game
  • STR_CONFIG_SETTING_STATUSBAR_POS
  • (Correct) STR_CONFIG_SETTING_STATUSBAR_POS :Position of status bar: {STRING}
  • STR_CONFIG_SETTING_STATUSBAR_POS_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_STATUSBAR_POS_HELPTEXT :Horizontal position of the status bar at the bottom of the screen
  • STR_CONFIG_SETTING_STOP_LOCATION
  • (Correct) STR_CONFIG_SETTING_STOP_LOCATION :New train orders stop by default at the {STRING} of the platform
  • STR_CONFIG_SETTING_STOP_LOCATION_FAR_END
  • (Correct) STR_CONFIG_SETTING_STOP_LOCATION_FAR_END :far end
  • STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Place where a train will stop at the platform by default. The 'near end' means close to the entry point, 'middle' means in the middle of the platform, and 'far end' means far away from the entry point. Note, that this setting only defines a default value for new orders. Individual orders can be set explicitly to either behaviour nevertheless
  • STR_CONFIG_SETTING_STOP_LOCATION_MIDDLE
  • (Correct) STR_CONFIG_SETTING_STOP_LOCATION_MIDDLE :middle
  • STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END
  • (Correct) STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END :near end
  • STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD
  • (Correct) STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD :Allow drive-through road stops on roads owned by competitors: {STRING}
  • STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD_HELPTEXT :Allow construction of drive-through road stops on roads owned by other companies
  • STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD
  • (Correct) STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :Allow drive-through road stops on town owned roads: {STRING}
  • STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD_HELPTEXT :Allow construction of drive-through road stops on town-owned roads
  • STR_CONFIG_SETTING_SUBSIDY_MULTIPLIER
  • (Correct) STR_CONFIG_SETTING_SUBSIDY_MULTIPLIER :Subsidy multiplier: {STRING}
  • STR_CONFIG_SETTING_SUBSIDY_MULTIPLIER_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_SUBSIDY_MULTIPLIER_HELPTEXT :Set how much is paid for subsidised connections
  • STR_CONFIG_SETTING_TERRAIN_TYPE
  • (Correct) STR_CONFIG_SETTING_TERRAIN_TYPE :Terrain type: {STRING}
  • STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT :(TerraGenesis only) Hilliness of the landscape
  • STR_CONFIG_SETTING_TILE_LENGTH
  • (Correct) STR_CONFIG_SETTING_TILE_LENGTH :{COMMA} tile{P 0 "" s}
  • STR_CONFIG_SETTING_TIMETABLE_IN_TICKS
  • (Correct) STR_CONFIG_SETTING_TIMETABLE_IN_TICKS :Show timetable in ticks rather than days: {STRING}
  • STR_CONFIG_SETTING_TIMETABLE_IN_TICKS_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_TIMETABLE_IN_TICKS_HELPTEXT :Show travel times in time tables in game ticks instead of days
  • STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE
  • (Correct) STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE :Show arrival and departure in timetables: {STRING}
  • STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE_HELPTEXT :Display anticipated arrival and departure times in timetables
  • STR_CONFIG_SETTING_TOOLBAR_POS
  • (Correct) STR_CONFIG_SETTING_TOOLBAR_POS :Position of main toolbar: {STRING}
  • STR_CONFIG_SETTING_TOOLBAR_POS_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_TOOLBAR_POS_HELPTEXT :Horizontal position of the main toolbar at the top of the screen
  • STR_CONFIG_SETTING_TOWN_FOUNDING
  • (Correct) STR_CONFIG_SETTING_TOWN_FOUNDING :Founding towns in game: {STRING}
  • STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED
  • (Correct) STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :Allowed
  • STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT
  • (Correct) STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :Allowed, custom town layout
  • STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN
  • (Correct) STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :Forbidden
  • STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Enabling this setting allows players to found new towns in the game
  • STR_CONFIG_SETTING_TOWN_GROWTH
  • (Correct) STR_CONFIG_SETTING_TOWN_GROWTH :Town growth speed: {STRING}
  • STR_CONFIG_SETTING_TOWN_GROWTH_FAST
  • (Correct) STR_CONFIG_SETTING_TOWN_GROWTH_FAST :Fast
  • STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Speed of town growth
  • STR_CONFIG_SETTING_TOWN_GROWTH_NONE
  • (Correct) STR_CONFIG_SETTING_TOWN_GROWTH_NONE :None
  • STR_CONFIG_SETTING_TOWN_GROWTH_NORMAL
  • (Correct) STR_CONFIG_SETTING_TOWN_GROWTH_NORMAL :Normal
  • STR_CONFIG_SETTING_TOWN_GROWTH_SLOW
  • (Correct) STR_CONFIG_SETTING_TOWN_GROWTH_SLOW :Slow
  • STR_CONFIG_SETTING_TOWN_GROWTH_VERY_FAST
  • (Correct) STR_CONFIG_SETTING_TOWN_GROWTH_VERY_FAST :Very fast
  • STR_CONFIG_SETTING_TOWN_LAYOUT
  • (Correct) STR_CONFIG_SETTING_TOWN_LAYOUT :Road layout for new towns: {STRING}
  • STR_CONFIG_SETTING_TOWN_LAYOUT_2X2_GRID
  • (Correct) STR_CONFIG_SETTING_TOWN_LAYOUT_2X2_GRID :2x2 grid
  • STR_CONFIG_SETTING_TOWN_LAYOUT_3X3_GRID
  • (Correct) STR_CONFIG_SETTING_TOWN_LAYOUT_3X3_GRID :3x3 grid
  • STR_CONFIG_SETTING_TOWN_LAYOUT_BETTER_ROADS
  • (Correct) STR_CONFIG_SETTING_TOWN_LAYOUT_BETTER_ROADS :Better roads
  • STR_CONFIG_SETTING_TOWN_LAYOUT_DEFAULT
  • (Correct) STR_CONFIG_SETTING_TOWN_LAYOUT_DEFAULT :Original
  • STR_CONFIG_SETTING_TOWN_LAYOUT_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_TOWN_LAYOUT_HELPTEXT :Layout for the road network of towns
  • STR_CONFIG_SETTING_TOWN_LAYOUT_RANDOM
  • (Correct) STR_CONFIG_SETTING_TOWN_LAYOUT_RANDOM :Random
  • STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL
  • (Correct) STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL :Train acceleration model: {STRING}
  • STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL_HELPTEXT :Select the physics model for train acceleration. The "original" model penalises slopes equally for all vehicles. The "realistic" model penalises slopes and curves depending on various properties of the consist, like length and tractive effort
  • STR_CONFIG_SETTING_TRAIN_LENGTH
  • (Correct) STR_CONFIG_SETTING_TRAIN_LENGTH :Maximum length of trains: {STRING}
  • STR_CONFIG_SETTING_TRAIN_LENGTH_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_TRAIN_LENGTH_HELPTEXT :Set the maximum length of trains
  • STR_CONFIG_SETTING_TRAIN_REVERSING
  • (Correct) STR_CONFIG_SETTING_TRAIN_REVERSING :Disallow train reversing in stations: {STRING}
  • STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT :If enabled, trains will not reverse in non-terminus stations, even if there is a shorter path to their next destination when reversing
  • STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS
  • (Correct) STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS :Slope steepness for trains: {STRING}
  • STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS_HELPTEXT :Steepness of a sloped tile for a train. Higher values make it more difficult to climb a hill
  • STR_CONFIG_SETTING_TREE_PLACER
  • (Correct) STR_CONFIG_SETTING_TREE_PLACER :Tree placer algorithm: {STRING}
  • STR_CONFIG_SETTING_TREE_PLACER_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_TREE_PLACER_HELPTEXT :Choose the distribution of trees on the map: 'Original' plants trees uniformly scattered, 'Improved' plants them in groups
  • STR_CONFIG_SETTING_TREE_PLACER_IMPROVED
  • (Correct) STR_CONFIG_SETTING_TREE_PLACER_IMPROVED :Improved
  • STR_CONFIG_SETTING_TREE_PLACER_NONE
  • (Correct) STR_CONFIG_SETTING_TREE_PLACER_NONE :None
  • STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL
  • (Correct) STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :Original
  • STR_CONFIG_SETTING_TYPE
  • (Correct) STR_CONFIG_SETTING_TYPE :{LTBLUE}Setting type: {ORANGE}{STRING}
  • STR_CONFIG_SETTING_TYPE_CLIENT
  • (Correct) STR_CONFIG_SETTING_TYPE_CLIENT :Client setting (not stored in saves; affects all games)
  • STR_CONFIG_SETTING_TYPE_COMPANY_INGAME
  • (Correct) STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Company setting (stored in save; only affects current company)
  • STR_CONFIG_SETTING_TYPE_COMPANY_MENU
  • (Correct) STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Company setting (stored in saves; only affects new games)
  • STR_CONFIG_SETTING_TYPE_DROPDOWN_ALL
  • (Correct) STR_CONFIG_SETTING_TYPE_DROPDOWN_ALL :All setting types
  • STR_CONFIG_SETTING_TYPE_DROPDOWN_CLIENT
  • (Correct) STR_CONFIG_SETTING_TYPE_DROPDOWN_CLIENT :Client settings (not stored in saves; affect all games)
  • STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME
  • (Correct) STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Company settings (stored in save; affect only current company)
  • STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU
  • (Correct) STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Company settings (stored in saves; affect only new games)
  • STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME
  • (Correct) STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Game settings (stored in save; affect only current game)
  • STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU
  • (Correct) STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Game settings (stored in saves; affect only new games)
  • STR_CONFIG_SETTING_TYPE_DROPDOWN_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_TYPE_DROPDOWN_HELPTEXT :{BLACK}Restricts the list below to certain setting types
  • STR_CONFIG_SETTING_TYPE_GAME_INGAME
  • (Correct) STR_CONFIG_SETTING_TYPE_GAME_INGAME :Game setting (stored in save; only affects current game)
  • STR_CONFIG_SETTING_TYPE_GAME_MENU
  • (Correct) STR_CONFIG_SETTING_TYPE_GAME_MENU :Game setting (stored in saves; only affects new games)
  • STR_CONFIG_SETTING_TYPE_HIDES
  • (Correct) STR_CONFIG_SETTING_TYPE_HIDES :{BLACK}Show all search results by setting{}{SILVER}Type {BLACK}to {WHITE}All setting types
  • STR_CONFIG_SETTING_VARIETY
  • (Correct) STR_CONFIG_SETTING_VARIETY :Variety distribution: {STRING}
  • STR_CONFIG_SETTING_VARIETY_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_VARIETY_HELPTEXT :(TerraGenesis only) Control whether the map contains both mountainous and flat areas. Since this only makes the map flatter, other settings should be set to mountainous
  • STR_CONFIG_SETTING_VEHICLES
  • (Correct) STR_CONFIG_SETTING_VEHICLES :{ORANGE}Vehicles
  • STR_CONFIG_SETTING_VEHICLES_PHYSICS
  • (Correct) STR_CONFIG_SETTING_VEHICLES_PHYSICS :{ORANGE}Physics
  • STR_CONFIG_SETTING_VEHICLES_ROUTING
  • (Correct) STR_CONFIG_SETTING_VEHICLES_ROUTING :{ORANGE}Routing
  • STR_CONFIG_SETTING_VEHICLE_BREAKDOWNS
  • (Correct) STR_CONFIG_SETTING_VEHICLE_BREAKDOWNS :Vehicle breakdowns: {STRING}
  • STR_CONFIG_SETTING_VEHICLE_BREAKDOWNS_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_VEHICLE_BREAKDOWNS_HELPTEXT :Control how often inadequately serviced vehicles may break down
  • STR_CONFIG_SETTING_WAGONSPEEDLIMITS
  • (Correct) STR_CONFIG_SETTING_WAGONSPEEDLIMITS :Enable wagon speed limits: {STRING}
  • STR_CONFIG_SETTING_WAGONSPEEDLIMITS_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_WAGONSPEEDLIMITS_HELPTEXT :When enabled, also use speed limits of wagons for deciding the maximum speed of a train
  • STR_CONFIG_SETTING_WARN_INCOME_LESS
  • (Correct) STR_CONFIG_SETTING_WARN_INCOME_LESS :Warn if a vehicle's income is negative: {STRING}
  • STR_CONFIG_SETTING_WARN_INCOME_LESS_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_WARN_INCOME_LESS_HELPTEXT :When enabled, a news message gets sent when a vehicle has not made any profit within a calendar year
  • STR_CONFIG_SETTING_WARN_LOST_VEHICLE
  • (Correct) STR_CONFIG_SETTING_WARN_LOST_VEHICLE :Warn if vehicle is lost: {STRING}
  • STR_CONFIG_SETTING_WARN_LOST_VEHICLE_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_WARN_LOST_VEHICLE_HELPTEXT :Trigger messages about vehicles unable to find a path to their ordered destination
  • STR_CONFIG_SETTING_ZOOM_LVL_IN_2X
  • (Correct) STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x
  • STR_CONFIG_SETTING_ZOOM_LVL_MIN
  • (Correct) STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x
  • STR_CONFIG_SETTING_ZOOM_LVL_NORMAL
  • (Correct) STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Normal
  • STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X
  • (Correct) STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x
  • STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X
  • (Correct) STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
  • STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X
  • (Correct) STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
  • STR_CONFIG_SETTING_ZOOM_MAX
  • (Correct) STR_CONFIG_SETTING_ZOOM_MAX :Maximum zoom out level: {STRING}
  • STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :The maximum zoom-out level for viewports. Higher zoom-out levels might cause lag when used
  • STR_CONFIG_SETTING_ZOOM_MIN
  • (Correct) STR_CONFIG_SETTING_ZOOM_MIN :Maximum zoom in level: {STRING}
  • STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT
  • (Correct) STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :The maximum zoom-in level for viewports. Note that enabling higher zoom-in levels increases memory requirements
  • STR_CONTENT_DETAIL_DEPENDENCIES
  • (Correct) STR_CONTENT_DETAIL_DEPENDENCIES :{SILVER}Dependencies: {WHITE}{STRING}
  • STR_CONTENT_DETAIL_DESCRIPTION
  • (Correct) STR_CONTENT_DETAIL_DESCRIPTION :{SILVER}Description: {WHITE}{STRING}
  • STR_CONTENT_DETAIL_FILESIZE
  • (Correct) STR_CONTENT_DETAIL_FILESIZE :{SILVER}Download size: {WHITE}{BYTES}
  • STR_CONTENT_DETAIL_NAME
  • (Correct) STR_CONTENT_DETAIL_NAME :{SILVER}Name: {WHITE}{STRING}
  • STR_CONTENT_DETAIL_SELECTED_BECAUSE_OF
  • (Correct) STR_CONTENT_DETAIL_SELECTED_BECAUSE_OF :{SILVER}Selected because of: {WHITE}{STRING}
  • STR_CONTENT_DETAIL_SUBTITLE_ALREADY_HERE
  • (Correct) STR_CONTENT_DETAIL_SUBTITLE_ALREADY_HERE :{SILVER}You already have this
  • STR_CONTENT_DETAIL_SUBTITLE_AUTOSELECTED
  • (Correct) STR_CONTENT_DETAIL_SUBTITLE_AUTOSELECTED :{SILVER}This dependency has been selected to be downloaded
  • STR_CONTENT_DETAIL_SUBTITLE_DOES_NOT_EXIST
  • (Correct) STR_CONTENT_DETAIL_SUBTITLE_DOES_NOT_EXIST :{SILVER}This content is unknown and can't be downloaded in OpenTTD
  • STR_CONTENT_DETAIL_SUBTITLE_SELECTED
  • (Correct) STR_CONTENT_DETAIL_SUBTITLE_SELECTED :{SILVER}You have selected this to be downloaded
  • STR_CONTENT_DETAIL_SUBTITLE_UNSELECTED
  • (Correct) STR_CONTENT_DETAIL_SUBTITLE_UNSELECTED :{SILVER}You have not selected this to be downloaded
  • STR_CONTENT_DETAIL_TAGS
  • (Correct) STR_CONTENT_DETAIL_TAGS :{SILVER}Tags: {WHITE}{STRING}
  • STR_CONTENT_DETAIL_TITLE
  • (Correct) STR_CONTENT_DETAIL_TITLE :{SILVER}CONTENT INFO
  • STR_CONTENT_DETAIL_TYPE
  • (Correct) STR_CONTENT_DETAIL_TYPE :{SILVER}Type: {WHITE}{STRING}
  • STR_CONTENT_DETAIL_UPDATE
  • (Correct) STR_CONTENT_DETAIL_UPDATE :{SILVER}This is a replacement for an existing {STRING}
  • STR_CONTENT_DETAIL_URL
  • (Correct) STR_CONTENT_DETAIL_URL :{SILVER}URL: {WHITE}{STRING}
  • STR_CONTENT_DETAIL_VERSION
  • (Correct) STR_CONTENT_DETAIL_VERSION :{SILVER}Version: {WHITE}{STRING}
  • STR_CONTENT_DOWNLOAD_CAPTION
  • (Correct) STR_CONTENT_DOWNLOAD_CAPTION :{BLACK}Download
  • STR_CONTENT_DOWNLOAD_CAPTION_TOOLTIP
  • (Correct) STR_CONTENT_DOWNLOAD_CAPTION_TOOLTIP :{BLACK}Start downloading the selected content
  • STR_CONTENT_DOWNLOAD_COMPLETE
  • (Correct) STR_CONTENT_DOWNLOAD_COMPLETE :{WHITE}Download complete
  • STR_CONTENT_DOWNLOAD_FILE
  • (Correct) STR_CONTENT_DOWNLOAD_FILE :{WHITE}Currently downloading {STRING} ({NUM} of {NUM})
  • STR_CONTENT_DOWNLOAD_INITIALISE
  • (Correct) STR_CONTENT_DOWNLOAD_INITIALISE :{WHITE}Requesting files...
  • STR_CONTENT_DOWNLOAD_PROGRESS_SIZE
  • (Correct) STR_CONTENT_DOWNLOAD_PROGRESS_SIZE :{WHITE}{BYTES} of {BYTES} downloaded ({NUM} %)
  • STR_CONTENT_DOWNLOAD_TITLE
  • (Correct) STR_CONTENT_DOWNLOAD_TITLE :{WHITE}Downloading content...
  • STR_CONTENT_ERROR_COULD_NOT_CONNECT
  • (Correct) STR_CONTENT_ERROR_COULD_NOT_CONNECT :{WHITE}Could not connect to the content server...
  • STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD
  • (Correct) STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD :{WHITE}Downloading failed...
  • STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_CONNECTION_LOST
  • (Correct) STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_CONNECTION_LOST :{WHITE}... connection lost
  • STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE
  • (Correct) STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE :{WHITE}... file not writable
  • STR_CONTENT_ERROR_COULD_NOT_EXTRACT
  • (Correct) STR_CONTENT_ERROR_COULD_NOT_EXTRACT :{WHITE}Could not decompress the downloaded file
  • STR_CONTENT_FILTER_TITLE
  • (Correct) STR_CONTENT_FILTER_TITLE :{BLACK}Tag/name filter:
  • STR_CONTENT_MATRIX_TOOLTIP
  • (Correct) STR_CONTENT_MATRIX_TOOLTIP :{BLACK}Click on a line to see the details{}Click on the checkbox to select it for downloading
  • STR_CONTENT_NAME_CAPTION
  • (Correct) STR_CONTENT_NAME_CAPTION :{BLACK}Name
  • STR_CONTENT_NAME_CAPTION_TOOLTIP
  • (Correct) STR_CONTENT_NAME_CAPTION_TOOLTIP :{BLACK}Name of the content
  • STR_CONTENT_NO_ZLIB
  • (Correct) STR_CONTENT_NO_ZLIB :{WHITE}OpenTTD is built without "zlib" support...
  • STR_CONTENT_NO_ZLIB_SUB
  • (Correct) STR_CONTENT_NO_ZLIB_SUB :{WHITE}... downloading content is not possible!
  • STR_CONTENT_OPEN_URL
  • (Correct) STR_CONTENT_OPEN_URL :{BLACK}Visit website
  • STR_CONTENT_OPEN_URL_TOOLTIP
  • (Correct) STR_CONTENT_OPEN_URL_TOOLTIP :{BLACK}Visit the website for this content
  • STR_CONTENT_SEARCH_EXTERNAL
  • (Correct) STR_CONTENT_SEARCH_EXTERNAL :{BLACK}Search external websites
  • STR_CONTENT_SEARCH_EXTERNAL_DISCLAIMER
  • (Correct) STR_CONTENT_SEARCH_EXTERNAL_DISCLAIMER :{WHITE}The terms and conditions for downloading content from external websites vary.{}You will have to refer to the external sites for instructions how to install the content into OpenTTD.{}Do you want to continue?
  • STR_CONTENT_SEARCH_EXTERNAL_DISCLAIMER_CAPTION
  • (Correct) STR_CONTENT_SEARCH_EXTERNAL_DISCLAIMER_CAPTION :{WHITE}You are leaving OpenTTD!
  • STR_CONTENT_SEARCH_EXTERNAL_TOOLTIP
  • (Correct) STR_CONTENT_SEARCH_EXTERNAL_TOOLTIP :{BLACK}Search content not available on OpenTTD's content service on websites not associated to OpenTTD
  • STR_CONTENT_SELECT_ALL_CAPTION
  • (Correct) STR_CONTENT_SELECT_ALL_CAPTION :{BLACK}Select all
  • STR_CONTENT_SELECT_ALL_CAPTION_TOOLTIP
  • (Correct) STR_CONTENT_SELECT_ALL_CAPTION_TOOLTIP :{BLACK}Mark all content to be downloaded
  • STR_CONTENT_SELECT_UPDATES_CAPTION
  • (Correct) STR_CONTENT_SELECT_UPDATES_CAPTION :{BLACK}Select upgrades
  • STR_CONTENT_SELECT_UPDATES_CAPTION_TOOLTIP
  • (Correct) STR_CONTENT_SELECT_UPDATES_CAPTION_TOOLTIP :{BLACK}Mark all content that is an upgrade for existing content to be downloaded
  • STR_CONTENT_TITLE
  • (Correct) STR_CONTENT_TITLE :{WHITE}Content downloading
  • STR_CONTENT_TOTAL_DOWNLOAD_SIZE
  • (Correct) STR_CONTENT_TOTAL_DOWNLOAD_SIZE :{SILVER}Total download size: {WHITE}{BYTES}
  • STR_CONTENT_TYPE_AI
  • (Correct) STR_CONTENT_TYPE_AI :AI
  • STR_CONTENT_TYPE_AI_LIBRARY
  • (Correct) STR_CONTENT_TYPE_AI_LIBRARY :AI library
  • STR_CONTENT_TYPE_BASE_GRAPHICS
  • (Correct) STR_CONTENT_TYPE_BASE_GRAPHICS :Base graphics
  • STR_CONTENT_TYPE_BASE_MUSIC
  • (Correct) STR_CONTENT_TYPE_BASE_MUSIC :Base music
  • STR_CONTENT_TYPE_BASE_SOUNDS
  • (Correct) STR_CONTENT_TYPE_BASE_SOUNDS :Base sounds
  • STR_CONTENT_TYPE_CAPTION
  • (Correct) STR_CONTENT_TYPE_CAPTION :{BLACK}Type
  • STR_CONTENT_TYPE_CAPTION_TOOLTIP
  • (Correct) STR_CONTENT_TYPE_CAPTION_TOOLTIP :{BLACK}Type of the content
  • STR_CONTENT_TYPE_GAME_SCRIPT
  • (Correct) STR_CONTENT_TYPE_GAME_SCRIPT :Game script
  • STR_CONTENT_TYPE_GS_LIBRARY
  • (Correct) STR_CONTENT_TYPE_GS_LIBRARY :GS library
  • STR_CONTENT_TYPE_HEIGHTMAP
  • (Correct) STR_CONTENT_TYPE_HEIGHTMAP :Heightmap
  • STR_CONTENT_TYPE_NEWGRF
  • (Correct) STR_CONTENT_TYPE_NEWGRF :NewGRF
  • STR_CONTENT_TYPE_SCENARIO
  • (Correct) STR_CONTENT_TYPE_SCENARIO :Scenario
  • STR_CONTENT_UNSELECT_ALL_CAPTION
  • (Correct) STR_CONTENT_UNSELECT_ALL_CAPTION :{BLACK}Unselect all
  • STR_CONTENT_UNSELECT_ALL_CAPTION_TOOLTIP
  • (Correct) STR_CONTENT_UNSELECT_ALL_CAPTION_TOOLTIP :{BLACK}Mark all content to be not downloaded
  • STR_CRATES
  • (Correct) STR_CRATES :{COMMA}{NBSP}crate{P "" s}
  • STR_CURRENCY_CHANGE_PARAMETER
  • (Correct) STR_CURRENCY_CHANGE_PARAMETER :{BLACK}Change custom currency parameter
  • STR_CURRENCY_CUSTOM_CURRENCY_PREVIEW_TOOLTIP
  • (Correct) STR_CURRENCY_CUSTOM_CURRENCY_PREVIEW_TOOLTIP :{BLACK}10000 Pound (£) in your currency
  • STR_CURRENCY_DECREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP
  • (Correct) STR_CURRENCY_DECREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}Switch to Euro earlier
  • STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP
  • (Correct) STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Decrease the amount of your currency for one Pound (£)
  • STR_CURRENCY_EXCHANGE_RATE
  • (Correct) STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Exchange rate: {ORANGE}{CURRENCY_LONG} = £ {COMMA}
  • STR_CURRENCY_INCREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP
  • (Correct) STR_CURRENCY_INCREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}Switch to Euro later
  • STR_CURRENCY_INCREASE_EXCHANGE_RATE_TOOLTIP
  • (Correct) STR_CURRENCY_INCREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Increase the amount of your currency for one Pound (£)
  • STR_CURRENCY_PREFIX
  • (Correct) STR_CURRENCY_PREFIX :{LTBLUE}Prefix: {ORANGE}{STRING}
  • STR_CURRENCY_PREVIEW
  • (Correct) STR_CURRENCY_PREVIEW :{LTBLUE}Preview: {ORANGE}{CURRENCY_LONG}
  • STR_CURRENCY_SEPARATOR
  • (Correct) STR_CURRENCY_SEPARATOR :{LTBLUE}Separator: {ORANGE}{STRING}
  • STR_CURRENCY_SET_CUSTOM_CURRENCY_PREFIX_TOOLTIP
  • (Correct) STR_CURRENCY_SET_CUSTOM_CURRENCY_PREFIX_TOOLTIP :{BLACK}Set the prefix string for your currency
  • STR_CURRENCY_SET_CUSTOM_CURRENCY_SEPARATOR_TOOLTIP
  • (Correct) STR_CURRENCY_SET_CUSTOM_CURRENCY_SEPARATOR_TOOLTIP :{BLACK}Set the separator for your currency
  • STR_CURRENCY_SET_CUSTOM_CURRENCY_SUFFIX_TOOLTIP
  • (Correct) STR_CURRENCY_SET_CUSTOM_CURRENCY_SUFFIX_TOOLTIP :{BLACK}Set the suffix string for your currency
  • STR_CURRENCY_SET_CUSTOM_CURRENCY_TO_EURO_TOOLTIP
  • (Correct) STR_CURRENCY_SET_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}Set the year to switch to Euro
  • STR_CURRENCY_SET_EXCHANGE_RATE_TOOLTIP
  • (Correct) STR_CURRENCY_SET_EXCHANGE_RATE_TOOLTIP :{BLACK}Set the exchange rate of your currency for one Pound (£)
  • STR_CURRENCY_SUFFIX
  • (Correct) STR_CURRENCY_SUFFIX :{LTBLUE}Suffix: {ORANGE}{STRING}
  • STR_CURRENCY_SWITCH_TO_EURO
  • (Correct) STR_CURRENCY_SWITCH_TO_EURO :{LTBLUE}Switch to Euro: {ORANGE}{NUM}
  • STR_CURRENCY_SWITCH_TO_EURO_NEVER
  • (Correct) STR_CURRENCY_SWITCH_TO_EURO_NEVER :{LTBLUE}Switch to Euro: {ORANGE}never
  • STR_CURRENCY_WINDOW
  • (Correct) STR_CURRENCY_WINDOW :{WHITE}Custom currency
  • STR_DATE_CAPTION
  • (Correct) STR_DATE_CAPTION :{WHITE}Set date
  • STR_DATE_DAY_TOOLTIP
  • (Correct) STR_DATE_DAY_TOOLTIP :{BLACK}Select day
  • STR_DATE_LONG_SMALL
  • (Correct) STR_DATE_LONG_SMALL :{TINY_FONT}{BLACK}{DATE_LONG}
  • STR_DATE_MONTH_TOOLTIP
  • (Correct) STR_DATE_MONTH_TOOLTIP :{BLACK}Select month
  • STR_DATE_SET_DATE
  • (Correct) STR_DATE_SET_DATE :{BLACK}Set date
  • STR_DATE_SET_DATE_TOOLTIP
  • (Correct) STR_DATE_SET_DATE_TOOLTIP :{BLACK}Use the selected date as starting date for the timetable
  • STR_DATE_YEAR_TOOLTIP
  • (Correct) STR_DATE_YEAR_TOOLTIP :{BLACK}Select year
  • STR_DAY_NUMBER_10TH
  • (Correct) STR_DAY_NUMBER_10TH :10th
  • STR_DAY_NUMBER_11TH
  • (Correct) STR_DAY_NUMBER_11TH :11th
  • STR_DAY_NUMBER_12TH
  • (Correct) STR_DAY_NUMBER_12TH :12th
  • STR_DAY_NUMBER_13TH
  • (Correct) STR_DAY_NUMBER_13TH :13th
  • STR_DAY_NUMBER_14TH
  • (Correct) STR_DAY_NUMBER_14TH :14th
  • STR_DAY_NUMBER_15TH
  • (Correct) STR_DAY_NUMBER_15TH :15th
  • STR_DAY_NUMBER_16TH
  • (Correct) STR_DAY_NUMBER_16TH :16th
  • STR_DAY_NUMBER_17TH
  • (Correct) STR_DAY_NUMBER_17TH :17th
  • STR_DAY_NUMBER_18TH
  • (Correct) STR_DAY_NUMBER_18TH :18th
  • STR_DAY_NUMBER_19TH
  • (Correct) STR_DAY_NUMBER_19TH :19th
  • STR_DAY_NUMBER_1ST
  • (Correct) STR_DAY_NUMBER_1ST :1st
  • STR_DAY_NUMBER_20TH
  • (Correct) STR_DAY_NUMBER_20TH :20th
  • STR_DAY_NUMBER_21ST
  • (Correct) STR_DAY_NUMBER_21ST :21st
  • STR_DAY_NUMBER_22ND
  • (Correct) STR_DAY_NUMBER_22ND :22nd
  • STR_DAY_NUMBER_23RD
  • (Correct) STR_DAY_NUMBER_23RD :23rd
  • STR_DAY_NUMBER_24TH
  • (Correct) STR_DAY_NUMBER_24TH :24th
  • STR_DAY_NUMBER_25TH
  • (Correct) STR_DAY_NUMBER_25TH :25th
  • STR_DAY_NUMBER_26TH
  • (Correct) STR_DAY_NUMBER_26TH :26th
  • STR_DAY_NUMBER_27TH
  • (Correct) STR_DAY_NUMBER_27TH :27th
  • STR_DAY_NUMBER_28TH
  • (Correct) STR_DAY_NUMBER_28TH :28th
  • STR_DAY_NUMBER_29TH
  • (Correct) STR_DAY_NUMBER_29TH :29th
  • STR_DAY_NUMBER_2ND
  • (Correct) STR_DAY_NUMBER_2ND :2nd
  • STR_DAY_NUMBER_30TH
  • (Correct) STR_DAY_NUMBER_30TH :30th
  • STR_DAY_NUMBER_31ST
  • (Correct) STR_DAY_NUMBER_31ST :31st
  • STR_DAY_NUMBER_3RD
  • (Correct) STR_DAY_NUMBER_3RD :3rd
  • STR_DAY_NUMBER_4TH
  • (Correct) STR_DAY_NUMBER_4TH :4th
  • STR_DAY_NUMBER_5TH
  • (Correct) STR_DAY_NUMBER_5TH :5th
  • STR_DAY_NUMBER_6TH
  • (Correct) STR_DAY_NUMBER_6TH :6th
  • STR_DAY_NUMBER_7TH
  • (Correct) STR_DAY_NUMBER_7TH :7th
  • STR_DAY_NUMBER_8TH
  • (Correct) STR_DAY_NUMBER_8TH :8th
  • STR_DAY_NUMBER_9TH
  • (Correct) STR_DAY_NUMBER_9TH :9th
  • STR_DEFAULT_SIGN_NAME
  • (Correct) STR_DEFAULT_SIGN_NAME :Sign
  • STR_DEPOT_AIRCRAFT_LIST_TOOLTIP
  • (Correct) STR_DEPOT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Aircraft - right-click on aircraft for information
  • STR_DEPOT_AIRCRAFT_LOCATION_TOOLTIP
  • (Correct) STR_DEPOT_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Centre main view on hangar location. Ctrl+Click opens a new viewport on hangar location
  • STR_DEPOT_AIRCRAFT_NEW_VEHICLES_BUTTON
  • (Correct) STR_DEPOT_AIRCRAFT_NEW_VEHICLES_BUTTON :{BLACK}New Aircraft
  • STR_DEPOT_AIRCRAFT_NEW_VEHICLES_TOOLTIP
  • (Correct) STR_DEPOT_AIRCRAFT_NEW_VEHICLES_TOOLTIP :{BLACK}Buy new aircraft
  • STR_DEPOT_AIRCRAFT_SELL_TOOLTIP
  • (Correct) STR_DEPOT_AIRCRAFT_SELL_TOOLTIP :{BLACK}Drag aircraft to here to sell it
  • STR_DEPOT_AUTOREPLACE_AIRCRAFT_TOOLTIP
  • (Correct) STR_DEPOT_AUTOREPLACE_AIRCRAFT_TOOLTIP :{BLACK}Autoreplace all aircraft in the hangar
  • STR_DEPOT_AUTOREPLACE_ROAD_VEHICLE_TOOLTIP
  • (Correct) STR_DEPOT_AUTOREPLACE_ROAD_VEHICLE_TOOLTIP :{BLACK}Autoreplace all road vehicles in the depot
  • STR_DEPOT_AUTOREPLACE_SHIP_TOOLTIP
  • (Correct) STR_DEPOT_AUTOREPLACE_SHIP_TOOLTIP :{BLACK}Autoreplace all ships in the depot
  • STR_DEPOT_AUTOREPLACE_TRAIN_TOOLTIP
  • (Correct) STR_DEPOT_AUTOREPLACE_TRAIN_TOOLTIP :{BLACK}Autoreplace all trains in the depot
  • STR_DEPOT_BUILD_SHIP_CAPTION
  • (Correct) STR_DEPOT_BUILD_SHIP_CAPTION :{WHITE}Ship Depot Orientation
  • STR_DEPOT_BUILD_SHIP_ORIENTATION_TOOLTIP
  • (Correct) STR_DEPOT_BUILD_SHIP_ORIENTATION_TOOLTIP :{BLACK}Select ship depot orientation
  • STR_DEPOT_CAPTION
  • (Correct) STR_DEPOT_CAPTION :{WHITE}{DEPOT}
  • STR_DEPOT_CLONE_AIRCRAFT
  • (Correct) STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Clone Aircraft
  • STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW
  • (Correct) STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}This will buy a copy of an aircraft. Click this button and then on an aircraft inside or outside the hangar. Ctrl+Click will share the orders. Shift+Click shows estimated cost without purchase
  • STR_DEPOT_CLONE_ROAD_VEHICLE
  • (Correct) STR_DEPOT_CLONE_ROAD_VEHICLE :{BLACK}Clone Vehicle
  • STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO
  • (Correct) STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}This will buy a copy of a road vehicle. Click this button and then on a road vehicle inside or outside the depot. Ctrl+Click will will share the orders. Shift+Click shows estimated cost without purchase
  • STR_DEPOT_CLONE_SHIP
  • (Correct) STR_DEPOT_CLONE_SHIP :{BLACK}Clone Ship
  • STR_DEPOT_CLONE_SHIP_DEPOT_INFO
  • (Correct) STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}This will buy a copy of a ship. Click this button and then on a ship inside or outside the depot. Ctrl+Click will share the orders. Shift+Click shows estimated cost without purchase
  • STR_DEPOT_CLONE_TRAIN
  • (Correct) STR_DEPOT_CLONE_TRAIN :{BLACK}Clone Train
  • STR_DEPOT_CLONE_TRAIN_DEPOT_INFO
  • (Correct) STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}This will buy a copy of a train including all cars. Click this button and then on a train inside or outside the depot. Ctrl+Click share the orders. Shift+Click shows estimated cost without purchase
  • STR_DEPOT_DRAG_WHOLE_TRAIN_TO_SELL_TOOLTIP
  • (Correct) STR_DEPOT_DRAG_WHOLE_TRAIN_TO_SELL_TOOLTIP :{BLACK}Drag train engine here to sell the whole train
  • STR_DEPOT_MASS_START_DEPOT_ROAD_VEHICLE_TOOLTIP
  • (Correct) STR_DEPOT_MASS_START_DEPOT_ROAD_VEHICLE_TOOLTIP :{BLACK}Click to start all the road vehicles inside the depot
  • STR_DEPOT_MASS_START_DEPOT_SHIP_TOOLTIP
  • (Correct) STR_DEPOT_MASS_START_DEPOT_SHIP_TOOLTIP :{BLACK}Click to start all the ships inside the depot
  • STR_DEPOT_MASS_START_DEPOT_TRAIN_TOOLTIP
  • (Correct) STR_DEPOT_MASS_START_DEPOT_TRAIN_TOOLTIP :{BLACK}Click to start all the trains inside the depot
  • STR_DEPOT_MASS_START_HANGAR_TOOLTIP
  • (Correct) STR_DEPOT_MASS_START_HANGAR_TOOLTIP :{BLACK}Click to start all the aircraft inside the hangar
  • STR_DEPOT_MASS_STOP_DEPOT_ROAD_VEHICLE_TOOLTIP
  • (Correct) STR_DEPOT_MASS_STOP_DEPOT_ROAD_VEHICLE_TOOLTIP :{BLACK}Click to stop all the road vehicles inside the depot
  • STR_DEPOT_MASS_STOP_DEPOT_SHIP_TOOLTIP
  • (Correct) STR_DEPOT_MASS_STOP_DEPOT_SHIP_TOOLTIP :{BLACK}Click to stop all the ships inside the depot
  • STR_DEPOT_MASS_STOP_DEPOT_TRAIN_TOOLTIP
  • (Correct) STR_DEPOT_MASS_STOP_DEPOT_TRAIN_TOOLTIP :{BLACK}Click to stop all the trains inside the depot
  • STR_DEPOT_MASS_STOP_HANGAR_TOOLTIP
  • (Correct) STR_DEPOT_MASS_STOP_HANGAR_TOOLTIP :{BLACK}Click to stop all the aircraft inside the hangar
  • STR_DEPOT_NAME
  • (Correct) STR_DEPOT_NAME :{DEPOT}
  • STR_DEPOT_NO_ENGINE
  • (Correct) STR_DEPOT_NO_ENGINE :{BLACK}-
  • STR_DEPOT_RENAME_DEPOT_CAPTION
  • (Correct) STR_DEPOT_RENAME_DEPOT_CAPTION :Rename depot
  • STR_DEPOT_RENAME_TOOLTIP
  • (Correct) STR_DEPOT_RENAME_TOOLTIP :{BLACK}Change name of depot
  • STR_DEPOT_ROAD_VEHICLE_LIST_TOOLTIP
  • (Correct) STR_DEPOT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Vehicles - right-click on vehicle for information
  • STR_DEPOT_ROAD_VEHICLE_LOCATION_TOOLTIP
  • (Correct) STR_DEPOT_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Centre main view on road vehicle depot location. Ctrl+Click opens a new viewport on road depot location
  • STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_BUTTON
  • (Correct) STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_BUTTON :{BLACK}New Vehicles
  • STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_TOOLTIP
  • (Correct) STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_TOOLTIP :{BLACK}Buy new road vehicle
  • STR_DEPOT_ROAD_VEHICLE_SELL_TOOLTIP
  • (Correct) STR_DEPOT_ROAD_VEHICLE_SELL_TOOLTIP :{BLACK}Drag road vehicle to here to sell it
  • STR_DEPOT_SELL_ALL_BUTTON_AIRCRAFT_TOOLTIP
  • (Correct) STR_DEPOT_SELL_ALL_BUTTON_AIRCRAFT_TOOLTIP :{BLACK}Sell all aircraft in the hangar
  • STR_DEPOT_SELL_ALL_BUTTON_ROAD_VEHICLE_TOOLTIP
  • (Correct) STR_DEPOT_SELL_ALL_BUTTON_ROAD_VEHICLE_TOOLTIP :{BLACK}Sell all road vehicles in the depot
  • STR_DEPOT_SELL_ALL_BUTTON_SHIP_TOOLTIP
  • (Correct) STR_DEPOT_SELL_ALL_BUTTON_SHIP_TOOLTIP :{BLACK}Sell all ships in the depot
  • STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TOOLTIP
  • (Correct) STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TOOLTIP :{BLACK}Sell all trains in the depot
  • STR_DEPOT_SELL_CONFIRMATION_TEXT
  • (Correct) STR_DEPOT_SELL_CONFIRMATION_TEXT :{YELLOW}You are about to sell all the vehicles in the depot. Are you sure?
  • STR_DEPOT_SHIP_LIST_TOOLTIP
  • (Correct) STR_DEPOT_SHIP_LIST_TOOLTIP :{BLACK}Ships - right-click on ship for information
  • STR_DEPOT_SHIP_LOCATION_TOOLTIP
  • (Correct) STR_DEPOT_SHIP_LOCATION_TOOLTIP :{BLACK}Centre main view on ship depot location. Ctrl+Click opens a new viewport on ship depot location
  • STR_DEPOT_SHIP_NEW_VEHICLES_BUTTON
  • (Correct) STR_DEPOT_SHIP_NEW_VEHICLES_BUTTON :{BLACK}New Ships
  • STR_DEPOT_SHIP_NEW_VEHICLES_TOOLTIP
  • (Correct) STR_DEPOT_SHIP_NEW_VEHICLES_TOOLTIP :{BLACK}Buy new ship
  • STR_DEPOT_SHIP_SELL_TOOLTIP
  • (Correct) STR_DEPOT_SHIP_SELL_TOOLTIP :{BLACK}Drag ship to here to sell it
  • STR_DEPOT_TRAIN_LIST_TOOLTIP
  • (Correct) STR_DEPOT_TRAIN_LIST_TOOLTIP :{BLACK}Trains - drag vehicle with left-click to add/remove from train, right-click for information. Hold Ctrl to make both functions apply to the following chain
  • STR_DEPOT_TRAIN_LOCATION_TOOLTIP
  • (Correct) STR_DEPOT_TRAIN_LOCATION_TOOLTIP :{BLACK}Centre main view on train depot location. Ctrl+Click opens a new viewport on train depot location
  • STR_DEPOT_TRAIN_NEW_VEHICLES_BUTTON
  • (Correct) STR_DEPOT_TRAIN_NEW_VEHICLES_BUTTON :{BLACK}New Vehicles
  • STR_DEPOT_TRAIN_NEW_VEHICLES_TOOLTIP
  • (Correct) STR_DEPOT_TRAIN_NEW_VEHICLES_TOOLTIP :{BLACK}Buy new train vehicle
  • STR_DEPOT_TRAIN_SELL_TOOLTIP
  • (Correct) STR_DEPOT_TRAIN_SELL_TOOLTIP :{BLACK}Drag train vehicle to here to sell it
  • STR_DEPOT_VEHICLE_ORDER_LIST_AIRCRAFT_TOOLTIP
  • (Correct) STR_DEPOT_VEHICLE_ORDER_LIST_AIRCRAFT_TOOLTIP :{BLACK}Get a list of all aircraft with any hangar at this airport in their orders
  • STR_DEPOT_VEHICLE_ORDER_LIST_ROAD_VEHICLE_TOOLTIP
  • (Correct) STR_DEPOT_VEHICLE_ORDER_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Get a list of all road vehicles with the current depot in their orders
  • STR_DEPOT_VEHICLE_ORDER_LIST_SHIP_TOOLTIP
  • (Correct) STR_DEPOT_VEHICLE_ORDER_LIST_SHIP_TOOLTIP :{BLACK}Get a list of all ships with the current depot in their orders
  • STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TOOLTIP
  • (Correct) STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TOOLTIP :{BLACK}Get a list of all trains with the current depot in their orders
  • STR_DEPOT_VEHICLE_TOOLTIP
  • (Correct) STR_DEPOT_VEHICLE_TOOLTIP :{BLACK}{ENGINE}{STRING}
  • STR_DEPOT_VEHICLE_TOOLTIP_CARGO
  • (Correct) STR_DEPOT_VEHICLE_TOOLTIP_CARGO :{}{CARGO_LONG} ({CARGO_SHORT})
  • STR_DEPOT_VEHICLE_TOOLTIP_CHAIN
  • (Correct) STR_DEPOT_VEHICLE_TOOLTIP_CHAIN :{BLACK}{NUM} vehicle{P "" s}{STRING}
  • STR_DESKTOP_SHORTCUT_COMMENT
  • (Correct) STR_DESKTOP_SHORTCUT_COMMENT :A simulation game based on Transport Tycoon Deluxe
  • STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_NO_COMPETITORS
  • (Correct) STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_NO_COMPETITORS :{LTBLUE}Maximum no. competitors: {ORANGE}{COMMA}
  • STR_DISASTER_NONE
  • (Correct) STR_DISASTER_NONE :None
  • STR_DISASTER_NORMAL
  • (Correct) STR_DISASTER_NORMAL :Normal
  • STR_DISASTER_REDUCED
  • (Correct) STR_DISASTER_REDUCED :Reduced
  • STR_EDIT_SIGN_CAPTION
  • (Correct) STR_EDIT_SIGN_CAPTION :{WHITE}Edit sign text
  • STR_EDIT_SIGN_NEXT_SIGN_TOOLTIP
  • (Correct) STR_EDIT_SIGN_NEXT_SIGN_TOOLTIP :{BLACK}Go to next sign
  • STR_EDIT_SIGN_PREVIOUS_SIGN_TOOLTIP
  • (Correct) STR_EDIT_SIGN_PREVIOUS_SIGN_TOOLTIP :{BLACK}Go to previous sign
  • STR_EDIT_SIGN_SIGN_OSKTITLE
  • (Correct) STR_EDIT_SIGN_SIGN_OSKTITLE :{BLACK}Enter a name for the sign
  • STR_EDIT_WAYPOINT_NAME
  • (Correct) STR_EDIT_WAYPOINT_NAME :{WHITE}Edit waypoint name
  • STR_EMPTY
  • (Correct) STR_EMPTY :
  • STR_ENGINE_NAME
  • (Correct) STR_ENGINE_NAME :{ENGINE}
  • STR_ENGINE_PREVIEW_AIRCRAFT
  • (Correct) STR_ENGINE_PREVIEW_AIRCRAFT :aircraft
  • STR_ENGINE_PREVIEW_CAPTION
  • (Correct) STR_ENGINE_PREVIEW_CAPTION :{WHITE}Message from vehicle manufacturer
  • STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST
  • (Correct) STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY}{}Capacity: {CARGO_LONG}, {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr
  • STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST
  • (Correct) STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY}{}Capacity: {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr
  • STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST
  • (Correct) STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY} Range: {COMMA} tiles{}Capacity: {CARGO_LONG}, {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr
  • STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST
  • (Correct) STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY} Range: {COMMA} tiles{}Capacity: {CARGO_LONG}{}Running Cost: {CURRENCY_LONG}/yr
  • STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER
  • (Correct) STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Cost: {CURRENCY_LONG} Weight: {WEIGHT_SHORT}{}Speed: {VELOCITY} Power: {POWER}{}Running Cost: {CURRENCY_LONG}/yr{}Capacity: {CARGO_LONG}
  • STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE
  • (Correct) STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Cost: {CURRENCY_LONG} Weight: {WEIGHT_SHORT}{}Speed: {VELOCITY} Power: {POWER} Max. T.E.: {6:FORCE}{}Running Cost: {4:CURRENCY_LONG}/yr{}Capacity: {5:CARGO_LONG}
  • STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE
  • (Correct) STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :maglev locomotive
  • STR_ENGINE_PREVIEW_MESSAGE
  • (Correct) STR_ENGINE_PREVIEW_MESSAGE :{GOLD}We have just designed a new {STRING} - would you be interested in a year's exclusive use of this vehicle, so we can see how it performs before making it universally available?
  • STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE
  • (Correct) STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE :monorail locomotive
  • STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE
  • (Correct) STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE :railway locomotive
  • STR_ENGINE_PREVIEW_ROAD_VEHICLE
  • (Correct) STR_ENGINE_PREVIEW_ROAD_VEHICLE :road vehicle
  • STR_ENGINE_PREVIEW_SHIP
  • (Correct) STR_ENGINE_PREVIEW_SHIP :ship
  • STR_ERROR_ADJOINS_MORE_THAN_ONE_EXISTING
  • (Correct) STR_ERROR_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Adjoins more than one existing station/loading area
  • STR_ERROR_AIRCRAFT_IN_THE_WAY
  • (Correct) STR_ERROR_AIRCRAFT_IN_THE_WAY :{WHITE}Aircraft in the way
  • STR_ERROR_AIRCRAFT_IS_IN_FLIGHT
  • (Correct) STR_ERROR_AIRCRAFT_IS_IN_FLIGHT :{WHITE}Aircraft is in flight
  • STR_ERROR_AIRCRAFT_MUST_BE_STOPPED_INSIDE_HANGAR
  • (Correct) STR_ERROR_AIRCRAFT_MUST_BE_STOPPED_INSIDE_HANGAR :{WHITE}... must be stopped inside a hangar
  • STR_ERROR_AIRCRAFT_NOT_AVAILABLE
  • (Correct) STR_ERROR_AIRCRAFT_NOT_AVAILABLE :{WHITE}Aircraft is not available
  • STR_ERROR_AIRCRAFT_NOT_ENOUGH_RANGE
  • (Correct) STR_ERROR_AIRCRAFT_NOT_ENOUGH_RANGE :{WHITE}... aircraft has not enough range
  • STR_ERROR_AI_DEBUG_SERVER_ONLY
  • (Correct) STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}AI / GameScript Debug window is only available for the server
  • STR_ERROR_AI_NO_AI_FOUND
  • (Correct) STR_ERROR_AI_NO_AI_FOUND :No suitable AI found to load.{}This AI is a dummy AI and won't do anything.{}You can download several AIs via the 'Online Content' system
  • STR_ERROR_AI_PLEASE_REPORT_CRASH
  • (Correct) STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}One of the running scripts crashed. Please report this to the script author with a screenshot of the AI/Game Script Debug Window
  • STR_ERROR_ALREADY_AT_SEA_LEVEL
  • (Correct) STR_ERROR_ALREADY_AT_SEA_LEVEL :{WHITE}... already at sea level
  • STR_ERROR_ALREADY_BUILT
  • (Correct) STR_ERROR_ALREADY_BUILT :{WHITE}... already built
  • STR_ERROR_ALREADY_LEVELLED
  • (Correct) STR_ERROR_ALREADY_LEVELLED :{WHITE}... already flat
  • STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY
  • (Correct) STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY :{WHITE}Another tunnel in the way
  • STR_ERROR_AREA_IS_OWNED_BY_ANOTHER
  • (Correct) STR_ERROR_AREA_IS_OWNED_BY_ANOTHER :{WHITE}... area is owned by another company
  • STR_ERROR_AUTOREPLACE_MONEY_LIMIT
  • (Correct) STR_ERROR_AUTOREPLACE_MONEY_LIMIT :(money limit)
  • STR_ERROR_AUTOREPLACE_NOTHING_TO_DO
  • (Correct) STR_ERROR_AUTOREPLACE_NOTHING_TO_DO :{WHITE}No autoreplace/renew rules applied
  • STR_ERROR_AUTOSAVE_FAILED
  • (Correct) STR_ERROR_AUTOSAVE_FAILED :{WHITE}Autosave failed
  • STR_ERROR_BMPMAP
  • (Correct) STR_ERROR_BMPMAP :{WHITE}Can't load landscape from BMP...
  • STR_ERROR_BMPMAP_IMAGE_TYPE
  • (Correct) STR_ERROR_BMPMAP_IMAGE_TYPE :{WHITE}... could not convert image type
  • STR_ERROR_BRIBE_FAILED
  • (Correct) STR_ERROR_BRIBE_FAILED :{WHITE}Your attempted bribe has been discovered by a regional investigator
  • STR_ERROR_BRIDGEHEADS_NOT_SAME_HEIGHT
  • (Correct) STR_ERROR_BRIDGEHEADS_NOT_SAME_HEIGHT :{WHITE}Bridge heads not at the same level
  • STR_ERROR_BRIDGE_THROUGH_MAP_BORDER
  • (Correct) STR_ERROR_BRIDGE_THROUGH_MAP_BORDER :{WHITE}Bridge would end out of the map
  • STR_ERROR_BRIDGE_TOO_LONG
  • (Correct) STR_ERROR_BRIDGE_TOO_LONG :{WHITE}... bridge too long
  • STR_ERROR_BRIDGE_TOO_LOW_FOR_TERRAIN
  • (Correct) STR_ERROR_BRIDGE_TOO_LOW_FOR_TERRAIN :{WHITE}Bridge is too low for the terrain
  • STR_ERROR_BUILDING_MUST_BE_DEMOLISHED
  • (Correct) STR_ERROR_BUILDING_MUST_BE_DEMOLISHED :{WHITE}Building must be demolished first
  • STR_ERROR_BUOY_IN_THE_WAY
  • (Correct) STR_ERROR_BUOY_IN_THE_WAY :{WHITE}... buoy in the way
  • STR_ERROR_BUOY_IS_IN_USE
  • (Correct) STR_ERROR_BUOY_IS_IN_USE :{WHITE}... buoy is in use by another company!
  • STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE
  • (Correct) STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... can only be built above the snow-line
  • STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE
  • (Correct) STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... can only be built below the snow-line
  • STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT
  • (Correct) STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}... can only be built in desert areas
  • STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS
  • (Correct) STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS :{WHITE}... can only be built in low areas
  • STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST
  • (Correct) STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}... can only be built in rainforest areas
  • STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS
  • (Correct) STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... can only be built in towns (replacing houses)
  • STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200
  • (Correct) STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}... can only be built in towns with a population of at least 1200
  • STR_ERROR_CAN_ONLY_BE_BUILT_NEAR_TOWN_CENTER
  • (Correct) STR_ERROR_CAN_ONLY_BE_BUILT_NEAR_TOWN_CENTER :{WHITE}... can only be built near the center of towns
  • STR_ERROR_CAN_ONLY_BE_POSITIONED
  • (Correct) STR_ERROR_CAN_ONLY_BE_POSITIONED :{WHITE}... can only be positioned near edges of map
  • STR_ERROR_CAN_T_ADD_ORDER
  • (Correct) STR_ERROR_CAN_T_ADD_ORDER :{WHITE}... vehicle can't go to that station
  • STR_ERROR_CAN_T_ADD_ORDER_SHARED
  • (Correct) STR_ERROR_CAN_T_ADD_ORDER_SHARED :{WHITE}... a vehicle sharing this order can't go to that station
  • STR_ERROR_CAN_T_BORROW_ANY_MORE_MONEY
  • (Correct) STR_ERROR_CAN_T_BORROW_ANY_MORE_MONEY :{WHITE}Can't borrow any more money...
  • STR_ERROR_CAN_T_BUILD_AIRPORT_HERE
  • (Correct) STR_ERROR_CAN_T_BUILD_AIRPORT_HERE :{WHITE}Can't build airport here...
  • STR_ERROR_CAN_T_BUILD_AQUEDUCT_HERE
  • (Correct) STR_ERROR_CAN_T_BUILD_AQUEDUCT_HERE :{WHITE}Can't build aqueduct here...
  • STR_ERROR_CAN_T_BUILD_BRIDGE_HERE
  • (Correct) STR_ERROR_CAN_T_BUILD_BRIDGE_HERE :{WHITE}Can't build bridge here...
  • STR_ERROR_CAN_T_BUILD_BUS_STATION
  • (Correct) STR_ERROR_CAN_T_BUILD_BUS_STATION :{WHITE}Can't build bus station...
  • STR_ERROR_CAN_T_BUILD_CANALS
  • (Correct) STR_ERROR_CAN_T_BUILD_CANALS :{WHITE}Can't build canals here...
  • STR_ERROR_CAN_T_BUILD_CARGO_TRAM_STATION
  • (Correct) STR_ERROR_CAN_T_BUILD_CARGO_TRAM_STATION :{WHITE}Can't build freight tram station...
  • STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS
  • (Correct) STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}Can't build company headquarters...
  • STR_ERROR_CAN_T_BUILD_DOCK_HERE
  • (Correct) STR_ERROR_CAN_T_BUILD_DOCK_HERE :{WHITE}Can't build dock here...
  • STR_ERROR_CAN_T_BUILD_HERE
  • (Correct) STR_ERROR_CAN_T_BUILD_HERE :{WHITE}Can't build {STRING} here...
  • STR_ERROR_CAN_T_BUILD_LOCKS
  • (Correct) STR_ERROR_CAN_T_BUILD_LOCKS :{WHITE}Can't build locks here...
  • STR_ERROR_CAN_T_BUILD_OBJECT
  • (Correct) STR_ERROR_CAN_T_BUILD_OBJECT :{WHITE}Can't build object...
  • STR_ERROR_CAN_T_BUILD_ON_CANAL
  • (Correct) STR_ERROR_CAN_T_BUILD_ON_CANAL :{WHITE}... can't build on canal
  • STR_ERROR_CAN_T_BUILD_ON_RIVER
  • (Correct) STR_ERROR_CAN_T_BUILD_ON_RIVER :{WHITE}... can't build on river
  • STR_ERROR_CAN_T_BUILD_ON_SEA
  • (Correct) STR_ERROR_CAN_T_BUILD_ON_SEA :{WHITE}... can't build on open sea
  • STR_ERROR_CAN_T_BUILD_ON_WATER
  • (Correct) STR_ERROR_CAN_T_BUILD_ON_WATER :{WHITE}... can't build on water
  • STR_ERROR_CAN_T_BUILD_PASSENGER_TRAM_STATION
  • (Correct) STR_ERROR_CAN_T_BUILD_PASSENGER_TRAM_STATION :{WHITE}Can't build passenger tram station...
  • STR_ERROR_CAN_T_BUILD_RAILROAD_STATION
  • (Correct) STR_ERROR_CAN_T_BUILD_RAILROAD_STATION :{WHITE}Can't build railway station here...
  • STR_ERROR_CAN_T_BUILD_RAILROAD_TRACK
  • (Correct) STR_ERROR_CAN_T_BUILD_RAILROAD_TRACK :{WHITE}Can't build railway track here...
  • STR_ERROR_CAN_T_BUILD_ROAD_DEPOT
  • (Correct) STR_ERROR_CAN_T_BUILD_ROAD_DEPOT :{WHITE}Can't build road vehicle depot here...
  • STR_ERROR_CAN_T_BUILD_ROAD_HERE
  • (Correct) STR_ERROR_CAN_T_BUILD_ROAD_HERE :{WHITE}Can't build road here...
  • STR_ERROR_CAN_T_BUILD_SHIP_DEPOT
  • (Correct) STR_ERROR_CAN_T_BUILD_SHIP_DEPOT :{WHITE}Can't build ship depot here...
  • STR_ERROR_CAN_T_BUILD_SIGNALS_HERE
  • (Correct) STR_ERROR_CAN_T_BUILD_SIGNALS_HERE :{WHITE}Can't build signals here...
  • STR_ERROR_CAN_T_BUILD_TRAIN_DEPOT
  • (Correct) STR_ERROR_CAN_T_BUILD_TRAIN_DEPOT :{WHITE}Can't build train depot here...
  • STR_ERROR_CAN_T_BUILD_TRAIN_WAYPOINT
  • (Correct) STR_ERROR_CAN_T_BUILD_TRAIN_WAYPOINT :{WHITE}Can't build train waypoint here...
  • STR_ERROR_CAN_T_BUILD_TRAMWAY_HERE
  • (Correct) STR_ERROR_CAN_T_BUILD_TRAMWAY_HERE :{WHITE}Can't build tramway here...
  • STR_ERROR_CAN_T_BUILD_TRAM_DEPOT
  • (Correct) STR_ERROR_CAN_T_BUILD_TRAM_DEPOT :{WHITE}Can't build tram vehicle depot here...
  • STR_ERROR_CAN_T_BUILD_TRUCK_STATION
  • (Correct) STR_ERROR_CAN_T_BUILD_TRUCK_STATION :{WHITE}Can't build Truck station...
  • STR_ERROR_CAN_T_BUILD_TUNNEL_HERE
  • (Correct) STR_ERROR_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Can't build tunnel here...
  • STR_ERROR_CAN_T_BUY_25_SHARE_IN_THIS
  • (Correct) STR_ERROR_CAN_T_BUY_25_SHARE_IN_THIS :{WHITE}Can't buy 25% share in this company...
  • STR_ERROR_CAN_T_BUY_AIRCRAFT
  • (Correct) STR_ERROR_CAN_T_BUY_AIRCRAFT :{WHITE}Can't buy aircraft...
  • STR_ERROR_CAN_T_BUY_COMPANY
  • (Correct) STR_ERROR_CAN_T_BUY_COMPANY :{WHITE}Can't buy company...
  • STR_ERROR_CAN_T_BUY_ROAD_VEHICLE
  • (Correct) STR_ERROR_CAN_T_BUY_ROAD_VEHICLE :{WHITE}Can't buy road vehicle...
  • STR_ERROR_CAN_T_BUY_SHIP
  • (Correct) STR_ERROR_CAN_T_BUY_SHIP :{WHITE}Can't buy ship...
  • STR_ERROR_CAN_T_BUY_TRAIN
  • (Correct) STR_ERROR_CAN_T_BUY_TRAIN :{WHITE}Can't buy railway vehicle...
  • STR_ERROR_CAN_T_CHANGE_COMPANY_NAME
  • (Correct) STR_ERROR_CAN_T_CHANGE_COMPANY_NAME :{WHITE}Can't change company name...
  • STR_ERROR_CAN_T_CHANGE_PRESIDENT
  • (Correct) STR_ERROR_CAN_T_CHANGE_PRESIDENT :{WHITE}Can't change manager's name...
  • STR_ERROR_CAN_T_CHANGE_SERVICING
  • (Correct) STR_ERROR_CAN_T_CHANGE_SERVICING :{WHITE}Can't change servicing interval...
  • STR_ERROR_CAN_T_CHANGE_SIGN_NAME
  • (Correct) STR_ERROR_CAN_T_CHANGE_SIGN_NAME :{WHITE}Can't change sign name...
  • STR_ERROR_CAN_T_CHANGE_WAYPOINT_NAME
  • (Correct) STR_ERROR_CAN_T_CHANGE_WAYPOINT_NAME :{WHITE}Can't change waypoint name...
  • STR_ERROR_CAN_T_CLEAR_THIS_AREA
  • (Correct) STR_ERROR_CAN_T_CLEAR_THIS_AREA :{WHITE}Can't clear this area...
  • STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY
  • (Correct) STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}Can't construct this industry type here...
  • STR_ERROR_CAN_T_CONVERT_RAIL
  • (Correct) STR_ERROR_CAN_T_CONVERT_RAIL :{WHITE}Can't convert rail type here...
  • STR_ERROR_CAN_T_COPY_ORDER_LIST
  • (Correct) STR_ERROR_CAN_T_COPY_ORDER_LIST :{WHITE}Can't copy order list...
  • STR_ERROR_CAN_T_COPY_SHARE_ORDER
  • (Correct) STR_ERROR_CAN_T_COPY_SHARE_ORDER :{WHITE}... vehicle can't go to all stations
  • STR_ERROR_CAN_T_DELETE_SIGN
  • (Correct) STR_ERROR_CAN_T_DELETE_SIGN :{WHITE}Can't delete sign...
  • STR_ERROR_CAN_T_DELETE_THIS_ORDER
  • (Correct) STR_ERROR_CAN_T_DELETE_THIS_ORDER :{WHITE}Can't delete this order...
  • STR_ERROR_CAN_T_DO_THIS
  • (Correct) STR_ERROR_CAN_T_DO_THIS :{WHITE}Can't do this...
  • STR_ERROR_CAN_T_EXPAND_TOWN
  • (Correct) STR_ERROR_CAN_T_EXPAND_TOWN :{WHITE}Can't expand town...
  • STR_ERROR_CAN_T_FOUND_TOWN_HERE
  • (Correct) STR_ERROR_CAN_T_FOUND_TOWN_HERE :{WHITE}Can't found town here...
  • STR_ERROR_CAN_T_GENERATE_INDUSTRIES
  • (Correct) STR_ERROR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Can't generate industries...
  • STR_ERROR_CAN_T_GENERATE_TOWN
  • (Correct) STR_ERROR_CAN_T_GENERATE_TOWN :{WHITE}Can't build any towns
  • STR_ERROR_CAN_T_INSERT_NEW_ORDER
  • (Correct) STR_ERROR_CAN_T_INSERT_NEW_ORDER :{WHITE}Can't insert new order...
  • STR_ERROR_CAN_T_LEVEL_LAND_HERE
  • (Correct) STR_ERROR_CAN_T_LEVEL_LAND_HERE :{WHITE}Can't level land here...
  • STR_ERROR_CAN_T_LOWER_LAND_HERE
  • (Correct) STR_ERROR_CAN_T_LOWER_LAND_HERE :{WHITE}Can't lower land here...
  • STR_ERROR_CAN_T_MAKE_ROAD_VEHICLE_TURN
  • (Correct) STR_ERROR_CAN_T_MAKE_ROAD_VEHICLE_TURN :{WHITE}Can't make road vehicle turn around...
  • STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL
  • (Correct) STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Can't make train pass signal at danger...
  • STR_ERROR_CAN_T_MODIFY_THIS_ORDER
  • (Correct) STR_ERROR_CAN_T_MODIFY_THIS_ORDER :{WHITE}Can't modify this order...
  • STR_ERROR_CAN_T_MOVE_THIS_ORDER
  • (Correct) STR_ERROR_CAN_T_MOVE_THIS_ORDER :{WHITE}Can't move this order...
  • STR_ERROR_CAN_T_MOVE_VEHICLE
  • (Correct) STR_ERROR_CAN_T_MOVE_VEHICLE :{WHITE}Can't move vehicle...
  • STR_ERROR_CAN_T_PLACE_RIVERS
  • (Correct) STR_ERROR_CAN_T_PLACE_RIVERS :{WHITE}Can't place rivers here...
  • STR_ERROR_CAN_T_PLACE_SIGN_HERE
  • (Correct) STR_ERROR_CAN_T_PLACE_SIGN_HERE :{WHITE}Can't place sign here...
  • STR_ERROR_CAN_T_PLANT_TREE_HERE
  • (Correct) STR_ERROR_CAN_T_PLANT_TREE_HERE :{WHITE}Can't plant tree here...
  • STR_ERROR_CAN_T_POSITION_BUOY_HERE
  • (Correct) STR_ERROR_CAN_T_POSITION_BUOY_HERE :{WHITE}Can't place buoy here...
  • STR_ERROR_CAN_T_PURCHASE_THIS_LAND
  • (Correct) STR_ERROR_CAN_T_PURCHASE_THIS_LAND :{WHITE}Can't purchase this land area...
  • STR_ERROR_CAN_T_RAISE_LAND_HERE
  • (Correct) STR_ERROR_CAN_T_RAISE_LAND_HERE :{WHITE}Can't raise land here...
  • STR_ERROR_CAN_T_REFIT_AIRCRAFT
  • (Correct) STR_ERROR_CAN_T_REFIT_AIRCRAFT :{WHITE}Can't refit aircraft...
  • STR_ERROR_CAN_T_REFIT_ROAD_VEHICLE
  • (Correct) STR_ERROR_CAN_T_REFIT_ROAD_VEHICLE :{WHITE}Can't refit road vehicle...
  • STR_ERROR_CAN_T_REFIT_SHIP
  • (Correct) STR_ERROR_CAN_T_REFIT_SHIP :{WHITE}Can't refit ship...
  • STR_ERROR_CAN_T_REFIT_TRAIN
  • (Correct) STR_ERROR_CAN_T_REFIT_TRAIN :{WHITE}Can't refit train...
  • STR_ERROR_CAN_T_REMOVE_BUS_STATION
  • (Correct) STR_ERROR_CAN_T_REMOVE_BUS_STATION :{WHITE}Can't remove bus station...
  • STR_ERROR_CAN_T_REMOVE_CARGO_TRAM_STATION
  • (Correct) STR_ERROR_CAN_T_REMOVE_CARGO_TRAM_STATION :{WHITE}Can't remove freight tram station...
  • STR_ERROR_CAN_T_REMOVE_PART_OF_STATION
  • (Correct) STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Can't remove part of station...
  • STR_ERROR_CAN_T_REMOVE_PASSENGER_TRAM_STATION
  • (Correct) STR_ERROR_CAN_T_REMOVE_PASSENGER_TRAM_STATION :{WHITE}Can't remove passenger tram station...
  • STR_ERROR_CAN_T_REMOVE_RAILROAD_TRACK
  • (Correct) STR_ERROR_CAN_T_REMOVE_RAILROAD_TRACK :{WHITE}Can't remove railway track from here...
  • STR_ERROR_CAN_T_REMOVE_ROAD_FROM
  • (Correct) STR_ERROR_CAN_T_REMOVE_ROAD_FROM :{WHITE}Can't remove road from here...
  • STR_ERROR_CAN_T_REMOVE_SIGNALS_FROM
  • (Correct) STR_ERROR_CAN_T_REMOVE_SIGNALS_FROM :{WHITE}Can't remove signals from here...
  • STR_ERROR_CAN_T_REMOVE_TRAIN_WAYPOINT
  • (Correct) STR_ERROR_CAN_T_REMOVE_TRAIN_WAYPOINT :{WHITE}Can't remove train waypoint here...
  • STR_ERROR_CAN_T_REMOVE_TRAMWAY_FROM
  • (Correct) STR_ERROR_CAN_T_REMOVE_TRAMWAY_FROM :{WHITE}Can't remove tramway from here...
  • STR_ERROR_CAN_T_REMOVE_TRUCK_STATION
  • (Correct) STR_ERROR_CAN_T_REMOVE_TRUCK_STATION :{WHITE}Can't remove truck station...
  • STR_ERROR_CAN_T_RENAME_AIRCRAFT
  • (Correct) STR_ERROR_CAN_T_RENAME_AIRCRAFT :{WHITE}Can't name aircraft...
  • STR_ERROR_CAN_T_RENAME_AIRCRAFT_TYPE
  • (Correct) STR_ERROR_CAN_T_RENAME_AIRCRAFT_TYPE :{WHITE}Can't rename aircraft type...
  • STR_ERROR_CAN_T_RENAME_DEPOT
  • (Correct) STR_ERROR_CAN_T_RENAME_DEPOT :{WHITE}Can't rename depot...
  • STR_ERROR_CAN_T_RENAME_ROAD_VEHICLE
  • (Correct) STR_ERROR_CAN_T_RENAME_ROAD_VEHICLE :{WHITE}Can't name road vehicle...
  • STR_ERROR_CAN_T_RENAME_ROAD_VEHICLE_TYPE
  • (Correct) STR_ERROR_CAN_T_RENAME_ROAD_VEHICLE_TYPE :{WHITE}Can't rename road vehicle type...
  • STR_ERROR_CAN_T_RENAME_SHIP
  • (Correct) STR_ERROR_CAN_T_RENAME_SHIP :{WHITE}Can't name ship...
  • STR_ERROR_CAN_T_RENAME_SHIP_TYPE
  • (Correct) STR_ERROR_CAN_T_RENAME_SHIP_TYPE :{WHITE}Can't rename ship type...
  • STR_ERROR_CAN_T_RENAME_STATION
  • (Correct) STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Can't rename station...
  • STR_ERROR_CAN_T_RENAME_TOWN
  • (Correct) STR_ERROR_CAN_T_RENAME_TOWN :{WHITE}Can't rename town...
  • STR_ERROR_CAN_T_RENAME_TRAIN
  • (Correct) STR_ERROR_CAN_T_RENAME_TRAIN :{WHITE}Can't name train...
  • STR_ERROR_CAN_T_RENAME_TRAIN_TYPE
  • (Correct) STR_ERROR_CAN_T_RENAME_TRAIN_TYPE :{WHITE}Can't rename train vehicle type...
  • STR_ERROR_CAN_T_REPAY_LOAN
  • (Correct) STR_ERROR_CAN_T_REPAY_LOAN :{WHITE}Can't repay loan...
  • STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE
  • (Correct) STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE :{WHITE}Can't reverse direction of vehicle...
  • STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS
  • (Correct) STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}... consists of multiple units
  • STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN
  • (Correct) STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN :{WHITE}Can't reverse direction of train...
  • STR_ERROR_CAN_T_SELL_25_SHARE_IN
  • (Correct) STR_ERROR_CAN_T_SELL_25_SHARE_IN :{WHITE}Can't sell 25% share in this company...
  • STR_ERROR_CAN_T_SELL_AIRCRAFT
  • (Correct) STR_ERROR_CAN_T_SELL_AIRCRAFT :{WHITE}Can't sell aircraft...
  • STR_ERROR_CAN_T_SELL_ROAD_VEHICLE
  • (Correct) STR_ERROR_CAN_T_SELL_ROAD_VEHICLE :{WHITE}Can't sell road vehicle...
  • STR_ERROR_CAN_T_SELL_SHIP
  • (Correct) STR_ERROR_CAN_T_SELL_SHIP :{WHITE}Can't sell ship...
  • STR_ERROR_CAN_T_SELL_TRAIN
  • (Correct) STR_ERROR_CAN_T_SELL_TRAIN :{WHITE}Can't sell railway vehicle...
  • STR_ERROR_CAN_T_SEND_AIRCRAFT_TO_HANGAR
  • (Correct) STR_ERROR_CAN_T_SEND_AIRCRAFT_TO_HANGAR :{WHITE}Can't send aircraft to hangar...
  • STR_ERROR_CAN_T_SEND_ROAD_VEHICLE_TO_DEPOT
  • (Correct) STR_ERROR_CAN_T_SEND_ROAD_VEHICLE_TO_DEPOT :{WHITE}Can't send road vehicle to depot...
  • STR_ERROR_CAN_T_SEND_SHIP_TO_DEPOT
  • (Correct) STR_ERROR_CAN_T_SEND_SHIP_TO_DEPOT :{WHITE}Can't send ship to depot...
  • STR_ERROR_CAN_T_SEND_TRAIN_TO_DEPOT
  • (Correct) STR_ERROR_CAN_T_SEND_TRAIN_TO_DEPOT :{WHITE}Can't send train to depot...
  • STR_ERROR_CAN_T_SHARE_ORDER_LIST
  • (Correct) STR_ERROR_CAN_T_SHARE_ORDER_LIST :{WHITE}Can't share order list...
  • STR_ERROR_CAN_T_SKIP_ORDER
  • (Correct) STR_ERROR_CAN_T_SKIP_ORDER :{WHITE}Can't skip current order...
  • STR_ERROR_CAN_T_SKIP_TO_ORDER
  • (Correct) STR_ERROR_CAN_T_SKIP_TO_ORDER :{WHITE}Can't skip to selected order...
  • STR_ERROR_CAN_T_START_AND_END_ON
  • (Correct) STR_ERROR_CAN_T_START_AND_END_ON :{WHITE}Can't start and end in the same spot
  • STR_ERROR_CAN_T_STOP_SHARING_ORDER_LIST
  • (Correct) STR_ERROR_CAN_T_STOP_SHARING_ORDER_LIST :{WHITE}Can't stop sharing order list...
  • STR_ERROR_CAN_T_STOP_START_AIRCRAFT
  • (Correct) STR_ERROR_CAN_T_STOP_START_AIRCRAFT :{WHITE}Can't stop/start aircraft...
  • STR_ERROR_CAN_T_STOP_START_ROAD_VEHICLE
  • (Correct) STR_ERROR_CAN_T_STOP_START_ROAD_VEHICLE :{WHITE}Can't stop/start road vehicle...
  • STR_ERROR_CAN_T_STOP_START_SHIP
  • (Correct) STR_ERROR_CAN_T_STOP_START_SHIP :{WHITE}Can't stop/start ship...
  • STR_ERROR_CAN_T_STOP_START_TRAIN
  • (Correct) STR_ERROR_CAN_T_STOP_START_TRAIN :{WHITE}Can't stop/start train...
  • STR_ERROR_CAN_T_TIMETABLE_VEHICLE
  • (Correct) STR_ERROR_CAN_T_TIMETABLE_VEHICLE :{WHITE}Can't timetable vehicle...
  • STR_ERROR_CLEARING_LIMIT_REACHED
  • (Correct) STR_ERROR_CLEARING_LIMIT_REACHED :{WHITE}... tile clearing limit reached
  • STR_ERROR_COMPANY_HEADQUARTERS_IN
  • (Correct) STR_ERROR_COMPANY_HEADQUARTERS_IN :{WHITE}... company headquarters in the way
  • STR_ERROR_COULD_NOT_CREATE_TOWN
  • (Correct) STR_ERROR_COULD_NOT_CREATE_TOWN :{WHITE}Map generation aborted...{}... no suitable town locations
  • STR_ERROR_CROSSING_DISALLOWED
  • (Correct) STR_ERROR_CROSSING_DISALLOWED :{WHITE}Level crossings not allowed for this rail type
  • STR_ERROR_CROSSING_ON_ONEWAY_ROAD
  • (Correct) STR_ERROR_CROSSING_ON_ONEWAY_ROAD :{WHITE}Road is one way or blocked
  • STR_ERROR_CURRENCY_REQUIRED
  • (Correct) STR_ERROR_CURRENCY_REQUIRED :{WHITE}... {CURRENCY_LONG} required
  • STR_ERROR_DEPOT_WRONG_DEPOT_TYPE
  • (Correct) STR_ERROR_DEPOT_WRONG_DEPOT_TYPE :Wrong depot type
  • STR_ERROR_DRIVE_THROUGH_CORNER
  • (Correct) STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... drive through stops can't have corners
  • STR_ERROR_DRIVE_THROUGH_DIRECTION
  • (Correct) STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... road facing in the wrong direction
  • STR_ERROR_DRIVE_THROUGH_JUNCTION
  • (Correct) STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... drive through stops can't have junctions
  • STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD
  • (Correct) STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... this is a town owned road
  • STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH
  • (Correct) STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}... ends of bridge must both be on land
  • STR_ERROR_EXCAVATION_WOULD_DAMAGE
  • (Correct) STR_ERROR_EXCAVATION_WOULD_DAMAGE :{WHITE}Excavation would damage tunnel
  • STR_ERROR_FLAT_LAND_REQUIRED
  • (Correct) STR_ERROR_FLAT_LAND_REQUIRED :{WHITE}Flat land required
  • STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED
  • (Correct) STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... forest can only be planted above snow-line
  • STR_ERROR_FULLSCREEN_FAILED
  • (Correct) STR_ERROR_FULLSCREEN_FAILED :{WHITE}Fullscreen mode failed
  • STR_ERROR_GAME_LOAD_FAILED
  • (Correct) STR_ERROR_GAME_LOAD_FAILED :{WHITE}Game Load Failed{}{STRING}
  • STR_ERROR_GAME_SAVE_FAILED
  • (Correct) STR_ERROR_GAME_SAVE_FAILED :{WHITE}Game Save Failed{}{STRING}
  • STR_ERROR_GENERIC_OBJECT_IN_THE_WAY
  • (Correct) STR_ERROR_GENERIC_OBJECT_IN_THE_WAY :{WHITE}{1:STRING} in the way
  • STR_ERROR_GROUP_CAN_T_ADD_SHARED_VEHICLE
  • (Correct) STR_ERROR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}Can't add shared vehicles to group...
  • STR_ERROR_GROUP_CAN_T_ADD_VEHICLE
  • (Correct) STR_ERROR_GROUP_CAN_T_ADD_VEHICLE :{WHITE}Can't add the vehicle to this group...
  • STR_ERROR_GROUP_CAN_T_CREATE
  • (Correct) STR_ERROR_GROUP_CAN_T_CREATE :{WHITE}Can't create group...
  • STR_ERROR_GROUP_CAN_T_DELETE
  • (Correct) STR_ERROR_GROUP_CAN_T_DELETE :{WHITE}Can't delete this group...
  • STR_ERROR_GROUP_CAN_T_REMOVE_ALL_VEHICLES
  • (Correct) STR_ERROR_GROUP_CAN_T_REMOVE_ALL_VEHICLES :{WHITE}Can't remove all vehicles from this group...
  • STR_ERROR_GROUP_CAN_T_RENAME
  • (Correct) STR_ERROR_GROUP_CAN_T_RENAME :{WHITE}Can't rename group...
  • STR_ERROR_GROUP_CAN_T_SET_PARENT
  • (Correct) STR_ERROR_GROUP_CAN_T_SET_PARENT :{WHITE}Can't set parent group...
  • STR_ERROR_HEIGHTMAP_TOO_LARGE
  • (Correct) STR_ERROR_HEIGHTMAP_TOO_LARGE :{WHITE}... image is too large
  • STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION
  • (Correct) STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION :{WHITE}Impossible track combination
  • STR_ERROR_INCOMPATIBLE_RAIL_TYPES
  • (Correct) STR_ERROR_INCOMPATIBLE_RAIL_TYPES :Incompatible rail types
  • STR_ERROR_INDUSTRY_TOO_CLOSE
  • (Correct) STR_ERROR_INDUSTRY_TOO_CLOSE :{WHITE}... too close to another industry
  • STR_ERROR_INSUFFICIENT_FUNDS
  • (Correct) STR_ERROR_INSUFFICIENT_FUNDS :{WHITE}Can't give away money that is loaned from the bank...
  • STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION
  • (Correct) STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION :{WHITE}Land sloped in wrong direction
  • STR_ERROR_LOAN_ALREADY_REPAYED
  • (Correct) STR_ERROR_LOAN_ALREADY_REPAYED :{WHITE}... no loan to repay
  • STR_ERROR_LOCAL_AUTHORITY_REFUSES_AIRPORT
  • (Correct) STR_ERROR_LOCAL_AUTHORITY_REFUSES_AIRPORT :{WHITE}{TOWN} local authority refuses to allow another airport to be built in this town
  • STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE
  • (Correct) STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE :{WHITE}{TOWN} local authority refuses permission for airport due to noise concerns
  • STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS
  • (Correct) STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS :{WHITE}{TOWN} local authority refuses to allow this
  • STR_ERROR_MAXIMUM_PERMITTED_LOAN
  • (Correct) STR_ERROR_MAXIMUM_PERMITTED_LOAN :{WHITE}... maximum permitted loan size is {CURRENCY_LONG}
  • STR_ERROR_MESSAGE_CAPTION
  • (Correct) STR_ERROR_MESSAGE_CAPTION :{YELLOW}Message
  • STR_ERROR_MESSAGE_CAPTION_OTHER_COMPANY
  • (Correct) STR_ERROR_MESSAGE_CAPTION_OTHER_COMPANY :{YELLOW}Message from {STRING}
  • STR_ERROR_MUST_BE_BUILT_ON_WATER
  • (Correct) STR_ERROR_MUST_BE_BUILT_ON_WATER :{WHITE}... must be built on water
  • STR_ERROR_MUST_DEMOLISH_AIRPORT_FIRST
  • (Correct) STR_ERROR_MUST_DEMOLISH_AIRPORT_FIRST :{WHITE}Must demolish airport first
  • STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST
  • (Correct) STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST :{WHITE}Must demolish bridge first
  • STR_ERROR_MUST_DEMOLISH_BUS_STATION_FIRST
  • (Correct) STR_ERROR_MUST_DEMOLISH_BUS_STATION_FIRST :{WHITE}Must demolish bus station first
  • STR_ERROR_MUST_DEMOLISH_CANAL_FIRST
  • (Correct) STR_ERROR_MUST_DEMOLISH_CANAL_FIRST :{WHITE}Must demolish canal first
  • STR_ERROR_MUST_DEMOLISH_CARGO_TRAM_STATION_FIRST
  • (Correct) STR_ERROR_MUST_DEMOLISH_CARGO_TRAM_STATION_FIRST :{WHITE}Must demolish freight tram station first
  • STR_ERROR_MUST_DEMOLISH_DOCK_FIRST
  • (Correct) STR_ERROR_MUST_DEMOLISH_DOCK_FIRST :{WHITE}Must demolish dock first
  • STR_ERROR_MUST_DEMOLISH_PASSENGER_TRAM_STATION_FIRST
  • (Correct) STR_ERROR_MUST_DEMOLISH_PASSENGER_TRAM_STATION_FIRST :{WHITE}Must demolish passenger tram station first
  • STR_ERROR_MUST_DEMOLISH_RAILROAD
  • (Correct) STR_ERROR_MUST_DEMOLISH_RAILROAD :{WHITE}Must demolish railway station first
  • STR_ERROR_MUST_DEMOLISH_TRUCK_STATION_FIRST
  • (Correct) STR_ERROR_MUST_DEMOLISH_TRUCK_STATION_FIRST :{WHITE}Must demolish truck station first
  • STR_ERROR_MUST_DEMOLISH_TUNNEL_FIRST
  • (Correct) STR_ERROR_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}Must demolish tunnel first
  • STR_ERROR_MUST_FOUND_TOWN_FIRST
  • (Correct) STR_ERROR_MUST_FOUND_TOWN_FIRST :{WHITE}... must found town first
  • STR_ERROR_MUST_REMOVE_RAILROAD_TRACK
  • (Correct) STR_ERROR_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Must remove railway track first
  • STR_ERROR_MUST_REMOVE_RAILWAYPOINT_FIRST
  • (Correct) STR_ERROR_MUST_REMOVE_RAILWAYPOINT_FIRST :{WHITE}Must remove rail waypoint first
  • STR_ERROR_MUST_REMOVE_RAILWAY_STATION_FIRST
  • (Correct) STR_ERROR_MUST_REMOVE_RAILWAY_STATION_FIRST :{WHITE}Must remove railway station first
  • STR_ERROR_MUST_REMOVE_ROAD_FIRST
  • (Correct) STR_ERROR_MUST_REMOVE_ROAD_FIRST :{WHITE}Must remove road first
  • STR_ERROR_MUST_REMOVE_ROAD_STOP_FIRST
  • (Correct) STR_ERROR_MUST_REMOVE_ROAD_STOP_FIRST :{WHITE}Must remove road stop first
  • STR_ERROR_MUST_REMOVE_SIGNALS_FIRST
  • (Correct) STR_ERROR_MUST_REMOVE_SIGNALS_FIRST :{WHITE}Must remove signals first
  • STR_ERROR_NAME_MUST_BE_UNIQUE
  • (Correct) STR_ERROR_NAME_MUST_BE_UNIQUE :{WHITE}Name must be unique
  • STR_ERROR_NOT_ALLOWED_WHILE_PAUSED
  • (Correct) STR_ERROR_NOT_ALLOWED_WHILE_PAUSED :{WHITE}Not allowed while paused
  • STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY
  • (Correct) STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY :{WHITE}Not enough cash - requires {CURRENCY_LONG}
  • STR_ERROR_NO_MORE_SPACE_FOR_ORDERS
  • (Correct) STR_ERROR_NO_MORE_SPACE_FOR_ORDERS :{WHITE}No more space for orders
  • STR_ERROR_NO_SONGS
  • (Correct) STR_ERROR_NO_SONGS :{WHITE}A music set without songs has been selected. No songs will be played
  • STR_ERROR_NO_SPACE_FOR_TOWN
  • (Correct) STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}... there is no more space on the map
  • STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES
  • (Correct) STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES :{WHITE}There were no suitable places for '{STRING}' industries
  • STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION
  • (Correct) STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION :{WHITE}Change the map generation parameters to get a better map
  • STR_ERROR_NO_SUITABLE_RAILROAD_TRACK
  • (Correct) STR_ERROR_NO_SUITABLE_RAILROAD_TRACK :{WHITE}No suitable railway track
  • STR_ERROR_NO_TOWN_IN_SCENARIO
  • (Correct) STR_ERROR_NO_TOWN_IN_SCENARIO :{WHITE}... there is no town in this scenario
  • STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL
  • (Correct) STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL :{WHITE}No vehicles will be available at all
  • STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION
  • (Correct) STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Change your NewGRF configuration
  • STR_ERROR_NO_VEHICLES_AVAILABLE_YET
  • (Correct) STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}No vehicles are available yet
  • STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION
  • (Correct) STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}Start a new game after {DATE_SHORT} or use a NewGRF which provides early vehicles
  • STR_ERROR_OBJECT_IN_THE_WAY
  • (Correct) STR_ERROR_OBJECT_IN_THE_WAY :{WHITE}Object in the way
  • STR_ERROR_OFF_EDGE_OF_MAP
  • (Correct) STR_ERROR_OFF_EDGE_OF_MAP :{WHITE}Off edge of map
  • STR_ERROR_ONEWAY_ROADS_CAN_T_HAVE_JUNCTION
  • (Correct) STR_ERROR_ONEWAY_ROADS_CAN_T_HAVE_JUNCTION :{WHITE}... one way roads can't have junctions
  • STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN
  • (Correct) STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... only one allowed per town
  • STR_ERROR_OWNED_BY
  • (Correct) STR_ERROR_OWNED_BY :{WHITE}... owned by {STRING}
  • STR_ERROR_PNGMAP
  • (Correct) STR_ERROR_PNGMAP :{WHITE}Can't load landscape from PNG...
  • STR_ERROR_PNGMAP_FILE_NOT_FOUND
  • (Correct) STR_ERROR_PNGMAP_FILE_NOT_FOUND :{WHITE}... file not found
  • STR_ERROR_PNGMAP_IMAGE_TYPE
  • (Correct) STR_ERROR_PNGMAP_IMAGE_TYPE :{WHITE}... could not convert image type. 8 or 24-bit PNG image needed
  • STR_ERROR_PNGMAP_MISC
  • (Correct) STR_ERROR_PNGMAP_MISC :{WHITE}... something just went wrong (probably corrupted file)
  • STR_ERROR_PROTECTED
  • (Correct) STR_ERROR_PROTECTED :{WHITE}This company is not old enough to trade shares yet...
  • STR_ERROR_RAIL_VEHICLE_NOT_AVAILABLE
  • (Correct) STR_ERROR_RAIL_VEHICLE_NOT_AVAILABLE :{WHITE}Vehicle is not available
  • STR_ERROR_REAR_ENGINE_FOLLOW_FRONT
  • (Correct) STR_ERROR_REAR_ENGINE_FOLLOW_FRONT :{WHITE}The rear engine will always follow its front counterpart
  • STR_ERROR_RESOLUTION_LIST_FAILED
  • (Correct) STR_ERROR_RESOLUTION_LIST_FAILED :{WHITE}Failed to retrieve a list of supported resolutions
  • STR_ERROR_ROAD_VEHICLE_IN_THE_WAY
  • (Correct) STR_ERROR_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Road vehicle in the way
  • STR_ERROR_ROAD_VEHICLE_MUST_BE_STOPPED_INSIDE_DEPOT
  • (Correct) STR_ERROR_ROAD_VEHICLE_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... must be stopped inside a depot
  • STR_ERROR_ROAD_VEHICLE_NOT_AVAILABLE
  • (Correct) STR_ERROR_ROAD_VEHICLE_NOT_AVAILABLE :{WHITE}Vehicle is not available
  • STR_ERROR_ROAD_WORKS_IN_PROGRESS
  • (Correct) STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Road works in progress
  • STR_ERROR_SAVE_STILL_IN_PROGRESS
  • (Correct) STR_ERROR_SAVE_STILL_IN_PROGRESS :{WHITE}Saving still in progress,{}please wait until it is finished!
  • STR_ERROR_SCREENSHOT_FAILED
  • (Correct) STR_ERROR_SCREENSHOT_FAILED :{WHITE}Screenshot failed!
  • STR_ERROR_SHIP_IN_THE_WAY
  • (Correct) STR_ERROR_SHIP_IN_THE_WAY :{WHITE}Ship in the way
  • STR_ERROR_SHIP_MUST_BE_STOPPED_INSIDE_DEPOT
  • (Correct) STR_ERROR_SHIP_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... must be stopped inside a depot
  • STR_ERROR_SHIP_NOT_AVAILABLE
  • (Correct) STR_ERROR_SHIP_NOT_AVAILABLE :{WHITE}Ship is not available
  • STR_ERROR_SIGNAL_CAN_T_CONVERT_SIGNALS_HERE
  • (Correct) STR_ERROR_SIGNAL_CAN_T_CONVERT_SIGNALS_HERE :{WHITE}Can't convert signals here...
  • STR_ERROR_SITE_UNSUITABLE
  • (Correct) STR_ERROR_SITE_UNSUITABLE :{WHITE}... site unsuitable
  • STR_ERROR_SITE_UNSUITABLE_FOR_TUNNEL
  • (Correct) STR_ERROR_SITE_UNSUITABLE_FOR_TUNNEL :{WHITE}Site unsuitable for tunnel entrance
  • STR_ERROR_START_AND_END_MUST_BE_IN
  • (Correct) STR_ERROR_START_AND_END_MUST_BE_IN :{WHITE}Start and end must be in line
  • STR_ERROR_STATION_TOO_SPREAD_OUT
  • (Correct) STR_ERROR_STATION_TOO_SPREAD_OUT :{WHITE}... station too spread out
  • STR_ERROR_STATUE_NO_SUITABLE_PLACE
  • (Correct) STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... there is no suitable place for a statue in the centre of this town
  • STR_ERROR_TERRAFORM_LIMIT_REACHED
  • (Correct) STR_ERROR_TERRAFORM_LIMIT_REACHED :{WHITE}... landscaping limit reached
  • STR_ERROR_THERE_ARE_NO_SIGNALS
  • (Correct) STR_ERROR_THERE_ARE_NO_SIGNALS :{WHITE}... there are no signals
  • STR_ERROR_THERE_IS_NO_RAILROAD_TRACK
  • (Correct) STR_ERROR_THERE_IS_NO_RAILROAD_TRACK :{WHITE}... there is no railway track
  • STR_ERROR_THERE_IS_NO_ROAD
  • (Correct) STR_ERROR_THERE_IS_NO_ROAD :{WHITE}... there is no road
  • STR_ERROR_THERE_IS_NO_STATION
  • (Correct) STR_ERROR_THERE_IS_NO_STATION :{WHITE}... there is no station here
  • STR_ERROR_THERE_IS_NO_TRAMWAY
  • (Correct) STR_ERROR_THERE_IS_NO_TRAMWAY :{WHITE}... there is no tramway
  • STR_ERROR_TIMETABLE_NOT_STOPPING_HERE
  • (Correct) STR_ERROR_TIMETABLE_NOT_STOPPING_HERE :{WHITE}This vehicle is not stopping at this station
  • STR_ERROR_TIMETABLE_ONLY_WAIT_AT_STATIONS
  • (Correct) STR_ERROR_TIMETABLE_ONLY_WAIT_AT_STATIONS :{WHITE}Vehicles can only wait at stations
  • STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT
  • (Correct) STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Too close to another airport
  • STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK
  • (Correct) STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Too close to another dock
  • STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION
  • (Correct) STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Too close to another station/loading area
  • STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN
  • (Correct) STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}... too close to another town
  • STR_ERROR_TOO_CLOSE_TO_ANOTHER_WAYPOINT
  • (Correct) STR_ERROR_TOO_CLOSE_TO_ANOTHER_WAYPOINT :{WHITE}Too close to another waypoint
  • STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP
  • (Correct) STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP :{WHITE}Too close to edge of map
  • STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB
  • (Correct) STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB :{WHITE}... too close to edge of map
  • STR_ERROR_TOO_FAR_FROM_PREVIOUS_DESTINATION
  • (Correct) STR_ERROR_TOO_FAR_FROM_PREVIOUS_DESTINATION :{WHITE}... too far from previous destination
  • STR_ERROR_TOO_HIGH
  • (Correct) STR_ERROR_TOO_HIGH :{WHITE}... too high
  • STR_ERROR_TOO_MANY_BUS_STOPS
  • (Correct) STR_ERROR_TOO_MANY_BUS_STOPS :{WHITE}Too many bus stops
  • STR_ERROR_TOO_MANY_INDUSTRIES
  • (Correct) STR_ERROR_TOO_MANY_INDUSTRIES :{WHITE}... too many industries
  • STR_ERROR_TOO_MANY_OBJECTS
  • (Correct) STR_ERROR_TOO_MANY_OBJECTS :{WHITE}... too many objects
  • STR_ERROR_TOO_MANY_ORDERS
  • (Correct) STR_ERROR_TOO_MANY_ORDERS :{WHITE}Too many orders
  • STR_ERROR_TOO_MANY_SIGNS
  • (Correct) STR_ERROR_TOO_MANY_SIGNS :{WHITE}... too many signs
  • STR_ERROR_TOO_MANY_STATIONS_LOADING
  • (Correct) STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}Too many stations/loading areas
  • STR_ERROR_TOO_MANY_STATION_SPECS
  • (Correct) STR_ERROR_TOO_MANY_STATION_SPECS :{WHITE}Too many railway station parts
  • STR_ERROR_TOO_MANY_TOWNS
  • (Correct) STR_ERROR_TOO_MANY_TOWNS :{WHITE}... too many towns
  • STR_ERROR_TOO_MANY_TRUCK_STOPS
  • (Correct) STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}Too many Truck stations
  • STR_ERROR_TOO_MANY_VEHICLES_IN_GAME
  • (Correct) STR_ERROR_TOO_MANY_VEHICLES_IN_GAME :{WHITE}Too many vehicles in game
  • STR_ERROR_TOWN_CAN_T_DELETE
  • (Correct) STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}Can't delete this town...{}A station or depot is referring to the town or a town owned tile can't be removed
  • STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS
  • (Correct) STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}The town will not build roads. You can enable building of roads via Advanced Settings->Environment->Towns
  • STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT
  • (Correct) STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT :{WHITE}Trains can only be altered when stopped inside a depot
  • STR_ERROR_TRAIN_IN_THE_WAY
  • (Correct) STR_ERROR_TRAIN_IN_THE_WAY :{WHITE}Train in the way
  • STR_ERROR_TRAIN_MUST_BE_STOPPED_INSIDE_DEPOT
  • (Correct) STR_ERROR_TRAIN_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... must be stopped inside a depot
  • STR_ERROR_TRAIN_START_NO_POWER
  • (Correct) STR_ERROR_TRAIN_START_NO_POWER :Train has no power
  • STR_ERROR_TRAIN_TOO_LONG
  • (Correct) STR_ERROR_TRAIN_TOO_LONG :{WHITE}Train too long
  • STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT
  • (Correct) STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT :{WHITE}{VEHICLE} is too long after replacement
  • STR_ERROR_TREE_ALREADY_HERE
  • (Correct) STR_ERROR_TREE_ALREADY_HERE :{WHITE}... tree already here
  • STR_ERROR_TREE_PLANT_LIMIT_REACHED
  • (Correct) STR_ERROR_TREE_PLANT_LIMIT_REACHED :{WHITE}... tree planting limit reached
  • STR_ERROR_TREE_WRONG_TERRAIN_FOR_TREE_TYPE
  • (Correct) STR_ERROR_TREE_WRONG_TERRAIN_FOR_TREE_TYPE :{WHITE}... wrong terrain for tree type
  • STR_ERROR_TUNNEL_THROUGH_MAP_BORDER
  • (Correct) STR_ERROR_TUNNEL_THROUGH_MAP_BORDER :{WHITE}Tunnel would end out of the map
  • STR_ERROR_TUNNEL_TOO_LONG
  • (Correct) STR_ERROR_TUNNEL_TOO_LONG :{WHITE}... tunnel too long
  • STR_ERROR_UNABLE_TO_DELETE_FILE
  • (Correct) STR_ERROR_UNABLE_TO_DELETE_FILE :{WHITE}Unable to delete file
  • STR_ERROR_UNABLE_TO_EXCAVATE_LAND
  • (Correct) STR_ERROR_UNABLE_TO_EXCAVATE_LAND :{WHITE}Unable to excavate land for other end of tunnel
  • STR_ERROR_UNABLE_TO_FIND_LOCAL_DEPOT
  • (Correct) STR_ERROR_UNABLE_TO_FIND_LOCAL_DEPOT :{WHITE}Unable to find local depot
  • STR_ERROR_UNABLE_TO_FIND_ROUTE_TO
  • (Correct) STR_ERROR_UNABLE_TO_FIND_ROUTE_TO :{WHITE}Unable to find route to local depot
  • STR_ERROR_UNABLE_TO_READ_DRIVE
  • (Correct) STR_ERROR_UNABLE_TO_READ_DRIVE :{BLACK}Unable to read drive
  • STR_ERROR_VEHICLE_IS_DESTROYED
  • (Correct) STR_ERROR_VEHICLE_IS_DESTROYED :{WHITE}... vehicle is destroyed
  • STR_ERROR_WAYPOINT_ADJOINS_MORE_THAN_ONE_EXISTING
  • (Correct) STR_ERROR_WAYPOINT_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Adjoins more than one existing waypoint
  • STR_ERROR_YOU_ALREADY_OWN_IT
  • (Correct) STR_ERROR_YOU_ALREADY_OWN_IT :{WHITE}... you already own it!
  • STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW
  • (Correct) STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Paste from viewport
  • STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT
  • (Correct) STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Paste the location of this viewport to the main view
  • STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN
  • (Correct) STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Copy to viewport
  • STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT
  • (Correct) STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT :{BLACK}Copy the location of the main view to this viewport
  • STR_EXTRA_VIEW_PORT_TITLE
  • (Correct) STR_EXTRA_VIEW_PORT_TITLE :{WHITE}Viewport {COMMA}
  • STR_FACE_ADVANCED
  • (Correct) STR_FACE_ADVANCED :{BLACK}Advanced
  • STR_FACE_ADVANCED_TOOLTIP
  • (Correct) STR_FACE_ADVANCED_TOOLTIP :{BLACK}Advanced face selection
  • STR_FACE_AFRICAN
  • (Correct) STR_FACE_AFRICAN :{BLACK}African
  • STR_FACE_CANCEL_TOOLTIP
  • (Correct) STR_FACE_CANCEL_TOOLTIP :{BLACK}Cancel new face selection
  • STR_FACE_CAPTION
  • (Correct) STR_FACE_CAPTION :{WHITE}Face Selection
  • STR_FACE_CHIN
  • (Correct) STR_FACE_CHIN :Chin:
  • STR_FACE_CHIN_TOOLTIP
  • (Correct) STR_FACE_CHIN_TOOLTIP :{BLACK}Change chin
  • STR_FACE_COLLAR
  • (Correct) STR_FACE_COLLAR :Collar:
  • STR_FACE_COLLAR_TOOLTIP
  • (Correct) STR_FACE_COLLAR_TOOLTIP :{BLACK}Change collar
  • STR_FACE_EARRING
  • (Correct) STR_FACE_EARRING :Earring:
  • STR_FACE_EUROPEAN
  • (Correct) STR_FACE_EUROPEAN :{BLACK}European
  • STR_FACE_EYEBROWS
  • (Correct) STR_FACE_EYEBROWS :Eyebrows:
  • STR_FACE_EYEBROWS_TOOLTIP
  • (Correct) STR_FACE_EYEBROWS_TOOLTIP :{BLACK}Change eyebrows
  • STR_FACE_EYECOLOUR
  • (Correct) STR_FACE_EYECOLOUR :Eye colour:
  • STR_FACE_EYECOLOUR_TOOLTIP
  • (Correct) STR_FACE_EYECOLOUR_TOOLTIP :{BLACK}Change eye colour
  • STR_FACE_FACECODE
  • (Correct) STR_FACE_FACECODE :{BLACK}Player face no.
  • STR_FACE_FACECODE_CAPTION
  • (Correct) STR_FACE_FACECODE_CAPTION :{WHITE}View and/or set president face number
  • STR_FACE_FACECODE_ERR
  • (Correct) STR_FACE_FACECODE_ERR :{WHITE}Couldn't set president face number - must be a number between 0 and 4,294,967,295!
  • STR_FACE_FACECODE_SET
  • (Correct) STR_FACE_FACECODE_SET :{WHITE}New face number code has been set
  • STR_FACE_FACECODE_TOOLTIP
  • (Correct) STR_FACE_FACECODE_TOOLTIP :{BLACK}View and/or set face number of the company president
  • STR_FACE_FEMALE_BUTTON
  • (Correct) STR_FACE_FEMALE_BUTTON :{BLACK}Female
  • STR_FACE_FEMALE_TOOLTIP
  • (Correct) STR_FACE_FEMALE_TOOLTIP :{BLACK}Select female faces
  • STR_FACE_GLASSES
  • (Correct) STR_FACE_GLASSES :Glasses:
  • STR_FACE_GLASSES_TOOLTIP
  • (Correct) STR_FACE_GLASSES_TOOLTIP :{BLACK}Enable glasses
  • STR_FACE_GLASSES_TOOLTIP_2
  • (Correct) STR_FACE_GLASSES_TOOLTIP_2 :{BLACK}Change glasses
  • STR_FACE_HAIR
  • (Correct) STR_FACE_HAIR :Hair:
  • STR_FACE_HAIR_TOOLTIP
  • (Correct) STR_FACE_HAIR_TOOLTIP :{BLACK}Change hair
  • STR_FACE_JACKET
  • (Correct) STR_FACE_JACKET :Jacket:
  • STR_FACE_JACKET_TOOLTIP
  • (Correct) STR_FACE_JACKET_TOOLTIP :{BLACK}Change jacket
  • STR_FACE_LIPS
  • (Correct) STR_FACE_LIPS :Lips:
  • STR_FACE_LIPS_MOUSTACHE_TOOLTIP
  • (Correct) STR_FACE_LIPS_MOUSTACHE_TOOLTIP :{BLACK}Change lips or moustache
  • STR_FACE_LOAD
  • (Correct) STR_FACE_LOAD :{BLACK}Load
  • STR_FACE_LOAD_DONE
  • (Correct) STR_FACE_LOAD_DONE :{WHITE}Your favourite face has been loaded from the OpenTTD configuration file
  • STR_FACE_LOAD_TOOLTIP
  • (Correct) STR_FACE_LOAD_TOOLTIP :{BLACK}Load favourite face
  • STR_FACE_MALE_BUTTON
  • (Correct) STR_FACE_MALE_BUTTON :{BLACK}Male
  • STR_FACE_MALE_TOOLTIP
  • (Correct) STR_FACE_MALE_TOOLTIP :{BLACK}Select male faces
  • STR_FACE_MOUSTACHE
  • (Correct) STR_FACE_MOUSTACHE :Moustache:
  • STR_FACE_MOUSTACHE_EARRING_TOOLTIP
  • (Correct) STR_FACE_MOUSTACHE_EARRING_TOOLTIP :{BLACK}Enable moustache or earring
  • STR_FACE_NEW_FACE_BUTTON
  • (Correct) STR_FACE_NEW_FACE_BUTTON :{BLACK}New Face
  • STR_FACE_NEW_FACE_TOOLTIP
  • (Correct) STR_FACE_NEW_FACE_TOOLTIP :{BLACK}Generate random new face
  • STR_FACE_NO
  • (Correct) STR_FACE_NO :No
  • STR_FACE_NOSE
  • (Correct) STR_FACE_NOSE :Nose:
  • STR_FACE_NOSE_TOOLTIP
  • (Correct) STR_FACE_NOSE_TOOLTIP :{BLACK}Change nose
  • STR_FACE_OK_TOOLTIP
  • (Correct) STR_FACE_OK_TOOLTIP :{BLACK}Accept new face selection
  • STR_FACE_RANDOM
  • (Correct) STR_FACE_RANDOM :{BLACK}Randomise
  • STR_FACE_SAVE
  • (Correct) STR_FACE_SAVE :{BLACK}Save
  • STR_FACE_SAVE_DONE
  • (Correct) STR_FACE_SAVE_DONE :{WHITE}This face will be saved as your favourite in the OpenTTD configuration file
  • STR_FACE_SAVE_TOOLTIP
  • (Correct) STR_FACE_SAVE_TOOLTIP :{BLACK}Save favourite face
  • STR_FACE_SELECT_AFRICAN
  • (Correct) STR_FACE_SELECT_AFRICAN :{BLACK}Select African faces
  • STR_FACE_SELECT_EUROPEAN
  • (Correct) STR_FACE_SELECT_EUROPEAN :{BLACK}Select European faces
  • STR_FACE_SIMPLE
  • (Correct) STR_FACE_SIMPLE :{BLACK}Simple
  • STR_FACE_SIMPLE_TOOLTIP
  • (Correct) STR_FACE_SIMPLE_TOOLTIP :{BLACK}Simple face selection
  • STR_FACE_TIE
  • (Correct) STR_FACE_TIE :Tie:
  • STR_FACE_TIE_EARRING_TOOLTIP
  • (Correct) STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}Change tie or earring
  • STR_FACE_YES
  • (Correct) STR_FACE_YES :Yes
  • STR_FEEDER
  • (Correct) STR_FEEDER :{YELLOW}Transfer: {CURRENCY_LONG}
  • STR_FEEDER_COST
  • (Correct) STR_FEEDER_COST :{YELLOW}Transfer: {CURRENCY_LONG}{WHITE} / {RED}Cost: {CURRENCY_LONG}
  • STR_FEEDER_COST_TINY
  • (Correct) STR_FEEDER_COST_TINY :{TINY_FONT}{YELLOW}Transfer: {CURRENCY_LONG}{WHITE} / {RED}Cost: {CURRENCY_LONG}
  • STR_FEEDER_INCOME
  • (Correct) STR_FEEDER_INCOME :{YELLOW}Transfer: {CURRENCY_LONG}{WHITE} / {GREEN}Income: {CURRENCY_LONG}
  • STR_FEEDER_INCOME_TINY
  • (Correct) STR_FEEDER_INCOME_TINY :{TINY_FONT}{YELLOW}Transfer: {CURRENCY_LONG}{WHITE} / {GREEN}Income: {CURRENCY_LONG}
  • STR_FEEDER_TINY
  • (Correct) STR_FEEDER_TINY :{TINY_FONT}{YELLOW}Transfer: {CURRENCY_LONG}
  • STR_FILE_MENU_EXIT
  • (Correct) STR_FILE_MENU_EXIT :Exit
  • STR_FILE_MENU_LOAD_GAME
  • (Correct) STR_FILE_MENU_LOAD_GAME :Load game
  • STR_FILE_MENU_QUIT_GAME
  • (Correct) STR_FILE_MENU_QUIT_GAME :Abandon game
  • STR_FILE_MENU_SAVE_GAME
  • (Correct) STR_FILE_MENU_SAVE_GAME :Save game
  • STR_FILE_MENU_SEPARATOR
  • (Correct) STR_FILE_MENU_SEPARATOR :
  • STR_FINANCES_BANK_BALANCE_TITLE
  • (Correct) STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Bank Balance
  • STR_FINANCES_BORROW_BUTTON
  • (Correct) STR_FINANCES_BORROW_BUTTON :{BLACK}Borrow {CURRENCY_LONG}
  • STR_FINANCES_BORROW_TOOLTIP
  • (Correct) STR_FINANCES_BORROW_TOOLTIP :{BLACK}Increase size of loan. Ctrl+Click borrows as much as possible
  • STR_FINANCES_CAPTION
  • (Correct) STR_FINANCES_CAPTION :{WHITE}{COMPANY} Finances {BLACK}{COMPANY_NUM}
  • STR_FINANCES_EXPENDITURE_INCOME_TITLE
  • (Correct) STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}Expenditure/Income
  • STR_FINANCES_INFRASTRUCTURE_BUTTON
  • (Correct) STR_FINANCES_INFRASTRUCTURE_BUTTON :{BLACK}Infrastructure
  • STR_FINANCES_LOAN_TITLE
  • (Correct) STR_FINANCES_LOAN_TITLE :{WHITE}Loan
  • STR_FINANCES_MAX_LOAN
  • (Correct) STR_FINANCES_MAX_LOAN :{WHITE}Maximum Loan: {BLACK}{CURRENCY_LONG}
  • STR_FINANCES_NEGATIVE_INCOME
  • (Correct) STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG}
  • STR_FINANCES_POSITIVE_INCOME
  • (Correct) STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG}
  • STR_FINANCES_REPAY_BUTTON
  • (Correct) STR_FINANCES_REPAY_BUTTON :{BLACK}Repay {CURRENCY_LONG}
  • STR_FINANCES_REPAY_TOOLTIP
  • (Correct) STR_FINANCES_REPAY_TOOLTIP :{BLACK}Repay part of loan. Ctrl+Click repays as much loan as possible
  • STR_FINANCES_SECTION_AIRCRAFT_INCOME
  • (Correct) STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}Aircraft Income
  • STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS
  • (Correct) STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Aircraft Running Costs
  • STR_FINANCES_SECTION_CONSTRUCTION
  • (Correct) STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Construction
  • STR_FINANCES_SECTION_LOAN_INTEREST
  • (Correct) STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Loan Interest
  • STR_FINANCES_SECTION_NEW_VEHICLES
  • (Correct) STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}New Vehicles
  • STR_FINANCES_SECTION_OTHER
  • (Correct) STR_FINANCES_SECTION_OTHER :{GOLD}Other
  • STR_FINANCES_SECTION_PROPERTY_MAINTENANCE
  • (Correct) STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Property Maintenance
  • STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME
  • (Correct) STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Road Vehicle Income
  • STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS
  • (Correct) STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Road Vehicle Running Costs
  • STR_FINANCES_SECTION_SHIP_INCOME
  • (Correct) STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}Ship Income
  • STR_FINANCES_SECTION_SHIP_RUNNING_COSTS
  • (Correct) STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Ship Running Costs
  • STR_FINANCES_SECTION_TRAIN_INCOME
  • (Correct) STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Train Income
  • STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS
  • (Correct) STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Train Running Costs
  • STR_FINANCES_TOTAL_CAPTION
  • (Correct) STR_FINANCES_TOTAL_CAPTION :{WHITE}Total:
  • STR_FINANCES_TOTAL_CURRENCY
  • (Correct) STR_FINANCES_TOTAL_CURRENCY :{BLACK}{CURRENCY_LONG}
  • STR_FINANCES_YEAR
  • (Correct) STR_FINANCES_YEAR :{WHITE}{NUM}
  • STR_FORMAT_BUOY_NAME
  • (Correct) STR_FORMAT_BUOY_NAME :{TOWN} Buoy
  • STR_FORMAT_BUOY_NAME_SERIAL
  • (Correct) STR_FORMAT_BUOY_NAME_SERIAL :{TOWN} Buoy #{COMMA}
  • STR_FORMAT_COMPANY_NUM
  • (Correct) STR_FORMAT_COMPANY_NUM :(Company {COMMA})
  • STR_FORMAT_DATE_ISO
  • (Correct) STR_FORMAT_DATE_ISO :{2:NUM}-{1:STRING}-{0:STRING}
  • STR_FORMAT_DATE_LONG
  • (Correct) STR_FORMAT_DATE_LONG :{STRING} {STRING} {NUM}
  • STR_FORMAT_DATE_SHORT
  • (Correct) STR_FORMAT_DATE_SHORT :{STRING} {NUM}
  • STR_FORMAT_DATE_TINY
  • (Correct) STR_FORMAT_DATE_TINY :{STRING}-{STRING}-{NUM}
  • STR_FORMAT_DEPOT_NAME_AIRCRAFT
  • (Correct) STR_FORMAT_DEPOT_NAME_AIRCRAFT :{STATION} Hangar
  • STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE
  • (Correct) STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE :{TOWN} Road Vehicle Depot
  • STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE_SERIAL
  • (Correct) STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE_SERIAL :{TOWN} Road Vehicle Depot #{COMMA}
  • STR_FORMAT_DEPOT_NAME_SHIP
  • (Correct) STR_FORMAT_DEPOT_NAME_SHIP :{TOWN} Ship Depot
  • STR_FORMAT_DEPOT_NAME_SHIP_SERIAL
  • (Correct) STR_FORMAT_DEPOT_NAME_SHIP_SERIAL :{TOWN} Ship Depot #{COMMA}
  • STR_FORMAT_DEPOT_NAME_TRAIN
  • (Correct) STR_FORMAT_DEPOT_NAME_TRAIN :{TOWN} Train Depot
  • STR_FORMAT_DEPOT_NAME_TRAIN_SERIAL
  • (Correct) STR_FORMAT_DEPOT_NAME_TRAIN_SERIAL :{TOWN} Train Depot #{COMMA}
  • STR_FORMAT_GROUP_NAME
  • (Correct) STR_FORMAT_GROUP_NAME :Group {COMMA}
  • STR_FORMAT_INDUSTRY_NAME
  • (Correct) STR_FORMAT_INDUSTRY_NAME :{TOWN} {STRING}
  • STR_FORMAT_WAYPOINT_NAME
  • (Correct) STR_FORMAT_WAYPOINT_NAME :{TOWN} Waypoint
  • STR_FORMAT_WAYPOINT_NAME_SERIAL
  • (Correct) STR_FORMAT_WAYPOINT_NAME_SERIAL :{TOWN} Waypoint #{COMMA}
  • STR_FOUND_TOWN_CAPTION
  • (Correct) STR_FOUND_TOWN_CAPTION :{WHITE}Town Generation
  • STR_FOUND_TOWN_CITY
  • (Correct) STR_FOUND_TOWN_CITY :{BLACK}City
  • STR_FOUND_TOWN_CITY_TOOLTIP
  • (Correct) STR_FOUND_TOWN_CITY_TOOLTIP :{BLACK}Cities grow faster than regular towns{}Depending on settings, they are bigger when founded
  • STR_FOUND_TOWN_INITIAL_SIZE_LARGE_BUTTON
  • (Correct) STR_FOUND_TOWN_INITIAL_SIZE_LARGE_BUTTON :{BLACK}Large
  • STR_FOUND_TOWN_INITIAL_SIZE_MEDIUM_BUTTON
  • (Correct) STR_FOUND_TOWN_INITIAL_SIZE_MEDIUM_BUTTON :{BLACK}Medium
  • STR_FOUND_TOWN_INITIAL_SIZE_SMALL_BUTTON
  • (Correct) STR_FOUND_TOWN_INITIAL_SIZE_SMALL_BUTTON :{BLACK}Small
  • STR_FOUND_TOWN_INITIAL_SIZE_TITLE
  • (Correct) STR_FOUND_TOWN_INITIAL_SIZE_TITLE :{YELLOW}Town size:
  • STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP
  • (Correct) STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP :{BLACK}Select town size
  • STR_FOUND_TOWN_MANY_RANDOM_TOWNS
  • (Correct) STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}Many random towns
  • STR_FOUND_TOWN_NAME_EDITOR_HELP
  • (Correct) STR_FOUND_TOWN_NAME_EDITOR_HELP :{BLACK}Click to enter town name
  • STR_FOUND_TOWN_NAME_EDITOR_TITLE
  • (Correct) STR_FOUND_TOWN_NAME_EDITOR_TITLE :{BLACK}Enter town name
  • STR_FOUND_TOWN_NAME_RANDOM_BUTTON
  • (Correct) STR_FOUND_TOWN_NAME_RANDOM_BUTTON :{BLACK}Random name
  • STR_FOUND_TOWN_NAME_RANDOM_TOOLTIP
  • (Correct) STR_FOUND_TOWN_NAME_RANDOM_TOOLTIP :{BLACK}Generate new random name
  • STR_FOUND_TOWN_NAME_TITLE
  • (Correct) STR_FOUND_TOWN_NAME_TITLE :{YELLOW}Town name:
  • STR_FOUND_TOWN_NEW_TOWN_BUTTON
  • (Correct) STR_FOUND_TOWN_NEW_TOWN_BUTTON :{BLACK}New Town
  • STR_FOUND_TOWN_NEW_TOWN_TOOLTIP
  • (Correct) STR_FOUND_TOWN_NEW_TOWN_TOOLTIP :{BLACK}Found new town. Shift+Click shows only estimated cost
  • STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP
  • (Correct) STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP :{BLACK}Cover the map with randomly placed towns
  • STR_FOUND_TOWN_RANDOM_TOWN_BUTTON
  • (Correct) STR_FOUND_TOWN_RANDOM_TOWN_BUTTON :{BLACK}Random Town
  • STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP
  • (Correct) STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP :{BLACK}Found town in random location
  • STR_FOUND_TOWN_ROAD_LAYOUT
  • (Correct) STR_FOUND_TOWN_ROAD_LAYOUT :{YELLOW}Town road layout:
  • STR_FOUND_TOWN_SELECT_LAYOUT_2X2_GRID
  • (Correct) STR_FOUND_TOWN_SELECT_LAYOUT_2X2_GRID :{BLACK}2x2 grid
  • STR_FOUND_TOWN_SELECT_LAYOUT_3X3_GRID
  • (Correct) STR_FOUND_TOWN_SELECT_LAYOUT_3X3_GRID :{BLACK}3x3 grid
  • STR_FOUND_TOWN_SELECT_LAYOUT_BETTER_ROADS
  • (Correct) STR_FOUND_TOWN_SELECT_LAYOUT_BETTER_ROADS :{BLACK}Better roads
  • STR_FOUND_TOWN_SELECT_LAYOUT_ORIGINAL
  • (Correct) STR_FOUND_TOWN_SELECT_LAYOUT_ORIGINAL :{BLACK}Original
  • STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM
  • (Correct) STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}Random
  • STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT
  • (Correct) STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT :{BLACK}Select road layout used for this town
  • STR_FOUND_TOWN_SIZE_RANDOM
  • (Correct) STR_FOUND_TOWN_SIZE_RANDOM :{BLACK}Random
  • STR_FUNDING_ONLY
  • (Correct) STR_FUNDING_ONLY :Funding only
  • STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY
  • (Correct) STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY :{BLACK}Build
  • STR_FUND_INDUSTRY_CAPTION
  • (Correct) STR_FUND_INDUSTRY_CAPTION :{WHITE}Fund new industry
  • STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY
  • (Correct) STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY :{BLACK}Fund
  • STR_FUND_INDUSTRY_INDUSTRY_BUILD_COST
  • (Correct) STR_FUND_INDUSTRY_INDUSTRY_BUILD_COST :{BLACK}Cost: {YELLOW}{CURRENCY_LONG}
  • STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES
  • (Correct) STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :Many random industries
  • STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP
  • (Correct) STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP :{BLACK}Cover the map with randomly placed industries
  • STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY
  • (Correct) STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY :{BLACK}Prospect
  • STR_FUND_INDUSTRY_SELECTION_TOOLTIP
  • (Correct) STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}Choose the appropriate industry from this list
  • STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_12_MONTHS
  • (Correct) STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_12_MONTHS :Every 12 months
  • STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_1_MONTH
  • (Correct) STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_1_MONTH :Every month
  • STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_3_MONTHS
  • (Correct) STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_3_MONTHS :Every 3 months
  • STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_6_MONTHS
  • (Correct) STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_6_MONTHS :Every 6 months
  • STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_OFF
  • (Correct) STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_OFF :Off
  • STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_TOOLTIP
  • (Correct) STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_TOOLTIP :{BLACK}Select interval between automatic game saves
  • STR_GAME_OPTIONS_AUTOSAVE_FRAME
  • (Correct) STR_GAME_OPTIONS_AUTOSAVE_FRAME :{BLACK}Autosave
  • STR_GAME_OPTIONS_BASE_GRF
  • (Correct) STR_GAME_OPTIONS_BASE_GRF :{BLACK}Base graphics set
  • STR_GAME_OPTIONS_BASE_GRF_DESCRIPTION_TOOLTIP
  • (Correct) STR_GAME_OPTIONS_BASE_GRF_DESCRIPTION_TOOLTIP :{BLACK}Additional information about the base graphics set
  • STR_GAME_OPTIONS_BASE_GRF_STATUS
  • (Correct) STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} missing/corrupted file{P "" s}
  • STR_GAME_OPTIONS_BASE_GRF_TOOLTIP
  • (Correct) STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Select the base graphics set to use
  • STR_GAME_OPTIONS_BASE_MUSIC
  • (Correct) STR_GAME_OPTIONS_BASE_MUSIC :{BLACK}Base music set
  • STR_GAME_OPTIONS_BASE_MUSIC_DESCRIPTION_TOOLTIP
  • (Correct) STR_GAME_OPTIONS_BASE_MUSIC_DESCRIPTION_TOOLTIP :{BLACK}Additional information about the base music set
  • STR_GAME_OPTIONS_BASE_MUSIC_STATUS
  • (Correct) STR_GAME_OPTIONS_BASE_MUSIC_STATUS :{RED}{NUM} corrupted file{P "" s}
  • STR_GAME_OPTIONS_BASE_MUSIC_TOOLTIP
  • (Correct) STR_GAME_OPTIONS_BASE_MUSIC_TOOLTIP :{BLACK}Select the base music set to use
  • STR_GAME_OPTIONS_BASE_SFX
  • (Correct) STR_GAME_OPTIONS_BASE_SFX :{BLACK}Base sounds set
  • STR_GAME_OPTIONS_BASE_SFX_DESCRIPTION_TOOLTIP
  • (Correct) STR_GAME_OPTIONS_BASE_SFX_DESCRIPTION_TOOLTIP :{BLACK}Additional information about the base sounds set
  • STR_GAME_OPTIONS_BASE_SFX_TOOLTIP
  • (Correct) STR_GAME_OPTIONS_BASE_SFX_TOOLTIP :{BLACK}Select the base sounds set to use
  • STR_GAME_OPTIONS_CAPTION
  • (Correct) STR_GAME_OPTIONS_CAPTION :{WHITE}Game Options
  • STR_GAME_OPTIONS_CURRENCY_ATS
  • (Correct) STR_GAME_OPTIONS_CURRENCY_ATS :Austrian Shilling (ATS)
  • STR_GAME_OPTIONS_CURRENCY_BEF
  • (Correct) STR_GAME_OPTIONS_CURRENCY_BEF :Belgian Franc (BEF)
  • STR_GAME_OPTIONS_CURRENCY_BRL
  • (Correct) STR_GAME_OPTIONS_CURRENCY_BRL :Brazilian Real (BRL)
  • STR_GAME_OPTIONS_CURRENCY_CHF
  • (Correct) STR_GAME_OPTIONS_CURRENCY_CHF :Swiss Franc (CHF)
  • STR_GAME_OPTIONS_CURRENCY_CUSTOM
  • (Correct) STR_GAME_OPTIONS_CURRENCY_CUSTOM :Custom...
  • STR_GAME_OPTIONS_CURRENCY_CZK
  • (Correct) STR_GAME_OPTIONS_CURRENCY_CZK :Czech Koruna (CZK)
  • STR_GAME_OPTIONS_CURRENCY_DEM
  • (Correct) STR_GAME_OPTIONS_CURRENCY_DEM :Deutschmark (DEM)
  • STR_GAME_OPTIONS_CURRENCY_DKK
  • (Correct) STR_GAME_OPTIONS_CURRENCY_DKK :Danish Krone (DKK)
  • STR_GAME_OPTIONS_CURRENCY_EEK
  • (Correct) STR_GAME_OPTIONS_CURRENCY_EEK :Estonian Krooni (EEK)
  • STR_GAME_OPTIONS_CURRENCY_ESP
  • (Correct) STR_GAME_OPTIONS_CURRENCY_ESP :Spanish Peseta (ESP)
  • STR_GAME_OPTIONS_CURRENCY_EUR
  • (Correct) STR_GAME_OPTIONS_CURRENCY_EUR :Euro (EUR)
  • STR_GAME_OPTIONS_CURRENCY_FIM
  • (Correct) STR_GAME_OPTIONS_CURRENCY_FIM :Finnish Markka (FIM)
  • STR_GAME_OPTIONS_CURRENCY_FRF
  • (Correct) STR_GAME_OPTIONS_CURRENCY_FRF :French Franc (FRF)
  • STR_GAME_OPTIONS_CURRENCY_GBP
  • (Correct) STR_GAME_OPTIONS_CURRENCY_GBP :British Pound (GBP)
  • STR_GAME_OPTIONS_CURRENCY_GEL
  • (Correct) STR_GAME_OPTIONS_CURRENCY_GEL :Georgian Lari (GEL)
  • STR_GAME_OPTIONS_CURRENCY_GRD
  • (Correct) STR_GAME_OPTIONS_CURRENCY_GRD :Greek Drachma (GRD)
  • STR_GAME_OPTIONS_CURRENCY_HUF
  • (Correct) STR_GAME_OPTIONS_CURRENCY_HUF :Hungarian Forint (HUF)
  • STR_GAME_OPTIONS_CURRENCY_IRR
  • (Correct) STR_GAME_OPTIONS_CURRENCY_IRR :Iranian Rial (IRR)
  • STR_GAME_OPTIONS_CURRENCY_ISK
  • (Correct) STR_GAME_OPTIONS_CURRENCY_ISK :Icelandic Krona (ISK)
  • STR_GAME_OPTIONS_CURRENCY_ITL
  • (Correct) STR_GAME_OPTIONS_CURRENCY_ITL :Italian Lira (ITL)
  • STR_GAME_OPTIONS_CURRENCY_JPY
  • (Correct) STR_GAME_OPTIONS_CURRENCY_JPY :Japanese Yen (JPY)
  • STR_GAME_OPTIONS_CURRENCY_KRW
  • (Correct) STR_GAME_OPTIONS_CURRENCY_KRW :South Korean Won (KRW)
  • STR_GAME_OPTIONS_CURRENCY_LTL
  • (Correct) STR_GAME_OPTIONS_CURRENCY_LTL :Lithuanian Litas (LTL)
  • STR_GAME_OPTIONS_CURRENCY_NLG
  • (Correct) STR_GAME_OPTIONS_CURRENCY_NLG :Dutch Guilder (NLG)
  • STR_GAME_OPTIONS_CURRENCY_NOK
  • (Correct) STR_GAME_OPTIONS_CURRENCY_NOK :Norwegian Krone (NOK)
  • STR_GAME_OPTIONS_CURRENCY_PLN
  • (Correct) STR_GAME_OPTIONS_CURRENCY_PLN :Polish Złoty (PLN)
  • STR_GAME_OPTIONS_CURRENCY_RON
  • (Correct) STR_GAME_OPTIONS_CURRENCY_RON :Romanian Leu (RON)
  • STR_GAME_OPTIONS_CURRENCY_RUR
  • (Correct) STR_GAME_OPTIONS_CURRENCY_RUR :Russian Rubles (RUR)
  • STR_GAME_OPTIONS_CURRENCY_SEK
  • (Correct) STR_GAME_OPTIONS_CURRENCY_SEK :Swedish Krona (SEK)
  • STR_GAME_OPTIONS_CURRENCY_SIT
  • (Correct) STR_GAME_OPTIONS_CURRENCY_SIT :Slovenian Tolar (SIT)
  • STR_GAME_OPTIONS_CURRENCY_SKK
  • (Correct) STR_GAME_OPTIONS_CURRENCY_SKK :Slovak Koruna (SKK)
  • STR_GAME_OPTIONS_CURRENCY_TRY
  • (Correct) STR_GAME_OPTIONS_CURRENCY_TRY :Turkish Lira (TRY)
  • STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP
  • (Correct) STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Currency units selection
  • STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME
  • (Correct) STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME :{BLACK}Currency units
  • STR_GAME_OPTIONS_CURRENCY_USD
  • (Correct) STR_GAME_OPTIONS_CURRENCY_USD :American Dollar (USD)
  • STR_GAME_OPTIONS_CURRENCY_ZAR
  • (Correct) STR_GAME_OPTIONS_CURRENCY_ZAR :South African Rand (ZAR)
  • STR_GAME_OPTIONS_FULLSCREEN
  • (Correct) STR_GAME_OPTIONS_FULLSCREEN :{BLACK}Fullscreen
  • STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP
  • (Correct) STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Check this box to play OpenTTD fullscreen mode
  • STR_GAME_OPTIONS_LANGUAGE
  • (Correct) STR_GAME_OPTIONS_LANGUAGE :{BLACK}Language
  • STR_GAME_OPTIONS_LANGUAGE_TOOLTIP
  • (Correct) STR_GAME_OPTIONS_LANGUAGE_TOOLTIP :{BLACK}Select the interface language to use
  • STR_GAME_OPTIONS_RESOLUTION
  • (Correct) STR_GAME_OPTIONS_RESOLUTION :{BLACK}Screen resolution
  • STR_GAME_OPTIONS_RESOLUTION_OTHER
  • (Correct) STR_GAME_OPTIONS_RESOLUTION_OTHER :other
  • STR_GAME_OPTIONS_RESOLUTION_TOOLTIP
  • (Correct) STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Select the screen resolution to use
  • STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT
  • (Correct) STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Drive on left
  • STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT
  • (Correct) STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :Drive on right
  • STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP
  • (Correct) STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP :{BLACK}Select side of road for vehicles to drive on
  • STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME
  • (Correct) STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Road vehicles
  • STR_GAME_OPTIONS_TOWN_NAMES_DROPDOWN_TOOLTIP
  • (Correct) STR_GAME_OPTIONS_TOWN_NAMES_DROPDOWN_TOOLTIP :{BLACK}Select style of town names
  • STR_GAME_OPTIONS_TOWN_NAMES_FRAME
  • (Correct) STR_GAME_OPTIONS_TOWN_NAMES_FRAME :{BLACK}Town names
  • STR_GAME_OPTIONS_TOWN_NAME_ADDITIONAL_ENGLISH
  • (Correct) STR_GAME_OPTIONS_TOWN_NAME_ADDITIONAL_ENGLISH :English (Additional)
  • STR_GAME_OPTIONS_TOWN_NAME_AUSTRIAN
  • (Correct) STR_GAME_OPTIONS_TOWN_NAME_AUSTRIAN :Austrian
  • STR_GAME_OPTIONS_TOWN_NAME_CATALAN
  • (Correct) STR_GAME_OPTIONS_TOWN_NAME_CATALAN :Catalan
  • STR_GAME_OPTIONS_TOWN_NAME_CZECH
  • (Correct) STR_GAME_OPTIONS_TOWN_NAME_CZECH :Czech
  • STR_GAME_OPTIONS_TOWN_NAME_DANISH
  • (Correct) STR_GAME_OPTIONS_TOWN_NAME_DANISH :Danish
  • STR_GAME_OPTIONS_TOWN_NAME_DUTCH
  • (Correct) STR_GAME_OPTIONS_TOWN_NAME_DUTCH :Dutch
  • STR_GAME_OPTIONS_TOWN_NAME_FINNISH
  • (Correct) STR_GAME_OPTIONS_TOWN_NAME_FINNISH :Finnish
  • STR_GAME_OPTIONS_TOWN_NAME_FRENCH
  • (Correct) STR_GAME_OPTIONS_TOWN_NAME_FRENCH :French
  • STR_GAME_OPTIONS_TOWN_NAME_GERMAN
  • (Correct) STR_GAME_OPTIONS_TOWN_NAME_GERMAN :German
  • STR_GAME_OPTIONS_TOWN_NAME_HUNGARIAN
  • (Correct) STR_GAME_OPTIONS_TOWN_NAME_HUNGARIAN :Hungarian
  • STR_GAME_OPTIONS_TOWN_NAME_ITALIAN
  • (Correct) STR_GAME_OPTIONS_TOWN_NAME_ITALIAN :Italian
  • STR_GAME_OPTIONS_TOWN_NAME_LATIN_AMERICAN
  • (Correct) STR_GAME_OPTIONS_TOWN_NAME_LATIN_AMERICAN :Latin-American
  • STR_GAME_OPTIONS_TOWN_NAME_NORWEGIAN
  • (Correct) STR_GAME_OPTIONS_TOWN_NAME_NORWEGIAN :Norwegian
  • STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH
  • (Correct) STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH :English (Original)
  • STR_GAME_OPTIONS_TOWN_NAME_POLISH
  • (Correct) STR_GAME_OPTIONS_TOWN_NAME_POLISH :Polish
  • STR_GAME_OPTIONS_TOWN_NAME_ROMANIAN
  • (Correct) STR_GAME_OPTIONS_TOWN_NAME_ROMANIAN :Romanian
  • STR_GAME_OPTIONS_TOWN_NAME_SILLY
  • (Correct) STR_GAME_OPTIONS_TOWN_NAME_SILLY :Silly
  • STR_GAME_OPTIONS_TOWN_NAME_SLOVAK
  • (Correct) STR_GAME_OPTIONS_TOWN_NAME_SLOVAK :Slovak
  • STR_GAME_OPTIONS_TOWN_NAME_SWEDISH
  • (Correct) STR_GAME_OPTIONS_TOWN_NAME_SWEDISH :Swedish
  • STR_GAME_OPTIONS_TOWN_NAME_SWISS
  • (Correct) STR_GAME_OPTIONS_TOWN_NAME_SWISS :Swiss
  • STR_GAME_OPTIONS_TOWN_NAME_TURKISH
  • (Correct) STR_GAME_OPTIONS_TOWN_NAME_TURKISH :Turkish
  • STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR
  • (Correct) STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR :Internal error: {STRING}
  • STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME
  • (Correct) STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME :Broken savegame - {STRING}
  • STR_GAME_SAVELOAD_ERROR_DATA_INTEGRITY_CHECK_FAILED
  • (Correct) STR_GAME_SAVELOAD_ERROR_DATA_INTEGRITY_CHECK_FAILED :Data integrity check failed
  • STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE
  • (Correct) STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE :File not readable
  • STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE
  • (Correct) STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE :File not writeable
  • STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME
  • (Correct) STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME :Savegame is made with newer version
  • STR_GAME_SAVELOAD_NOT_AVAILABLE
  • (Correct) STR_GAME_SAVELOAD_NOT_AVAILABLE :<not available>
  • STR_GENERATION_ABORT
  • (Correct) STR_GENERATION_ABORT :{BLACK}Abort
  • STR_GENERATION_ABORT_CAPTION
  • (Correct) STR_GENERATION_ABORT_CAPTION :{WHITE}Abort World Generation
  • STR_GENERATION_ABORT_MESSAGE
  • (Correct) STR_GENERATION_ABORT_MESSAGE :{YELLOW}Do you really want to abort the generation?
  • STR_GENERATION_CLEARING_TILES
  • (Correct) STR_GENERATION_CLEARING_TILES :{BLACK}Rough and rocky area generation
  • STR_GENERATION_OBJECT_GENERATION
  • (Correct) STR_GENERATION_OBJECT_GENERATION :{BLACK}Object generation
  • STR_GENERATION_PREPARING_GAME
  • (Correct) STR_GENERATION_PREPARING_GAME :{BLACK}Preparing game
  • STR_GENERATION_PREPARING_SCRIPT
  • (Correct) STR_GENERATION_PREPARING_SCRIPT :{BLACK}Running script
  • STR_GENERATION_PREPARING_TILELOOP
  • (Correct) STR_GENERATION_PREPARING_TILELOOP :{BLACK}Running tile-loop
  • STR_GENERATION_PROGRESS
  • (Correct) STR_GENERATION_PROGRESS :{WHITE}{NUM}% complete
  • STR_GENERATION_PROGRESS_NUM
  • (Correct) STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
  • STR_GENERATION_RIVER_GENERATION
  • (Correct) STR_GENERATION_RIVER_GENERATION :{BLACK}River generation
  • STR_GENERATION_SETTINGUP_GAME
  • (Correct) STR_GENERATION_SETTINGUP_GAME :{BLACK}Setting up game
  • STR_GENERATION_TREE_GENERATION
  • (Correct) STR_GENERATION_TREE_GENERATION :{BLACK}Tree generation
  • STR_GENERATION_WORLD
  • (Correct) STR_GENERATION_WORLD :{WHITE}Generating World...
  • STR_GENERATION_WORLD_GENERATION
  • (Correct) STR_GENERATION_WORLD_GENERATION :{BLACK}World generation
  • STR_GOALS_CAPTION
  • (Correct) STR_GOALS_CAPTION :{WHITE}{COMPANY} Goals
  • STR_GOALS_COMPANY_TITLE
  • (Correct) STR_GOALS_COMPANY_TITLE :{BLACK}Company goals:
  • STR_GOALS_GLOBAL_TITLE
  • (Correct) STR_GOALS_GLOBAL_TITLE :{BLACK}Global goals:
  • STR_GOALS_NONE
  • (Correct) STR_GOALS_NONE :{ORANGE}- None -
  • STR_GOALS_PROGRESS
  • (Correct) STR_GOALS_PROGRESS :{ORANGE}{STRING}
  • STR_GOALS_PROGRESS_COMPLETE
  • (Correct) STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
  • STR_GOALS_SPECTATOR_CAPTION
  • (Correct) STR_GOALS_SPECTATOR_CAPTION :{WHITE}Global Goals
  • STR_GOALS_SPECTATOR_NONE
  • (Correct) STR_GOALS_SPECTATOR_NONE :{ORANGE}- Not applicable -
  • STR_GOALS_TEXT
  • (Correct) STR_GOALS_TEXT :{ORANGE}{STRING}
  • STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER
  • (Correct) STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Click on goal to centre main view on industry/town/tile. Ctrl+Click opens a new viewport on industry/town/tile location
  • STR_GOAL_QUESTION_BUTTON_ACCEPT
  • (Correct) STR_GOAL_QUESTION_BUTTON_ACCEPT :Accept
  • STR_GOAL_QUESTION_BUTTON_CANCEL
  • (Correct) STR_GOAL_QUESTION_BUTTON_CANCEL :Cancel
  • STR_GOAL_QUESTION_BUTTON_CLOSE
  • (Correct) STR_GOAL_QUESTION_BUTTON_CLOSE :Close
  • STR_GOAL_QUESTION_BUTTON_CONTINUE
  • (Correct) STR_GOAL_QUESTION_BUTTON_CONTINUE :Continue
  • STR_GOAL_QUESTION_BUTTON_DECLINE
  • (Correct) STR_GOAL_QUESTION_BUTTON_DECLINE :Decline
  • STR_GOAL_QUESTION_BUTTON_GO
  • (Correct) STR_GOAL_QUESTION_BUTTON_GO :Go
  • STR_GOAL_QUESTION_BUTTON_IGNORE
  • (Correct) STR_GOAL_QUESTION_BUTTON_IGNORE :Ignore
  • STR_GOAL_QUESTION_BUTTON_NEXT
  • (Correct) STR_GOAL_QUESTION_BUTTON_NEXT :Next
  • STR_GOAL_QUESTION_BUTTON_NO
  • (Correct) STR_GOAL_QUESTION_BUTTON_NO :No
  • STR_GOAL_QUESTION_BUTTON_OK
  • (Correct) STR_GOAL_QUESTION_BUTTON_OK :Ok
  • STR_GOAL_QUESTION_BUTTON_POSTPONE
  • (Correct) STR_GOAL_QUESTION_BUTTON_POSTPONE :Postpone
  • STR_GOAL_QUESTION_BUTTON_PREVIOUS
  • (Correct) STR_GOAL_QUESTION_BUTTON_PREVIOUS :Previous
  • STR_GOAL_QUESTION_BUTTON_RESTART
  • (Correct) STR_GOAL_QUESTION_BUTTON_RESTART :Restart
  • STR_GOAL_QUESTION_BUTTON_RETRY
  • (Correct) STR_GOAL_QUESTION_BUTTON_RETRY :Retry
  • STR_GOAL_QUESTION_BUTTON_START
  • (Correct) STR_GOAL_QUESTION_BUTTON_START :Start
  • STR_GOAL_QUESTION_BUTTON_STOP
  • (Correct) STR_GOAL_QUESTION_BUTTON_STOP :Stop
  • STR_GOAL_QUESTION_BUTTON_SURRENDER
  • (Correct) STR_GOAL_QUESTION_BUTTON_SURRENDER :Surrender
  • STR_GOAL_QUESTION_BUTTON_YES
  • (Correct) STR_GOAL_QUESTION_BUTTON_YES :Yes
  • STR_GOAL_QUESTION_CAPTION_ERROR
  • (Correct) STR_GOAL_QUESTION_CAPTION_ERROR :Error
  • STR_GOAL_QUESTION_CAPTION_INFORMATION
  • (Correct) STR_GOAL_QUESTION_CAPTION_INFORMATION :Information
  • STR_GOAL_QUESTION_CAPTION_QUESTION
  • (Correct) STR_GOAL_QUESTION_CAPTION_QUESTION :Question
  • STR_GOAL_QUESTION_CAPTION_WARNING
  • (Correct) STR_GOAL_QUESTION_CAPTION_WARNING :Warning
  • STR_GRAPH_CARGO_DELIVERED_CAPTION
  • (Correct) STR_GRAPH_CARGO_DELIVERED_CAPTION :{WHITE}Units of cargo delivered
  • STR_GRAPH_CARGO_DISABLE_ALL
  • (Correct) STR_GRAPH_CARGO_DISABLE_ALL :{TINY_FONT}{BLACK}Disable all
  • STR_GRAPH_CARGO_ENABLE_ALL
  • (Correct) STR_GRAPH_CARGO_ENABLE_ALL :{TINY_FONT}{BLACK}Enable all
  • STR_GRAPH_CARGO_PAYMENT_CARGO
  • (Correct) STR_GRAPH_CARGO_PAYMENT_CARGO :{TINY_FONT}{BLACK}{STRING}
  • STR_GRAPH_CARGO_PAYMENT_RATES_CAPTION
  • (Correct) STR_GRAPH_CARGO_PAYMENT_RATES_CAPTION :{WHITE}Cargo Payment Rates
  • STR_GRAPH_CARGO_PAYMENT_RATES_TITLE
  • (Correct) STR_GRAPH_CARGO_PAYMENT_RATES_TITLE :{TINY_FONT}{BLACK}Payment for delivering 10 units (or 10,000 litres) of cargo a distance of 20 squares
  • STR_GRAPH_CARGO_PAYMENT_RATES_X_LABEL
  • (Correct) STR_GRAPH_CARGO_PAYMENT_RATES_X_LABEL :{TINY_FONT}{BLACK}Days in transit
  • STR_GRAPH_CARGO_PAYMENT_TOGGLE_CARGO
  • (Correct) STR_GRAPH_CARGO_PAYMENT_TOGGLE_CARGO :{BLACK}Toggle graph for cargo type on/off
  • STR_GRAPH_CARGO_TOOLTIP_DISABLE_ALL
  • (Correct) STR_GRAPH_CARGO_TOOLTIP_DISABLE_ALL :{BLACK}Display no cargos on the cargo payment rates graph
  • STR_GRAPH_CARGO_TOOLTIP_ENABLE_ALL
  • (Correct) STR_GRAPH_CARGO_TOOLTIP_ENABLE_ALL :{BLACK}Display all cargos on the cargo payment rates graph
  • STR_GRAPH_COMPANY_PERFORMANCE_RATINGS_CAPTION
  • (Correct) STR_GRAPH_COMPANY_PERFORMANCE_RATINGS_CAPTION :{WHITE}Company performance ratings (maximum rating=1000)
  • STR_GRAPH_COMPANY_VALUES_CAPTION
  • (Correct) STR_GRAPH_COMPANY_VALUES_CAPTION :{WHITE}Company values
  • STR_GRAPH_INCOME_CAPTION
  • (Correct) STR_GRAPH_INCOME_CAPTION :{WHITE}Income Graph
  • STR_GRAPH_KEY_BUTTON
  • (Correct) STR_GRAPH_KEY_BUTTON :{BLACK}Key
  • STR_GRAPH_KEY_CAPTION
  • (Correct) STR_GRAPH_KEY_CAPTION :{WHITE}Key to company graphs
  • STR_GRAPH_KEY_COMPANY_SELECTION_TOOLTIP
  • (Correct) STR_GRAPH_KEY_COMPANY_SELECTION_TOOLTIP :{BLACK}Click here to toggle company's entry on graph on/off
  • STR_GRAPH_KEY_TOOLTIP
  • (Correct) STR_GRAPH_KEY_TOOLTIP :{BLACK}Show key to graphs
  • STR_GRAPH_MENU_CARGO_PAYMENT_RATES
  • (Correct) STR_GRAPH_MENU_CARGO_PAYMENT_RATES :Cargo payment rates
  • STR_GRAPH_MENU_COMPANY_LEAGUE_TABLE
  • (Correct) STR_GRAPH_MENU_COMPANY_LEAGUE_TABLE :Company league table
  • STR_GRAPH_MENU_COMPANY_VALUE_GRAPH
  • (Correct) STR_GRAPH_MENU_COMPANY_VALUE_GRAPH :Company value graph
  • STR_GRAPH_MENU_DELIVERED_CARGO_GRAPH
  • (Correct) STR_GRAPH_MENU_DELIVERED_CARGO_GRAPH :Delivered cargo graph
  • STR_GRAPH_MENU_DETAILED_PERFORMANCE_RATING
  • (Correct) STR_GRAPH_MENU_DETAILED_PERFORMANCE_RATING :Detailed performance rating
  • STR_GRAPH_MENU_HIGHSCORE
  • (Correct) STR_GRAPH_MENU_HIGHSCORE :Highscore table
  • STR_GRAPH_MENU_INCOME_GRAPH
  • (Correct) STR_GRAPH_MENU_INCOME_GRAPH :Income graph
  • STR_GRAPH_MENU_OPERATING_PROFIT_GRAPH
  • (Correct) STR_GRAPH_MENU_OPERATING_PROFIT_GRAPH :Operating profit graph
  • STR_GRAPH_MENU_PERFORMANCE_HISTORY_GRAPH
  • (Correct) STR_GRAPH_MENU_PERFORMANCE_HISTORY_GRAPH :Performance history graph
  • STR_GRAPH_OPERATING_PROFIT_CAPTION
  • (Correct) STR_GRAPH_OPERATING_PROFIT_CAPTION :{WHITE}Operating Profit Graph
  • STR_GRAPH_PERFORMANCE_DETAIL_TOOLTIP
  • (Correct) STR_GRAPH_PERFORMANCE_DETAIL_TOOLTIP :{BLACK}Show detailed performance ratings
  • STR_GRAPH_X_LABEL_MONTH
  • (Correct) STR_GRAPH_X_LABEL_MONTH :{TINY_FONT}{STRING}{} {STRING}
  • STR_GRAPH_X_LABEL_MONTH_YEAR
  • (Correct) STR_GRAPH_X_LABEL_MONTH_YEAR :{TINY_FONT}{STRING}{} {STRING}{}{NUM}
  • STR_GRAPH_Y_LABEL
  • (Correct) STR_GRAPH_Y_LABEL :{TINY_FONT}{STRING}
  • STR_GRAPH_Y_LABEL_NUMBER
  • (Correct) STR_GRAPH_Y_LABEL_NUMBER :{TINY_FONT}{COMMA}
  • STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP
  • (Correct) STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Groups - click on a group to list all vehicles of this group. Drag and drop groups to arrange hierarchy.
  • STR_GROUP_ADD_SHARED_VEHICLE
  • (Correct) STR_GROUP_ADD_SHARED_VEHICLE :Add shared vehicles
  • STR_GROUP_ALL_AIRCRAFTS
  • (Correct) STR_GROUP_ALL_AIRCRAFTS :All aircraft
  • STR_GROUP_ALL_ROAD_VEHICLES
  • (Correct) STR_GROUP_ALL_ROAD_VEHICLES :All road vehicles
  • STR_GROUP_ALL_SHIPS
  • (Correct) STR_GROUP_ALL_SHIPS :All ships
  • STR_GROUP_ALL_TRAINS
  • (Correct) STR_GROUP_ALL_TRAINS :All trains
  • STR_GROUP_CREATE_TOOLTIP
  • (Correct) STR_GROUP_CREATE_TOOLTIP :{BLACK}Click to create a group
  • STR_GROUP_DEFAULT_AIRCRAFTS
  • (Correct) STR_GROUP_DEFAULT_AIRCRAFTS :Ungrouped aircraft
  • STR_GROUP_DEFAULT_ROAD_VEHICLES
  • (Correct) STR_GROUP_DEFAULT_ROAD_VEHICLES :Ungrouped road vehicles
  • STR_GROUP_DEFAULT_SHIPS
  • (Correct) STR_GROUP_DEFAULT_SHIPS :Ungrouped ships
  • STR_GROUP_DEFAULT_TRAINS
  • (Correct) STR_GROUP_DEFAULT_TRAINS :Ungrouped trains
  • STR_GROUP_DELETE_QUERY_TEXT
  • (Correct) STR_GROUP_DELETE_QUERY_TEXT :{WHITE}Are you sure you want to delete this group and any descendants?
  • STR_GROUP_DELETE_TOOLTIP
  • (Correct) STR_GROUP_DELETE_TOOLTIP :{BLACK}Delete the selected group
  • STR_GROUP_NAME
  • (Correct) STR_GROUP_NAME :{GROUP}
  • STR_GROUP_REMOVE_ALL_VEHICLES
  • (Correct) STR_GROUP_REMOVE_ALL_VEHICLES :Remove all vehicles
  • STR_GROUP_RENAME_CAPTION
  • (Correct) STR_GROUP_RENAME_CAPTION :{BLACK}Rename a group
  • STR_GROUP_RENAME_TOOLTIP
  • (Correct) STR_GROUP_RENAME_TOOLTIP :{BLACK}Rename the selected group
  • STR_GROUP_REPLACE_PROTECTION_TOOLTIP
  • (Correct) STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Click to protect this group from global autoreplace
  • STR_HIGHSCORE_COMPANY_ACHIEVES_STATUS
  • (Correct) STR_HIGHSCORE_COMPANY_ACHIEVES_STATUS :{BIG_FONT}{BLACK}{COMPANY} achieves '{STRING}' status!
  • STR_HIGHSCORE_NAME
  • (Correct) STR_HIGHSCORE_NAME :{PRESIDENT_NAME}, {COMPANY}
  • STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN
  • (Correct) STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN :Businessman
  • STR_HIGHSCORE_PERFORMANCE_TITLE_CAPITALIST
  • (Correct) STR_HIGHSCORE_PERFORMANCE_TITLE_CAPITALIST :Capitalist
  • STR_HIGHSCORE_PERFORMANCE_TITLE_ENTREPRENEUR
  • (Correct) STR_HIGHSCORE_PERFORMANCE_TITLE_ENTREPRENEUR :Entrepreneur
  • STR_HIGHSCORE_PERFORMANCE_TITLE_INDUSTRIALIST
  • (Correct) STR_HIGHSCORE_PERFORMANCE_TITLE_INDUSTRIALIST :Industrialist
  • STR_HIGHSCORE_PERFORMANCE_TITLE_MAGNATE
  • (Correct) STR_HIGHSCORE_PERFORMANCE_TITLE_MAGNATE :Magnate
  • STR_HIGHSCORE_PERFORMANCE_TITLE_MOGUL
  • (Correct) STR_HIGHSCORE_PERFORMANCE_TITLE_MOGUL :Mogul
  • STR_HIGHSCORE_PERFORMANCE_TITLE_TYCOON_OF_THE_CENTURY
  • (Correct) STR_HIGHSCORE_PERFORMANCE_TITLE_TYCOON_OF_THE_CENTURY :Tycoon of the Century
  • STR_HIGHSCORE_POSITION
  • (Correct) STR_HIGHSCORE_POSITION :{BIG_FONT}{BLACK}{COMMA}.
  • STR_HIGHSCORE_PRESIDENT_OF_COMPANY_ACHIEVES_STATUS
  • (Correct) STR_HIGHSCORE_PRESIDENT_OF_COMPANY_ACHIEVES_STATUS :{BIG_FONT}{WHITE}{PRESIDENT_NAME} of {COMPANY} achieves '{STRING}' status!
  • STR_HIGHSCORE_STATS
  • (Correct) STR_HIGHSCORE_STATS :{BIG_FONT}'{STRING}' ({COMMA})
  • STR_HIGHSCORE_TOP_COMPANIES_NETWORK_GAME
  • (Correct) STR_HIGHSCORE_TOP_COMPANIES_NETWORK_GAME :{BIG_FONT}{BLACK}Company League Table in {NUM}
  • STR_HIGHSCORE_TOP_COMPANIES_WHO_REACHED
  • (Correct) STR_HIGHSCORE_TOP_COMPANIES_WHO_REACHED :{BIG_FONT}{BLACK}Top companies who reached {NUM}
  • STR_INCOME_FLOAT_COST
  • (Correct) STR_INCOME_FLOAT_COST :{RED}Cost: {CURRENCY_LONG}
  • STR_INCOME_FLOAT_COST_SMALL
  • (Correct) STR_INCOME_FLOAT_COST_SMALL :{TINY_FONT}{RED}Cost: {CURRENCY_LONG}
  • STR_INCOME_FLOAT_INCOME
  • (Correct) STR_INCOME_FLOAT_INCOME :{GREEN}Income: {CURRENCY_LONG}
  • STR_INCOME_FLOAT_INCOME_SMALL
  • (Correct) STR_INCOME_FLOAT_INCOME_SMALL :{TINY_FONT}{GREEN}Income: {CURRENCY_LONG}
  • STR_INDUSTRY_CARGOES_CARGO_CAPTION
  • (Correct) STR_INDUSTRY_CARGOES_CARGO_CAPTION :{WHITE}Industry chain for {STRING} cargo
  • STR_INDUSTRY_CARGOES_CARGO_TOOLTIP
  • (Correct) STR_INDUSTRY_CARGOES_CARGO_TOOLTIP :{BLACK}{STRING}{}Click at the cargo to see its suppliers and customers
  • STR_INDUSTRY_CARGOES_CUSTOMERS
  • (Correct) STR_INDUSTRY_CARGOES_CUSTOMERS :{WHITE}Accepting industries
  • STR_INDUSTRY_CARGOES_HOUSES
  • (Correct) STR_INDUSTRY_CARGOES_HOUSES :{WHITE}Houses
  • STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION
  • (Correct) STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION :{WHITE}Industry chain for {STRING} industry
  • STR_INDUSTRY_CARGOES_INDUSTRY_TOOLTIP
  • (Correct) STR_INDUSTRY_CARGOES_INDUSTRY_TOOLTIP :{BLACK}Click at the industry to see its suppliers and customers
  • STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP
  • (Correct) STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP :{BLACK}Link to smallmap
  • STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP_TOOLTIP
  • (Correct) STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP_TOOLTIP :{BLACK}Select the displayed industries at the smallmap as well
  • STR_INDUSTRY_CARGOES_PRODUCERS
  • (Correct) STR_INDUSTRY_CARGOES_PRODUCERS :{WHITE}Producing industries
  • STR_INDUSTRY_CARGOES_SELECT_CARGO
  • (Correct) STR_INDUSTRY_CARGOES_SELECT_CARGO :{BLACK}Select cargo
  • STR_INDUSTRY_CARGOES_SELECT_CARGO_TOOLTIP
  • (Correct) STR_INDUSTRY_CARGOES_SELECT_CARGO_TOOLTIP :{BLACK}Select the cargo you want to display
  • STR_INDUSTRY_CARGOES_SELECT_INDUSTRY
  • (Correct) STR_INDUSTRY_CARGOES_SELECT_INDUSTRY :{BLACK}Select industry
  • STR_INDUSTRY_CARGOES_SELECT_INDUSTRY_TOOLTIP
  • (Correct) STR_INDUSTRY_CARGOES_SELECT_INDUSTRY_TOOLTIP :{BLACK}Select the industry you want to display
  • STR_INDUSTRY_DIRECTORY_CAPTION
  • (Correct) STR_INDUSTRY_DIRECTORY_CAPTION :{WHITE}Industries
  • STR_INDUSTRY_DIRECTORY_ITEM
  • (Correct) STR_INDUSTRY_DIRECTORY_ITEM :{ORANGE}{INDUSTRY}{BLACK} ({CARGO_LONG}{STRING}){YELLOW} ({COMMA}% transported)
  • STR_INDUSTRY_DIRECTORY_ITEM_NOPROD
  • (Correct) STR_INDUSTRY_DIRECTORY_ITEM_NOPROD :{ORANGE}{INDUSTRY}
  • STR_INDUSTRY_DIRECTORY_ITEM_TWO
  • (Correct) STR_INDUSTRY_DIRECTORY_ITEM_TWO :{ORANGE}{INDUSTRY}{BLACK} ({CARGO_LONG}{STRING}/{CARGO_LONG}{STRING}){YELLOW} ({COMMA}%/{COMMA}% transported)
  • STR_INDUSTRY_DIRECTORY_LIST_CAPTION
  • (Correct) STR_INDUSTRY_DIRECTORY_LIST_CAPTION :{BLACK}Industry names - click on name to centre main view on industry. Ctrl+Click opens a new viewport on industry location
  • STR_INDUSTRY_DIRECTORY_NONE
  • (Correct) STR_INDUSTRY_DIRECTORY_NONE :{ORANGE}- None -
  • STR_INDUSTRY_DISPLAY_CHAIN
  • (Correct) STR_INDUSTRY_DISPLAY_CHAIN :{BLACK}Display chain
  • STR_INDUSTRY_DISPLAY_CHAIN_TOOLTIP
  • (Correct) STR_INDUSTRY_DISPLAY_CHAIN_TOOLTIP :{BLACK}Display cargo supplying and accepting industries
  • STR_INDUSTRY_MENU_FUND_NEW_INDUSTRY
  • (Correct) STR_INDUSTRY_MENU_FUND_NEW_INDUSTRY :Fund new industry
  • STR_INDUSTRY_MENU_INDUSTRY_CHAIN
  • (Correct) STR_INDUSTRY_MENU_INDUSTRY_CHAIN :Industry chains
  • STR_INDUSTRY_MENU_INDUSTRY_DIRECTORY
  • (Correct) STR_INDUSTRY_MENU_INDUSTRY_DIRECTORY :Industry directory
  • STR_INDUSTRY_NAME
  • (Correct) STR_INDUSTRY_NAME :{INDUSTRY}
  • STR_INDUSTRY_NAME_BANK
  • (Correct) STR_INDUSTRY_NAME_BANK :Bank
  • STR_INDUSTRY_NAME_BANK_TROPIC_ARCTIC
  • (Correct) STR_INDUSTRY_NAME_BANK_TROPIC_ARCTIC :Bank
  • STR_INDUSTRY_NAME_BATTERY_FARM
  • (Correct) STR_INDUSTRY_NAME_BATTERY_FARM :Battery Farm
  • STR_INDUSTRY_NAME_BUBBLE_GENERATOR
  • (Correct) STR_INDUSTRY_NAME_BUBBLE_GENERATOR :Bubble Generator
  • STR_INDUSTRY_NAME_CANDY_FACTORY
  • (Correct) STR_INDUSTRY_NAME_CANDY_FACTORY :Lolly Factory
  • STR_INDUSTRY_NAME_COAL_MINE
  • (Correct) STR_INDUSTRY_NAME_COAL_MINE :Coal Mine
  • STR_INDUSTRY_NAME_COLA_WELLS
  • (Correct) STR_INDUSTRY_NAME_COLA_WELLS :Cola Wells
  • STR_INDUSTRY_NAME_COPPER_ORE_MINE
  • (Correct) STR_INDUSTRY_NAME_COPPER_ORE_MINE :Copper Ore Mine
  • STR_INDUSTRY_NAME_COTTON_CANDY_FOREST
  • (Correct) STR_INDUSTRY_NAME_COTTON_CANDY_FOREST :Fairy Floss Forest
  • STR_INDUSTRY_NAME_DIAMOND_MINE
  • (Correct) STR_INDUSTRY_NAME_DIAMOND_MINE :Diamond Mine
  • STR_INDUSTRY_NAME_FACTORY
  • (Correct) STR_INDUSTRY_NAME_FACTORY :Factory
  • STR_INDUSTRY_NAME_FACTORY_2
  • (Correct) STR_INDUSTRY_NAME_FACTORY_2 :Factory
  • STR_INDUSTRY_NAME_FARM
  • (Correct) STR_INDUSTRY_NAME_FARM :Farm
  • STR_INDUSTRY_NAME_FARM_2
  • (Correct) STR_INDUSTRY_NAME_FARM_2 :Farm
  • STR_INDUSTRY_NAME_FIZZY_DRINK_FACTORY
  • (Correct) STR_INDUSTRY_NAME_FIZZY_DRINK_FACTORY :Soft Drink Factory
  • STR_INDUSTRY_NAME_FOOD_PROCESSING_PLANT
  • (Correct) STR_INDUSTRY_NAME_FOOD_PROCESSING_PLANT :Food Processing Plant
  • STR_INDUSTRY_NAME_FOREST
  • (Correct) STR_INDUSTRY_NAME_FOREST :Forest
  • STR_INDUSTRY_NAME_FRUIT_PLANTATION
  • (Correct) STR_INDUSTRY_NAME_FRUIT_PLANTATION :Fruit Plantation
  • STR_INDUSTRY_NAME_GOLD_MINE
  • (Correct) STR_INDUSTRY_NAME_GOLD_MINE :Gold Mine
  • STR_INDUSTRY_NAME_IRON_ORE_MINE
  • (Correct) STR_INDUSTRY_NAME_IRON_ORE_MINE :Iron Ore Mine
  • STR_INDUSTRY_NAME_LUMBER_MILL
  • (Correct) STR_INDUSTRY_NAME_LUMBER_MILL :Lumber Mill
  • STR_INDUSTRY_NAME_OIL_REFINERY
  • (Correct) STR_INDUSTRY_NAME_OIL_REFINERY :Oil Refinery
  • STR_INDUSTRY_NAME_OIL_RIG
  • (Correct) STR_INDUSTRY_NAME_OIL_RIG :Oil Rig
  • STR_INDUSTRY_NAME_OIL_WELLS
  • (Correct) STR_INDUSTRY_NAME_OIL_WELLS :Oil Wells
  • STR_INDUSTRY_NAME_PAPER_MILL
  • (Correct) STR_INDUSTRY_NAME_PAPER_MILL :Paper Mill
  • STR_INDUSTRY_NAME_PLASTIC_FOUNTAINS
  • (Correct) STR_INDUSTRY_NAME_PLASTIC_FOUNTAINS :Plastic Fountains
  • STR_INDUSTRY_NAME_POWER_STATION
  • (Correct) STR_INDUSTRY_NAME_POWER_STATION :Power Station
  • STR_INDUSTRY_NAME_PRINTING_WORKS
  • (Correct) STR_INDUSTRY_NAME_PRINTING_WORKS :Printing Works
  • STR_INDUSTRY_NAME_RUBBER_PLANTATION
  • (Correct) STR_INDUSTRY_NAME_RUBBER_PLANTATION :Rubber Plantation
  • STR_INDUSTRY_NAME_SAWMILL
  • (Correct) STR_INDUSTRY_NAME_SAWMILL :Sawmill
  • STR_INDUSTRY_NAME_STEEL_MILL
  • (Correct) STR_INDUSTRY_NAME_STEEL_MILL :Steel Mill
  • STR_INDUSTRY_NAME_SUGAR_MINE
  • (Correct) STR_INDUSTRY_NAME_SUGAR_MINE :Sugar Mine
  • STR_INDUSTRY_NAME_TOFFEE_QUARRY
  • (Correct) STR_INDUSTRY_NAME_TOFFEE_QUARRY :Toffee Quarry
  • STR_INDUSTRY_NAME_TOY_FACTORY
  • (Correct) STR_INDUSTRY_NAME_TOY_FACTORY :Toy Factory
  • STR_INDUSTRY_NAME_TOY_SHOP
  • (Correct) STR_INDUSTRY_NAME_TOY_SHOP :Toy Shop
  • STR_INDUSTRY_NAME_WATER_SUPPLY
  • (Correct) STR_INDUSTRY_NAME_WATER_SUPPLY :Water Supply
  • STR_INDUSTRY_NAME_WATER_TOWER
  • (Correct) STR_INDUSTRY_NAME_WATER_TOWER :Water Tower
  • STR_INDUSTRY_VIEW_CAPTION
  • (Correct) STR_INDUSTRY_VIEW_CAPTION :{WHITE}{INDUSTRY}
  • STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE
  • (Correct) STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}The industry has announced imminent closure!
  • STR_INDUSTRY_VIEW_LOCATION_TOOLTIP
  • (Correct) STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Centre the main view on industry location. Ctrl+Click opens a new viewport on industry location
  • STR_INDUSTRY_VIEW_PRODUCES_CARGO
  • (Correct) STR_INDUSTRY_VIEW_PRODUCES_CARGO :{BLACK}Produces: {YELLOW}{STRING}{STRING}
  • STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO
  • (Correct) STR_INDUSTRY_VIEW_PRODUCES_CARGO_CARGO :{BLACK}Produces: {YELLOW}{STRING}{STRING}, {STRING}{STRING}
  • STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE
  • (Correct) STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE :{BLACK}Production last month:
  • STR_INDUSTRY_VIEW_PRODUCTION_LEVEL
  • (Correct) STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Production level: {YELLOW}{COMMA}%
  • STR_INDUSTRY_VIEW_REQUIRES_CARGO
  • (Correct) STR_INDUSTRY_VIEW_REQUIRES_CARGO :{BLACK}Requires: {YELLOW}{STRING}{STRING}
  • STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO
  • (Correct) STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO :{BLACK}Requires: {YELLOW}{STRING}{STRING}, {STRING}{STRING}
  • STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO
  • (Correct) STR_INDUSTRY_VIEW_REQUIRES_CARGO_CARGO_CARGO :{BLACK}Requires: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING}
  • STR_INDUSTRY_VIEW_TRANSPORTED
  • (Correct) STR_INDUSTRY_VIEW_TRANSPORTED :{YELLOW}{CARGO_LONG}{STRING}{BLACK} ({COMMA}% transported)
  • STR_INTRO_CAPTION
  • (Correct) STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
  • STR_INTRO_GAME_OPTIONS
  • (Correct) STR_INTRO_GAME_OPTIONS :{BLACK}Game Options
  • STR_INTRO_HIGHSCORE
  • (Correct) STR_INTRO_HIGHSCORE :{BLACK}Highscore Table
  • STR_INTRO_LOAD_GAME
  • (Correct) STR_INTRO_LOAD_GAME :{BLACK}Load Game
  • STR_INTRO_MULTIPLAYER
  • (Correct) STR_INTRO_MULTIPLAYER :{BLACK}Multiplayer
  • STR_INTRO_NEWGRF_SETTINGS
  • (Correct) STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF Settings
  • STR_INTRO_NEW_GAME
  • (Correct) STR_INTRO_NEW_GAME :{BLACK}New Game
  • STR_INTRO_ONLINE_CONTENT
  • (Correct) STR_INTRO_ONLINE_CONTENT :{BLACK}Check Online Content
  • STR_INTRO_PLAY_HEIGHTMAP
  • (Correct) STR_INTRO_PLAY_HEIGHTMAP :{BLACK}Play Heightmap
  • STR_INTRO_PLAY_SCENARIO
  • (Correct) STR_INTRO_PLAY_SCENARIO :{BLACK}Play Scenario
  • STR_INTRO_QUIT
  • (Correct) STR_INTRO_QUIT :{BLACK}Exit
  • STR_INTRO_SCENARIO_EDITOR
  • (Correct) STR_INTRO_SCENARIO_EDITOR :{BLACK}Scenario Editor
  • STR_INTRO_SCRIPT_SETTINGS
  • (Correct) STR_INTRO_SCRIPT_SETTINGS :{BLACK}AI/Game Script Settings
  • STR_INTRO_TOOLTIP_GAME_OPTIONS
  • (Correct) STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Display game options
  • STR_INTRO_TOOLTIP_HIGHSCORE
  • (Correct) STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Display highscore table
  • STR_INTRO_TOOLTIP_LOAD_GAME
  • (Correct) STR_INTRO_TOOLTIP_LOAD_GAME :{BLACK}Load a saved game
  • STR_INTRO_TOOLTIP_MULTIPLAYER
  • (Correct) STR_INTRO_TOOLTIP_MULTIPLAYER :{BLACK}Start a multiplayer game
  • STR_INTRO_TOOLTIP_NEWGRF_SETTINGS
  • (Correct) STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Display NewGRF settings
  • STR_INTRO_TOOLTIP_NEW_GAME
  • (Correct) STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Start a new game. Ctrl+Click skips map configuration
  • STR_INTRO_TOOLTIP_ONLINE_CONTENT
  • (Correct) STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Check for new and updated content to download
  • STR_INTRO_TOOLTIP_PLAY_HEIGHTMAP
  • (Correct) STR_INTRO_TOOLTIP_PLAY_HEIGHTMAP :{BLACK}Start a new game, using a heightmap as landscape
  • STR_INTRO_TOOLTIP_PLAY_SCENARIO
  • (Correct) STR_INTRO_TOOLTIP_PLAY_SCENARIO :{BLACK}Start a new game, using a customised scenario
  • STR_INTRO_TOOLTIP_QUIT
  • (Correct) STR_INTRO_TOOLTIP_QUIT :{BLACK}Exit 'OpenTTD'
  • STR_INTRO_TOOLTIP_SCENARIO_EDITOR
  • (Correct) STR_INTRO_TOOLTIP_SCENARIO_EDITOR :{BLACK}Create a customised game world/scenario
  • STR_INTRO_TOOLTIP_SCRIPT_SETTINGS
  • (Correct) STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Display AI/Game script settings
  • STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE
  • (Correct) STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE :{BLACK}Select 'sub-arctic' landscape style
  • STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE
  • (Correct) STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE :{BLACK}Select 'sub-tropical' landscape style
  • STR_INTRO_TOOLTIP_TEMPERATE
  • (Correct) STR_INTRO_TOOLTIP_TEMPERATE :{BLACK}Select 'temperate' landscape style
  • STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE
  • (Correct) STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}Select 'toyland' landscape style
  • STR_INTRO_TRANSLATION
  • (Correct) STR_INTRO_TRANSLATION :{BLACK}This translation misses {NUM} string{P "" s}. Please help make OpenTTD better by signing up as translator. See readme.txt for details.
  • STR_INVALID_ORDER
  • (Correct) STR_INVALID_ORDER :{RED} (Invalid Order)
  • STR_INVALID_VEHICLE
  • (Correct) STR_INVALID_VEHICLE :<invalid vehicle>
  • STR_ITEMS
  • (Correct) STR_ITEMS :{COMMA}{NBSP}item{P "" s}
  • STR_JOIN_STATION_CAPTION
  • (Correct) STR_JOIN_STATION_CAPTION :{WHITE}Join station
  • STR_JOIN_STATION_CREATE_SPLITTED_STATION
  • (Correct) STR_JOIN_STATION_CREATE_SPLITTED_STATION :{YELLOW}Build a separate station
  • STR_JOIN_WAYPOINT_CAPTION
  • (Correct) STR_JOIN_WAYPOINT_CAPTION :{WHITE}Join waypoint
  • STR_JOIN_WAYPOINT_CREATE_SPLITTED_WAYPOINT
  • (Correct) STR_JOIN_WAYPOINT_CREATE_SPLITTED_WAYPOINT :{YELLOW}Build a separate waypoint
  • STR_JUST_BIG_RAW_STRING
  • (Correct) STR_JUST_BIG_RAW_STRING :{BIG_FONT}{STRING}
  • STR_JUST_CARGO
  • (Correct) STR_JUST_CARGO :{CARGO_LONG}
  • STR_JUST_CARGO_LIST
  • (Correct) STR_JUST_CARGO_LIST :{CARGO_LIST}
  • STR_JUST_CHECKMARK
  • (Correct) STR_JUST_CHECKMARK :{CHECKMARK}
  • STR_JUST_COMMA
  • (Correct) STR_JUST_COMMA :{COMMA}
  • STR_JUST_CURRENCY_LONG
  • (Correct) STR_JUST_CURRENCY_LONG :{CURRENCY_LONG}
  • STR_JUST_CURRENCY_SHORT
  • (Correct) STR_JUST_CURRENCY_SHORT :{CURRENCY_SHORT}
  • STR_JUST_DATE_ISO
  • (Correct) STR_JUST_DATE_ISO :{DATE_ISO}
  • STR_JUST_DATE_LONG
  • (Correct) STR_JUST_DATE_LONG :{DATE_LONG}
  • STR_JUST_DATE_SHORT
  • (Correct) STR_JUST_DATE_SHORT :{DATE_SHORT}
  • STR_JUST_DATE_TINY
  • (Correct) STR_JUST_DATE_TINY :{DATE_TINY}
  • STR_JUST_INT
  • (Correct) STR_JUST_INT :{NUM}
  • STR_JUST_NOTHING
  • (Correct) STR_JUST_NOTHING :Nothing
  • STR_JUST_RAW_STRING
  • (Correct) STR_JUST_RAW_STRING :{STRING}
  • STR_JUST_STRING
  • (Correct) STR_JUST_STRING :{STRING}
  • STR_JUST_STRING_STRING
  • (Correct) STR_JUST_STRING_STRING :{STRING}{STRING}
  • STR_LAI_BRIDGE_DESCRIPTION_AQUEDUCT
  • (Correct) STR_LAI_BRIDGE_DESCRIPTION_AQUEDUCT :Aqueduct
  • STR_LAI_BRIDGE_DESCRIPTION_RAIL_CANTILEVER_STEEL
  • (Correct) STR_LAI_BRIDGE_DESCRIPTION_RAIL_CANTILEVER_STEEL :Steel cantilever rail bridge
  • STR_LAI_BRIDGE_DESCRIPTION_RAIL_CONCRETE
  • (Correct) STR_LAI_BRIDGE_DESCRIPTION_RAIL_CONCRETE :Concrete rail bridge
  • STR_LAI_BRIDGE_DESCRIPTION_RAIL_GIRDER_STEEL
  • (Correct) STR_LAI_BRIDGE_DESCRIPTION_RAIL_GIRDER_STEEL :Steel girder rail bridge
  • STR_LAI_BRIDGE_DESCRIPTION_RAIL_SUSPENSION_CONCRETE
  • (Correct) STR_LAI_BRIDGE_DESCRIPTION_RAIL_SUSPENSION_CONCRETE :Reinforced concrete suspension rail bridge
  • STR_LAI_BRIDGE_DESCRIPTION_RAIL_SUSPENSION_STEEL
  • (Correct) STR_LAI_BRIDGE_DESCRIPTION_RAIL_SUSPENSION_STEEL :Steel suspension rail bridge
  • STR_LAI_BRIDGE_DESCRIPTION_RAIL_TUBULAR_STEEL
  • (Correct) STR_LAI_BRIDGE_DESCRIPTION_RAIL_TUBULAR_STEEL :Tubular rail bridge
  • STR_LAI_BRIDGE_DESCRIPTION_RAIL_WOODEN
  • (Correct) STR_LAI_BRIDGE_DESCRIPTION_RAIL_WOODEN :Wooden rail bridge
  • STR_LAI_BRIDGE_DESCRIPTION_ROAD_CANTILEVER_STEEL
  • (Correct) STR_LAI_BRIDGE_DESCRIPTION_ROAD_CANTILEVER_STEEL :Steel cantilever road bridge
  • STR_LAI_BRIDGE_DESCRIPTION_ROAD_CONCRETE
  • (Correct) STR_LAI_BRIDGE_DESCRIPTION_ROAD_CONCRETE :Concrete road bridge
  • STR_LAI_BRIDGE_DESCRIPTION_ROAD_GIRDER_STEEL
  • (Correct) STR_LAI_BRIDGE_DESCRIPTION_ROAD_GIRDER_STEEL :Steel girder road bridge
  • STR_LAI_BRIDGE_DESCRIPTION_ROAD_SUSPENSION_CONCRETE
  • (Correct) STR_LAI_BRIDGE_DESCRIPTION_ROAD_SUSPENSION_CONCRETE :Reinforced concrete suspension road bridge
  • STR_LAI_BRIDGE_DESCRIPTION_ROAD_SUSPENSION_STEEL
  • (Correct) STR_LAI_BRIDGE_DESCRIPTION_ROAD_SUSPENSION_STEEL :Steel suspension road bridge
  • STR_LAI_BRIDGE_DESCRIPTION_ROAD_TUBULAR_STEEL
  • (Correct) STR_LAI_BRIDGE_DESCRIPTION_ROAD_TUBULAR_STEEL :Tubular road bridge
  • STR_LAI_BRIDGE_DESCRIPTION_ROAD_WOODEN
  • (Correct) STR_LAI_BRIDGE_DESCRIPTION_ROAD_WOODEN :Wooden road bridge
  • STR_LAI_CLEAR_DESCRIPTION_BARE_LAND
  • (Correct) STR_LAI_CLEAR_DESCRIPTION_BARE_LAND :Bare land
  • STR_LAI_CLEAR_DESCRIPTION_DESERT
  • (Correct) STR_LAI_CLEAR_DESCRIPTION_DESERT :Desert
  • STR_LAI_CLEAR_DESCRIPTION_FIELDS
  • (Correct) STR_LAI_CLEAR_DESCRIPTION_FIELDS :Fields
  • STR_LAI_CLEAR_DESCRIPTION_GRASS
  • (Correct) STR_LAI_CLEAR_DESCRIPTION_GRASS :Grass
  • STR_LAI_CLEAR_DESCRIPTION_ROCKS
  • (Correct) STR_LAI_CLEAR_DESCRIPTION_ROCKS :Rocks
  • STR_LAI_CLEAR_DESCRIPTION_ROUGH_LAND
  • (Correct) STR_LAI_CLEAR_DESCRIPTION_ROUGH_LAND :Rough land
  • STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND
  • (Correct) STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Snow-covered land
  • STR_LAI_OBJECT_DESCRIPTION_COMPANY_HEADQUARTERS
  • (Correct) STR_LAI_OBJECT_DESCRIPTION_COMPANY_HEADQUARTERS :Company headquarters
  • STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND
  • (Correct) STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Company-owned land
  • STR_LAI_OBJECT_DESCRIPTION_LIGHTHOUSE
  • (Correct) STR_LAI_OBJECT_DESCRIPTION_LIGHTHOUSE :Lighthouse
  • STR_LAI_OBJECT_DESCRIPTION_TRANSMITTER
  • (Correct) STR_LAI_OBJECT_DESCRIPTION_TRANSMITTER :Transmitter
  • STR_LAI_ROAD_DESCRIPTION_ROAD
  • (Correct) STR_LAI_ROAD_DESCRIPTION_ROAD :Road
  • STR_LAI_ROAD_DESCRIPTION_ROAD_RAIL_LEVEL_CROSSING
  • (Correct) STR_LAI_ROAD_DESCRIPTION_ROAD_RAIL_LEVEL_CROSSING :Road/rail level crossing
  • STR_LAI_ROAD_DESCRIPTION_ROAD_VEHICLE_DEPOT
  • (Correct) STR_LAI_ROAD_DESCRIPTION_ROAD_VEHICLE_DEPOT :Road vehicle depot
  • STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS
  • (Correct) STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Road with street lights
  • STR_LAI_ROAD_DESCRIPTION_TRAMWAY
  • (Correct) STR_LAI_ROAD_DESCRIPTION_TRAMWAY :Tramway
  • STR_LAI_ROAD_DESCRIPTION_TREE_LINED_ROAD
  • (Correct) STR_LAI_ROAD_DESCRIPTION_TREE_LINED_ROAD :Tree-lined road
  • STR_LAI_STATION_DESCRIPTION_AIRCRAFT_HANGAR
  • (Correct) STR_LAI_STATION_DESCRIPTION_AIRCRAFT_HANGAR :Aircraft hangar
  • STR_LAI_STATION_DESCRIPTION_AIRPORT
  • (Correct) STR_LAI_STATION_DESCRIPTION_AIRPORT :Airport
  • STR_LAI_STATION_DESCRIPTION_BUOY
  • (Correct) STR_LAI_STATION_DESCRIPTION_BUOY :Buoy
  • STR_LAI_STATION_DESCRIPTION_BUS_STATION
  • (Correct) STR_LAI_STATION_DESCRIPTION_BUS_STATION :Bus station
  • STR_LAI_STATION_DESCRIPTION_RAILROAD_STATION
  • (Correct) STR_LAI_STATION_DESCRIPTION_RAILROAD_STATION :Railway station
  • STR_LAI_STATION_DESCRIPTION_SHIP_DOCK
  • (Correct) STR_LAI_STATION_DESCRIPTION_SHIP_DOCK :Ship dock
  • STR_LAI_STATION_DESCRIPTION_TRUCK_LOADING_AREA
  • (Correct) STR_LAI_STATION_DESCRIPTION_TRUCK_LOADING_AREA :Truck loading area
  • STR_LAI_STATION_DESCRIPTION_WAYPOINT
  • (Correct) STR_LAI_STATION_DESCRIPTION_WAYPOINT :Waypoint
  • STR_LAI_TOWN_INDUSTRY_DESCRIPTION_UNDER_CONSTRUCTION
  • (Correct) STR_LAI_TOWN_INDUSTRY_DESCRIPTION_UNDER_CONSTRUCTION :{STRING} (under construction)
  • STR_LAI_TREE_NAME_CACTUS_PLANTS
  • (Correct) STR_LAI_TREE_NAME_CACTUS_PLANTS :Cactus plants
  • STR_LAI_TREE_NAME_RAINFOREST
  • (Correct) STR_LAI_TREE_NAME_RAINFOREST :Rainforest
  • STR_LAI_TREE_NAME_TREES
  • (Correct) STR_LAI_TREE_NAME_TREES :Trees
  • STR_LAI_TUNNEL_DESCRIPTION_RAILROAD
  • (Correct) STR_LAI_TUNNEL_DESCRIPTION_RAILROAD :Railway tunnel
  • STR_LAI_TUNNEL_DESCRIPTION_ROAD
  • (Correct) STR_LAI_TUNNEL_DESCRIPTION_ROAD :Road tunnel
  • STR_LAI_WATER_DESCRIPTION_CANAL
  • (Correct) STR_LAI_WATER_DESCRIPTION_CANAL :Canal
  • STR_LAI_WATER_DESCRIPTION_COAST_OR_RIVERBANK
  • (Correct) STR_LAI_WATER_DESCRIPTION_COAST_OR_RIVERBANK :Coast or riverbank
  • STR_LAI_WATER_DESCRIPTION_LOCK
  • (Correct) STR_LAI_WATER_DESCRIPTION_LOCK :Lock
  • STR_LAI_WATER_DESCRIPTION_RIVER
  • (Correct) STR_LAI_WATER_DESCRIPTION_RIVER :River
  • STR_LAI_WATER_DESCRIPTION_SHIP_DEPOT
  • (Correct) STR_LAI_WATER_DESCRIPTION_SHIP_DEPOT :Ship depot
  • STR_LAI_WATER_DESCRIPTION_WATER
  • (Correct) STR_LAI_WATER_DESCRIPTION_WATER :Water
  • STR_LANDSCAPING_LEVEL_LAND_TOOLTIP
  • (Correct) STR_LANDSCAPING_LEVEL_LAND_TOOLTIP :{BLACK}Level an area of land to the height of the first selected corner. Ctrl selects the area diagonally. Shift toggles building/showing cost estimate
  • STR_LANDSCAPING_MENU_LANDSCAPING
  • (Correct) STR_LANDSCAPING_MENU_LANDSCAPING :Landscaping
  • STR_LANDSCAPING_MENU_PLACE_SIGN
  • (Correct) STR_LANDSCAPING_MENU_PLACE_SIGN :Place sign
  • STR_LANDSCAPING_MENU_PLANT_TREES
  • (Correct) STR_LANDSCAPING_MENU_PLANT_TREES :Plant trees
  • STR_LANDSCAPING_TOOLBAR
  • (Correct) STR_LANDSCAPING_TOOLBAR :{WHITE}Landscaping
  • STR_LANDSCAPING_TOOLTIP_LOWER_A_CORNER_OF_LAND
  • (Correct) STR_LANDSCAPING_TOOLTIP_LOWER_A_CORNER_OF_LAND :{BLACK}Lower a corner of land. Dragging lowers the first selected corner and levels the selected area to the new corner height. Ctrl selects the area diagonally. Shift toggles building/showing cost estimate
  • STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND
  • (Correct) STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Purchase land for future use. Shift toggles building/showing cost estimate
  • STR_LANDSCAPING_TOOLTIP_RAISE_A_CORNER_OF_LAND
  • (Correct) STR_LANDSCAPING_TOOLTIP_RAISE_A_CORNER_OF_LAND :{BLACK}Raise a corner of land. Dragging raises the first selected corner and levels the selected area to the new corner height. Ctrl selects the area diagonally. Shift toggles building/showing cost estimate
  • STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME
  • (Correct) STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME :{BLACK}Airport tile name: {LTBLUE}{STRING}
  • STR_LAND_AREA_INFORMATION_AIRPORT_CLASS
  • (Correct) STR_LAND_AREA_INFORMATION_AIRPORT_CLASS :{BLACK}Airport class: {LTBLUE}{STRING}
  • STR_LAND_AREA_INFORMATION_AIRPORT_NAME
  • (Correct) STR_LAND_AREA_INFORMATION_AIRPORT_NAME :{BLACK}Airport name: {LTBLUE}{STRING}
  • STR_LAND_AREA_INFORMATION_BUILD_DATE
  • (Correct) STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Built: {LTBLUE}{DATE_LONG}
  • STR_LAND_AREA_INFORMATION_CAPTION
  • (Correct) STR_LAND_AREA_INFORMATION_CAPTION :{WHITE}Land Area Information
  • STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED
  • (Correct) STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Cargo accepted: {LTBLUE}
  • STR_LAND_AREA_INFORMATION_CARGO_EIGHTS
  • (Correct) STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
  • STR_LAND_AREA_INFORMATION_COST_TO_CLEAR
  • (Correct) STR_LAND_AREA_INFORMATION_COST_TO_CLEAR :{BLACK}Cost to clear: {RED}{CURRENCY_LONG}
  • STR_LAND_AREA_INFORMATION_COST_TO_CLEAR_N_A
  • (Correct) STR_LAND_AREA_INFORMATION_COST_TO_CLEAR_N_A :{BLACK}Cost to clear: {LTBLUE}N/A
  • STR_LAND_AREA_INFORMATION_LANDINFO_COORDS
  • (Correct) STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Coordinates: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING})
  • STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY
  • (Correct) STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Local authority: {LTBLUE}{STRING}
  • STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE
  • (Correct) STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :None
  • STR_LAND_AREA_INFORMATION_NEWGRF_NAME
  • (Correct) STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{STRING}
  • STR_LAND_AREA_INFORMATION_OWNER
  • (Correct) STR_LAND_AREA_INFORMATION_OWNER :{BLACK}Owner: {LTBLUE}{STRING}
  • STR_LAND_AREA_INFORMATION_OWNER_N_A
  • (Correct) STR_LAND_AREA_INFORMATION_OWNER_N_A :N/A
  • STR_LAND_AREA_INFORMATION_RAIL_OWNER
  • (Correct) STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Railway owner: {LTBLUE}{STRING}
  • STR_LAND_AREA_INFORMATION_REVENUE_WHEN_CLEARED
  • (Correct) STR_LAND_AREA_INFORMATION_REVENUE_WHEN_CLEARED :{BLACK}Revenue when cleared: {LTBLUE}{CURRENCY_LONG}
  • STR_LAND_AREA_INFORMATION_ROAD_OWNER
  • (Correct) STR_LAND_AREA_INFORMATION_ROAD_OWNER :{BLACK}Road owner: {LTBLUE}{STRING}
  • STR_LAND_AREA_INFORMATION_STATION_CLASS
  • (Correct) STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Station class: {LTBLUE}{STRING}
  • STR_LAND_AREA_INFORMATION_STATION_TYPE
  • (Correct) STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Station type: {LTBLUE}{STRING}
  • STR_LAND_AREA_INFORMATION_TRAM_OWNER
  • (Correct) STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Tramway owner: {LTBLUE}{STRING}
  • STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT
  • (Correct) STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Rail speed limit: {LTBLUE}{VELOCITY}
  • STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT
  • (Correct) STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Road speed limit: {LTBLUE}{VELOCITY}
  • STR_LINKGRAPH_LEGEND_ALL
  • (Correct) STR_LINKGRAPH_LEGEND_ALL :{BLACK}All
  • STR_LINKGRAPH_LEGEND_CAPTION
  • (Correct) STR_LINKGRAPH_LEGEND_CAPTION :{BLACK}Cargo Flow Legend
  • STR_LINKGRAPH_LEGEND_NONE
  • (Correct) STR_LINKGRAPH_LEGEND_NONE :{BLACK}None
  • STR_LINKGRAPH_LEGEND_OVERLOADED
  • (Correct) STR_LINKGRAPH_LEGEND_OVERLOADED :{TINY_FONT}{BLACK}overloaded
  • STR_LINKGRAPH_LEGEND_SATURATED
  • (Correct) STR_LINKGRAPH_LEGEND_SATURATED :{TINY_FONT}{BLACK}saturated
  • STR_LINKGRAPH_LEGEND_SELECT_COMPANIES
  • (Correct) STR_LINKGRAPH_LEGEND_SELECT_COMPANIES :{BLACK}Select companies to be displayed
  • STR_LINKGRAPH_LEGEND_UNUSED
  • (Correct) STR_LINKGRAPH_LEGEND_UNUSED :{TINY_FONT}{BLACK}unused
  • STR_LIST_FILTER_OSKTITLE
  • (Correct) STR_LIST_FILTER_OSKTITLE :{BLACK}Enter filter string
  • STR_LIST_FILTER_TITLE
  • (Correct) STR_LIST_FILTER_TITLE :{BLACK}Filter string:
  • STR_LIST_FILTER_TOOLTIP
  • (Correct) STR_LIST_FILTER_TOOLTIP :{BLACK}Enter a keyword to filter the list for
  • STR_LITERS
  • (Correct) STR_LITERS :{COMMA}{NBSP}litre{P "" s}
  • STR_LIVERY_AIRCRAFT_TOOLTIP
  • (Correct) STR_LIVERY_AIRCRAFT_TOOLTIP :{BLACK}Show aircraft colour schemes
  • STR_LIVERY_BUS
  • (Correct) STR_LIVERY_BUS :Bus
  • STR_LIVERY_CAPTION
  • (Correct) STR_LIVERY_CAPTION :{WHITE}New Colour Scheme
  • STR_LIVERY_DEFAULT
  • (Correct) STR_LIVERY_DEFAULT :Standard Livery
  • STR_LIVERY_DIESEL
  • (Correct) STR_LIVERY_DIESEL :Diesel Engine
  • STR_LIVERY_DMU
  • (Correct) STR_LIVERY_DMU :DMU
  • STR_LIVERY_ELECTRIC
  • (Correct) STR_LIVERY_ELECTRIC :Electric Engine
  • STR_LIVERY_EMU
  • (Correct) STR_LIVERY_EMU :EMU
  • STR_LIVERY_FREIGHT_SHIP
  • (Correct) STR_LIVERY_FREIGHT_SHIP :Freight Ship
  • STR_LIVERY_FREIGHT_TRAM
  • (Correct) STR_LIVERY_FREIGHT_TRAM :Freight Tram
  • STR_LIVERY_FREIGHT_WAGON
  • (Correct) STR_LIVERY_FREIGHT_WAGON :Freight Wagon
  • STR_LIVERY_GENERAL_TOOLTIP
  • (Correct) STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Show general colour schemes
  • STR_LIVERY_HELICOPTER
  • (Correct) STR_LIVERY_HELICOPTER :Helicopter
  • STR_LIVERY_LARGE_PLANE
  • (Correct) STR_LIVERY_LARGE_PLANE :Large Aeroplane
  • STR_LIVERY_MAGLEV
  • (Correct) STR_LIVERY_MAGLEV :Maglev Engine
  • STR_LIVERY_MONORAIL
  • (Correct) STR_LIVERY_MONORAIL :Monorail Engine
  • STR_LIVERY_PANEL_TOOLTIP
  • (Correct) STR_LIVERY_PANEL_TOOLTIP :{BLACK}Select a colour scheme to change, or multiple schemes with Ctrl+Click. Click on the box to toggle use of the scheme
  • STR_LIVERY_PASSENGER_SHIP
  • (Correct) STR_LIVERY_PASSENGER_SHIP :Passenger Ferry
  • STR_LIVERY_PASSENGER_TRAM
  • (Correct) STR_LIVERY_PASSENGER_TRAM :Passenger Tram
  • STR_LIVERY_PASSENGER_WAGON_DIESEL
  • (Correct) STR_LIVERY_PASSENGER_WAGON_DIESEL :Passenger Coach (Diesel)
  • STR_LIVERY_PASSENGER_WAGON_ELECTRIC
  • (Correct) STR_LIVERY_PASSENGER_WAGON_ELECTRIC :Passenger Coach (Electric)
  • STR_LIVERY_PASSENGER_WAGON_MAGLEV
  • (Correct) STR_LIVERY_PASSENGER_WAGON_MAGLEV :Passenger Coach (Maglev)
  • STR_LIVERY_PASSENGER_WAGON_MONORAIL
  • (Correct) STR_LIVERY_PASSENGER_WAGON_MONORAIL :Passenger Coach (Monorail)
  • STR_LIVERY_PASSENGER_WAGON_STEAM
  • (Correct) STR_LIVERY_PASSENGER_WAGON_STEAM :Passenger Coach (Steam)
  • STR_LIVERY_PRIMARY_TOOLTIP
  • (Correct) STR_LIVERY_PRIMARY_TOOLTIP :{BLACK}Choose the primary colour for the selected scheme. Ctrl+Click will set this colour for every scheme
  • STR_LIVERY_ROAD_VEHICLE_TOOLTIP
  • (Correct) STR_LIVERY_ROAD_VEHICLE_TOOLTIP :{BLACK}Show road vehicle colour schemes
  • STR_LIVERY_SECONDARY_TOOLTIP
  • (Correct) STR_LIVERY_SECONDARY_TOOLTIP :{BLACK}Choose the secondary colour for the selected scheme. Ctrl+Click will set this colour for every scheme
  • STR_LIVERY_SHIP_TOOLTIP
  • (Correct) STR_LIVERY_SHIP_TOOLTIP :{BLACK}Show ship colour schemes
  • STR_LIVERY_SMALL_PLANE
  • (Correct) STR_LIVERY_SMALL_PLANE :Small Aeroplane
  • STR_LIVERY_STEAM
  • (Correct) STR_LIVERY_STEAM :Steam Engine
  • STR_LIVERY_TRAIN_TOOLTIP
  • (Correct) STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Show train colour schemes
  • STR_LIVERY_TRUCK
  • (Correct) STR_LIVERY_TRUCK :Truck
  • STR_LOCAL_AUTHORITY_ACTIONS_TITLE
  • (Correct) STR_LOCAL_AUTHORITY_ACTIONS_TITLE :{BLACK}Actions available:
  • STR_LOCAL_AUTHORITY_ACTIONS_TOOLTIP
  • (Correct) STR_LOCAL_AUTHORITY_ACTIONS_TOOLTIP :{BLACK}List of things to do at this town - click on item for more details
  • STR_LOCAL_AUTHORITY_ACTION_BRIBE
  • (Correct) STR_LOCAL_AUTHORITY_ACTION_BRIBE :Bribe the local authority
  • STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT
  • (Correct) STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Buy exclusive transport rights
  • STR_LOCAL_AUTHORITY_ACTION_LARGE_ADVERTISING_CAMPAIGN
  • (Correct) STR_LOCAL_AUTHORITY_ACTION_LARGE_ADVERTISING_CAMPAIGN :Large advertising campaign
  • STR_LOCAL_AUTHORITY_ACTION_MEDIUM_ADVERTISING_CAMPAIGN
  • (Correct) STR_LOCAL_AUTHORITY_ACTION_MEDIUM_ADVERTISING_CAMPAIGN :Medium advertising campaign
  • STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS
  • (Correct) STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Fund new buildings
  • STR_LOCAL_AUTHORITY_ACTION_ROAD_RECONSTRUCTION
  • (Correct) STR_LOCAL_AUTHORITY_ACTION_ROAD_RECONSTRUCTION :Fund local road reconstruction
  • STR_LOCAL_AUTHORITY_ACTION_SMALL_ADVERTISING_CAMPAIGN
  • (Correct) STR_LOCAL_AUTHORITY_ACTION_SMALL_ADVERTISING_CAMPAIGN :Small advertising campaign
  • STR_LOCAL_AUTHORITY_ACTION_STATUE_OF_COMPANY
  • (Correct) STR_LOCAL_AUTHORITY_ACTION_STATUE_OF_COMPANY :Build statue of company owner
  • STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE
  • (Correct) STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Bribe the local authority to increase your rating, at the risk of a severe penalty if caught.{}Cost: {CURRENCY_LONG}
  • STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT
  • (Correct) STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Buy 1 year's exclusive transport rights in town. Town authority will only allow passengers and cargo to use your company's stations.{}Cost: {CURRENCY_LONG}
  • STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING
  • (Correct) STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Initiate a large local advertising campaign, to attract more passengers and cargo to your transport services.{}Cost: {CURRENCY_LONG}
  • STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING
  • (Correct) STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Initiate a medium local advertising campaign, to attract more passengers and cargo to your transport services.{}Cost: {CURRENCY_LONG}
  • STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS
  • (Correct) STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Fund the construction of new commercial buildings in the town.{}Cost: {CURRENCY_LONG}
  • STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION
  • (Correct) STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Fund the reconstruction of the urban road network. Causes considerable disruption to road traffic for up to 6 months.{}Cost: {CURRENCY_LONG}
  • STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING
  • (Correct) STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Initiate a small local advertising campaign, to attract more passengers and cargo to your transport services.{}Cost: {CURRENCY_LONG}
  • STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY
  • (Correct) STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Build a statue in honour of your company.{}Cost: {CURRENCY_LONG}
  • STR_LOCAL_AUTHORITY_CAPTION
  • (Correct) STR_LOCAL_AUTHORITY_CAPTION :{WHITE}{TOWN} local authority
  • STR_LOCAL_AUTHORITY_COMPANY_RATING
  • (Correct) STR_LOCAL_AUTHORITY_COMPANY_RATING :{YELLOW}{COMPANY} {COMPANY_NUM}: {ORANGE}{STRING}
  • STR_LOCAL_AUTHORITY_COMPANY_RATINGS
  • (Correct) STR_LOCAL_AUTHORITY_COMPANY_RATINGS :{BLACK}Transport company ratings:
  • STR_LOCAL_AUTHORITY_DO_IT_BUTTON
  • (Correct) STR_LOCAL_AUTHORITY_DO_IT_BUTTON :{BLACK}Do it
  • STR_LOCAL_AUTHORITY_DO_IT_TOOLTIP
  • (Correct) STR_LOCAL_AUTHORITY_DO_IT_TOOLTIP :{BLACK}Carry out the highlighted action in the list above
  • STR_LORRY
  • (Correct) STR_LORRY :{BLACK}{LORRY}
  • STR_LTBLUE_STRING
  • (Correct) STR_LTBLUE_STRING :{LTBLUE}{STRING}
  • STR_MAPGEN_BORDER_FREEFORM
  • (Correct) STR_MAPGEN_BORDER_FREEFORM :{BLACK}Freeform
  • STR_MAPGEN_BORDER_MANUAL
  • (Correct) STR_MAPGEN_BORDER_MANUAL :{BLACK}Manual
  • STR_MAPGEN_BORDER_RANDOM
  • (Correct) STR_MAPGEN_BORDER_RANDOM :{BLACK}Random
  • STR_MAPGEN_BORDER_RANDOMIZE
  • (Correct) STR_MAPGEN_BORDER_RANDOMIZE :{BLACK}Random
  • STR_MAPGEN_BORDER_TYPE
  • (Correct) STR_MAPGEN_BORDER_TYPE :{BLACK}Map edges:
  • STR_MAPGEN_BORDER_WATER
  • (Correct) STR_MAPGEN_BORDER_WATER :{BLACK}Water
  • STR_MAPGEN_BY
  • (Correct) STR_MAPGEN_BY :{BLACK}*
  • STR_MAPGEN_DATE
  • (Correct) STR_MAPGEN_DATE :{BLACK}Date:
  • STR_MAPGEN_GENERATE
  • (Correct) STR_MAPGEN_GENERATE :{WHITE}Generate
  • STR_MAPGEN_HEIGHTMAP_NAME
  • (Correct) STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Heightmap name:
  • STR_MAPGEN_HEIGHTMAP_ROTATION
  • (Correct) STR_MAPGEN_HEIGHTMAP_ROTATION :{BLACK}Heightmap rotation:
  • STR_MAPGEN_HEIGHTMAP_SIZE
  • (Correct) STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
  • STR_MAPGEN_HEIGHTMAP_SIZE_LABEL
  • (Correct) STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Size:
  • STR_MAPGEN_LAND_GENERATOR
  • (Correct) STR_MAPGEN_LAND_GENERATOR :{BLACK}Land generator:
  • STR_MAPGEN_MAPSIZE
  • (Correct) STR_MAPGEN_MAPSIZE :{BLACK}Map size:
  • STR_MAPGEN_MAPSIZE_TOOLTIP
  • (Correct) STR_MAPGEN_MAPSIZE_TOOLTIP :{BLACK}Select the size of the map in tiles. The number of available tiles will be slightly smaller
  • STR_MAPGEN_NORTHEAST
  • (Correct) STR_MAPGEN_NORTHEAST :{BLACK}Northeast
  • STR_MAPGEN_NORTHWEST
  • (Correct) STR_MAPGEN_NORTHWEST :{BLACK}Northwest
  • STR_MAPGEN_NUMBER_OF_INDUSTRIES
  • (Correct) STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}No. of industries:
  • STR_MAPGEN_NUMBER_OF_TOWNS
  • (Correct) STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}No. of towns:
  • STR_MAPGEN_QUANTITY_OF_RIVERS
  • (Correct) STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Rivers:
  • STR_MAPGEN_QUANTITY_OF_SEA_LAKES
  • (Correct) STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Sea level:
  • STR_MAPGEN_SMOOTHNESS
  • (Correct) STR_MAPGEN_SMOOTHNESS :{BLACK}Smoothness:
  • STR_MAPGEN_SNOW_LINE_DOWN
  • (Correct) STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Move the snow line height one down
  • STR_MAPGEN_SNOW_LINE_HEIGHT
  • (Correct) STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Snow line height:
  • STR_MAPGEN_SNOW_LINE_QUERY_CAPT
  • (Correct) STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Change snow line height
  • STR_MAPGEN_SNOW_LINE_UP
  • (Correct) STR_MAPGEN_SNOW_LINE_UP :{BLACK}Move the snow line height one up
  • STR_MAPGEN_SOUTHEAST
  • (Correct) STR_MAPGEN_SOUTHEAST :{BLACK}Southeast
  • STR_MAPGEN_SOUTHWEST
  • (Correct) STR_MAPGEN_SOUTHWEST :{BLACK}Southwest
  • STR_MAPGEN_START_DATE_QUERY_CAPT
  • (Correct) STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Change starting year
  • STR_MAPGEN_TERRAIN_TYPE
  • (Correct) STR_MAPGEN_TERRAIN_TYPE :{BLACK}Terrain type:
  • STR_MAPGEN_TREE_PLACER
  • (Correct) STR_MAPGEN_TREE_PLACER :{BLACK}Tree algorithm:
  • STR_MAPGEN_VARIETY
  • (Correct) STR_MAPGEN_VARIETY :{BLACK}Variety distribution:
  • STR_MAPGEN_WORLD_GENERATION_CAPTION
  • (Correct) STR_MAPGEN_WORLD_GENERATION_CAPTION :{WHITE}World Generation
  • STR_MAP_MENU_EXTRA_VIEW_PORT
  • (Correct) STR_MAP_MENU_EXTRA_VIEW_PORT :Extra viewport
  • STR_MAP_MENU_LINGRAPH_LEGEND
  • (Correct) STR_MAP_MENU_LINGRAPH_LEGEND :Cargo Flow Legend
  • STR_MAP_MENU_MAP_OF_WORLD
  • (Correct) STR_MAP_MENU_MAP_OF_WORLD :Map of world
  • STR_MAP_MENU_SIGN_LIST
  • (Correct) STR_MAP_MENU_SIGN_LIST :Sign list
  • STR_MEASURE_AREA
  • (Correct) STR_MEASURE_AREA :{BLACK}Area: {NUM} x {NUM}
  • STR_MEASURE_AREA_HEIGHTDIFF
  • (Correct) STR_MEASURE_AREA_HEIGHTDIFF :{BLACK}Area: {NUM} x {NUM}{}Height difference: {HEIGHT}
  • STR_MEASURE_LENGTH
  • (Correct) STR_MEASURE_LENGTH :{BLACK}Length: {NUM}
  • STR_MEASURE_LENGTH_HEIGHTDIFF
  • (Correct) STR_MEASURE_LENGTH_HEIGHTDIFF :{BLACK}Length: {NUM}{}Height difference: {HEIGHT}
  • STR_MESSAGE_ESTIMATED_COST
  • (Correct) STR_MESSAGE_ESTIMATED_COST :{WHITE}Estimated Cost: {CURRENCY_LONG}
  • STR_MESSAGE_ESTIMATED_INCOME
  • (Correct) STR_MESSAGE_ESTIMATED_INCOME :{WHITE}Estimated Income: {CURRENCY_LONG}
  • STR_MESSAGE_HISTORY
  • (Correct) STR_MESSAGE_HISTORY :{WHITE}Message History
  • STR_MESSAGE_HISTORY_TOOLTIP
  • (Correct) STR_MESSAGE_HISTORY_TOOLTIP :{BLACK}A list of the recent news messages
  • STR_MESSAGE_NEWS_FORMAT
  • (Correct) STR_MESSAGE_NEWS_FORMAT :{STRING} - {STRING}
  • STR_MESSAGE_SCREENSHOT_SUCCESSFULLY
  • (Correct) STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Screenshot successfully saved as '{STRING}'
  • STR_MINIMAL
  • (Correct) STR_MINIMAL :Minimal
  • STR_MISSING_GRAPHICS_NO_QUIT
  • (Correct) STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}No, exit OpenTTD
  • STR_MISSING_GRAPHICS_SET_CAPTION
  • (Correct) STR_MISSING_GRAPHICS_SET_CAPTION :{WHITE}Missing graphics
  • STR_MISSING_GRAPHICS_SET_MESSAGE
  • (Correct) STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD requires graphics to function but none could be found. Do you allow OpenTTD to download and install these graphics?
  • STR_MISSING_GRAPHICS_YES_DOWNLOAD
  • (Correct) STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Yes, download the graphics
  • STR_MONTH_ABBREV_APR
  • (Correct) STR_MONTH_ABBREV_APR :Apr
  • STR_MONTH_ABBREV_AUG
  • (Correct) STR_MONTH_ABBREV_AUG :Aug
  • STR_MONTH_ABBREV_DEC
  • (Correct) STR_MONTH_ABBREV_DEC :Dec
  • STR_MONTH_ABBREV_FEB
  • (Correct) STR_MONTH_ABBREV_FEB :Feb
  • STR_MONTH_ABBREV_JAN
  • (Correct) STR_MONTH_ABBREV_JAN :Jan
  • STR_MONTH_ABBREV_JUL
  • (Correct) STR_MONTH_ABBREV_JUL :Jul
  • STR_MONTH_ABBREV_JUN
  • (Correct) STR_MONTH_ABBREV_JUN :Jun
  • STR_MONTH_ABBREV_MAR
  • (Correct) STR_MONTH_ABBREV_MAR :Mar
  • STR_MONTH_ABBREV_MAY
  • (Correct) STR_MONTH_ABBREV_MAY :May
  • STR_MONTH_ABBREV_NOV
  • (Correct) STR_MONTH_ABBREV_NOV :Nov
  • STR_MONTH_ABBREV_OCT
  • (Correct) STR_MONTH_ABBREV_OCT :Oct
  • STR_MONTH_ABBREV_SEP
  • (Correct) STR_MONTH_ABBREV_SEP :Sep
  • STR_MONTH_APR
  • (Correct) STR_MONTH_APR :April
  • STR_MONTH_AUG
  • (Correct) STR_MONTH_AUG :August
  • STR_MONTH_DEC
  • (Correct) STR_MONTH_DEC :December
  • STR_MONTH_FEB
  • (Correct) STR_MONTH_FEB :February
  • STR_MONTH_JAN
  • (Correct) STR_MONTH_JAN :January
  • STR_MONTH_JUL
  • (Correct) STR_MONTH_JUL :July
  • STR_MONTH_JUN
  • (Correct) STR_MONTH_JUN :June
  • STR_MONTH_MAR
  • (Correct) STR_MONTH_MAR :March
  • STR_MONTH_MAY
  • (Correct) STR_MONTH_MAY :May
  • STR_MONTH_NOV
  • (Correct) STR_MONTH_NOV :November
  • STR_MONTH_OCT
  • (Correct) STR_MONTH_OCT :October
  • STR_MONTH_SEP
  • (Correct) STR_MONTH_SEP :September
  • STR_MUSIC_EFFECTS_VOLUME
  • (Correct) STR_MUSIC_EFFECTS_VOLUME :{TINY_FONT}{BLACK}Effects Volume
  • STR_MUSIC_JAZZ_JUKEBOX_CAPTION
  • (Correct) STR_MUSIC_JAZZ_JUKEBOX_CAPTION :{WHITE}Jazz Jukebox
  • STR_MUSIC_MUSIC_VOLUME
  • (Correct) STR_MUSIC_MUSIC_VOLUME :{TINY_FONT}{BLACK}Music Volume
  • STR_MUSIC_PLAYLIST_ALL
  • (Correct) STR_MUSIC_PLAYLIST_ALL :{TINY_FONT}{BLACK}All
  • STR_MUSIC_PLAYLIST_CUSTOM_1
  • (Correct) STR_MUSIC_PLAYLIST_CUSTOM_1 :{TINY_FONT}{BLACK}Custom 1
  • STR_MUSIC_PLAYLIST_CUSTOM_2
  • (Correct) STR_MUSIC_PLAYLIST_CUSTOM_2 :{TINY_FONT}{BLACK}Custom 2
  • STR_MUSIC_PLAYLIST_EZY_STREET
  • (Correct) STR_MUSIC_PLAYLIST_EZY_STREET :{TINY_FONT}{BLACK}Ezy Street
  • STR_MUSIC_PLAYLIST_NEW_STYLE
  • (Correct) STR_MUSIC_PLAYLIST_NEW_STYLE :{TINY_FONT}{BLACK}New Style
  • STR_MUSIC_PLAYLIST_OLD_STYLE
  • (Correct) STR_MUSIC_PLAYLIST_OLD_STYLE :{TINY_FONT}{BLACK}Old Style
  • STR_MUSIC_PROGRAM
  • (Correct) STR_MUSIC_PROGRAM :{TINY_FONT}{BLACK}Programme
  • STR_MUSIC_RULER_MARKER
  • (Correct) STR_MUSIC_RULER_MARKER :{TINY_FONT}{BLACK}'
  • STR_MUSIC_RULER_MAX
  • (Correct) STR_MUSIC_RULER_MAX :{TINY_FONT}{BLACK}MAX
  • STR_MUSIC_RULER_MIN
  • (Correct) STR_MUSIC_RULER_MIN :{TINY_FONT}{BLACK}MIN
  • STR_MUSIC_SHUFFLE
  • (Correct) STR_MUSIC_SHUFFLE :{TINY_FONT}{BLACK}Shuffle
  • STR_MUSIC_TITLE_NAME
  • (Correct) STR_MUSIC_TITLE_NAME :{TINY_FONT}{DKGREEN}"{STRING}"
  • STR_MUSIC_TITLE_NONE
  • (Correct) STR_MUSIC_TITLE_NONE :{TINY_FONT}{DKGREEN}------
  • STR_MUSIC_TOOLTIP_DRAG_SLIDERS_TO_SET_MUSIC
  • (Correct) STR_MUSIC_TOOLTIP_DRAG_SLIDERS_TO_SET_MUSIC :{BLACK}Drag sliders to set music and sound effect volumes
  • STR_MUSIC_TOOLTIP_SELECT_ALL_TRACKS_PROGRAM
  • (Correct) STR_MUSIC_TOOLTIP_SELECT_ALL_TRACKS_PROGRAM :{BLACK}Select 'all tracks' programme
  • STR_MUSIC_TOOLTIP_SELECT_CUSTOM_1_USER_DEFINED
  • (Correct) STR_MUSIC_TOOLTIP_SELECT_CUSTOM_1_USER_DEFINED :{BLACK}Select 'Custom 1' (user-defined) programme
  • STR_MUSIC_TOOLTIP_SELECT_CUSTOM_2_USER_DEFINED
  • (Correct) STR_MUSIC_TOOLTIP_SELECT_CUSTOM_2_USER_DEFINED :{BLACK}Select 'Custom 2' (user-defined) programme
  • STR_MUSIC_TOOLTIP_SELECT_EZY_STREET_STYLE
  • (Correct) STR_MUSIC_TOOLTIP_SELECT_EZY_STREET_STYLE :{BLACK}Select 'Ezy Street style music' programme
  • STR_MUSIC_TOOLTIP_SELECT_NEW_STYLE_MUSIC
  • (Correct) STR_MUSIC_TOOLTIP_SELECT_NEW_STYLE_MUSIC :{BLACK}Select 'new style music' programme
  • STR_MUSIC_TOOLTIP_SELECT_OLD_STYLE_MUSIC
  • (Correct) STR_MUSIC_TOOLTIP_SELECT_OLD_STYLE_MUSIC :{BLACK}Select 'old style music' programme
  • STR_MUSIC_TOOLTIP_SHOW_MUSIC_TRACK_SELECTION
  • (Correct) STR_MUSIC_TOOLTIP_SHOW_MUSIC_TRACK_SELECTION :{BLACK}Show music track selection window
  • STR_MUSIC_TOOLTIP_SKIP_TO_NEXT_TRACK_IN_SELECTION
  • (Correct) STR_MUSIC_TOOLTIP_SKIP_TO_NEXT_TRACK_IN_SELECTION :{BLACK}Skip to next track in selection
  • STR_MUSIC_TOOLTIP_SKIP_TO_PREVIOUS_TRACK
  • (Correct) STR_MUSIC_TOOLTIP_SKIP_TO_PREVIOUS_TRACK :{BLACK}Skip to previous track in selection
  • STR_MUSIC_TOOLTIP_START_PLAYING_MUSIC
  • (Correct) STR_MUSIC_TOOLTIP_START_PLAYING_MUSIC :{BLACK}Start playing music
  • STR_MUSIC_TOOLTIP_STOP_PLAYING_MUSIC
  • (Correct) STR_MUSIC_TOOLTIP_STOP_PLAYING_MUSIC :{BLACK}Stop playing music
  • STR_MUSIC_TOOLTIP_TOGGLE_PROGRAM_SHUFFLE
  • (Correct) STR_MUSIC_TOOLTIP_TOGGLE_PROGRAM_SHUFFLE :{BLACK}Toggle programme shuffle on/off
  • STR_MUSIC_TRACK
  • (Correct) STR_MUSIC_TRACK :{TINY_FONT}{BLACK}Track
  • STR_MUSIC_TRACK_DIGIT
  • (Correct) STR_MUSIC_TRACK_DIGIT :{TINY_FONT}{DKGREEN}{ZEROFILL_NUM}
  • STR_MUSIC_TRACK_NONE
  • (Correct) STR_MUSIC_TRACK_NONE :{TINY_FONT}{DKGREEN}--
  • STR_MUSIC_XTITLE
  • (Correct) STR_MUSIC_XTITLE :{TINY_FONT}{BLACK}Title
  • STR_NETWORK_CHAT_ALL
  • (Correct) STR_NETWORK_CHAT_ALL :[All] {STRING}: {WHITE}{STRING}
  • STR_NETWORK_CHAT_ALL_CAPTION
  • (Correct) STR_NETWORK_CHAT_ALL_CAPTION :[All] :
  • STR_NETWORK_CHAT_CLIENT
  • (Correct) STR_NETWORK_CHAT_CLIENT :[Private] {STRING}: {WHITE}{STRING}
  • STR_NETWORK_CHAT_CLIENT_CAPTION
  • (Correct) STR_NETWORK_CHAT_CLIENT_CAPTION :[Private] {STRING}:
  • STR_NETWORK_CHAT_COMPANY
  • (Correct) STR_NETWORK_CHAT_COMPANY :[Team] {STRING}: {WHITE}{STRING}
  • STR_NETWORK_CHAT_COMPANY_CAPTION
  • (Correct) STR_NETWORK_CHAT_COMPANY_CAPTION :[Team] :
  • STR_NETWORK_CHAT_OSKTITLE
  • (Correct) STR_NETWORK_CHAT_OSKTITLE :{BLACK}Enter text for network chat
  • STR_NETWORK_CHAT_SEND
  • (Correct) STR_NETWORK_CHAT_SEND :{BLACK}Send
  • STR_NETWORK_CHAT_TO_CLIENT
  • (Correct) STR_NETWORK_CHAT_TO_CLIENT :[Private] To {STRING}: {WHITE}{STRING}
  • STR_NETWORK_CHAT_TO_COMPANY
  • (Correct) STR_NETWORK_CHAT_TO_COMPANY :[Team] To {STRING}: {WHITE}{STRING}
  • STR_NETWORK_CLIENT
  • (Correct) STR_NETWORK_CLIENT :Client
  • STR_NETWORK_CLIENTLIST_BAN
  • (Correct) STR_NETWORK_CLIENTLIST_BAN :Ban
  • STR_NETWORK_CLIENTLIST_GIVE_MONEY
  • (Correct) STR_NETWORK_CLIENTLIST_GIVE_MONEY :Give money
  • STR_NETWORK_CLIENTLIST_KICK
  • (Correct) STR_NETWORK_CLIENTLIST_KICK :Kick
  • STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL
  • (Correct) STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL :Speak to all
  • STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT
  • (Correct) STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT :Private message
  • STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY
  • (Correct) STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY :Speak to company
  • STR_NETWORK_COMPANY_LIST_CLIENT_LIST
  • (Correct) STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Client list
  • STR_NETWORK_COMPANY_LIST_NEW_COMPANY
  • (Correct) STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}New company
  • STR_NETWORK_COMPANY_LIST_SPECTATE
  • (Correct) STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Spectate
  • STR_NETWORK_CONNECTING_1
  • (Correct) STR_NETWORK_CONNECTING_1 :{BLACK}(1/6) Connecting...
  • STR_NETWORK_CONNECTING_2
  • (Correct) STR_NETWORK_CONNECTING_2 :{BLACK}(2/6) Authorising...
  • STR_NETWORK_CONNECTING_3
  • (Correct) STR_NETWORK_CONNECTING_3 :{BLACK}(3/6) Waiting...
  • STR_NETWORK_CONNECTING_4
  • (Correct) STR_NETWORK_CONNECTING_4 :{BLACK}(4/6) Downloading map...
  • STR_NETWORK_CONNECTING_5
  • (Correct) STR_NETWORK_CONNECTING_5 :{BLACK}(5/6) Processing data...
  • STR_NETWORK_CONNECTING_6
  • (Correct) STR_NETWORK_CONNECTING_6 :{BLACK}(6/6) Registering...
  • STR_NETWORK_CONNECTING_CAPTION
  • (Correct) STR_NETWORK_CONNECTING_CAPTION :{WHITE}Connecting...
  • STR_NETWORK_CONNECTING_DOWNLOADING_1
  • (Correct) STR_NETWORK_CONNECTING_DOWNLOADING_1 :{BLACK}{BYTES} downloaded so far
  • STR_NETWORK_CONNECTING_DOWNLOADING_2
  • (Correct) STR_NETWORK_CONNECTING_DOWNLOADING_2 :{BLACK}{BYTES} / {BYTES} downloaded so far
  • STR_NETWORK_CONNECTING_SPECIAL_1
  • (Correct) STR_NETWORK_CONNECTING_SPECIAL_1 :{BLACK}Fetching game info...
  • STR_NETWORK_CONNECTING_SPECIAL_2
  • (Correct) STR_NETWORK_CONNECTING_SPECIAL_2 :{BLACK}Fetching company info...
  • STR_NETWORK_CONNECTING_WAITING
  • (Correct) STR_NETWORK_CONNECTING_WAITING :{BLACK}{NUM} client{P "" s} in front of you
  • STR_NETWORK_CONNECTION_DISCONNECT
  • (Correct) STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Disconnect
  • STR_NETWORK_ERROR_CHEATER
  • (Correct) STR_NETWORK_ERROR_CHEATER :{WHITE}Cheating is not allowed on this server
  • STR_NETWORK_ERROR_CLIENT_CHEATER
  • (Correct) STR_NETWORK_ERROR_CLIENT_CHEATER :was trying to use a cheat
  • STR_NETWORK_ERROR_CLIENT_COMPANY_MISMATCH
  • (Correct) STR_NETWORK_ERROR_CLIENT_COMPANY_MISMATCH :wrong company in DoCommand
  • STR_NETWORK_ERROR_CLIENT_CONNECTION_LOST
  • (Correct) STR_NETWORK_ERROR_CLIENT_CONNECTION_LOST :connection lost
  • STR_NETWORK_ERROR_CLIENT_DESYNC
  • (Correct) STR_NETWORK_ERROR_CLIENT_DESYNC :desync error
  • STR_NETWORK_ERROR_CLIENT_GENERAL
  • (Correct) STR_NETWORK_ERROR_CLIENT_GENERAL :general error
  • STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION
  • (Correct) STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION :{WHITE}The last {NUM} second{P "" s} no data has arrived from the server
  • STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION_CAPTION
  • (Correct) STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION_CAPTION :{WHITE}Possible connection loss
  • STR_NETWORK_ERROR_CLIENT_KICKED
  • (Correct) STR_NETWORK_ERROR_CLIENT_KICKED :kicked by server
  • STR_NETWORK_ERROR_CLIENT_NAME_IN_USE
  • (Correct) STR_NETWORK_ERROR_CLIENT_NAME_IN_USE :name already in use
  • STR_NETWORK_ERROR_CLIENT_NEWGRF_MISMATCH
  • (Correct) STR_NETWORK_ERROR_CLIENT_NEWGRF_MISMATCH :NewGRF mismatch
  • STR_NETWORK_ERROR_CLIENT_NOT_AUTHORIZED
  • (Correct) STR_NETWORK_ERROR_CLIENT_NOT_AUTHORIZED :not authorized
  • STR_NETWORK_ERROR_CLIENT_NOT_EXPECTED
  • (Correct) STR_NETWORK_ERROR_CLIENT_NOT_EXPECTED :received invalid or unexpected packet
  • STR_NETWORK_ERROR_CLIENT_PROTOCOL_ERROR
  • (Correct) STR_NETWORK_ERROR_CLIENT_PROTOCOL_ERROR :protocol error
  • STR_NETWORK_ERROR_CLIENT_SAVEGAME
  • (Correct) STR_NETWORK_ERROR_CLIENT_SAVEGAME :could not load map
  • STR_NETWORK_ERROR_CLIENT_SERVER_FULL
  • (Correct) STR_NETWORK_ERROR_CLIENT_SERVER_FULL :server full
  • STR_NETWORK_ERROR_CLIENT_START
  • (Correct) STR_NETWORK_ERROR_CLIENT_START :{WHITE}Could not connect
  • STR_NETWORK_ERROR_CLIENT_TIMEOUT_COMPUTER
  • (Correct) STR_NETWORK_ERROR_CLIENT_TIMEOUT_COMPUTER :general timeout
  • STR_NETWORK_ERROR_CLIENT_TIMEOUT_JOIN
  • (Correct) STR_NETWORK_ERROR_CLIENT_TIMEOUT_JOIN :processing map took too long
  • STR_NETWORK_ERROR_CLIENT_TIMEOUT_MAP
  • (Correct) STR_NETWORK_ERROR_CLIENT_TIMEOUT_MAP :downloading map took too long
  • STR_NETWORK_ERROR_CLIENT_TIMEOUT_PASSWORD
  • (Correct) STR_NETWORK_ERROR_CLIENT_TIMEOUT_PASSWORD :received no password in time
  • STR_NETWORK_ERROR_CLIENT_TOO_MANY_COMMANDS
  • (Correct) STR_NETWORK_ERROR_CLIENT_TOO_MANY_COMMANDS :was sending too many commands
  • STR_NETWORK_ERROR_CLIENT_WRONG_PASSWORD
  • (Correct) STR_NETWORK_ERROR_CLIENT_WRONG_PASSWORD :wrong password
  • STR_NETWORK_ERROR_CLIENT_WRONG_REVISION
  • (Correct) STR_NETWORK_ERROR_CLIENT_WRONG_REVISION :wrong revision
  • STR_NETWORK_ERROR_DESYNC
  • (Correct) STR_NETWORK_ERROR_DESYNC :{WHITE}Network-Game synchronisation failed
  • STR_NETWORK_ERROR_KICKED
  • (Correct) STR_NETWORK_ERROR_KICKED :{WHITE}You were kicked out of the game
  • STR_NETWORK_ERROR_LOSTCONNECTION
  • (Correct) STR_NETWORK_ERROR_LOSTCONNECTION :{WHITE}Network-Game connection lost
  • STR_NETWORK_ERROR_NEWGRF_MISMATCH
  • (Correct) STR_NETWORK_ERROR_NEWGRF_MISMATCH :{WHITE}Could not connect due to NewGRF mismatch
  • STR_NETWORK_ERROR_NOCONNECTION
  • (Correct) STR_NETWORK_ERROR_NOCONNECTION :{WHITE}The server didn't answer the request
  • STR_NETWORK_ERROR_NOSERVER
  • (Correct) STR_NETWORK_ERROR_NOSERVER :{WHITE}Could not find any network games
  • STR_NETWORK_ERROR_NOTAVAILABLE
  • (Correct) STR_NETWORK_ERROR_NOTAVAILABLE :{WHITE}No network devices found or compiled without ENABLE_NETWORK
  • STR_NETWORK_ERROR_SAVEGAMEERROR
  • (Correct) STR_NETWORK_ERROR_SAVEGAMEERROR :{WHITE}Could not load savegame
  • STR_NETWORK_ERROR_SERVER_BANNED
  • (Correct) STR_NETWORK_ERROR_SERVER_BANNED :{WHITE}You are banned from this server
  • STR_NETWORK_ERROR_SERVER_ERROR
  • (Correct) STR_NETWORK_ERROR_SERVER_ERROR :{WHITE}A protocol error was detected and the connection was closed
  • STR_NETWORK_ERROR_SERVER_FULL
  • (Correct) STR_NETWORK_ERROR_SERVER_FULL :{WHITE}The server is full
  • STR_NETWORK_ERROR_SERVER_START
  • (Correct) STR_NETWORK_ERROR_SERVER_START :{WHITE}Could not start the server
  • STR_NETWORK_ERROR_TIMEOUT
  • (Correct) STR_NETWORK_ERROR_TIMEOUT :{WHITE}Connection #{NUM} timed out
  • STR_NETWORK_ERROR_TIMEOUT_COMPUTER
  • (Correct) STR_NETWORK_ERROR_TIMEOUT_COMPUTER :{WHITE}Your computer is too slow to keep up with the server
  • STR_NETWORK_ERROR_TIMEOUT_JOIN
  • (Correct) STR_NETWORK_ERROR_TIMEOUT_JOIN :{WHITE}Your computer took too long to join the server
  • STR_NETWORK_ERROR_TIMEOUT_MAP
  • (Correct) STR_NETWORK_ERROR_TIMEOUT_MAP :{WHITE}Your computer took too long to download the map
  • STR_NETWORK_ERROR_TIMEOUT_PASSWORD
  • (Correct) STR_NETWORK_ERROR_TIMEOUT_PASSWORD :{WHITE}You took too long to enter the password
  • STR_NETWORK_ERROR_TOO_MANY_COMMANDS
  • (Correct) STR_NETWORK_ERROR_TOO_MANY_COMMANDS :{WHITE}You were sending too many commands to the server
  • STR_NETWORK_ERROR_WRONG_PASSWORD
  • (Correct) STR_NETWORK_ERROR_WRONG_PASSWORD :{WHITE}Wrong password
  • STR_NETWORK_ERROR_WRONG_REVISION
  • (Correct) STR_NETWORK_ERROR_WRONG_REVISION :{WHITE}The revision of this client does not match the server's revision
  • STR_NETWORK_GAME_LOBBY_CAPTION
  • (Correct) STR_NETWORK_GAME_LOBBY_CAPTION :{WHITE}Multiplayer game lobby
  • STR_NETWORK_GAME_LOBBY_COMPANY_INFO
  • (Correct) STR_NETWORK_GAME_LOBBY_COMPANY_INFO :{SILVER}COMPANY INFO
  • STR_NETWORK_GAME_LOBBY_COMPANY_LIST_TOOLTIP
  • (Correct) STR_NETWORK_GAME_LOBBY_COMPANY_LIST_TOOLTIP :{BLACK}A list of all companies currently in this game. You can either join one or start a new one if there is a free company slot
  • STR_NETWORK_GAME_LOBBY_COMPANY_NAME
  • (Correct) STR_NETWORK_GAME_LOBBY_COMPANY_NAME :{SILVER}Company name: {WHITE}{STRING}
  • STR_NETWORK_GAME_LOBBY_CURRENT_BALANCE
  • (Correct) STR_NETWORK_GAME_LOBBY_CURRENT_BALANCE :{SILVER}Current balance: {WHITE}{CURRENCY_LONG}
  • STR_NETWORK_GAME_LOBBY_INAUGURATION_YEAR
  • (Correct) STR_NETWORK_GAME_LOBBY_INAUGURATION_YEAR :{SILVER}Inauguration: {WHITE}{NUM}
  • STR_NETWORK_GAME_LOBBY_JOIN_COMPANY
  • (Correct) STR_NETWORK_GAME_LOBBY_JOIN_COMPANY :{BLACK}Join company
  • STR_NETWORK_GAME_LOBBY_JOIN_COMPANY_TOOLTIP
  • (Correct) STR_NETWORK_GAME_LOBBY_JOIN_COMPANY_TOOLTIP :{BLACK}Help manage this company
  • STR_NETWORK_GAME_LOBBY_LAST_YEARS_INCOME
  • (Correct) STR_NETWORK_GAME_LOBBY_LAST_YEARS_INCOME :{SILVER}Last year's income: {WHITE}{CURRENCY_LONG}
  • STR_NETWORK_GAME_LOBBY_NEW_COMPANY
  • (Correct) STR_NETWORK_GAME_LOBBY_NEW_COMPANY :{BLACK}New company
  • STR_NETWORK_GAME_LOBBY_NEW_COMPANY_TOOLTIP
  • (Correct) STR_NETWORK_GAME_LOBBY_NEW_COMPANY_TOOLTIP :{BLACK}Create a new company
  • STR_NETWORK_GAME_LOBBY_PERFORMANCE
  • (Correct) STR_NETWORK_GAME_LOBBY_PERFORMANCE :{SILVER}Performance: {WHITE}{NUM}
  • STR_NETWORK_GAME_LOBBY_PLAYERS
  • (Correct) STR_NETWORK_GAME_LOBBY_PLAYERS :{SILVER}Players: {WHITE}{STRING}
  • STR_NETWORK_GAME_LOBBY_PREPARE_TO_JOIN
  • (Correct) STR_NETWORK_GAME_LOBBY_PREPARE_TO_JOIN :{BLACK}Preparing to join: {ORANGE}{STRING}
  • STR_NETWORK_GAME_LOBBY_SPECTATE_GAME
  • (Correct) STR_NETWORK_GAME_LOBBY_SPECTATE_GAME :{BLACK}Spectate game
  • STR_NETWORK_GAME_LOBBY_SPECTATE_GAME_TOOLTIP
  • (Correct) STR_NETWORK_GAME_LOBBY_SPECTATE_GAME_TOOLTIP :{BLACK}Watch the game as a spectator
  • STR_NETWORK_GAME_LOBBY_STATIONS
  • (Correct) STR_NETWORK_GAME_LOBBY_STATIONS :{SILVER}Stations: {WHITE}{NUM} {TRAIN}, {NUM} {LORRY}, {NUM} {BUS}, {NUM} {SHIP}, {NUM} {PLANE}
  • STR_NETWORK_GAME_LOBBY_VALUE
  • (Correct) STR_NETWORK_GAME_LOBBY_VALUE :{SILVER}Company value: {WHITE}{CURRENCY_LONG}
  • STR_NETWORK_GAME_LOBBY_VEHICLES
  • (Correct) STR_NETWORK_GAME_LOBBY_VEHICLES :{SILVER}Vehicles: {WHITE}{NUM} {TRAIN}, {NUM} {LORRY}, {NUM} {BUS}, {NUM} {SHIP}, {NUM} {PLANE}
  • STR_NETWORK_GIVE_MONEY_CAPTION
  • (Correct) STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Enter the amount of money you want to give
  • STR_NETWORK_LANG_AFRIKAANS
  • (Correct) STR_NETWORK_LANG_AFRIKAANS :Afrikaans
  • STR_NETWORK_LANG_ANY
  • (Correct) STR_NETWORK_LANG_ANY :Any
  • STR_NETWORK_LANG_BRAZILIAN
  • (Correct) STR_NETWORK_LANG_BRAZILIAN :Brazilian
  • STR_NETWORK_LANG_BULGARIAN
  • (Correct) STR_NETWORK_LANG_BULGARIAN :Bulgarian
  • STR_NETWORK_LANG_CATALAN
  • (Correct) STR_NETWORK_LANG_CATALAN :Catalan
  • STR_NETWORK_LANG_CHINESE
  • (Correct) STR_NETWORK_LANG_CHINESE :Chinese
  • STR_NETWORK_LANG_CROATIAN
  • (Correct) STR_NETWORK_LANG_CROATIAN :Croatian
  • STR_NETWORK_LANG_CZECH
  • (Correct) STR_NETWORK_LANG_CZECH :Czech
  • STR_NETWORK_LANG_DANISH
  • (Correct) STR_NETWORK_LANG_DANISH :Danish
  • STR_NETWORK_LANG_DUTCH
  • (Correct) STR_NETWORK_LANG_DUTCH :Dutch
  • STR_NETWORK_LANG_ENGLISH
  • (Correct) STR_NETWORK_LANG_ENGLISH :English
  • STR_NETWORK_LANG_ESPERANTO
  • (Correct) STR_NETWORK_LANG_ESPERANTO :Esperanto
  • STR_NETWORK_LANG_ESTONIAN
  • (Correct) STR_NETWORK_LANG_ESTONIAN :Estonian
  • STR_NETWORK_LANG_FINNISH
  • (Correct) STR_NETWORK_LANG_FINNISH :Finnish
  • STR_NETWORK_LANG_FRENCH
  • (Correct) STR_NETWORK_LANG_FRENCH :French
  • STR_NETWORK_LANG_GALICIAN
  • (Correct) STR_NETWORK_LANG_GALICIAN :Galician
  • STR_NETWORK_LANG_GERMAN
  • (Correct) STR_NETWORK_LANG_GERMAN :German
  • STR_NETWORK_LANG_GREEK
  • (Correct) STR_NETWORK_LANG_GREEK :Greek
  • STR_NETWORK_LANG_HUNGARIAN
  • (Correct) STR_NETWORK_LANG_HUNGARIAN :Hungarian
  • STR_NETWORK_LANG_ICELANDIC
  • (Correct) STR_NETWORK_LANG_ICELANDIC :Icelandic
  • STR_NETWORK_LANG_ITALIAN
  • (Correct) STR_NETWORK_LANG_ITALIAN :Italian
  • STR_NETWORK_LANG_JAPANESE
  • (Correct) STR_NETWORK_LANG_JAPANESE :Japanese
  • STR_NETWORK_LANG_KOREAN
  • (Correct) STR_NETWORK_LANG_KOREAN :Korean
  • STR_NETWORK_LANG_LATVIAN
  • (Correct) STR_NETWORK_LANG_LATVIAN :Latvian
  • STR_NETWORK_LANG_LITHUANIAN
  • (Correct) STR_NETWORK_LANG_LITHUANIAN :Lithuanian
  • STR_NETWORK_LANG_NORWEGIAN
  • (Correct) STR_NETWORK_LANG_NORWEGIAN :Norwegian
  • STR_NETWORK_LANG_POLISH
  • (Correct) STR_NETWORK_LANG_POLISH :Polish
  • STR_NETWORK_LANG_PORTUGUESE
  • (Correct) STR_NETWORK_LANG_PORTUGUESE :Portuguese
  • STR_NETWORK_LANG_ROMANIAN
  • (Correct) STR_NETWORK_LANG_ROMANIAN :Romanian
  • STR_NETWORK_LANG_RUSSIAN
  • (Correct) STR_NETWORK_LANG_RUSSIAN :Russian
  • STR_NETWORK_LANG_SLOVAK
  • (Correct) STR_NETWORK_LANG_SLOVAK :Slovak
  • STR_NETWORK_LANG_SLOVENIAN
  • (Correct) STR_NETWORK_LANG_SLOVENIAN :Slovenian
  • STR_NETWORK_LANG_SPANISH
  • (Correct) STR_NETWORK_LANG_SPANISH :Spanish
  • STR_NETWORK_LANG_SWEDISH
  • (Correct) STR_NETWORK_LANG_SWEDISH :Swedish
  • STR_NETWORK_LANG_TURKISH
  • (Correct) STR_NETWORK_LANG_TURKISH :Turkish
  • STR_NETWORK_LANG_UKRAINIAN
  • (Correct) STR_NETWORK_LANG_UKRAINIAN :Ukrainian
  • STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN
  • (Correct) STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN :*** {STRING} has joined company #{2:NUM}
  • STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW
  • (Correct) STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} has started a new company (#{2:NUM})
  • STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE
  • (Correct) STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} has joined spectators
  • STR_NETWORK_MESSAGE_CLIENT_JOINED
  • (Correct) STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} has joined the game
  • STR_NETWORK_MESSAGE_CLIENT_JOINED_ID
  • (Correct) STR_NETWORK_MESSAGE_CLIENT_JOINED_ID :*** {STRING} has joined the game (Client #{2:NUM})
  • STR_NETWORK_MESSAGE_CLIENT_LEAVING
  • (Correct) STR_NETWORK_MESSAGE_CLIENT_LEAVING :leaving
  • STR_NETWORK_MESSAGE_CLIENT_LEFT
  • (Correct) STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} has left the game ({2:STRING})
  • STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY
  • (Correct) STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** You gave {1:STRING} {2:CURRENCY_LONG}
  • STR_NETWORK_MESSAGE_GIVE_MONEY
  • (Correct) STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} gave your company {2:CURRENCY_LONG}
  • STR_NETWORK_MESSAGE_NAME_CHANGE
  • (Correct) STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} has changed his/her name to {STRING}
  • STR_NETWORK_MESSAGE_SERVER_REBOOT
  • (Correct) STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}The server is restarting...{}Please wait...
  • STR_NETWORK_MESSAGE_SERVER_SHUTDOWN
  • (Correct) STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}The server closed the session
  • STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION
  • (Correct) STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Company is protected. Enter password
  • STR_NETWORK_NEED_GAME_PASSWORD_CAPTION
  • (Correct) STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Server is protected. Enter password
  • STR_NETWORK_SERVER
  • (Correct) STR_NETWORK_SERVER :Server
  • STR_NETWORK_SERVER_LIST_ADD_SERVER
  • (Correct) STR_NETWORK_SERVER_LIST_ADD_SERVER :{BLACK}Add server
  • STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP
  • (Correct) STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP :{BLACK}Adds a server to the list which will always be checked for running games
  • STR_NETWORK_SERVER_LIST_ADVERTISED
  • (Correct) STR_NETWORK_SERVER_LIST_ADVERTISED :{BLACK}Advertised
  • STR_NETWORK_SERVER_LIST_ADVERTISED_NO
  • (Correct) STR_NETWORK_SERVER_LIST_ADVERTISED_NO :No
  • STR_NETWORK_SERVER_LIST_ADVERTISED_TOOLTIP
  • (Correct) STR_NETWORK_SERVER_LIST_ADVERTISED_TOOLTIP :{BLACK}Choose between an advertised (internet) and a not advertised (Local Area Network, LAN) game
  • STR_NETWORK_SERVER_LIST_ADVERTISED_YES
  • (Correct) STR_NETWORK_SERVER_LIST_ADVERTISED_YES :Yes
  • STR_NETWORK_SERVER_LIST_CAPTION
  • (Correct) STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Multiplayer
  • STR_NETWORK_SERVER_LIST_CLICK_GAME_TO_SELECT
  • (Correct) STR_NETWORK_SERVER_LIST_CLICK_GAME_TO_SELECT :{BLACK}Click a game from the list to select it
  • STR_NETWORK_SERVER_LIST_CLICK_TO_SELECT_LAST
  • (Correct) STR_NETWORK_SERVER_LIST_CLICK_TO_SELECT_LAST :{BLACK}Click to select the server you played last time
  • STR_NETWORK_SERVER_LIST_CLIENTS
  • (Correct) STR_NETWORK_SERVER_LIST_CLIENTS :{SILVER}Clients: {WHITE}{COMMA} / {COMMA} - {COMMA} / {COMMA}
  • STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION
  • (Correct) STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION :{BLACK}Clients
  • STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION_TOOLTIP
  • (Correct) STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION_TOOLTIP :{BLACK}Clients online / clients max{}Companies online / companies max
  • STR_NETWORK_SERVER_LIST_CURRENT_DATE
  • (Correct) STR_NETWORK_SERVER_LIST_CURRENT_DATE :{SILVER}Current date: {WHITE}{DATE_SHORT}
  • STR_NETWORK_SERVER_LIST_DATE_CAPTION
  • (Correct) STR_NETWORK_SERVER_LIST_DATE_CAPTION :{BLACK}Date
  • STR_NETWORK_SERVER_LIST_DATE_CAPTION_TOOLTIP
  • (Correct) STR_NETWORK_SERVER_LIST_DATE_CAPTION_TOOLTIP :{BLACK}Current date
  • STR_NETWORK_SERVER_LIST_ENTER_IP
  • (Correct) STR_NETWORK_SERVER_LIST_ENTER_IP :{BLACK}Enter the address of the host
  • STR_NETWORK_SERVER_LIST_ENTER_NAME_TOOLTIP
  • (Correct) STR_NETWORK_SERVER_LIST_ENTER_NAME_TOOLTIP :{BLACK}This is the name other players will identify you by
  • STR_NETWORK_SERVER_LIST_FIND_SERVER
  • (Correct) STR_NETWORK_SERVER_LIST_FIND_SERVER :{BLACK}Find server
  • STR_NETWORK_SERVER_LIST_FIND_SERVER_TOOLTIP
  • (Correct) STR_NETWORK_SERVER_LIST_FIND_SERVER_TOOLTIP :{BLACK}Search network for a server
  • STR_NETWORK_SERVER_LIST_GAME_INFO
  • (Correct) STR_NETWORK_SERVER_LIST_GAME_INFO :{SILVER}GAME INFO
  • STR_NETWORK_SERVER_LIST_GAME_NAME
  • (Correct) STR_NETWORK_SERVER_LIST_GAME_NAME :{BLACK}Name
  • STR_NETWORK_SERVER_LIST_GAME_NAME_TOOLTIP
  • (Correct) STR_NETWORK_SERVER_LIST_GAME_NAME_TOOLTIP :{BLACK}Name of the game
  • STR_NETWORK_SERVER_LIST_GENERAL_ONLINE
  • (Correct) STR_NETWORK_SERVER_LIST_GENERAL_ONLINE :{BLACK}{COMMA}/{COMMA} - {COMMA}/{COMMA}
  • STR_NETWORK_SERVER_LIST_GRF_MISMATCH
  • (Correct) STR_NETWORK_SERVER_LIST_GRF_MISMATCH :{SILVER}NEWGRF MISMATCH
  • STR_NETWORK_SERVER_LIST_INFO_ICONS_TOOLTIP
  • (Correct) STR_NETWORK_SERVER_LIST_INFO_ICONS_TOOLTIP :{BLACK}Language, server version, etc.
  • STR_NETWORK_SERVER_LIST_JOIN_GAME
  • (Correct) STR_NETWORK_SERVER_LIST_JOIN_GAME :{BLACK}Join game
  • STR_NETWORK_SERVER_LIST_LANDSCAPE
  • (Correct) STR_NETWORK_SERVER_LIST_LANDSCAPE :{SILVER}Landscape: {WHITE}{STRING}
  • STR_NETWORK_SERVER_LIST_LANGUAGE
  • (Correct) STR_NETWORK_SERVER_LIST_LANGUAGE :{SILVER}Language: {WHITE}{STRING}
  • STR_NETWORK_SERVER_LIST_LAST_JOINED_SERVER
  • (Correct) STR_NETWORK_SERVER_LIST_LAST_JOINED_SERVER :{BLACK}The server you joined last time:
  • STR_NETWORK_SERVER_LIST_MAP_SIZE
  • (Correct) STR_NETWORK_SERVER_LIST_MAP_SIZE :{SILVER}Map size: {WHITE}{COMMA}x{COMMA}
  • STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION
  • (Correct) STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION :{BLACK}Map size
  • STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION_TOOLTIP
  • (Correct) STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION_TOOLTIP :{BLACK}Map size of the game{}Click to sort by area
  • STR_NETWORK_SERVER_LIST_MAP_SIZE_SHORT
  • (Correct) STR_NETWORK_SERVER_LIST_MAP_SIZE_SHORT :{BLACK}{COMMA}x{COMMA}
  • STR_NETWORK_SERVER_LIST_PASSWORD
  • (Correct) STR_NETWORK_SERVER_LIST_PASSWORD :{SILVER}Password protected!
  • STR_NETWORK_SERVER_LIST_PLAYER_NAME
  • (Correct) STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}Player name:
  • STR_NETWORK_SERVER_LIST_PLAYER_NAME_OSKTITLE
  • (Correct) STR_NETWORK_SERVER_LIST_PLAYER_NAME_OSKTITLE :{BLACK}Enter your name
  • STR_NETWORK_SERVER_LIST_REFRESH
  • (Correct) STR_NETWORK_SERVER_LIST_REFRESH :{BLACK}Refresh server
  • STR_NETWORK_SERVER_LIST_REFRESH_TOOLTIP
  • (Correct) STR_NETWORK_SERVER_LIST_REFRESH_TOOLTIP :{BLACK}Refresh the server info
  • STR_NETWORK_SERVER_LIST_SERVER_ADDRESS
  • (Correct) STR_NETWORK_SERVER_LIST_SERVER_ADDRESS :{SILVER}Server address: {WHITE}{STRING}
  • STR_NETWORK_SERVER_LIST_SERVER_FULL
  • (Correct) STR_NETWORK_SERVER_LIST_SERVER_FULL :{SILVER}SERVER FULL
  • STR_NETWORK_SERVER_LIST_SERVER_OFFLINE
  • (Correct) STR_NETWORK_SERVER_LIST_SERVER_OFFLINE :{SILVER}SERVER OFFLINE
  • STR_NETWORK_SERVER_LIST_SERVER_VERSION
  • (Correct) STR_NETWORK_SERVER_LIST_SERVER_VERSION :{SILVER}Server version: {WHITE}{STRING}
  • STR_NETWORK_SERVER_LIST_START_DATE
  • (Correct) STR_NETWORK_SERVER_LIST_START_DATE :{SILVER}Start date: {WHITE}{DATE_SHORT}
  • STR_NETWORK_SERVER_LIST_START_SERVER
  • (Correct) STR_NETWORK_SERVER_LIST_START_SERVER :{BLACK}Start server
  • STR_NETWORK_SERVER_LIST_START_SERVER_TOOLTIP
  • (Correct) STR_NETWORK_SERVER_LIST_START_SERVER_TOOLTIP :{BLACK}Start your own server
  • STR_NETWORK_SERVER_LIST_VERSION_MISMATCH
  • (Correct) STR_NETWORK_SERVER_LIST_VERSION_MISMATCH :{SILVER}VERSION MISMATCH
  • STR_NETWORK_SERVER_LIST_YEARS_CAPTION
  • (Correct) STR_NETWORK_SERVER_LIST_YEARS_CAPTION :{BLACK}Years
  • STR_NETWORK_SERVER_LIST_YEARS_CAPTION_TOOLTIP
  • (Correct) STR_NETWORK_SERVER_LIST_YEARS_CAPTION_TOOLTIP :{BLACK}Number of years{}the game is running
  • STR_NETWORK_SERVER_MESSAGE
  • (Correct) STR_NETWORK_SERVER_MESSAGE :*** {1:STRING}
  • STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED
  • (Correct) STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED :Game paused ({STRING})
  • STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS
  • (Correct) STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :connecting clients
  • STR_NETWORK_SERVER_MESSAGE_GAME_REASON_GAME_SCRIPT
  • (Correct) STR_NETWORK_SERVER_MESSAGE_GAME_REASON_GAME_SCRIPT :game script
  • STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL
  • (Correct) STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL :manual
  • STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS
  • (Correct) STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :number of players
  • STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_1
  • (Correct) STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_1 :Game still paused ({STRING})
  • STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_2
  • (Correct) STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_2 :Game still paused ({STRING}, {STRING})
  • STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_3
  • (Correct) STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_3 :Game still paused ({STRING}, {STRING}, {STRING})
  • STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_4
  • (Correct) STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_4 :Game still paused ({STRING}, {STRING}, {STRING}, {STRING})
  • STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED
  • (Correct) STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED :Game unpaused ({STRING})
  • STR_NETWORK_SPECTATORS
  • (Correct) STR_NETWORK_SPECTATORS :Spectators
  • STR_NETWORK_START_SERVER_ADVERTISED
  • (Correct) STR_NETWORK_START_SERVER_ADVERTISED :Yes
  • STR_NETWORK_START_SERVER_CAPTION
  • (Correct) STR_NETWORK_START_SERVER_CAPTION :{WHITE}Start new multiplayer game
  • STR_NETWORK_START_SERVER_CLIENTS_SELECT
  • (Correct) STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} client{P "" s}
  • STR_NETWORK_START_SERVER_COMPANIES_SELECT
  • (Correct) STR_NETWORK_START_SERVER_COMPANIES_SELECT :{BLACK}{NUM} compan{P y ies}
  • STR_NETWORK_START_SERVER_LANGUAGE_SPOKEN
  • (Correct) STR_NETWORK_START_SERVER_LANGUAGE_SPOKEN :{BLACK}Language spoken:
  • STR_NETWORK_START_SERVER_LANGUAGE_TOOLTIP
  • (Correct) STR_NETWORK_START_SERVER_LANGUAGE_TOOLTIP :{BLACK}Other players will know which language is spoken on the server
  • STR_NETWORK_START_SERVER_NEW_GAME_NAME
  • (Correct) STR_NETWORK_START_SERVER_NEW_GAME_NAME :{BLACK}Game name:
  • STR_NETWORK_START_SERVER_NEW_GAME_NAME_OSKTITLE
  • (Correct) STR_NETWORK_START_SERVER_NEW_GAME_NAME_OSKTITLE :{BLACK}Enter a name for the network game
  • STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP
  • (Correct) STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}The game name will be displayed to other players in the multiplayer game selection menu
  • STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS
  • (Correct) STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Maximum number of clients:
  • STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP
  • (Correct) STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Choose the maximum number of clients. Not all slots need to be filled
  • STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES
  • (Correct) STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES :{BLACK}Maximum number of companies:
  • STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES_TOOLTIP
  • (Correct) STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES_TOOLTIP :{BLACK}Limit the server to a certain amount of companies
  • STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS
  • (Correct) STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS :{BLACK}Maximum number of spectators:
  • STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS_TOOLTIP
  • (Correct) STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS_TOOLTIP :{BLACK}Limit the server to a certain amount of spectators
  • STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP
  • (Correct) STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Protect your game with a password if you don't want it to be publicly accessible
  • STR_NETWORK_START_SERVER_SET_PASSWORD
  • (Correct) STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}Set password
  • STR_NETWORK_START_SERVER_SPECTATORS_SELECT
  • (Correct) STR_NETWORK_START_SERVER_SPECTATORS_SELECT :{BLACK}{NUM} spectator{P "" s}
  • STR_NETWORK_START_SERVER_UNADVERTISED
  • (Correct) STR_NETWORK_START_SERVER_UNADVERTISED :No
  • STR_NETWORK_TOOLBAR_LIST_SPECTATOR
  • (Correct) STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Spectator
  • STR_NEWGRF_BROKEN
  • (Correct) STR_NEWGRF_BROKEN :{WHITE}Behaviour of NewGRF '{0:STRING}' is likely to cause desyncs and/or crashes
  • STR_NEWGRF_BROKEN_CAPACITY
  • (Correct) STR_NEWGRF_BROKEN_CAPACITY :{WHITE}It changed vehicle capacity for '{1:ENGINE}' when not inside a depot or refitting
  • STR_NEWGRF_BROKEN_POWERED_WAGON
  • (Correct) STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}It changed powered-wagon state for '{1:ENGINE}' when not inside a depot
  • STR_NEWGRF_BROKEN_VEHICLE_LENGTH
  • (Correct) STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}It changed vehicle length for '{1:ENGINE}' when not inside a depot
  • STR_NEWGRF_BUGGY
  • (Correct) STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' provides incorrect information
  • STR_NEWGRF_BUGGY_ARTICULATED_CARGO
  • (Correct) STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Cargo/refit information for '{1:ENGINE}' differs from purchase list after construction. This might cause autorenew/-replace to fail refitting correctly
  • STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK
  • (Correct) STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' caused an endless loop in the production callback
  • STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT
  • (Correct) STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}Callback {1:HEX} returned unknown/invalid result {2:HEX}
  • STR_NEWGRF_COMPATIBLE_LOADED
  • (Correct) STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}Matching file not found (compatible GRF loaded)
  • STR_NEWGRF_COMPATIBLE_LOAD_WARNING
  • (Correct) STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}Compatible GRF(s) loaded for missing files
  • STR_NEWGRF_CONFIRMATION_TEXT
  • (Correct) STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}You are about to make changes to a running game. This can crash OpenTTD or break the game state. Do not file bug reports about these issues.{}Are you absolutely sure about this?
  • STR_NEWGRF_DISABLED_WARNING
  • (Correct) STR_NEWGRF_DISABLED_WARNING :{WHITE}Missing GRF file(s) have been disabled
  • STR_NEWGRF_DUPLICATE_GRFID
  • (Correct) STR_NEWGRF_DUPLICATE_GRFID :{WHITE}Can't add file: duplicate GRF ID
  • STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE
  • (Correct) STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :the GRF file it was designed to translate
  • STR_NEWGRF_ERROR_CORRUPT_SPRITE
  • (Correct) STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} contains a corrupt sprite. All corrupt sprites will be shown as a red question mark (?)
  • STR_NEWGRF_ERROR_DOS_OR_WINDOWS
  • (Correct) STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} is for the {STRING} version of TTD
  • STR_NEWGRF_ERROR_FATAL_POPUP
  • (Correct) STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}A fatal NewGRF error has occurred:{}{STRING}
  • STR_NEWGRF_ERROR_FORCEFULLY_DISABLED
  • (Correct) STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} was disabled by {STRING}
  • STR_NEWGRF_ERROR_GRM_FAILED
  • (Correct) STR_NEWGRF_ERROR_GRM_FAILED :Requested GRF resources not available (sprite{3:NUM})
  • STR_NEWGRF_ERROR_INVALID_ID
  • (Correct) STR_NEWGRF_ERROR_INVALID_ID :Attempt to use invalid ID (sprite{3:NUM})
  • STR_NEWGRF_ERROR_INVALID_PARAMETER
  • (Correct) STR_NEWGRF_ERROR_INVALID_PARAMETER :Invalid parameter for {1:STRING}: parameter {STRING} ({NUM})
  • STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT
  • (Correct) STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Invalid/unknown sprite layout format (sprite {3:NUM})
  • STR_NEWGRF_ERROR_LOAD_AFTER
  • (Correct) STR_NEWGRF_ERROR_LOAD_AFTER :{1:STRING} must be loaded after {STRING}
  • STR_NEWGRF_ERROR_LOAD_BEFORE
  • (Correct) STR_NEWGRF_ERROR_LOAD_BEFORE :{1:STRING} must be loaded before {STRING}
  • STR_NEWGRF_ERROR_MSG_ERROR
  • (Correct) STR_NEWGRF_ERROR_MSG_ERROR :{RED}Error: {SILVER}{STRING}
  • STR_NEWGRF_ERROR_MSG_FATAL
  • (Correct) STR_NEWGRF_ERROR_MSG_FATAL :{RED}Fatal: {SILVER}{STRING}
  • STR_NEWGRF_ERROR_MSG_INFO
  • (Correct) STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{STRING}
  • STR_NEWGRF_ERROR_MSG_WARNING
  • (Correct) STR_NEWGRF_ERROR_MSG_WARNING :{RED}Warning: {SILVER}{STRING}
  • STR_NEWGRF_ERROR_MULTIPLE_ACTION_8
  • (Correct) STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Contians multiple Action 8 entries (sprite{3:NUM})
  • STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER
  • (Correct) STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:STRING} requires OpenTTD version {STRING} or better
  • STR_NEWGRF_ERROR_READ_BOUNDS
  • (Correct) STR_NEWGRF_ERROR_READ_BOUNDS :Read past end of psuedo-sprite (sprite{3:NUM})
  • STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC
  • (Correct) STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :Loading {1:STRING} as static NewGRF with {STRING} could cause desyncs
  • STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED
  • (Correct) STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :Too many NewGRFs are loaded
  • STR_NEWGRF_ERROR_UNEXPECTED_SPRITE
  • (Correct) STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :Unexpected sprite (sptite{3:NUM})
  • STR_NEWGRF_ERROR_UNKNOWN_PROPERTY
  • (Correct) STR_NEWGRF_ERROR_UNKNOWN_PROPERTY :Unknown Action 0 property {4:HEX} (sprite{3:NUM})
  • STR_NEWGRF_ERROR_UNSET_SWITCH
  • (Correct) STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} is designed to be used with {STRING}
  • STR_NEWGRF_ERROR_VERSION_NUMBER
  • (Correct) STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} will not work with the TTDPatch version reported by OpenTTD
  • STR_NEWGRF_FILTER_TITLE
  • (Correct) STR_NEWGRF_FILTER_TITLE :{ORANGE}Filter string:
  • STR_NEWGRF_INSPECT_CAPTION
  • (Correct) STR_NEWGRF_INSPECT_CAPTION :{WHITE}Inspect - {STRING}
  • STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT
  • (Correct) STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT :{STRING} at {HEX}
  • STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_OBJECT
  • (Correct) STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_OBJECT :Object
  • STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_RAIL_TYPE
  • (Correct) STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_RAIL_TYPE :Rail type
  • STR_NEWGRF_INSPECT_PARENT_BUTTON
  • (Correct) STR_NEWGRF_INSPECT_PARENT_BUTTON :{BLACK}Parent
  • STR_NEWGRF_INSPECT_PARENT_TOOLTIP
  • (Correct) STR_NEWGRF_INSPECT_PARENT_TOOLTIP :{BLACK}Inspect the object of the parent scope
  • STR_NEWGRF_INSPECT_QUERY_CAPTION
  • (Correct) STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}NewGRF variable 60+x parameter (hexadecimal)
  • STR_NEWGRF_INVALID_CARGO
  • (Correct) STR_NEWGRF_INVALID_CARGO :<invalid cargo>
  • STR_NEWGRF_INVALID_CARGO_ABBREV
  • (Correct) STR_NEWGRF_INVALID_CARGO_ABBREV :??
  • STR_NEWGRF_INVALID_CARGO_QUANTITY
  • (Correct) STR_NEWGRF_INVALID_CARGO_QUANTITY :{COMMA} of <invalid cargo>
  • STR_NEWGRF_INVALID_ENGINE
  • (Correct) STR_NEWGRF_INVALID_ENGINE :<invalid vehicle model>
  • STR_NEWGRF_INVALID_INDUSTRYTYPE
  • (Correct) STR_NEWGRF_INVALID_INDUSTRYTYPE :<invalid industry>
  • STR_NEWGRF_LIST_ALL_FOUND
  • (Correct) STR_NEWGRF_LIST_ALL_FOUND :All files present
  • STR_NEWGRF_LIST_COMPATIBLE
  • (Correct) STR_NEWGRF_LIST_COMPATIBLE :{YELLOW}Found compatible files
  • STR_NEWGRF_LIST_MISSING
  • (Correct) STR_NEWGRF_LIST_MISSING :{RED}Missing files
  • STR_NEWGRF_LIST_NONE
  • (Correct) STR_NEWGRF_LIST_NONE :None
  • STR_NEWGRF_PARAMETERS_CAPTION
  • (Correct) STR_NEWGRF_PARAMETERS_CAPTION :{WHITE}Change NewGRF parameters
  • STR_NEWGRF_PARAMETERS_CLOSE
  • (Correct) STR_NEWGRF_PARAMETERS_CLOSE :{BLACK}Close
  • STR_NEWGRF_PARAMETERS_DEFAULT_NAME
  • (Correct) STR_NEWGRF_PARAMETERS_DEFAULT_NAME :Parameter {NUM}
  • STR_NEWGRF_PARAMETERS_NUM_PARAM
  • (Correct) STR_NEWGRF_PARAMETERS_NUM_PARAM :{LTBLUE}Number of parameters: {ORANGE}{NUM}
  • STR_NEWGRF_PARAMETERS_RESET
  • (Correct) STR_NEWGRF_PARAMETERS_RESET :{BLACK}Reset
  • STR_NEWGRF_PARAMETERS_RESET_TOOLTIP
  • (Correct) STR_NEWGRF_PARAMETERS_RESET_TOOLTIP :{BLACK}Set all parameters to their default value
  • STR_NEWGRF_PARAMETERS_SETTING
  • (Correct) STR_NEWGRF_PARAMETERS_SETTING :{STRING}: {ORANGE}{STRING}
  • STR_NEWGRF_POPUP_CAUTION_CAPTION
  • (Correct) STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Caution!
  • STR_NEWGRF_SCAN_ARCHIVES
  • (Correct) STR_NEWGRF_SCAN_ARCHIVES :Scanning for archives
  • STR_NEWGRF_SCAN_CAPTION
  • (Correct) STR_NEWGRF_SCAN_CAPTION :{WHITE}Scanning NewGRFs
  • STR_NEWGRF_SCAN_MESSAGE
  • (Correct) STR_NEWGRF_SCAN_MESSAGE :{BLACK}Scanning NewGRFs. Depending on the amount this can take a while...
  • STR_NEWGRF_SCAN_STATUS
  • (Correct) STR_NEWGRF_SCAN_STATUS :{BLACK}{NUM} NewGRF{P "" s} scanned out of an estimated {NUM} NewGRF{P "" s}
  • STR_NEWGRF_SETTINGS_ACTIVE_LIST
  • (Correct) STR_NEWGRF_SETTINGS_ACTIVE_LIST :{WHITE}Active NewGRF files
  • STR_NEWGRF_SETTINGS_ADD
  • (Correct) STR_NEWGRF_SETTINGS_ADD :{BLACK}Add
  • STR_NEWGRF_SETTINGS_ADD_FILE_TOOLTIP
  • (Correct) STR_NEWGRF_SETTINGS_ADD_FILE_TOOLTIP :{BLACK}Add the selected NewGRF file to your configuration
  • STR_NEWGRF_SETTINGS_APPLY_CHANGES
  • (Correct) STR_NEWGRF_SETTINGS_APPLY_CHANGES :{BLACK}Apply changes
  • STR_NEWGRF_SETTINGS_CAPTION
  • (Correct) STR_NEWGRF_SETTINGS_CAPTION :{WHITE}NewGRF Settings
  • STR_NEWGRF_SETTINGS_DISABLED
  • (Correct) STR_NEWGRF_SETTINGS_DISABLED :{RED}Disabled
  • STR_NEWGRF_SETTINGS_FILENAME
  • (Correct) STR_NEWGRF_SETTINGS_FILENAME :{BLACK}Filename: {SILVER}{STRING}
  • STR_NEWGRF_SETTINGS_FILE_TOOLTIP
  • (Correct) STR_NEWGRF_SETTINGS_FILE_TOOLTIP :{BLACK}A list of the NewGRF files that are installed
  • STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_BUTTON
  • (Correct) STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_BUTTON :{BLACK}Find missing content online
  • STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_TOOLTIP
  • (Correct) STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_TOOLTIP :{BLACK}Check whether the missing content can be found online
  • STR_NEWGRF_SETTINGS_GRF_ID
  • (Correct) STR_NEWGRF_SETTINGS_GRF_ID :{BLACK}GRF ID: {SILVER}{STRING}
  • STR_NEWGRF_SETTINGS_INACTIVE_LIST
  • (Correct) STR_NEWGRF_SETTINGS_INACTIVE_LIST :{WHITE}Inactive NewGRF files
  • STR_NEWGRF_SETTINGS_INCOMPATIBLE
  • (Correct) STR_NEWGRF_SETTINGS_INCOMPATIBLE :{RED}Incompatible with this version of OpenTTD
  • STR_NEWGRF_SETTINGS_INFO_TITLE
  • (Correct) STR_NEWGRF_SETTINGS_INFO_TITLE :{WHITE}Detailed NewGRF information
  • STR_NEWGRF_SETTINGS_MD5SUM
  • (Correct) STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING}
  • STR_NEWGRF_SETTINGS_MIN_VERSION
  • (Correct) STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}Min. compatible version: {SILVER}{NUM}
  • STR_NEWGRF_SETTINGS_MOVEDOWN
  • (Correct) STR_NEWGRF_SETTINGS_MOVEDOWN :{BLACK}Move Down
  • STR_NEWGRF_SETTINGS_MOVEDOWN_TOOLTIP
  • (Correct) STR_NEWGRF_SETTINGS_MOVEDOWN_TOOLTIP :{BLACK}Move the selected NewGRF file down the list
  • STR_NEWGRF_SETTINGS_MOVEUP
  • (Correct) STR_NEWGRF_SETTINGS_MOVEUP :{BLACK}Move Up
  • STR_NEWGRF_SETTINGS_MOVEUP_TOOLTIP
  • (Correct) STR_NEWGRF_SETTINGS_MOVEUP_TOOLTIP :{BLACK}Move the selected NewGRF file up the list
  • STR_NEWGRF_SETTINGS_NOT_FOUND
  • (Correct) STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}Matching file not found
  • STR_NEWGRF_SETTINGS_NO_INFO
  • (Correct) STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}No information available
  • STR_NEWGRF_SETTINGS_PALETTE
  • (Correct) STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Palette: {SILVER}{STRING}
  • STR_NEWGRF_SETTINGS_PARAMETER
  • (Correct) STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Parameters: {SILVER}{STRING}
  • STR_NEWGRF_SETTINGS_PRESET_DELETE
  • (Correct) STR_NEWGRF_SETTINGS_PRESET_DELETE :{BLACK}Delete preset
  • STR_NEWGRF_SETTINGS_PRESET_DELETE_TOOLTIP
  • (Correct) STR_NEWGRF_SETTINGS_PRESET_DELETE_TOOLTIP :{BLACK}Delete the currently selected preset
  • STR_NEWGRF_SETTINGS_PRESET_LIST_TOOLTIP
  • (Correct) STR_NEWGRF_SETTINGS_PRESET_LIST_TOOLTIP :{BLACK}Load the selected preset
  • STR_NEWGRF_SETTINGS_PRESET_SAVE
  • (Correct) STR_NEWGRF_SETTINGS_PRESET_SAVE :{BLACK}Save preset
  • STR_NEWGRF_SETTINGS_PRESET_SAVE_QUERY
  • (Correct) STR_NEWGRF_SETTINGS_PRESET_SAVE_QUERY :{BLACK}Enter name for preset
  • STR_NEWGRF_SETTINGS_PRESET_SAVE_TOOLTIP
  • (Correct) STR_NEWGRF_SETTINGS_PRESET_SAVE_TOOLTIP :{BLACK}Save the current list as a preset
  • STR_NEWGRF_SETTINGS_REMOVE
  • (Correct) STR_NEWGRF_SETTINGS_REMOVE :{BLACK}Remove
  • STR_NEWGRF_SETTINGS_REMOVE_TOOLTIP
  • (Correct) STR_NEWGRF_SETTINGS_REMOVE_TOOLTIP :{BLACK}Remove the selected NewGRF file from the list
  • STR_NEWGRF_SETTINGS_RESCAN_FILES
  • (Correct) STR_NEWGRF_SETTINGS_RESCAN_FILES :{BLACK}Rescan files
  • STR_NEWGRF_SETTINGS_RESCAN_FILES_TOOLTIP
  • (Correct) STR_NEWGRF_SETTINGS_RESCAN_FILES_TOOLTIP :{BLACK}Update the list of available NewGRF files
  • STR_NEWGRF_SETTINGS_SELECT_PRESET
  • (Correct) STR_NEWGRF_SETTINGS_SELECT_PRESET :{ORANGE}Select preset:
  • STR_NEWGRF_SETTINGS_SET_PARAMETERS
  • (Correct) STR_NEWGRF_SETTINGS_SET_PARAMETERS :{BLACK}Set parameters
  • STR_NEWGRF_SETTINGS_SHOW_PARAMETERS
  • (Correct) STR_NEWGRF_SETTINGS_SHOW_PARAMETERS :{BLACK}Show parameters
  • STR_NEWGRF_SETTINGS_TOGGLE_PALETTE
  • (Correct) STR_NEWGRF_SETTINGS_TOGGLE_PALETTE :{BLACK}Toggle palette
  • STR_NEWGRF_SETTINGS_TOGGLE_PALETTE_TOOLTIP
  • (Correct) STR_NEWGRF_SETTINGS_TOGGLE_PALETTE_TOOLTIP :{BLACK}Toggle the palette of the selected NewGRF.{}Do this when the graphics from this NewGRF look pink in-game
  • STR_NEWGRF_SETTINGS_UPGRADE
  • (Correct) STR_NEWGRF_SETTINGS_UPGRADE :{BLACK}Upgrade
  • STR_NEWGRF_SETTINGS_UPGRADE_TOOLTIP
  • (Correct) STR_NEWGRF_SETTINGS_UPGRADE_TOOLTIP :{BLACK}Upgrade NewGRF files for which you have a newer version installed
  • STR_NEWGRF_SETTINGS_VERSION
  • (Correct) STR_NEWGRF_SETTINGS_VERSION :{BLACK}Version: {SILVER}{NUM}
  • STR_NEWGRF_TOO_MANY_NEWGRFS
  • (Correct) STR_NEWGRF_TOO_MANY_NEWGRFS :{WHITE}Can't add file: NewGRF file limit reached
  • STR_NEWGRF_UNPAUSE_WARNING
  • (Correct) STR_NEWGRF_UNPAUSE_WARNING :{WHITE}Unpausing can crash OpenTTD. Do not file bug reports for subsequent crashes.{}Do you really want to unpause?
  • STR_NEWGRF_UNPAUSE_WARNING_TITLE
  • (Correct) STR_NEWGRF_UNPAUSE_WARNING_TITLE :{YELLOW}Missing GRF file(s)
  • STR_NEWS_AIRCRAFT_CRASH
  • (Correct) STR_NEWS_AIRCRAFT_CRASH :{BIG_FONT}{BLACK}Plane Crash!{}{COMMA} die in fireball at {STATION}
  • STR_NEWS_AIRCRAFT_DEST_TOO_FAR
  • (Correct) STR_NEWS_AIRCRAFT_DEST_TOO_FAR :{WHITE}{VEHICLE} can't get to the next destination because it is out of range
  • STR_NEWS_AIRCRAFT_IS_WAITING
  • (Correct) STR_NEWS_AIRCRAFT_IS_WAITING :{WHITE}{VEHICLE} is waiting in the aircraft hangar
  • STR_NEWS_BEGIN_OF_RECESSION
  • (Correct) STR_NEWS_BEGIN_OF_RECESSION :{BIG_FONT}{BLACK}World Recession!{}{}Financial experts fear worst as economy slumps!
  • STR_NEWS_COMPANY_BANKRUPT_DESCRIPTION
  • (Correct) STR_NEWS_COMPANY_BANKRUPT_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} has been closed down by creditors and all assets sold off!
  • STR_NEWS_COMPANY_BANKRUPT_TITLE
  • (Correct) STR_NEWS_COMPANY_BANKRUPT_TITLE :{BIG_FONT}{BLACK}Bankrupt!
  • STR_NEWS_COMPANY_IN_TROUBLE_DESCRIPTION
  • (Correct) STR_NEWS_COMPANY_IN_TROUBLE_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} will be sold off or declared bankrupt unless performance increases soon!
  • STR_NEWS_COMPANY_IN_TROUBLE_TITLE
  • (Correct) STR_NEWS_COMPANY_IN_TROUBLE_TITLE :{BIG_FONT}{BLACK}Transport company in trouble!
  • STR_NEWS_COMPANY_LAUNCH_DESCRIPTION
  • (Correct) STR_NEWS_COMPANY_LAUNCH_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} starts construction near {TOWN}!
  • STR_NEWS_COMPANY_LAUNCH_TITLE
  • (Correct) STR_NEWS_COMPANY_LAUNCH_TITLE :{BIG_FONT}{BLACK}New transport company launched!
  • STR_NEWS_COMPANY_MERGER_DESCRIPTION
  • (Correct) STR_NEWS_COMPANY_MERGER_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} has been sold to {STRING} for {CURRENCY_LONG}!
  • STR_NEWS_COMPANY_MERGER_TITLE
  • (Correct) STR_NEWS_COMPANY_MERGER_TITLE :{BIG_FONT}{BLACK}Transport company merger!
  • STR_NEWS_CUSTOM_ITEM
  • (Correct) STR_NEWS_CUSTOM_ITEM :{BIG_FONT}{BLACK}{STRING}
  • STR_NEWS_DISASTER_AIRPLANE_OIL_REFINERY
  • (Correct) STR_NEWS_DISASTER_AIRPLANE_OIL_REFINERY :{BIG_FONT}{BLACK}Oil refinery explosion near {TOWN}!
  • STR_NEWS_DISASTER_BIG_UFO
  • (Correct) STR_NEWS_DISASTER_BIG_UFO :{BIG_FONT}{BLACK}'UFO' lands near {TOWN}!
  • STR_NEWS_DISASTER_COAL_MINE_SUBSIDENCE
  • (Correct) STR_NEWS_DISASTER_COAL_MINE_SUBSIDENCE :{BIG_FONT}{BLACK}Coal mine subsidence leaves trail of destruction near {TOWN}!
  • STR_NEWS_DISASTER_FLOOD_VEHICLE
  • (Correct) STR_NEWS_DISASTER_FLOOD_VEHICLE :{BIG_FONT}{BLACK}Floods!{}At least {COMMA} missing, presumed dead after significant flooding!
  • STR_NEWS_DISASTER_HELICOPTER_FACTORY
  • (Correct) STR_NEWS_DISASTER_HELICOPTER_FACTORY :{BIG_FONT}{BLACK}Factory destroyed in suspicious circumstances near {TOWN}!
  • STR_NEWS_DISASTER_SMALL_UFO
  • (Correct) STR_NEWS_DISASTER_SMALL_UFO :{BIG_FONT}{BLACK}Road vehicle destroyed in 'UFO' collision!
  • STR_NEWS_DISASTER_ZEPPELIN
  • (Correct) STR_NEWS_DISASTER_ZEPPELIN :{BIG_FONT}{BLACK}Zeppelin disaster at {STATION}!
  • STR_NEWS_END_OF_RECESSION
  • (Correct) STR_NEWS_END_OF_RECESSION :{BIG_FONT}{BLACK}Recession Over!{}{}Upturn in trade gives confidence to industries as economy strengthens!
  • STR_NEWS_EURO_INTRODUCTION
  • (Correct) STR_NEWS_EURO_INTRODUCTION :{BIG_FONT}{BLACK}European Monetary Union!{}{}The Euro is introduced as the sole currency for everyday transactions in your country!
  • STR_NEWS_EXCLUSIVE_RIGHTS_DESCRIPTION
  • (Correct) STR_NEWS_EXCLUSIVE_RIGHTS_DESCRIPTION :{BIG_FONT}{BLACK}Local authority of {TOWN} signs contract with {STRING} for one year of exclusive transport rights!
  • STR_NEWS_EXCLUSIVE_RIGHTS_TITLE
  • (Correct) STR_NEWS_EXCLUSIVE_RIGHTS_TITLE :{BIG_FONT}{BLACK}Transport monopoly!
  • STR_NEWS_FIRST_AIRCRAFT_ARRIVAL
  • (Correct) STR_NEWS_FIRST_AIRCRAFT_ARRIVAL :{BIG_FONT}{BLACK}Citizens celebrate . . .{}First aircraft arrives at {STATION}!
  • STR_NEWS_FIRST_BUS_ARRIVAL
  • (Correct) STR_NEWS_FIRST_BUS_ARRIVAL :{BIG_FONT}{BLACK}Citizens celebrate . . .{}First bus arrives at {STATION}!
  • STR_NEWS_FIRST_CARGO_TRAM_ARRIVAL
  • (Correct) STR_NEWS_FIRST_CARGO_TRAM_ARRIVAL :{BIG_FONT}{BLACK}Citizens celebrate . . .{}First freight tram arrives at {STATION}!
  • STR_NEWS_FIRST_PASSENGER_TRAM_ARRIVAL
  • (Correct) STR_NEWS_FIRST_PASSENGER_TRAM_ARRIVAL :{BIG_FONT}{BLACK}Citizens celebrate . . .{}First passenger tram arrives at {STATION}!
  • STR_NEWS_FIRST_SHIP_ARRIVAL
  • (Correct) STR_NEWS_FIRST_SHIP_ARRIVAL :{BIG_FONT}{BLACK}Citizens celebrate . . .{}First ship arrives at {STATION}!
  • STR_NEWS_FIRST_TRAIN_ARRIVAL
  • (Correct) STR_NEWS_FIRST_TRAIN_ARRIVAL :{BIG_FONT}{BLACK}Citizens celebrate . . .{}First train arrives at {STATION}!
  • STR_NEWS_FIRST_TRUCK_ARRIVAL
  • (Correct) STR_NEWS_FIRST_TRUCK_ARRIVAL :{BIG_FONT}{BLACK}Citizens celebrate . . .{}First truck arrives at {STATION}!
  • STR_NEWS_INDUSTRY_CLOSURE_GENERAL
  • (Correct) STR_NEWS_INDUSTRY_CLOSURE_GENERAL :{BIG_FONT}{BLACK}{STRING} announces imminent closure!
  • STR_NEWS_INDUSTRY_CLOSURE_LACK_OF_TREES
  • (Correct) STR_NEWS_INDUSTRY_CLOSURE_LACK_OF_TREES :{BIG_FONT}{BLACK}Lack of nearby trees causes {STRING} to announce imminent closure!
  • STR_NEWS_INDUSTRY_CLOSURE_SUPPLY_PROBLEMS
  • (Correct) STR_NEWS_INDUSTRY_CLOSURE_SUPPLY_PROBLEMS :{BIG_FONT}{BLACK}Supply problems cause {STRING} to announce imminent closure!
  • STR_NEWS_INDUSTRY_CONSTRUCTION
  • (Correct) STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}New {STRING} under construction near {TOWN}!
  • STR_NEWS_INDUSTRY_PLANTED
  • (Correct) STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}New {STRING} being planted near {TOWN}!
  • STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_FARM
  • (Correct) STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_FARM :{BIG_FONT}{BLACK}Insect infestation causes havoc at {INDUSTRY}!{}Production down by 50%
  • STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_GENERAL
  • (Correct) STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_GENERAL :{BIG_FONT}{BLACK}{INDUSTRY} production down by 50%
  • STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_SMOOTH
  • (Correct) STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_SMOOTH :{BIG_FONT}{BLACK}{STRING} production at {INDUSTRY} decreases {COMMA}%!
  • STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_COAL
  • (Correct) STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_COAL :{BIG_FONT}{BLACK}New coal seam found at {INDUSTRY}!{}Production is expected to double!
  • STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_FARM
  • (Correct) STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_FARM :{BIG_FONT}{BLACK}Improved farming methods at {INDUSTRY} are expected to double production!
  • STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_GENERAL
  • (Correct) STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_GENERAL :{BIG_FONT}{BLACK}{INDUSTRY} increases production!
  • STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_OIL
  • (Correct) STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_OIL :{BIG_FONT}{BLACK}New oil reserves found at {INDUSTRY}!{}Production is expected to double!
  • STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_SMOOTH
  • (Correct) STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_SMOOTH :{BIG_FONT}{BLACK}{STRING} production at {INDUSTRY} increases {COMMA}%!
  • STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT
  • (Correct) STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Last message/news report
  • STR_NEWS_MENU_MESSAGE_HISTORY_MENU
  • (Correct) STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Message history
  • STR_NEWS_MERGER_TAKEOVER_TITLE
  • (Correct) STR_NEWS_MERGER_TAKEOVER_TITLE :{BIG_FONT}{BLACK}{STRING} has been taken over by {STRING}!
  • STR_NEWS_MESSAGE_CAPTION
  • (Correct) STR_NEWS_MESSAGE_CAPTION :{WHITE}Message
  • STR_NEWS_NEW_TOWN
  • (Correct) STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}{STRING} sponsored construction of new town {TOWN}!
  • STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE
  • (Correct) STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE :{BIG_FONT}{BLACK}New {STRING} now available!
  • STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE
  • (Correct) STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}New {STRING} now available! - {ENGINE}
  • STR_NEWS_NEW_VEHICLE_TYPE
  • (Correct) STR_NEWS_NEW_VEHICLE_TYPE :{BIG_FONT}{BLACK}{ENGINE}
  • STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED
  • (Correct) STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED :{BIG_FONT}{BLACK}Offer of subsidy expired:{}{}{STRING} from {STRING} to {STRING} will now not attract a subsidy
  • STR_NEWS_ORDER_REFIT_FAILED
  • (Correct) STR_NEWS_ORDER_REFIT_FAILED :{WHITE}{VEHICLE} stopped because an ordered refit failed
  • STR_NEWS_PLANE_CRASH_OUT_OF_FUEL
  • (Correct) STR_NEWS_PLANE_CRASH_OUT_OF_FUEL :{BIG_FONT}{BLACK}Plane Crash!{}Aircraft ran out of fuel, {COMMA} die in fireball
  • STR_NEWS_PLANE_USES_TOO_SHORT_RUNWAY
  • (Correct) STR_NEWS_PLANE_USES_TOO_SHORT_RUNWAY :{WHITE}{VEHICLE} has in its orders an airport whose runway is too short
  • STR_NEWS_ROAD_REBUILDING
  • (Correct) STR_NEWS_ROAD_REBUILDING :{BIG_FONT}{BLACK}Traffic chaos in {TOWN}!{}{}Road rebuilding programme funded by {STRING} brings 6 months of misery to motorists!
  • STR_NEWS_ROAD_VEHICLE_CRASH
  • (Correct) STR_NEWS_ROAD_VEHICLE_CRASH :{BIG_FONT}{BLACK}Road Vehicle Crash!{}{COMMA} die in fireball after collision with train
  • STR_NEWS_ROAD_VEHICLE_CRASH_DRIVER
  • (Correct) STR_NEWS_ROAD_VEHICLE_CRASH_DRIVER :{BIG_FONT}{BLACK}Road Vehicle Crash!{}Driver dies in fireball after collision with train
  • STR_NEWS_ROAD_VEHICLE_IS_WAITING
  • (Correct) STR_NEWS_ROAD_VEHICLE_IS_WAITING :{WHITE}{VEHICLE} is waiting in depot
  • STR_NEWS_SERVICE_SUBSIDY_AWARDED_DOUBLE
  • (Correct) STR_NEWS_SERVICE_SUBSIDY_AWARDED_DOUBLE :{BIG_FONT}{BLACK}Service subsidy awarded to {STRING}!{}{}{STRING} service from {STRING} to {STRING} will pay double rates for the next year!
  • STR_NEWS_SERVICE_SUBSIDY_AWARDED_HALF
  • (Correct) STR_NEWS_SERVICE_SUBSIDY_AWARDED_HALF :{BIG_FONT}{BLACK}Service subsidy awarded to {STRING}!{}{}{STRING} service from {STRING} to {STRING} will pay 50% extra for the next year!
  • STR_NEWS_SERVICE_SUBSIDY_AWARDED_QUADRUPLE
  • (Correct) STR_NEWS_SERVICE_SUBSIDY_AWARDED_QUADRUPLE :{BIG_FONT}{BLACK}Service subsidy awarded to {STRING}!{}{}{STRING} service from {STRING} to {STRING} will pay quadruple rates for the next year!
  • STR_NEWS_SERVICE_SUBSIDY_AWARDED_TRIPLE
  • (Correct) STR_NEWS_SERVICE_SUBSIDY_AWARDED_TRIPLE :{BIG_FONT}{BLACK}Service subsidy awarded to {STRING}!{}{}{STRING} service from {STRING} to {STRING} will pay triple rates for the next year!
  • STR_NEWS_SERVICE_SUBSIDY_OFFERED
  • (Correct) STR_NEWS_SERVICE_SUBSIDY_OFFERED :{BIG_FONT}{BLACK}Service subsidy offered:{}{}First {STRING} service from {STRING} to {STRING} will attract a year's subsidy from the local authority!
  • STR_NEWS_SHIP_IS_WAITING
  • (Correct) STR_NEWS_SHIP_IS_WAITING :{WHITE}{VEHICLE} is waiting in depot
  • STR_NEWS_STATION_NOW_ACCEPTS_CARGO
  • (Correct) STR_NEWS_STATION_NOW_ACCEPTS_CARGO :{WHITE}{STATION} now accepts {STRING}
  • STR_NEWS_STATION_NOW_ACCEPTS_CARGO_AND_CARGO
  • (Correct) STR_NEWS_STATION_NOW_ACCEPTS_CARGO_AND_CARGO :{WHITE}{STATION} now accepts {STRING} and {STRING}
  • STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO
  • (Correct) STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO :{WHITE}{STATION} no longer accepts {STRING}
  • STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO_OR_CARGO
  • (Correct) STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO_OR_CARGO :{WHITE}{STATION} no longer accepts {STRING} or {STRING}
  • STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE
  • (Correct) STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE :{BIG_FONT}{BLACK}Subsidy withdrawn:{}{}{STRING} service from {STRING} to {STRING} is no longer subsidised
  • STR_NEWS_TRAIN_CRASH
  • (Correct) STR_NEWS_TRAIN_CRASH :{BIG_FONT}{BLACK}Train Crash!{}{COMMA} die in fireball after collision
  • STR_NEWS_TRAIN_IS_STUCK
  • (Correct) STR_NEWS_TRAIN_IS_STUCK :{WHITE}{VEHICLE} can't find a path to continue
  • STR_NEWS_TRAIN_IS_WAITING
  • (Correct) STR_NEWS_TRAIN_IS_WAITING :{WHITE}{VEHICLE} is waiting in depot
  • STR_NEWS_VEHICLE_AUTORENEW_FAILED
  • (Correct) STR_NEWS_VEHICLE_AUTORENEW_FAILED :{WHITE}Autorenew failed on {VEHICLE}{}{STRING}
  • STR_NEWS_VEHICLE_HAS_DUPLICATE_ENTRY
  • (Correct) STR_NEWS_VEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}{VEHICLE} has duplicate orders
  • STR_NEWS_VEHICLE_HAS_INVALID_ENTRY
  • (Correct) STR_NEWS_VEHICLE_HAS_INVALID_ENTRY :{WHITE}{VEHICLE} has an invalid station in its orders
  • STR_NEWS_VEHICLE_HAS_TOO_FEW_ORDERS
  • (Correct) STR_NEWS_VEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}{VEHICLE} has too few orders in the schedule
  • STR_NEWS_VEHICLE_HAS_VOID_ORDER
  • (Correct) STR_NEWS_VEHICLE_HAS_VOID_ORDER :{WHITE}{VEHICLE} has a void order
  • STR_NEWS_VEHICLE_IS_GETTING_OLD
  • (Correct) STR_NEWS_VEHICLE_IS_GETTING_OLD :{WHITE}{VEHICLE} is getting old
  • STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD
  • (Correct) STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD :{WHITE}{VEHICLE} is getting very old
  • STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD_AND
  • (Correct) STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD_AND :{WHITE}{VEHICLE} is getting very old and urgently needs replacing
  • STR_NEWS_VEHICLE_IS_LOST
  • (Correct) STR_NEWS_VEHICLE_IS_LOST :{WHITE}{VEHICLE} is lost
  • STR_NEWS_VEHICLE_IS_UNPROFITABLE
  • (Correct) STR_NEWS_VEHICLE_IS_UNPROFITABLE :{WHITE}{VEHICLE}'s profit last year was {CURRENCY_LONG}
  • STR_NONE
  • (Correct) STR_NONE :None
  • STR_NULL
  • (Correct) STR_NULL :
  • STR_NUM_CUSTOM
  • (Correct) STR_NUM_CUSTOM :Custom
  • STR_NUM_CUSTOM_NUMBER
  • (Correct) STR_NUM_CUSTOM_NUMBER :Custom ({NUM})
  • STR_NUM_HIGH
  • (Correct) STR_NUM_HIGH :High
  • STR_NUM_LOW
  • (Correct) STR_NUM_LOW :Low
  • STR_NUM_NORMAL
  • (Correct) STR_NUM_NORMAL :Normal
  • STR_NUM_VERY_LOW
  • (Correct) STR_NUM_VERY_LOW :Very Low
  • STR_OBJECT_BUILD_CAPTION
  • (Correct) STR_OBJECT_BUILD_CAPTION :{WHITE}Object Selection
  • STR_OBJECT_BUILD_CLASS_TOOLTIP
  • (Correct) STR_OBJECT_BUILD_CLASS_TOOLTIP :{BLACK}Select class of the object to build
  • STR_OBJECT_BUILD_PREVIEW_TOOLTIP
  • (Correct) STR_OBJECT_BUILD_PREVIEW_TOOLTIP :{BLACK}Preview of the object
  • STR_OBJECT_BUILD_SIZE
  • (Correct) STR_OBJECT_BUILD_SIZE :{BLACK}Size: {GOLD}{NUM} x {NUM} tiles
  • STR_OBJECT_BUILD_TOOLTIP
  • (Correct) STR_OBJECT_BUILD_TOOLTIP :{BLACK}Select object to build. Shift toggles building/showing cost estimate
  • STR_OBJECT_CLASS_LTHS
  • (Correct) STR_OBJECT_CLASS_LTHS :Lighthouses
  • STR_OBJECT_CLASS_TRNS
  • (Correct) STR_OBJECT_CLASS_TRNS :Transmitters
  • STR_ORANGE_INT
  • (Correct) STR_ORANGE_INT :{ORANGE}{NUM}
  • STR_ORANGE_STRING
  • (Correct) STR_ORANGE_STRING :{ORANGE}{STRING}
  • STR_ORANGE_STRING1_LTBLUE
  • (Correct) STR_ORANGE_STRING1_LTBLUE :{ORANGE}{STRING}{LTBLUE}
  • STR_ORANGE_STRING1_WHITE
  • (Correct) STR_ORANGE_STRING1_WHITE :{ORANGE}{STRING}{WHITE}
  • STR_ORDERS_CAPTION
  • (Correct) STR_ORDERS_CAPTION :{WHITE}{VEHICLE} (Orders)
  • STR_ORDERS_DELETE_ALL_TOOLTIP
  • (Correct) STR_ORDERS_DELETE_ALL_TOOLTIP :{BLACK}Delete all orders
  • STR_ORDERS_DELETE_BUTTON
  • (Correct) STR_ORDERS_DELETE_BUTTON :{BLACK}Delete
  • STR_ORDERS_DELETE_TOOLTIP
  • (Correct) STR_ORDERS_DELETE_TOOLTIP :{BLACK}Delete the highlighted order
  • STR_ORDERS_END_OF_ORDERS
  • (Correct) STR_ORDERS_END_OF_ORDERS :- - End of Orders - -
  • STR_ORDERS_END_OF_SHARED_ORDERS
  • (Correct) STR_ORDERS_END_OF_SHARED_ORDERS :- - End of Shared Orders - -
  • STR_ORDERS_GO_TO_BUTTON
  • (Correct) STR_ORDERS_GO_TO_BUTTON :{BLACK}Go To
  • STR_ORDERS_GO_TO_TOOLTIP
  • (Correct) STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Insert a new order before the highlighted order, or add to end of list. Ctrl makes station orders 'full load any cargo', waypoint orders 'non-stop' and depot orders 'service'. 'Share orders' or Ctrl lets this vehicle share orders with the selected vehicle. Clicking a vehicle copies the orders from that vehicle. A depot order disables automatic servicing of the vehicle
  • STR_ORDERS_LIST_TOOLTIP
  • (Correct) STR_ORDERS_LIST_TOOLTIP :{BLACK}Order list - click on an order to highlight it. Ctrl+Click scrolls to the order's destination
  • STR_ORDERS_SKIP_BUTTON
  • (Correct) STR_ORDERS_SKIP_BUTTON :{BLACK}Skip
  • STR_ORDERS_SKIP_TOOLTIP
  • (Correct) STR_ORDERS_SKIP_TOOLTIP :{BLACK}Skip the current order, and start the next. Ctrl+Click skips to the selected order
  • STR_ORDERS_STOP_SHARING_BUTTON
  • (Correct) STR_ORDERS_STOP_SHARING_BUTTON :{BLACK}Stop sharing
  • STR_ORDERS_STOP_SHARING_TOOLTIP
  • (Correct) STR_ORDERS_STOP_SHARING_TOOLTIP :{BLACK}Stop sharing the order list. Ctrl+Click additionally deletes all orders for this vehicle
  • STR_ORDERS_TIMETABLE_VIEW
  • (Correct) STR_ORDERS_TIMETABLE_VIEW :{BLACK}Timetable
  • STR_ORDERS_TIMETABLE_VIEW_TOOLTIP
  • (Correct) STR_ORDERS_TIMETABLE_VIEW_TOOLTIP :{BLACK}Switch to the timetable view
  • STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP
  • (Correct) STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP :{BLACK}Show all vehicles that share this schedule
  • STR_ORDER_AUTO_REFIT
  • (Correct) STR_ORDER_AUTO_REFIT :(Refit to {STRING})
  • STR_ORDER_AUTO_REFIT_ANY
  • (Correct) STR_ORDER_AUTO_REFIT_ANY :available cargo
  • STR_ORDER_CONDITIONAL
  • (Correct) STR_ORDER_CONDITIONAL :Conditional order jump
  • STR_ORDER_CONDITIONAL_AGE
  • (Correct) STR_ORDER_CONDITIONAL_AGE :Age (years)
  • STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS
  • (Correct) STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS :is equal to
  • STR_ORDER_CONDITIONAL_COMPARATOR_IS_FALSE
  • (Correct) STR_ORDER_CONDITIONAL_COMPARATOR_IS_FALSE :is false
  • STR_ORDER_CONDITIONAL_COMPARATOR_IS_TRUE
  • (Correct) STR_ORDER_CONDITIONAL_COMPARATOR_IS_TRUE :is true
  • STR_ORDER_CONDITIONAL_COMPARATOR_LESS_EQUALS
  • (Correct) STR_ORDER_CONDITIONAL_COMPARATOR_LESS_EQUALS :is less or equal to
  • STR_ORDER_CONDITIONAL_COMPARATOR_LESS_THAN
  • (Correct) STR_ORDER_CONDITIONAL_COMPARATOR_LESS_THAN :is less than
  • STR_ORDER_CONDITIONAL_COMPARATOR_MORE_EQUALS
  • (Correct) STR_ORDER_CONDITIONAL_COMPARATOR_MORE_EQUALS :is more or equal to
  • STR_ORDER_CONDITIONAL_COMPARATOR_MORE_THAN
  • (Correct) STR_ORDER_CONDITIONAL_COMPARATOR_MORE_THAN :is more than
  • STR_ORDER_CONDITIONAL_COMPARATOR_NOT_EQUALS
  • (Correct) STR_ORDER_CONDITIONAL_COMPARATOR_NOT_EQUALS :is not equal to
  • STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP
  • (Correct) STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP :{BLACK}How to compare the vehicle data to the given value
  • STR_ORDER_CONDITIONAL_LOAD_PERCENTAGE
  • (Correct) STR_ORDER_CONDITIONAL_LOAD_PERCENTAGE :Load percentage
  • STR_ORDER_CONDITIONAL_MAX_SPEED
  • (Correct) STR_ORDER_CONDITIONAL_MAX_SPEED :Maximum speed
  • STR_ORDER_CONDITIONAL_NUM
  • (Correct) STR_ORDER_CONDITIONAL_NUM :Jump to order {COMMA} when {STRING} {STRING} {COMMA}
  • STR_ORDER_CONDITIONAL_RELIABILITY
  • (Correct) STR_ORDER_CONDITIONAL_RELIABILITY :Reliability
  • STR_ORDER_CONDITIONAL_REMAINING_LIFETIME
  • (Correct) STR_ORDER_CONDITIONAL_REMAINING_LIFETIME :Remaining lifetime (years)
  • STR_ORDER_CONDITIONAL_REQUIRES_SERVICE
  • (Correct) STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :Requires service
  • STR_ORDER_CONDITIONAL_TRUE_FALSE
  • (Correct) STR_ORDER_CONDITIONAL_TRUE_FALSE :Jump to order {COMMA} when {STRING} {STRING}
  • STR_ORDER_CONDITIONAL_UNCONDITIONAL
  • (Correct) STR_ORDER_CONDITIONAL_UNCONDITIONAL :Jump to order {COMMA}
  • STR_ORDER_CONDITIONAL_UNCONDITIONALLY
  • (Correct) STR_ORDER_CONDITIONAL_UNCONDITIONALLY :Always
  • STR_ORDER_CONDITIONAL_VALUE_CAPT
  • (Correct) STR_ORDER_CONDITIONAL_VALUE_CAPT :{WHITE}Enter value to compare against
  • STR_ORDER_CONDITIONAL_VALUE_TOOLTIP
  • (Correct) STR_ORDER_CONDITIONAL_VALUE_TOOLTIP :{BLACK}The value to compare the vehicle data against
  • STR_ORDER_CONDITIONAL_VARIABLE_TOOLTIP
  • (Correct) STR_ORDER_CONDITIONAL_VARIABLE_TOOLTIP :{BLACK}Vehicle data to base jumping on
  • STR_ORDER_DROP_FULL_LOAD_ALL
  • (Correct) STR_ORDER_DROP_FULL_LOAD_ALL :Full load all cargo
  • STR_ORDER_DROP_FULL_LOAD_ANY
  • (Correct) STR_ORDER_DROP_FULL_LOAD_ANY :Full load any cargo
  • STR_ORDER_DROP_GO_ALWAYS_DEPOT
  • (Correct) STR_ORDER_DROP_GO_ALWAYS_DEPOT :Always go
  • STR_ORDER_DROP_HALT_DEPOT
  • (Correct) STR_ORDER_DROP_HALT_DEPOT :Stop
  • STR_ORDER_DROP_LOAD_IF_POSSIBLE
  • (Correct) STR_ORDER_DROP_LOAD_IF_POSSIBLE :Load if available
  • STR_ORDER_DROP_NO_LOADING
  • (Correct) STR_ORDER_DROP_NO_LOADING :No loading
  • STR_ORDER_DROP_NO_UNLOADING
  • (Correct) STR_ORDER_DROP_NO_UNLOADING :No unloading
  • STR_ORDER_DROP_REFIT_AUTO
  • (Correct) STR_ORDER_DROP_REFIT_AUTO :Fixed cargo
  • STR_ORDER_DROP_REFIT_AUTO_ANY
  • (Correct) STR_ORDER_DROP_REFIT_AUTO_ANY :Available cargo
  • STR_ORDER_DROP_SERVICE_DEPOT
  • (Correct) STR_ORDER_DROP_SERVICE_DEPOT :Service if needed
  • STR_ORDER_DROP_TRANSFER
  • (Correct) STR_ORDER_DROP_TRANSFER :Transfer
  • STR_ORDER_DROP_UNLOAD
  • (Correct) STR_ORDER_DROP_UNLOAD :Unload all
  • STR_ORDER_DROP_UNLOAD_IF_ACCEPTED
  • (Correct) STR_ORDER_DROP_UNLOAD_IF_ACCEPTED :Unload if accepted
  • STR_ORDER_FULL_LOAD
  • (Correct) STR_ORDER_FULL_LOAD :(Full load)
  • STR_ORDER_FULL_LOAD_ANY
  • (Correct) STR_ORDER_FULL_LOAD_ANY :(Full load any cargo)
  • STR_ORDER_FULL_LOAD_ANY_REFIT
  • (Correct) STR_ORDER_FULL_LOAD_ANY_REFIT :(Full load any cargo with refit to {STRING})
  • STR_ORDER_FULL_LOAD_REFIT
  • (Correct) STR_ORDER_FULL_LOAD_REFIT :(Full load with refit to {STRING})
  • STR_ORDER_GO_NON_STOP_TO
  • (Correct) STR_ORDER_GO_NON_STOP_TO :Go non-stop to
  • STR_ORDER_GO_NON_STOP_TO_WAYPOINT
  • (Correct) STR_ORDER_GO_NON_STOP_TO_WAYPOINT :Go non-stop via {WAYPOINT}
  • STR_ORDER_GO_NON_STOP_VIA
  • (Correct) STR_ORDER_GO_NON_STOP_VIA :Go non-stop via
  • STR_ORDER_GO_TO
  • (Correct) STR_ORDER_GO_TO :Go to
  • STR_ORDER_GO_TO_DEPOT_FORMAT
  • (Correct) STR_ORDER_GO_TO_DEPOT_FORMAT :{STRING} {DEPOT}
  • STR_ORDER_GO_TO_NEAREST_DEPOT
  • (Correct) STR_ORDER_GO_TO_NEAREST_DEPOT :Go to nearest depot
  • STR_ORDER_GO_TO_NEAREST_DEPOT_FORMAT
  • (Correct) STR_ORDER_GO_TO_NEAREST_DEPOT_FORMAT :{STRING} {STRING} {STRING}
  • STR_ORDER_GO_TO_NEAREST_HANGAR
  • (Correct) STR_ORDER_GO_TO_NEAREST_HANGAR :Go to nearest hangar
  • STR_ORDER_GO_TO_STATION
  • (Correct) STR_ORDER_GO_TO_STATION :{STRING} {STATION} {STRING}
  • STR_ORDER_GO_TO_WAYPOINT
  • (Correct) STR_ORDER_GO_TO_WAYPOINT :Go via {WAYPOINT}
  • STR_ORDER_GO_VIA
  • (Correct) STR_ORDER_GO_VIA :Go via
  • STR_ORDER_IMPLICIT
  • (Correct) STR_ORDER_IMPLICIT :(Implicit)
  • STR_ORDER_INDEX
  • (Correct) STR_ORDER_INDEX :{COMMA}:{NBSP}
  • STR_ORDER_NEAREST_DEPOT
  • (Correct) STR_ORDER_NEAREST_DEPOT :the nearest
  • STR_ORDER_NEAREST_HANGAR
  • (Correct) STR_ORDER_NEAREST_HANGAR :the nearest Hangar
  • STR_ORDER_NON_STOP
  • (Correct) STR_ORDER_NON_STOP :{BLACK}Non-stop
  • STR_ORDER_NO_LOAD
  • (Correct) STR_ORDER_NO_LOAD :(No loading)
  • STR_ORDER_NO_UNLOAD
  • (Correct) STR_ORDER_NO_UNLOAD :(No unloading and take cargo)
  • STR_ORDER_NO_UNLOAD_FULL_LOAD
  • (Correct) STR_ORDER_NO_UNLOAD_FULL_LOAD :(No unloading and wait for full load)
  • STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY
  • (Correct) STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(No unloading and wait for any full load)
  • STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY_REFIT
  • (Correct) STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY_REFIT :(No unloading and wait for any full load with refit to {STRING})
  • STR_ORDER_NO_UNLOAD_FULL_LOAD_REFIT
  • (Correct) STR_ORDER_NO_UNLOAD_FULL_LOAD_REFIT :(No unloading and wait for full load with refit to {STRING})
  • STR_ORDER_NO_UNLOAD_NO_LOAD
  • (Correct) STR_ORDER_NO_UNLOAD_NO_LOAD :(No unloading and no loading)
  • STR_ORDER_NO_UNLOAD_REFIT
  • (Correct) STR_ORDER_NO_UNLOAD_REFIT :(No unloading and take cargo with refit to {STRING})
  • STR_ORDER_OUT_OF_RANGE
  • (Correct) STR_ORDER_OUT_OF_RANGE :{RED} (Next destination is out of range)
  • STR_ORDER_REFIT
  • (Correct) STR_ORDER_REFIT :{BLACK}Refit
  • STR_ORDER_REFIT_AUTO
  • (Correct) STR_ORDER_REFIT_AUTO :{BLACK}Refit at station
  • STR_ORDER_REFIT_AUTO_TOOLTIP
  • (Correct) STR_ORDER_REFIT_AUTO_TOOLTIP :{BLACK}Select what cargo type to refit to in this order. Ctrl+Click to remove refit instruction. Refitting at stations will only be done if the vehicle allows it
  • STR_ORDER_REFIT_ORDER
  • (Correct) STR_ORDER_REFIT_ORDER :(Refit to {STRING})
  • STR_ORDER_REFIT_STOP_ORDER
  • (Correct) STR_ORDER_REFIT_STOP_ORDER :(Refit to {STRING} and stop)
  • STR_ORDER_REFIT_TOOLTIP
  • (Correct) STR_ORDER_REFIT_TOOLTIP :{BLACK}Select what cargo type to refit to in this order. Ctrl+Click to remove refit instruction
  • STR_ORDER_ROAD_VEHICLE_DEPOT
  • (Correct) STR_ORDER_ROAD_VEHICLE_DEPOT :Road Vehicle Depot
  • STR_ORDER_SERVICE
  • (Correct) STR_ORDER_SERVICE :{BLACK}Service
  • STR_ORDER_SERVICE_AT
  • (Correct) STR_ORDER_SERVICE_AT :Service at
  • STR_ORDER_SERVICE_NON_STOP_AT
  • (Correct) STR_ORDER_SERVICE_NON_STOP_AT :Service non-stop at
  • STR_ORDER_SERVICE_TOOLTIP
  • (Correct) STR_ORDER_SERVICE_TOOLTIP :{BLACK}Skip this order unless a service is needed
  • STR_ORDER_SHARE
  • (Correct) STR_ORDER_SHARE :Share orders
  • STR_ORDER_SHIP_DEPOT
  • (Correct) STR_ORDER_SHIP_DEPOT :Ship Depot
  • STR_ORDER_STOP_LOCATION_FAR_END
  • (Correct) STR_ORDER_STOP_LOCATION_FAR_END :[far end]
  • STR_ORDER_STOP_LOCATION_MIDDLE
  • (Correct) STR_ORDER_STOP_LOCATION_MIDDLE :[middle]
  • STR_ORDER_STOP_LOCATION_NEAR_END
  • (Correct) STR_ORDER_STOP_LOCATION_NEAR_END :[near end]
  • STR_ORDER_STOP_ORDER
  • (Correct) STR_ORDER_STOP_ORDER :(Stop)
  • STR_ORDER_TEXT
  • (Correct) STR_ORDER_TEXT :{STRING} {STRING} {STRING}
  • STR_ORDER_TOGGLE_FULL_LOAD
  • (Correct) STR_ORDER_TOGGLE_FULL_LOAD :{BLACK}Full load any cargo
  • STR_ORDER_TOGGLE_UNLOAD
  • (Correct) STR_ORDER_TOGGLE_UNLOAD :{BLACK}Unload all
  • STR_ORDER_TOOLTIP_FULL_LOAD
  • (Correct) STR_ORDER_TOOLTIP_FULL_LOAD :{BLACK}Change the loading behaviour of the highlighted order
  • STR_ORDER_TOOLTIP_NON_STOP
  • (Correct) STR_ORDER_TOOLTIP_NON_STOP :{BLACK}Change the stopping behaviour of the highlighted order
  • STR_ORDER_TOOLTIP_UNLOAD
  • (Correct) STR_ORDER_TOOLTIP_UNLOAD :{BLACK}Change the unloading behaviour of the highlighted order
  • STR_ORDER_TRAIN_DEPOT
  • (Correct) STR_ORDER_TRAIN_DEPOT :Train Depot
  • STR_ORDER_TRANSFER
  • (Correct) STR_ORDER_TRANSFER :(Transfer and take cargo)
  • STR_ORDER_TRANSFER_FULL_LOAD
  • (Correct) STR_ORDER_TRANSFER_FULL_LOAD :(Transfer and wait for full load)
  • STR_ORDER_TRANSFER_FULL_LOAD_ANY
  • (Correct) STR_ORDER_TRANSFER_FULL_LOAD_ANY :(Transfer and wait for any full load)
  • STR_ORDER_TRANSFER_FULL_LOAD_ANY_REFIT
  • (Correct) STR_ORDER_TRANSFER_FULL_LOAD_ANY_REFIT :(Transfer and wait for any full load with refit to {STRING})
  • STR_ORDER_TRANSFER_FULL_LOAD_REFIT
  • (Correct) STR_ORDER_TRANSFER_FULL_LOAD_REFIT :(Transfer and wait for full load with refit to {STRING})
  • STR_ORDER_TRANSFER_NO_LOAD
  • (Correct) STR_ORDER_TRANSFER_NO_LOAD :(Transfer and leave empty)
  • STR_ORDER_TRANSFER_REFIT
  • (Correct) STR_ORDER_TRANSFER_REFIT :(Transfer and take cargo with refit to {STRING})
  • STR_ORDER_UNLOAD
  • (Correct) STR_ORDER_UNLOAD :(Unload and take cargo)
  • STR_ORDER_UNLOAD_FULL_LOAD
  • (Correct) STR_ORDER_UNLOAD_FULL_LOAD :(Unload and wait for full load)
  • STR_ORDER_UNLOAD_FULL_LOAD_ANY
  • (Correct) STR_ORDER_UNLOAD_FULL_LOAD_ANY :(Unload and wait for any full load)
  • STR_ORDER_UNLOAD_FULL_LOAD_ANY_REFIT
  • (Correct) STR_ORDER_UNLOAD_FULL_LOAD_ANY_REFIT :(Unload and wait for any full load with refit to {STRING})
  • STR_ORDER_UNLOAD_FULL_LOAD_REFIT
  • (Correct) STR_ORDER_UNLOAD_FULL_LOAD_REFIT :(Unload and wait for full load with refit to {STRING})
  • STR_ORDER_UNLOAD_NO_LOAD
  • (Correct) STR_ORDER_UNLOAD_NO_LOAD :(Unload and leave empty)
  • STR_ORDER_UNLOAD_REFIT
  • (Correct) STR_ORDER_UNLOAD_REFIT :(Unload and take cargo with refit to {STRING})
  • STR_ORDINAL_NUMBER_10TH
  • (Correct) STR_ORDINAL_NUMBER_10TH :10th
  • STR_ORDINAL_NUMBER_11TH
  • (Correct) STR_ORDINAL_NUMBER_11TH :11th
  • STR_ORDINAL_NUMBER_12TH
  • (Correct) STR_ORDINAL_NUMBER_12TH :12th
  • STR_ORDINAL_NUMBER_13TH
  • (Correct) STR_ORDINAL_NUMBER_13TH :13th
  • STR_ORDINAL_NUMBER_14TH
  • (Correct) STR_ORDINAL_NUMBER_14TH :14th
  • STR_ORDINAL_NUMBER_15TH
  • (Correct) STR_ORDINAL_NUMBER_15TH :15th
  • STR_ORDINAL_NUMBER_1ST
  • (Correct) STR_ORDINAL_NUMBER_1ST :1st
  • STR_ORDINAL_NUMBER_2ND
  • (Correct) STR_ORDINAL_NUMBER_2ND :2nd
  • STR_ORDINAL_NUMBER_3RD
  • (Correct) STR_ORDINAL_NUMBER_3RD :3rd
  • STR_ORDINAL_NUMBER_4TH
  • (Correct) STR_ORDINAL_NUMBER_4TH :4th
  • STR_ORDINAL_NUMBER_5TH
  • (Correct) STR_ORDINAL_NUMBER_5TH :5th
  • STR_ORDINAL_NUMBER_6TH
  • (Correct) STR_ORDINAL_NUMBER_6TH :6th
  • STR_ORDINAL_NUMBER_7TH
  • (Correct) STR_ORDINAL_NUMBER_7TH :7th
  • STR_ORDINAL_NUMBER_8TH
  • (Correct) STR_ORDINAL_NUMBER_8TH :8th
  • STR_ORDINAL_NUMBER_9TH
  • (Correct) STR_ORDINAL_NUMBER_9TH :9th
  • STR_OSK_KEYBOARD_LAYOUT
  • (Correct) STR_OSK_KEYBOARD_LAYOUT :`1234567890-=\qwertyuiop[]asdfghjkl;' zxcvbnm,./ .
  • STR_OSK_KEYBOARD_LAYOUT_CAPS
  • (Correct) STR_OSK_KEYBOARD_LAYOUT_CAPS :~!@#$%^&*()_+|QWERTYUIOP{{}}ASDFGHJKL:" ZXCVBNM<>? .
  • STR_OSNAME_AMIGAOS
  • (Correct) STR_OSNAME_AMIGAOS :AmigaOS
  • STR_OSNAME_BEOS
  • (Correct) STR_OSNAME_BEOS :BeOS
  • STR_OSNAME_DOS
  • (Correct) STR_OSNAME_DOS :DOS
  • STR_OSNAME_HAIKU
  • (Correct) STR_OSNAME_HAIKU :Haiku
  • STR_OSNAME_MORPHOS
  • (Correct) STR_OSNAME_MORPHOS :MorphOS
  • STR_OSNAME_OS2
  • (Correct) STR_OSNAME_OS2 :OS/2
  • STR_OSNAME_OSX
  • (Correct) STR_OSNAME_OSX :OS{NBSP}X
  • STR_OSNAME_SUNOS
  • (Correct) STR_OSNAME_SUNOS :SunOS
  • STR_OSNAME_UNIX
  • (Correct) STR_OSNAME_UNIX :Unix
  • STR_OSNAME_WINDOWS
  • (Correct) STR_OSNAME_WINDOWS :Windows
  • STR_PASSENGERS
  • (Correct) STR_PASSENGERS :{COMMA}{NBSP}passenger{P "" s}
  • STR_PERCENT_DOWN
  • (Correct) STR_PERCENT_DOWN :{WHITE}{NUM}%{DOWN_ARROW}
  • STR_PERCENT_DOWN_SMALL
  • (Correct) STR_PERCENT_DOWN_SMALL :{TINY_FONT}{WHITE}{NUM}%{DOWN_ARROW}
  • STR_PERCENT_NONE
  • (Correct) STR_PERCENT_NONE :{WHITE}{NUM}%
  • STR_PERCENT_NONE_SMALL
  • (Correct) STR_PERCENT_NONE_SMALL :{TINY_FONT}{WHITE}{NUM}%
  • STR_PERCENT_UP
  • (Correct) STR_PERCENT_UP :{WHITE}{NUM}%{UP_ARROW}
  • STR_PERCENT_UP_DOWN
  • (Correct) STR_PERCENT_UP_DOWN :{WHITE}{NUM}%{UP_ARROW}{DOWN_ARROW}
  • STR_PERCENT_UP_DOWN_SMALL
  • (Correct) STR_PERCENT_UP_DOWN_SMALL :{TINY_FONT}{WHITE}{NUM}%{UP_ARROW}{DOWN_ARROW}
  • STR_PERCENT_UP_SMALL
  • (Correct) STR_PERCENT_UP_SMALL :{TINY_FONT}{WHITE}{NUM}%{UP_ARROW}
  • STR_PERFORMANCE_DETAIL
  • (Correct) STR_PERFORMANCE_DETAIL :{WHITE}Detailed performance rating
  • STR_PERFORMANCE_DETAIL_AMOUNT_CURRENCY
  • (Correct) STR_PERFORMANCE_DETAIL_AMOUNT_CURRENCY :{BLACK}({CURRENCY_SHORT}/{CURRENCY_SHORT})
  • STR_PERFORMANCE_DETAIL_AMOUNT_INT
  • (Correct) STR_PERFORMANCE_DETAIL_AMOUNT_INT :{BLACK}({COMMA}/{COMMA})
  • STR_PERFORMANCE_DETAIL_CARGO
  • (Correct) STR_PERFORMANCE_DETAIL_CARGO :{BLACK}Cargo:
  • STR_PERFORMANCE_DETAIL_CARGO_TOOLTIP
  • (Correct) STR_PERFORMANCE_DETAIL_CARGO_TOOLTIP :{BLACK}Number of types of cargo delivered in the last quarter
  • STR_PERFORMANCE_DETAIL_DELIVERED
  • (Correct) STR_PERFORMANCE_DETAIL_DELIVERED :{BLACK}Delivered:
  • STR_PERFORMANCE_DETAIL_DELIVERED_TOOLTIP
  • (Correct) STR_PERFORMANCE_DETAIL_DELIVERED_TOOLTIP :{BLACK}Units of cargo delivered in the last four quarters
  • STR_PERFORMANCE_DETAIL_KEY
  • (Correct) STR_PERFORMANCE_DETAIL_KEY :{BLACK}Detail
  • STR_PERFORMANCE_DETAIL_LOAN
  • (Correct) STR_PERFORMANCE_DETAIL_LOAN :{BLACK}Loan:
  • STR_PERFORMANCE_DETAIL_LOAN_TOOLTIP
  • (Correct) STR_PERFORMANCE_DETAIL_LOAN_TOOLTIP :{BLACK}The amount of money this company has taken on loan
  • STR_PERFORMANCE_DETAIL_MAX_INCOME
  • (Correct) STR_PERFORMANCE_DETAIL_MAX_INCOME :{BLACK}Max. income:
  • STR_PERFORMANCE_DETAIL_MAX_INCOME_TOOLTIP
  • (Correct) STR_PERFORMANCE_DETAIL_MAX_INCOME_TOOLTIP :{BLACK}Amount of cash made in the quarter with the highest profit of the last 12 quarters
  • STR_PERFORMANCE_DETAIL_MIN_INCOME
  • (Correct) STR_PERFORMANCE_DETAIL_MIN_INCOME :{BLACK}Min. income:
  • STR_PERFORMANCE_DETAIL_MIN_INCOME_TOOLTIP
  • (Correct) STR_PERFORMANCE_DETAIL_MIN_INCOME_TOOLTIP :{BLACK}Amount of cash made in the quarter with the lowest profit of the last 12 quarters
  • STR_PERFORMANCE_DETAIL_MIN_PROFIT
  • (Correct) STR_PERFORMANCE_DETAIL_MIN_PROFIT :{BLACK}Min. profit:
  • STR_PERFORMANCE_DETAIL_MIN_PROFIT_TOOLTIP
  • (Correct) STR_PERFORMANCE_DETAIL_MIN_PROFIT_TOOLTIP :{BLACK}The profit of the vehicle with the lowest income (only vehicles older than two years are considered)
  • STR_PERFORMANCE_DETAIL_MONEY
  • (Correct) STR_PERFORMANCE_DETAIL_MONEY :{BLACK}Money:
  • STR_PERFORMANCE_DETAIL_MONEY_TOOLTIP
  • (Correct) STR_PERFORMANCE_DETAIL_MONEY_TOOLTIP :{BLACK}Amount of money this company has in the bank
  • STR_PERFORMANCE_DETAIL_PERCENT
  • (Correct) STR_PERFORMANCE_DETAIL_PERCENT :{WHITE}{NUM}%
  • STR_PERFORMANCE_DETAIL_SELECT_COMPANY_TOOLTIP
  • (Correct) STR_PERFORMANCE_DETAIL_SELECT_COMPANY_TOOLTIP :{BLACK}View details about this company
  • STR_PERFORMANCE_DETAIL_STATIONS
  • (Correct) STR_PERFORMANCE_DETAIL_STATIONS :{BLACK}Stations:
  • STR_PERFORMANCE_DETAIL_STATIONS_TOOLTIP
  • (Correct) STR_PERFORMANCE_DETAIL_STATIONS_TOOLTIP :{BLACK}Number of recently-serviced stations. Train stations, bus stops, airports and so on are counted separately even if they belong to the same station
  • STR_PERFORMANCE_DETAIL_TOTAL
  • (Correct) STR_PERFORMANCE_DETAIL_TOTAL :{BLACK}Total:
  • STR_PERFORMANCE_DETAIL_TOTAL_TOOLTIP
  • (Correct) STR_PERFORMANCE_DETAIL_TOTAL_TOOLTIP :{BLACK}Total points out of possible points
  • STR_PERFORMANCE_DETAIL_VEHICLES
  • (Correct) STR_PERFORMANCE_DETAIL_VEHICLES :{BLACK}Vehicles:
  • STR_PERFORMANCE_DETAIL_VEHICLES_TOOLTIP
  • (Correct) STR_PERFORMANCE_DETAIL_VEHICLES_TOOLTIP :{BLACK}Number of vehicles that turned a profit last year. This includes road vehicles, trains, ships and aircraft
  • STR_PLANE
  • (Correct) STR_PLANE :{BLACK}{PLANE}
  • STR_PLANT_TREE_CAPTION
  • (Correct) STR_PLANT_TREE_CAPTION :{WHITE}Trees
  • STR_PLANT_TREE_TOOLTIP
  • (Correct) STR_PLANT_TREE_TOOLTIP :{BLACK}Select tree type to plant. If the tile already has a tree, this will add more trees of mixed types independent of the selected type
  • STR_PLAYLIST_CLEAR
  • (Correct) STR_PLAYLIST_CLEAR :{TINY_FONT}{BLACK}Clear
  • STR_PLAYLIST_MUSIC_PROGRAM_SELECTION
  • (Correct) STR_PLAYLIST_MUSIC_PROGRAM_SELECTION :{WHITE}Music Programme Selection
  • STR_PLAYLIST_PROGRAM
  • (Correct) STR_PLAYLIST_PROGRAM :{TINY_FONT}{BLACK}Programme - '{STRING}'
  • STR_PLAYLIST_TOOLTIP_CLEAR_CURRENT_PROGRAM_CUSTOM1
  • (Correct) STR_PLAYLIST_TOOLTIP_CLEAR_CURRENT_PROGRAM_CUSTOM1 :{BLACK}Clear current programme (Custom1 or Custom2 only)
  • STR_PLAYLIST_TOOLTIP_CLICK_TO_ADD_TRACK
  • (Correct) STR_PLAYLIST_TOOLTIP_CLICK_TO_ADD_TRACK :{BLACK}Click on music track to add to current programme (Custom1 or Custom2 only)
  • STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK
  • (Correct) STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}Click on music track to remove it from current programme (Custom1 or Custom2 only)
  • STR_PLAYLIST_TRACK_INDEX
  • (Correct) STR_PLAYLIST_TRACK_INDEX :{TINY_FONT}{BLACK}Track Index
  • STR_PLAYLIST_TRACK_NAME
  • (Correct) STR_PLAYLIST_TRACK_NAME :{TINY_FONT}{LTBLUE}{ZEROFILL_NUM} "{STRING}"
  • STR_PRESIDENT_NAME
  • (Correct) STR_PRESIDENT_NAME :{PRESIDENT_NAME}
  • STR_PRESIDENT_NAME_MANAGER
  • (Correct) STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENT_NAME}{}(Manager)
  • STR_PURCHASE_INFO_AIRCRAFT_CAPACITY
  • (Correct) STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Capacity: {GOLD}{CARGO_LONG}, {CARGO_LONG}
  • STR_PURCHASE_INFO_AIRCRAFT_RANGE
  • (Correct) STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Range: {GOLD}{COMMA} tiles
  • STR_PURCHASE_INFO_ALL_BUT
  • (Correct) STR_PURCHASE_INFO_ALL_BUT :All but {CARGO_LIST}
  • STR_PURCHASE_INFO_ALL_TYPES
  • (Correct) STR_PURCHASE_INFO_ALL_TYPES :All cargo types
  • STR_PURCHASE_INFO_CAPACITY
  • (Correct) STR_PURCHASE_INFO_CAPACITY :{BLACK}Capacity: {GOLD}{CARGO_LONG} {STRING}
  • STR_PURCHASE_INFO_COST
  • (Correct) STR_PURCHASE_INFO_COST :{BLACK}Cost: {GOLD}{CURRENCY_LONG}
  • STR_PURCHASE_INFO_COST_SPEED
  • (Correct) STR_PURCHASE_INFO_COST_SPEED :{BLACK}Cost: {GOLD}{CURRENCY_LONG}{BLACK} Speed: {GOLD}{VELOCITY}
  • STR_PURCHASE_INFO_COST_WEIGHT
  • (Correct) STR_PURCHASE_INFO_COST_WEIGHT :{BLACK}Cost: {GOLD}{CURRENCY_LONG}{BLACK} Weight: {GOLD}{WEIGHT_SHORT}
  • STR_PURCHASE_INFO_DESIGNED_LIFE
  • (Correct) STR_PURCHASE_INFO_DESIGNED_LIFE :{BLACK}Designed: {GOLD}{NUM}{BLACK} Life: {GOLD}{COMMA} year{P "" s}
  • STR_PURCHASE_INFO_MAX_TE
  • (Correct) STR_PURCHASE_INFO_MAX_TE :{BLACK}Max. Tractive Effort: {GOLD}{FORCE}
  • STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT
  • (Correct) STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Powered Wagons: {GOLD}+{POWER}{BLACK} Weight: {GOLD}+{WEIGHT_SHORT}
  • STR_PURCHASE_INFO_REFITTABLE
  • (Correct) STR_PURCHASE_INFO_REFITTABLE :(refittable)
  • STR_PURCHASE_INFO_REFITTABLE_TO
  • (Correct) STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Refittable to: {GOLD}{STRING}
  • STR_PURCHASE_INFO_RELIABILITY
  • (Correct) STR_PURCHASE_INFO_RELIABILITY :{BLACK}Max. Reliability: {GOLD}{COMMA}%
  • STR_PURCHASE_INFO_RUNNINGCOST
  • (Correct) STR_PURCHASE_INFO_RUNNINGCOST :{BLACK}Running Cost: {GOLD}{CURRENCY_LONG}/yr
  • STR_PURCHASE_INFO_SPEED
  • (Correct) STR_PURCHASE_INFO_SPEED :{BLACK}Speed: {GOLD}{VELOCITY}
  • STR_PURCHASE_INFO_SPEED_CANAL
  • (Correct) STR_PURCHASE_INFO_SPEED_CANAL :{BLACK}Speed on canal/river: {GOLD}{VELOCITY}
  • STR_PURCHASE_INFO_SPEED_OCEAN
  • (Correct) STR_PURCHASE_INFO_SPEED_OCEAN :{BLACK}Speed on ocean: {GOLD}{VELOCITY}
  • STR_PURCHASE_INFO_SPEED_POWER
  • (Correct) STR_PURCHASE_INFO_SPEED_POWER :{BLACK}Speed: {GOLD}{VELOCITY}{BLACK} Power: {GOLD}{POWER}
  • STR_PURCHASE_INFO_WEIGHT_CWEIGHT
  • (Correct) STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}Weight: {GOLD}{WEIGHT_SHORT} ({WEIGHT_SHORT})
  • STR_QUANTITY_BATTERIES
  • (Correct) STR_QUANTITY_BATTERIES :{COMMA} batter{P y ies}
  • STR_QUANTITY_BUBBLES
  • (Correct) STR_QUANTITY_BUBBLES :{COMMA} bubble{P "" s}
  • STR_QUANTITY_CANDYFLOSS
  • (Correct) STR_QUANTITY_CANDYFLOSS :{WEIGHT_LONG} of fairy floss
  • STR_QUANTITY_COAL
  • (Correct) STR_QUANTITY_COAL :{WEIGHT_LONG} of coal
  • STR_QUANTITY_COLA
  • (Correct) STR_QUANTITY_COLA :{VOLUME_LONG} of cola
  • STR_QUANTITY_COPPER_ORE
  • (Correct) STR_QUANTITY_COPPER_ORE :{WEIGHT_LONG} of copper ore
  • STR_QUANTITY_DIAMONDS
  • (Correct) STR_QUANTITY_DIAMONDS :{COMMA}{NBSP}bag{P "" s} of diamonds
  • STR_QUANTITY_FIZZY_DRINKS
  • (Correct) STR_QUANTITY_FIZZY_DRINKS :{COMMA} soft drink{P "" s}
  • STR_QUANTITY_FOOD
  • (Correct) STR_QUANTITY_FOOD :{WEIGHT_LONG} of food
  • STR_QUANTITY_FRUIT
  • (Correct) STR_QUANTITY_FRUIT :{WEIGHT_LONG} of fruit
  • STR_QUANTITY_GOLD
  • (Correct) STR_QUANTITY_GOLD :{COMMA}{NBSP}bag{P "" s} of gold
  • STR_QUANTITY_GOODS
  • (Correct) STR_QUANTITY_GOODS :{COMMA}{NBSP}crate{P "" s} of goods
  • STR_QUANTITY_GRAIN
  • (Correct) STR_QUANTITY_GRAIN :{WEIGHT_LONG} of grain
  • STR_QUANTITY_IRON_ORE
  • (Correct) STR_QUANTITY_IRON_ORE :{WEIGHT_LONG} of iron ore
  • STR_QUANTITY_LIVESTOCK
  • (Correct) STR_QUANTITY_LIVESTOCK :{COMMA}{NBSP}item{P "" s} of livestock
  • STR_QUANTITY_MAIL
  • (Correct) STR_QUANTITY_MAIL :{COMMA}{NBSP}bag{P "" s} of mail
  • STR_QUANTITY_MAIZE
  • (Correct) STR_QUANTITY_MAIZE :{WEIGHT_LONG} of corn
  • STR_QUANTITY_NOTHING
  • (Correct) STR_QUANTITY_NOTHING :
  • STR_QUANTITY_N_A
  • (Correct) STR_QUANTITY_N_A :N/A
  • STR_QUANTITY_OIL
  • (Correct) STR_QUANTITY_OIL :{VOLUME_LONG} of oil
  • STR_QUANTITY_PAPER
  • (Correct) STR_QUANTITY_PAPER :{WEIGHT_LONG} of paper
  • STR_QUANTITY_PASSENGERS
  • (Correct) STR_QUANTITY_PASSENGERS :{COMMA}{NBSP}passenger{P "" s}
  • STR_QUANTITY_PLASTIC
  • (Correct) STR_QUANTITY_PLASTIC :{VOLUME_LONG} of plastic
  • STR_QUANTITY_RUBBER
  • (Correct) STR_QUANTITY_RUBBER :{VOLUME_LONG} of rubber
  • STR_QUANTITY_STEEL
  • (Correct) STR_QUANTITY_STEEL :{WEIGHT_LONG} of steel
  • STR_QUANTITY_SUGAR
  • (Correct) STR_QUANTITY_SUGAR :{WEIGHT_LONG} of sugar
  • STR_QUANTITY_SWEETS
  • (Correct) STR_QUANTITY_SWEETS :{COMMA}{NBSP}bag{P "" s} of sweets
  • STR_QUANTITY_TOFFEE
  • (Correct) STR_QUANTITY_TOFFEE :{WEIGHT_LONG} of toffee
  • STR_QUANTITY_TOYS
  • (Correct) STR_QUANTITY_TOYS :{COMMA}{NBSP}toy{P "" s}
  • STR_QUANTITY_VALUABLES
  • (Correct) STR_QUANTITY_VALUABLES :{COMMA}{NBSP}bag{P "" s} of valuables
  • STR_QUANTITY_WATER
  • (Correct) STR_QUANTITY_WATER :{VOLUME_LONG} of water
  • STR_QUANTITY_WHEAT
  • (Correct) STR_QUANTITY_WHEAT :{WEIGHT_LONG} of wheat
  • STR_QUANTITY_WOOD
  • (Correct) STR_QUANTITY_WOOD :{WEIGHT_LONG} of wood
  • STR_QUERY_GROUP_DELETE_CAPTION
  • (Correct) STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Delete Group
  • STR_QUERY_RENAME_AIRCRAFT_CAPTION
  • (Correct) STR_QUERY_RENAME_AIRCRAFT_CAPTION :{WHITE}Name aircraft
  • STR_QUERY_RENAME_AIRCRAFT_TYPE_CAPTION
  • (Correct) STR_QUERY_RENAME_AIRCRAFT_TYPE_CAPTION :{WHITE}Rename aircraft type
  • STR_QUERY_RENAME_ROAD_VEHICLE_CAPTION
  • (Correct) STR_QUERY_RENAME_ROAD_VEHICLE_CAPTION :{WHITE}Name road vehicle
  • STR_QUERY_RENAME_ROAD_VEHICLE_TYPE_CAPTION
  • (Correct) STR_QUERY_RENAME_ROAD_VEHICLE_TYPE_CAPTION :{WHITE}Rename road vehicle type
  • STR_QUERY_RENAME_SHIP_CAPTION
  • (Correct) STR_QUERY_RENAME_SHIP_CAPTION :{WHITE}Name ship
  • STR_QUERY_RENAME_SHIP_TYPE_CAPTION
  • (Correct) STR_QUERY_RENAME_SHIP_TYPE_CAPTION :{WHITE}Rename ship type
  • STR_QUERY_RENAME_TRAIN_CAPTION
  • (Correct) STR_QUERY_RENAME_TRAIN_CAPTION :{WHITE}Name train
  • STR_QUERY_RENAME_TRAIN_TYPE_CAPTION
  • (Correct) STR_QUERY_RENAME_TRAIN_TYPE_CAPTION :{WHITE}Rename train vehicle type
  • STR_QUERY_RESET_LANDSCAPE_CAPTION
  • (Correct) STR_QUERY_RESET_LANDSCAPE_CAPTION :{WHITE}Reset Landscape
  • STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD
  • (Correct) STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD :{YELLOW}Are you sure you want to exit OpenTTD and return to {STRING}?
  • STR_QUIT_CAPTION
  • (Correct) STR_QUIT_CAPTION :{WHITE}Exit
  • STR_QUIT_NO
  • (Correct) STR_QUIT_NO :{BLACK}No
  • STR_QUIT_YES
  • (Correct) STR_QUIT_YES :{BLACK}Yes
  • STR_RAIL_MENU_ELRAIL_CONSTRUCTION
  • (Correct) STR_RAIL_MENU_ELRAIL_CONSTRUCTION :Electrified railway construction
  • STR_RAIL_MENU_MAGLEV_CONSTRUCTION
  • (Correct) STR_RAIL_MENU_MAGLEV_CONSTRUCTION :Maglev construction
  • STR_RAIL_MENU_MONORAIL_CONSTRUCTION
  • (Correct) STR_RAIL_MENU_MONORAIL_CONSTRUCTION :Monorail construction
  • STR_RAIL_MENU_RAILROAD_CONSTRUCTION
  • (Correct) STR_RAIL_MENU_RAILROAD_CONSTRUCTION :Railway construction
  • STR_RAIL_NAME_ELRAIL
  • (Correct) STR_RAIL_NAME_ELRAIL :Electrified railway
  • STR_RAIL_NAME_MAGLEV
  • (Correct) STR_RAIL_NAME_MAGLEV :Maglev
  • STR_RAIL_NAME_MONORAIL
  • (Correct) STR_RAIL_NAME_MONORAIL :Monorail
  • STR_RAIL_NAME_RAILROAD
  • (Correct) STR_RAIL_NAME_RAILROAD :Railway
  • STR_RAIL_TOOLBAR_ELRAIL_CONSTRUCTION_CAPTION
  • (Correct) STR_RAIL_TOOLBAR_ELRAIL_CONSTRUCTION_CAPTION :Electrified Railway Construction
  • STR_RAIL_TOOLBAR_MAGLEV_CONSTRUCTION_CAPTION
  • (Correct) STR_RAIL_TOOLBAR_MAGLEV_CONSTRUCTION_CAPTION :Maglev Construction
  • STR_RAIL_TOOLBAR_MONORAIL_CONSTRUCTION_CAPTION
  • (Correct) STR_RAIL_TOOLBAR_MONORAIL_CONSTRUCTION_CAPTION :Monorail Construction
  • STR_RAIL_TOOLBAR_RAILROAD_CONSTRUCTION_CAPTION
  • (Correct) STR_RAIL_TOOLBAR_RAILROAD_CONSTRUCTION_CAPTION :Railway Construction
  • STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL
  • (Correct) STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}Build railway track using the Autorail mode. Ctrl toggles build/remove for railway construction. Shift toggles building/showing cost estimate
  • STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE
  • (Correct) STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}Build railway bridge. Shift toggles building/showing cost estimate
  • STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS
  • (Correct) STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Build railway signals. Ctrl toggles semaphore/light signals{}Dragging builds signals along a straight stretch of rail. Ctrl builds signals till the next junction{}Ctrl+Click toggles opening the signal selection window. Shift toggles building/showing cost estimate
  • STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION
  • (Correct) STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}Build railway station. Ctrl enables joining stations. Shift toggles building/showing cost estimate
  • STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK
  • (Correct) STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Build railway track. Ctrl toggles build/remove for railway construction. Shift toggles building/showing cost estimate
  • STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL
  • (Correct) STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Build railway tunnel. Shift toggles building/showing cost estimate
  • STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING
  • (Correct) STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Build train depot (for buying and servicing trains). Shift toggles building/showing cost estimate
  • STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL
  • (Correct) STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL :{BLACK}Convert/Upgrade the type of rail. Shift toggles building/showing cost estimate
  • STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT
  • (Correct) STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}Convert rail to waypoint. Ctrl enables joining waypoints. Shift toggles building/showing cost estimate
  • STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR
  • (Correct) STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Toggle build/remove for railway track, signals, waypoints and stations. Hold Ctrl to also remove the rail of waypoints and stations
  • STR_RED_COMMA
  • (Correct) STR_RED_COMMA :{RED}{COMMA}
  • STR_REFIT_AIRCRAFT_LIST_TOOLTIP
  • (Correct) STR_REFIT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Select type of cargo for aircraft to carry
  • STR_REFIT_AIRCRAFT_REFIT_BUTTON
  • (Correct) STR_REFIT_AIRCRAFT_REFIT_BUTTON :{BLACK}Refit aircraft
  • STR_REFIT_AIRCRAFT_REFIT_TOOLTIP
  • (Correct) STR_REFIT_AIRCRAFT_REFIT_TOOLTIP :{BLACK}Refit aircraft to carry highlighted cargo type
  • STR_REFIT_CAPTION
  • (Correct) STR_REFIT_CAPTION :{WHITE}{VEHICLE} (Refit)
  • STR_REFIT_NEW_CAPACITY_COST_OF_AIRCRAFT_REFIT
  • (Correct) STR_REFIT_NEW_CAPACITY_COST_OF_AIRCRAFT_REFIT :{BLACK}New capacity: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Cost of refit: {RED}{CURRENCY_LONG}
  • STR_REFIT_NEW_CAPACITY_COST_OF_REFIT
  • (Correct) STR_REFIT_NEW_CAPACITY_COST_OF_REFIT :{BLACK}New capacity: {GOLD}{CARGO_LONG}{}{BLACK}Cost of refit: {RED}{CURRENCY_LONG}
  • STR_REFIT_NEW_CAPACITY_INCOME_FROM_AIRCRAFT_REFIT
  • (Correct) STR_REFIT_NEW_CAPACITY_INCOME_FROM_AIRCRAFT_REFIT :{BLACK}New capacity: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Income from refit: {GREEN}{CURRENCY_LONG}
  • STR_REFIT_NEW_CAPACITY_INCOME_FROM_REFIT
  • (Correct) STR_REFIT_NEW_CAPACITY_INCOME_FROM_REFIT :{BLACK}New capacity: {GOLD}{CARGO_LONG}{}{BLACK}Income from refit: {GREEN}{CURRENCY_LONG}
  • STR_REFIT_ROAD_VEHICLE_LIST_TOOLTIP
  • (Correct) STR_REFIT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Select type of cargo for road vehicle to carry
  • STR_REFIT_ROAD_VEHICLE_REFIT_BUTTON
  • (Correct) STR_REFIT_ROAD_VEHICLE_REFIT_BUTTON :{BLACK}Refit road vehicle
  • STR_REFIT_ROAD_VEHICLE_REFIT_TOOLTIP
  • (Correct) STR_REFIT_ROAD_VEHICLE_REFIT_TOOLTIP :{BLACK}Refit road vehicle to carry highlighted cargo type
  • STR_REFIT_SELECT_VEHICLES_TOOLTIP
  • (Correct) STR_REFIT_SELECT_VEHICLES_TOOLTIP :{BLACK}Select the vehicles to refit. Dragging with the mouse allows to select multiple vehicles. Clicking on an empty space will select the whole vehicle. Ctrl+Click will select a vehicle and the following chain
  • STR_REFIT_SHIP_LIST_TOOLTIP
  • (Correct) STR_REFIT_SHIP_LIST_TOOLTIP :{BLACK}Select type of cargo for ship to carry
  • STR_REFIT_SHIP_REFIT_BUTTON
  • (Correct) STR_REFIT_SHIP_REFIT_BUTTON :{BLACK}Refit ship
  • STR_REFIT_SHIP_REFIT_TOOLTIP
  • (Correct) STR_REFIT_SHIP_REFIT_TOOLTIP :{BLACK}Refit ship to carry highlighted cargo type
  • STR_REFIT_TITLE
  • (Correct) STR_REFIT_TITLE :{GOLD}Select cargo type to carry:
  • STR_REFIT_TRAIN_LIST_TOOLTIP
  • (Correct) STR_REFIT_TRAIN_LIST_TOOLTIP :{BLACK}Select type of cargo for train to carry
  • STR_REFIT_TRAIN_REFIT_BUTTON
  • (Correct) STR_REFIT_TRAIN_REFIT_BUTTON :{BLACK}Refit train
  • STR_REFIT_TRAIN_REFIT_TOOLTIP
  • (Correct) STR_REFIT_TRAIN_REFIT_TOOLTIP :{BLACK}Refit train to carry highlighted cargo type
  • STR_REPLACE_ELRAIL_VEHICLES
  • (Correct) STR_REPLACE_ELRAIL_VEHICLES :Electrified Rail Vehicles
  • STR_REPLACE_ENGINES
  • (Correct) STR_REPLACE_ENGINES :Engines
  • STR_REPLACE_ENGINE_WAGON_SELECT_HELP
  • (Correct) STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Switch between engine and wagon replacement windows
  • STR_REPLACE_HELP_LEFT_ARRAY
  • (Correct) STR_REPLACE_HELP_LEFT_ARRAY :{BLACK}Select the engine type to replace
  • STR_REPLACE_HELP_RAILTYPE
  • (Correct) STR_REPLACE_HELP_RAILTYPE :{BLACK}Choose the rail type you want to replace engines for
  • STR_REPLACE_HELP_REPLACE_INFO_TAB
  • (Correct) STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Displays which engine the left selected engine is being replaced with, if any
  • STR_REPLACE_HELP_RIGHT_ARRAY
  • (Correct) STR_REPLACE_HELP_RIGHT_ARRAY :{BLACK}Select the new engine type you would like to use in place of the left selected engine type
  • STR_REPLACE_HELP_START_BUTTON
  • (Correct) STR_REPLACE_HELP_START_BUTTON :{BLACK}Press to begin replacement of the left selected engine type with the right selected engine type
  • STR_REPLACE_HELP_STOP_BUTTON
  • (Correct) STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Press to stop the replacement of the engine type selected on the left
  • STR_REPLACE_MAGLEV_VEHICLES
  • (Correct) STR_REPLACE_MAGLEV_VEHICLES :Maglev Vehicles
  • STR_REPLACE_MONORAIL_VEHICLES
  • (Correct) STR_REPLACE_MONORAIL_VEHICLES :Monorail Vehicles
  • STR_REPLACE_NOT_REPLACING
  • (Correct) STR_REPLACE_NOT_REPLACING :{BLACK}Not replacing
  • STR_REPLACE_NOT_REPLACING_VEHICLE_SELECTED
  • (Correct) STR_REPLACE_NOT_REPLACING_VEHICLE_SELECTED :{BLACK}No vehicle selected
  • STR_REPLACE_RAIL_VEHICLES
  • (Correct) STR_REPLACE_RAIL_VEHICLES :Rail Vehicles
  • STR_REPLACE_REMOVE_WAGON
  • (Correct) STR_REPLACE_REMOVE_WAGON :{BLACK}Wagon removal: {ORANGE}{STRING}
  • STR_REPLACE_REMOVE_WAGON_HELP
  • (Correct) STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}Make autoreplace keep the length of a train the same by removing wagons (starting at the front), if replacing the engine would make the train longer
  • STR_REPLACE_REPLACING_WHEN_OLD
  • (Correct) STR_REPLACE_REPLACING_WHEN_OLD :{ENGINE} when old
  • STR_REPLACE_VEHICLES_NOW
  • (Correct) STR_REPLACE_VEHICLES_NOW :Replace all vehicles now
  • STR_REPLACE_VEHICLES_START
  • (Correct) STR_REPLACE_VEHICLES_START :{BLACK}Start Replacing Vehicles
  • STR_REPLACE_VEHICLES_STOP
  • (Correct) STR_REPLACE_VEHICLES_STOP :{BLACK}Stop Replacing Vehicles
  • STR_REPLACE_VEHICLES_WHEN_OLD
  • (Correct) STR_REPLACE_VEHICLES_WHEN_OLD :Replace only old vehicles
  • STR_REPLACE_VEHICLES_WHITE
  • (Correct) STR_REPLACE_VEHICLES_WHITE :{WHITE}Replace {STRING} - {STRING}
  • STR_REPLACE_VEHICLE_AIRCRAFT
  • (Correct) STR_REPLACE_VEHICLE_AIRCRAFT :Aircraft
  • STR_REPLACE_VEHICLE_ROAD_VEHICLE
  • (Correct) STR_REPLACE_VEHICLE_ROAD_VEHICLE :Road Vehicle
  • STR_REPLACE_VEHICLE_SHIP
  • (Correct) STR_REPLACE_VEHICLE_SHIP :Ship
  • STR_REPLACE_VEHICLE_TRAIN
  • (Correct) STR_REPLACE_VEHICLE_TRAIN :Train
  • STR_REPLACE_WAGONS
  • (Correct) STR_REPLACE_WAGONS :Wagons
  • STR_RESET_LANDSCAPE_CONFIRMATION_TEXT
  • (Correct) STR_RESET_LANDSCAPE_CONFIRMATION_TEXT :{WHITE}Are you sure you want to remove all company-owned property?
  • STR_RIVERS_FEW
  • (Correct) STR_RIVERS_FEW :Few
  • STR_RIVERS_LOT
  • (Correct) STR_RIVERS_LOT :Many
  • STR_RIVERS_MODERATE
  • (Correct) STR_RIVERS_MODERATE :Medium
  • STR_RIVERS_NONE
  • (Correct) STR_RIVERS_NONE :None
  • STR_ROAD_MENU_ROAD_CONSTRUCTION
  • (Correct) STR_ROAD_MENU_ROAD_CONSTRUCTION :Road construction
  • STR_ROAD_MENU_TRAM_CONSTRUCTION
  • (Correct) STR_ROAD_MENU_TRAM_CONSTRUCTION :Tramway construction
  • STR_ROAD_TOOLBAR_ROAD_CONSTRUCTION_CAPTION
  • (Correct) STR_ROAD_TOOLBAR_ROAD_CONSTRUCTION_CAPTION :{WHITE}Road Construction
  • STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOROAD
  • (Correct) STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOROAD :{BLACK}Build road section using the Autoroad mode. Ctrl toggles build/remove for road construction. Shift toggles building/showing cost estimate
  • STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOTRAM
  • (Correct) STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOTRAM :{BLACK}Build tramway section using the Autotram mode. Ctrl toggles build/remove for tramway construction. Shift toggles building/showing cost estimate
  • STR_ROAD_TOOLBAR_TOOLTIP_BUILD_BUS_STATION
  • (Correct) STR_ROAD_TOOLBAR_TOOLTIP_BUILD_BUS_STATION :{BLACK}Build bus station. Ctrl enables joining stations. Shift toggles building/showing cost estimate
  • STR_ROAD_TOOLBAR_TOOLTIP_BUILD_CARGO_TRAM_STATION
  • (Correct) STR_ROAD_TOOLBAR_TOOLTIP_BUILD_CARGO_TRAM_STATION :{BLACK}Build freight tram station. Ctrl enables joining stations. Shift toggles building/showing cost estimate
  • STR_ROAD_TOOLBAR_TOOLTIP_BUILD_PASSENGER_TRAM_STATION
  • (Correct) STR_ROAD_TOOLBAR_TOOLTIP_BUILD_PASSENGER_TRAM_STATION :{BLACK}Build passenger tram station. Ctrl enables joining stations. Shift toggles building/showing cost estimate
  • STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_BRIDGE
  • (Correct) STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_BRIDGE :{BLACK}Build road bridge. Shift toggles building/showing cost estimate
  • STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_SECTION
  • (Correct) STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_SECTION :{BLACK}Build road section. Ctrl toggles build/remove for road construction. Shift toggles building/showing cost estimate
  • STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_TUNNEL
  • (Correct) STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_TUNNEL :{BLACK}Build road tunnel. Shift toggles building/showing cost estimate
  • STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_VEHICLE_DEPOT
  • (Correct) STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}Build road vehicle depot (for buying and servicing vehicles). Shift toggles building/showing cost estimate
  • STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_BRIDGE
  • (Correct) STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_BRIDGE :{BLACK}Build tramway bridge. Shift toggles building/showing cost estimate
  • STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_SECTION
  • (Correct) STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_SECTION :{BLACK}Build tramway section. Ctrl toggles build/remove for tramway construction. Shift toggles building/showing cost estimate
  • STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL
  • (Correct) STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL :{BLACK}Build tramway tunnel. Shift toggles building/showing cost estimate
  • STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAM_VEHICLE_DEPOT
  • (Correct) STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAM_VEHICLE_DEPOT :{BLACK}Build tram vehicle depot (for buying and servicing vehicles). Shift toggles building/showing cost estimate
  • STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRUCK_LOADING_BAY
  • (Correct) STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRUCK_LOADING_BAY :{BLACK}Build Truck loading bay. Ctrl enables joining stations. Shift toggles building/showing cost estimate
  • STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_ROAD
  • (Correct) STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_ROAD :{BLACK}Toggle build/remove for road construction
  • STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS
  • (Correct) STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS :{BLACK}Toggle build/remove for tramway construction
  • STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_ONE_WAY_ROAD
  • (Correct) STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_ONE_WAY_ROAD :{BLACK}Activate/Deactivate one way roads
  • STR_ROAD_TOOLBAR_TRAM_CONSTRUCTION_CAPTION
  • (Correct) STR_ROAD_TOOLBAR_TRAM_CONSTRUCTION_CAPTION :{WHITE}Tramway Construction
  • STR_SAVEGAME_NAME_DEFAULT
  • (Correct) STR_SAVEGAME_NAME_DEFAULT :{COMPANY}, {STRING}
  • STR_SAVEGAME_NAME_SPECTATOR
  • (Correct) STR_SAVEGAME_NAME_SPECTATOR :Spectator, {1:STRING}
  • STR_SAVELOAD_BYTES_FREE
  • (Correct) STR_SAVELOAD_BYTES_FREE :{BLACK}{BYTES} free
  • STR_SAVELOAD_DELETE_BUTTON
  • (Correct) STR_SAVELOAD_DELETE_BUTTON :{BLACK}Delete
  • STR_SAVELOAD_DELETE_TOOLTIP
  • (Correct) STR_SAVELOAD_DELETE_TOOLTIP :{BLACK}Delete the currently selected saved-game
  • STR_SAVELOAD_DETAIL_CAPTION
  • (Correct) STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Game Details
  • STR_SAVELOAD_DETAIL_COMPANY_INDEX
  • (Correct) STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING}
  • STR_SAVELOAD_DETAIL_GRFSTATUS
  • (Correct) STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING}
  • STR_SAVELOAD_DETAIL_NOT_AVAILABLE
  • (Correct) STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}No information available
  • STR_SAVELOAD_EDITBOX_TOOLTIP
  • (Correct) STR_SAVELOAD_EDITBOX_TOOLTIP :{BLACK}Currently selected name for saved-game
  • STR_SAVELOAD_HOME_BUTTON
  • (Correct) STR_SAVELOAD_HOME_BUTTON :{BLACK}Click here to jump to the current default save/load directory
  • STR_SAVELOAD_LIST_TOOLTIP
  • (Correct) STR_SAVELOAD_LIST_TOOLTIP :{BLACK}List of drives, directories and saved-game files
  • STR_SAVELOAD_LOAD_BUTTON
  • (Correct) STR_SAVELOAD_LOAD_BUTTON :{BLACK}Load
  • STR_SAVELOAD_LOAD_CAPTION
  • (Correct) STR_SAVELOAD_LOAD_CAPTION :{WHITE}Load Game
  • STR_SAVELOAD_LOAD_HEIGHTMAP
  • (Correct) STR_SAVELOAD_LOAD_HEIGHTMAP :{WHITE}Load Heightmap
  • STR_SAVELOAD_LOAD_HEIGHTMAP_TOOLTIP
  • (Correct) STR_SAVELOAD_LOAD_HEIGHTMAP_TOOLTIP :{BLACK}Load the selected heightmap
  • STR_SAVELOAD_LOAD_SCENARIO
  • (Correct) STR_SAVELOAD_LOAD_SCENARIO :{WHITE}Load Scenario
  • STR_SAVELOAD_LOAD_TOOLTIP
  • (Correct) STR_SAVELOAD_LOAD_TOOLTIP :{BLACK}Load the selected game
  • STR_SAVELOAD_OSKTITLE
  • (Correct) STR_SAVELOAD_OSKTITLE :{BLACK}Enter a name for the savegame
  • STR_SAVELOAD_SAVE_BUTTON
  • (Correct) STR_SAVELOAD_SAVE_BUTTON :{BLACK}Save
  • STR_SAVELOAD_SAVE_CAPTION
  • (Correct) STR_SAVELOAD_SAVE_CAPTION :{WHITE}Save Game
  • STR_SAVELOAD_SAVE_HEIGHTMAP
  • (Correct) STR_SAVELOAD_SAVE_HEIGHTMAP :{WHITE}Save Heightmap
  • STR_SAVELOAD_SAVE_SCENARIO
  • (Correct) STR_SAVELOAD_SAVE_SCENARIO :{WHITE}Save Scenario
  • STR_SAVELOAD_SAVE_TOOLTIP
  • (Correct) STR_SAVELOAD_SAVE_TOOLTIP :{BLACK}Save the current game, using the selected name
  • STR_SAVE_PRESET_CANCEL
  • (Correct) STR_SAVE_PRESET_CANCEL :{BLACK}Cancel
  • STR_SAVE_PRESET_CANCEL_TOOLTIP
  • (Correct) STR_SAVE_PRESET_CANCEL_TOOLTIP :{BLACK}Don't change the preset
  • STR_SAVE_PRESET_CAPTION
  • (Correct) STR_SAVE_PRESET_CAPTION :{WHITE}Save preset
  • STR_SAVE_PRESET_EDITBOX_TOOLTIP
  • (Correct) STR_SAVE_PRESET_EDITBOX_TOOLTIP :{BLACK}Currently selected name for the preset to save
  • STR_SAVE_PRESET_LIST_TOOLTIP
  • (Correct) STR_SAVE_PRESET_LIST_TOOLTIP :{BLACK}List of available presets, select one to copy it to the save name below
  • STR_SAVE_PRESET_SAVE
  • (Correct) STR_SAVE_PRESET_SAVE :{BLACK}Save
  • STR_SAVE_PRESET_SAVE_TOOLTIP
  • (Correct) STR_SAVE_PRESET_SAVE_TOOLTIP :{BLACK}Save the preset to the current selected name
  • STR_SAVE_PRESET_TITLE
  • (Correct) STR_SAVE_PRESET_TITLE :{BLACK}Enter a name for the preset
  • STR_SCENEDIT_FILE_MENU_LOAD_HEIGHTMAP
  • (Correct) STR_SCENEDIT_FILE_MENU_LOAD_HEIGHTMAP :Load heightmap
  • STR_SCENEDIT_FILE_MENU_LOAD_SCENARIO
  • (Correct) STR_SCENEDIT_FILE_MENU_LOAD_SCENARIO :Load scenario
  • STR_SCENEDIT_FILE_MENU_QUIT
  • (Correct) STR_SCENEDIT_FILE_MENU_QUIT :Exit
  • STR_SCENEDIT_FILE_MENU_QUIT_EDITOR
  • (Correct) STR_SCENEDIT_FILE_MENU_QUIT_EDITOR :Abandon scenario editor
  • STR_SCENEDIT_FILE_MENU_SAVE_HEIGHTMAP
  • (Correct) STR_SCENEDIT_FILE_MENU_SAVE_HEIGHTMAP :Save heightmap
  • STR_SCENEDIT_FILE_MENU_SAVE_SCENARIO
  • (Correct) STR_SCENEDIT_FILE_MENU_SAVE_SCENARIO :Save scenario
  • STR_SCENEDIT_FILE_MENU_SEPARATOR
  • (Correct) STR_SCENEDIT_FILE_MENU_SEPARATOR :
  • STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION
  • (Correct) STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Industry generation
  • STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION
  • (Correct) STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION :{BLACK}Landscape generation
  • STR_SCENEDIT_TOOLBAR_OPENTTD
  • (Correct) STR_SCENEDIT_TOOLBAR_OPENTTD :{YELLOW}OpenTTD
  • STR_SCENEDIT_TOOLBAR_PLACE_OBJECT
  • (Correct) STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Place object. Shift toggles building/showing cost estimate
  • STR_SCENEDIT_TOOLBAR_PLACE_SIGN
  • (Correct) STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Place sign
  • STR_SCENEDIT_TOOLBAR_PLANT_TREES
  • (Correct) STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Plant trees. Shift toggles building/showing cost estimate
  • STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION
  • (Correct) STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Road construction
  • STR_SCENEDIT_TOOLBAR_SCENARIO_EDITOR
  • (Correct) STR_SCENEDIT_TOOLBAR_SCENARIO_EDITOR :{YELLOW}Scenario Editor
  • STR_SCENEDIT_TOOLBAR_TOOLTIP_DISPLAY_MAP_TOWN_DIRECTORY
  • (Correct) STR_SCENEDIT_TOOLBAR_TOOLTIP_DISPLAY_MAP_TOWN_DIRECTORY :{BLACK}Display map, town directory
  • STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD
  • (Correct) STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD :{BLACK}Move the starting date backward 1 year
  • STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD
  • (Correct) STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD :{BLACK}Move the starting date forward 1 year
  • STR_SCENEDIT_TOOLBAR_TOOLTIP_SAVE_SCENARIO_LOAD_SCENARIO
  • (Correct) STR_SCENEDIT_TOOLBAR_TOOLTIP_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Save scenario, load scenario, abandon scenario editor, exit
  • STR_SCENEDIT_TOOLBAR_TOOLTIP_SET_DATE
  • (Correct) STR_SCENEDIT_TOOLBAR_TOOLTIP_SET_DATE :{BLACK}Click to enter the starting year
  • STR_SCENEDIT_TOOLBAR_TOWN_GENERATION
  • (Correct) STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Town generation
  • STR_SEA_LEVEL_CUSTOM
  • (Correct) STR_SEA_LEVEL_CUSTOM :Custom
  • STR_SEA_LEVEL_CUSTOM_PERCENTAGE
  • (Correct) STR_SEA_LEVEL_CUSTOM_PERCENTAGE :Custom ({NUM}%)
  • STR_SEA_LEVEL_HIGH
  • (Correct) STR_SEA_LEVEL_HIGH :High
  • STR_SEA_LEVEL_LOW
  • (Correct) STR_SEA_LEVEL_LOW :Low
  • STR_SEA_LEVEL_MEDIUM
  • (Correct) STR_SEA_LEVEL_MEDIUM :Medium
  • STR_SEA_LEVEL_VERY_LOW
  • (Correct) STR_SEA_LEVEL_VERY_LOW :Very Low
  • STR_SELECT_BRIDGE_INFO
  • (Correct) STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
  • STR_SELECT_BRIDGE_SCENEDIT_INFO
  • (Correct) STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
  • STR_SELECT_BRIDGE_SELECTION_TOOLTIP
  • (Correct) STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Bridge selection - click on your preferred bridge to build it
  • STR_SELECT_RAIL_BRIDGE_CAPTION
  • (Correct) STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Select Rail Bridge
  • STR_SELECT_ROAD_BRIDGE_CAPTION
  • (Correct) STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Select Road Bridge
  • STR_SERVICE_INTERVAL_DROPDOWN_TOOLTIP
  • (Correct) STR_SERVICE_INTERVAL_DROPDOWN_TOOLTIP :{BLACK}Change servicing interval type
  • STR_SETTINGS_MENU_FULL_ANIMATION
  • (Correct) STR_SETTINGS_MENU_FULL_ANIMATION :Full animation
  • STR_SETTINGS_MENU_FULL_DETAIL
  • (Correct) STR_SETTINGS_MENU_FULL_DETAIL :Full detail
  • STR_SETTINGS_MENU_GAME_OPTIONS
  • (Correct) STR_SETTINGS_MENU_GAME_OPTIONS :Game options
  • STR_SETTINGS_MENU_NEWGRF_SETTINGS
  • (Correct) STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF settings
  • STR_SETTINGS_MENU_SCRIPT_SETTINGS
  • (Correct) STR_SETTINGS_MENU_SCRIPT_SETTINGS :AI/Game script settings
  • STR_SETTINGS_MENU_SHOW_COMPETITOR_SIGNS
  • (Correct) STR_SETTINGS_MENU_SHOW_COMPETITOR_SIGNS :Competitor signs and names displayed
  • STR_SETTINGS_MENU_SIGNS_DISPLAYED
  • (Correct) STR_SETTINGS_MENU_SIGNS_DISPLAYED :Signs displayed
  • STR_SETTINGS_MENU_STATION_NAMES_DISPLAYED
  • (Correct) STR_SETTINGS_MENU_STATION_NAMES_DISPLAYED :Station names displayed
  • STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED
  • (Correct) STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Town names displayed
  • STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS
  • (Correct) STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Transparency options
  • STR_SETTINGS_MENU_TRANSPARENT_BUILDINGS
  • (Correct) STR_SETTINGS_MENU_TRANSPARENT_BUILDINGS :Transparent buildings
  • STR_SETTINGS_MENU_TRANSPARENT_SIGNS
  • (Correct) STR_SETTINGS_MENU_TRANSPARENT_SIGNS :Transparent signs
  • STR_SETTINGS_MENU_WAYPOINTS_DISPLAYED
  • (Correct) STR_SETTINGS_MENU_WAYPOINTS_DISPLAYED :Waypoint names displayed
  • STR_SE_MAPGEN_CAPTION
  • (Correct) STR_SE_MAPGEN_CAPTION :{WHITE}Scenario Type
  • STR_SE_MAPGEN_FLAT_WORLD
  • (Correct) STR_SE_MAPGEN_FLAT_WORLD :{WHITE}Flat land
  • STR_SE_MAPGEN_FLAT_WORLD_HEIGHT
  • (Correct) STR_SE_MAPGEN_FLAT_WORLD_HEIGHT :{BLACK}Height of flat land:
  • STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_DOWN
  • (Correct) STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_DOWN :{BLACK}Move the height of flat land one down
  • STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_QUERY_CAPT
  • (Correct) STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_QUERY_CAPT :{WHITE}Change height of flat land
  • STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_UP
  • (Correct) STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_UP :{BLACK}Move the height of flat land one up
  • STR_SE_MAPGEN_FLAT_WORLD_TOOLTIP
  • (Correct) STR_SE_MAPGEN_FLAT_WORLD_TOOLTIP :{BLACK}Generate a flat land
  • STR_SE_MAPGEN_RANDOM_LAND
  • (Correct) STR_SE_MAPGEN_RANDOM_LAND :{WHITE}Random land
  • STR_SHIP
  • (Correct) STR_SHIP :{BLACK}{SHIP}
  • STR_SHORT_DATE
  • (Correct) STR_SHORT_DATE :{WHITE}{DATE_TINY}
  • STR_SIGN_LIST_CAPTION
  • (Correct) STR_SIGN_LIST_CAPTION :{WHITE}Sign List - {COMMA} Sign{P "" s}
  • STR_SIGN_LIST_MATCH_CASE
  • (Correct) STR_SIGN_LIST_MATCH_CASE :{BLACK}Match case
  • STR_SIGN_LIST_MATCH_CASE_TOOLTIP
  • (Correct) STR_SIGN_LIST_MATCH_CASE_TOOLTIP :{BLACK}Toggle matching case when comparing sign names against the filter string
  • STR_SIGN_NAME
  • (Correct) STR_SIGN_NAME :{SIGN}
  • STR_SMALLMAP_CAPTION
  • (Correct) STR_SMALLMAP_CAPTION :{WHITE}Map - {STRING}
  • STR_SMALLMAP_CENTER
  • (Correct) STR_SMALLMAP_CENTER :{BLACK}Centre the small map on the current position
  • STR_SMALLMAP_COMPANY
  • (Correct) STR_SMALLMAP_COMPANY :{TINY_FONT}{COMPANY}
  • STR_SMALLMAP_DISABLE_ALL
  • (Correct) STR_SMALLMAP_DISABLE_ALL :{BLACK}Disable all
  • STR_SMALLMAP_ENABLE_ALL
  • (Correct) STR_SMALLMAP_ENABLE_ALL :{BLACK}Enable all
  • STR_SMALLMAP_INDUSTRY
  • (Correct) STR_SMALLMAP_INDUSTRY :{TINY_FONT}{STRING} ({NUM})
  • STR_SMALLMAP_LEGENDA_AIRCRAFT
  • (Correct) STR_SMALLMAP_LEGENDA_AIRCRAFT :{TINY_FONT}{BLACK}Aircraft
  • STR_SMALLMAP_LEGENDA_AIRPORT_HELIPORT
  • (Correct) STR_SMALLMAP_LEGENDA_AIRPORT_HELIPORT :{TINY_FONT}{BLACK}Airport/Heliport
  • STR_SMALLMAP_LEGENDA_BARE_LAND
  • (Correct) STR_SMALLMAP_LEGENDA_BARE_LAND :{TINY_FONT}{BLACK}Bare Land
  • STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES
  • (Correct) STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES :{TINY_FONT}{BLACK}Buildings/Industries
  • STR_SMALLMAP_LEGENDA_BUS_STATION
  • (Correct) STR_SMALLMAP_LEGENDA_BUS_STATION :{TINY_FONT}{BLACK}Bus Station
  • STR_SMALLMAP_LEGENDA_DESERT
  • (Correct) STR_SMALLMAP_LEGENDA_DESERT :{TINY_FONT}{BLACK}Desert
  • STR_SMALLMAP_LEGENDA_DOCK
  • (Correct) STR_SMALLMAP_LEGENDA_DOCK :{TINY_FONT}{BLACK}Dock
  • STR_SMALLMAP_LEGENDA_FIELDS
  • (Correct) STR_SMALLMAP_LEGENDA_FIELDS :{TINY_FONT}{BLACK}Fields
  • STR_SMALLMAP_LEGENDA_FOREST
  • (Correct) STR_SMALLMAP_LEGENDA_FOREST :{TINY_FONT}{BLACK}Forest
  • STR_SMALLMAP_LEGENDA_GRASS_LAND
  • (Correct) STR_SMALLMAP_LEGENDA_GRASS_LAND :{TINY_FONT}{BLACK}Grass Land
  • STR_SMALLMAP_LEGENDA_INDUSTRIES
  • (Correct) STR_SMALLMAP_LEGENDA_INDUSTRIES :{TINY_FONT}{BLACK}Industries
  • STR_SMALLMAP_LEGENDA_NO_OWNER
  • (Correct) STR_SMALLMAP_LEGENDA_NO_OWNER :{TINY_FONT}{BLACK}No Owner
  • STR_SMALLMAP_LEGENDA_RAILROADS
  • (Correct) STR_SMALLMAP_LEGENDA_RAILROADS :{TINY_FONT}{BLACK}Railways
  • STR_SMALLMAP_LEGENDA_RAILROAD_STATION
  • (Correct) STR_SMALLMAP_LEGENDA_RAILROAD_STATION :{TINY_FONT}{BLACK}Railway Station
  • STR_SMALLMAP_LEGENDA_ROADS
  • (Correct) STR_SMALLMAP_LEGENDA_ROADS :{TINY_FONT}{BLACK}Roads
  • STR_SMALLMAP_LEGENDA_ROAD_VEHICLES
  • (Correct) STR_SMALLMAP_LEGENDA_ROAD_VEHICLES :{TINY_FONT}{BLACK}Road Vehicles
  • STR_SMALLMAP_LEGENDA_ROCKS
  • (Correct) STR_SMALLMAP_LEGENDA_ROCKS :{TINY_FONT}{BLACK}Rocks
  • STR_SMALLMAP_LEGENDA_ROUGH_LAND
  • (Correct) STR_SMALLMAP_LEGENDA_ROUGH_LAND :{TINY_FONT}{BLACK}Rough Land
  • STR_SMALLMAP_LEGENDA_SHIPS
  • (Correct) STR_SMALLMAP_LEGENDA_SHIPS :{TINY_FONT}{BLACK}Ships
  • STR_SMALLMAP_LEGENDA_SNOW
  • (Correct) STR_SMALLMAP_LEGENDA_SNOW :{TINY_FONT}{BLACK}Snow
  • STR_SMALLMAP_LEGENDA_STATIONS_AIRPORTS_DOCKS
  • (Correct) STR_SMALLMAP_LEGENDA_STATIONS_AIRPORTS_DOCKS :{TINY_FONT}{BLACK}Stations/Airports/Docks
  • STR_SMALLMAP_LEGENDA_TOWNS
  • (Correct) STR_SMALLMAP_LEGENDA_TOWNS :{TINY_FONT}{BLACK}Towns
  • STR_SMALLMAP_LEGENDA_TRAINS
  • (Correct) STR_SMALLMAP_LEGENDA_TRAINS :{TINY_FONT}{BLACK}Trains
  • STR_SMALLMAP_LEGENDA_TRANSPORT_ROUTES
  • (Correct) STR_SMALLMAP_LEGENDA_TRANSPORT_ROUTES :{TINY_FONT}{BLACK}Transport Routes
  • STR_SMALLMAP_LEGENDA_TREES
  • (Correct) STR_SMALLMAP_LEGENDA_TREES :{TINY_FONT}{BLACK}Trees
  • STR_SMALLMAP_LEGENDA_TRUCK_LOADING_BAY
  • (Correct) STR_SMALLMAP_LEGENDA_TRUCK_LOADING_BAY :{TINY_FONT}{BLACK}Truck Loading Bay
  • STR_SMALLMAP_LEGENDA_VEHICLES
  • (Correct) STR_SMALLMAP_LEGENDA_VEHICLES :{TINY_FONT}{BLACK}Vehicles
  • STR_SMALLMAP_LEGENDA_WATER
  • (Correct) STR_SMALLMAP_LEGENDA_WATER :{TINY_FONT}{BLACK}Water
  • STR_SMALLMAP_LINKSTATS
  • (Correct) STR_SMALLMAP_LINKSTATS :{TINY_FONT}{STRING}
  • STR_SMALLMAP_SHOW_HEIGHT
  • (Correct) STR_SMALLMAP_SHOW_HEIGHT :{BLACK}Show height
  • STR_SMALLMAP_TOOLTIP_CARGO_SELECTION
  • (Correct) STR_SMALLMAP_TOOLTIP_CARGO_SELECTION :{BLACK}Click on a cargo to toggle displaying its property. Ctrl+Click disables all cargoes except the selected one. Ctrl+Click on it again to enable all cargoes
  • STR_SMALLMAP_TOOLTIP_COMPANY_SELECTION
  • (Correct) STR_SMALLMAP_TOOLTIP_COMPANY_SELECTION :{BLACK}Click on a company to toggle displaying its property. Ctrl+Click disables all companies except the selected one. Ctrl+Click on it again to enable all companies
  • STR_SMALLMAP_TOOLTIP_DISABLE_ALL_CARGOS
  • (Correct) STR_SMALLMAP_TOOLTIP_DISABLE_ALL_CARGOS :{BLACK}Display no cargoes on the map
  • STR_SMALLMAP_TOOLTIP_DISABLE_ALL_COMPANIES
  • (Correct) STR_SMALLMAP_TOOLTIP_DISABLE_ALL_COMPANIES :{BLACK}Display no company property on the map
  • STR_SMALLMAP_TOOLTIP_DISABLE_ALL_INDUSTRIES
  • (Correct) STR_SMALLMAP_TOOLTIP_DISABLE_ALL_INDUSTRIES :{BLACK}Display no industries on the map
  • STR_SMALLMAP_TOOLTIP_ENABLE_ALL_CARGOS
  • (Correct) STR_SMALLMAP_TOOLTIP_ENABLE_ALL_CARGOS :{BLACK}Display all cargoes on the map
  • STR_SMALLMAP_TOOLTIP_ENABLE_ALL_COMPANIES
  • (Correct) STR_SMALLMAP_TOOLTIP_ENABLE_ALL_COMPANIES :{BLACK}Display all company property on the map
  • STR_SMALLMAP_TOOLTIP_ENABLE_ALL_INDUSTRIES
  • (Correct) STR_SMALLMAP_TOOLTIP_ENABLE_ALL_INDUSTRIES :{BLACK}Display all industries on the map
  • STR_SMALLMAP_TOOLTIP_INDUSTRY_SELECTION
  • (Correct) STR_SMALLMAP_TOOLTIP_INDUSTRY_SELECTION :{BLACK}Click on an industry type to toggle displaying it. Ctrl+Click disables all types except the selected one. Ctrl+Click on it again to enable all industry types
  • STR_SMALLMAP_TOOLTIP_SHOW_HEIGHT
  • (Correct) STR_SMALLMAP_TOOLTIP_SHOW_HEIGHT :{BLACK}Toggle display of heightmap
  • STR_SMALLMAP_TOOLTIP_SHOW_INDUSTRIES_ON_MAP
  • (Correct) STR_SMALLMAP_TOOLTIP_SHOW_INDUSTRIES_ON_MAP :{BLACK}Show industries on map
  • STR_SMALLMAP_TOOLTIP_SHOW_LAND_CONTOURS_ON_MAP
  • (Correct) STR_SMALLMAP_TOOLTIP_SHOW_LAND_CONTOURS_ON_MAP :{BLACK}Show land contours on map
  • STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP
  • (Correct) STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP :{BLACK}Show land owners on map
  • STR_SMALLMAP_TOOLTIP_SHOW_LINK_STATS_ON_MAP
  • (Correct) STR_SMALLMAP_TOOLTIP_SHOW_LINK_STATS_ON_MAP :{BLACK}Show cargo flow on map
  • STR_SMALLMAP_TOOLTIP_SHOW_TRANSPORT_ROUTES_ON
  • (Correct) STR_SMALLMAP_TOOLTIP_SHOW_TRANSPORT_ROUTES_ON :{BLACK}Show transport routes on map
  • STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP
  • (Correct) STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP :{BLACK}Show vegetation on map
  • STR_SMALLMAP_TOOLTIP_SHOW_VEHICLES_ON_MAP
  • (Correct) STR_SMALLMAP_TOOLTIP_SHOW_VEHICLES_ON_MAP :{BLACK}Show vehicles on map
  • STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF
  • (Correct) STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Toggle town names on/off on map
  • STR_SMALLMAP_TOWN
  • (Correct) STR_SMALLMAP_TOWN :{TINY_FONT}{WHITE}{TOWN}
  • STR_SMALLMAP_TYPE_CONTOURS
  • (Correct) STR_SMALLMAP_TYPE_CONTOURS :Contours
  • STR_SMALLMAP_TYPE_INDUSTRIES
  • (Correct) STR_SMALLMAP_TYPE_INDUSTRIES :Industries
  • STR_SMALLMAP_TYPE_OWNERS
  • (Correct) STR_SMALLMAP_TYPE_OWNERS :Owners
  • STR_SMALLMAP_TYPE_ROUTEMAP
  • (Correct) STR_SMALLMAP_TYPE_ROUTEMAP :Cargo Flow
  • STR_SMALLMAP_TYPE_ROUTES
  • (Correct) STR_SMALLMAP_TYPE_ROUTES :Routes
  • STR_SMALLMAP_TYPE_VEGETATION
  • (Correct) STR_SMALLMAP_TYPE_VEGETATION :Vegetation
  • STR_SMALLMAP_TYPE_VEHICLES
  • (Correct) STR_SMALLMAP_TYPE_VEHICLES :Vehicles
  • STR_SORT_BY_AGE
  • (Correct) STR_SORT_BY_AGE :Age
  • STR_SORT_BY_CAPTION_DATE
  • (Correct) STR_SORT_BY_CAPTION_DATE :{BLACK}Date
  • STR_SORT_BY_CAPTION_NAME
  • (Correct) STR_SORT_BY_CAPTION_NAME :{BLACK}Name
  • STR_SORT_BY_CARGO_CAPACITY
  • (Correct) STR_SORT_BY_CARGO_CAPACITY :Cargo capacity
  • STR_SORT_BY_COST
  • (Correct) STR_SORT_BY_COST :Cost
  • STR_SORT_BY_ENGINE_ID
  • (Correct) STR_SORT_BY_ENGINE_ID :EngineID (classic sort)
  • STR_SORT_BY_FACILITY
  • (Correct) STR_SORT_BY_FACILITY :Station type
  • STR_SORT_BY_INTRO_DATE
  • (Correct) STR_SORT_BY_INTRO_DATE :Introduction date
  • STR_SORT_BY_LENGTH
  • (Correct) STR_SORT_BY_LENGTH :Length
  • STR_SORT_BY_LIFE_TIME
  • (Correct) STR_SORT_BY_LIFE_TIME :Remaining lifetime
  • STR_SORT_BY_MAX_SPEED
  • (Correct) STR_SORT_BY_MAX_SPEED :Maximum speed
  • STR_SORT_BY_MODEL
  • (Correct) STR_SORT_BY_MODEL :Model
  • STR_SORT_BY_NAME
  • (Correct) STR_SORT_BY_NAME :Name
  • STR_SORT_BY_NUMBER
  • (Correct) STR_SORT_BY_NUMBER :Number
  • STR_SORT_BY_POPULATION
  • (Correct) STR_SORT_BY_POPULATION :Population
  • STR_SORT_BY_POWER
  • (Correct) STR_SORT_BY_POWER :Power
  • STR_SORT_BY_POWER_VS_RUNNING_COST
  • (Correct) STR_SORT_BY_POWER_VS_RUNNING_COST :Power/Running cost
  • STR_SORT_BY_PRODUCTION
  • (Correct) STR_SORT_BY_PRODUCTION :Production
  • STR_SORT_BY_PROFIT_LAST_YEAR
  • (Correct) STR_SORT_BY_PROFIT_LAST_YEAR :Profit last year
  • STR_SORT_BY_PROFIT_THIS_YEAR
  • (Correct) STR_SORT_BY_PROFIT_THIS_YEAR :Profit this year
  • STR_SORT_BY_RANGE
  • (Correct) STR_SORT_BY_RANGE :Range
  • STR_SORT_BY_RATING
  • (Correct) STR_SORT_BY_RATING :Rating
  • STR_SORT_BY_RATING_MAX
  • (Correct) STR_SORT_BY_RATING_MAX :Highest cargo rating
  • STR_SORT_BY_RATING_MIN
  • (Correct) STR_SORT_BY_RATING_MIN :Lowest cargo rating
  • STR_SORT_BY_RELIABILITY
  • (Correct) STR_SORT_BY_RELIABILITY :Reliability
  • STR_SORT_BY_RUNNING_COST
  • (Correct) STR_SORT_BY_RUNNING_COST :Running cost
  • STR_SORT_BY_TIMETABLE_DELAY
  • (Correct) STR_SORT_BY_TIMETABLE_DELAY :Timetable delay
  • STR_SORT_BY_TOTAL_CAPACITY_PER_CARGOTYPE
  • (Correct) STR_SORT_BY_TOTAL_CAPACITY_PER_CARGOTYPE :Total capacity per cargo type
  • STR_SORT_BY_TRACTIVE_EFFORT
  • (Correct) STR_SORT_BY_TRACTIVE_EFFORT :Tractive effort
  • STR_SORT_BY_TRANSPORTED
  • (Correct) STR_SORT_BY_TRANSPORTED :Transported
  • STR_SORT_BY_TYPE
  • (Correct) STR_SORT_BY_TYPE :Type
  • STR_SORT_BY_VALUE
  • (Correct) STR_SORT_BY_VALUE :Value
  • STR_SORT_BY_WAITING_AVAILABLE
  • (Correct) STR_SORT_BY_WAITING_AVAILABLE :Available waiting cargo
  • STR_SORT_BY_WAITING_TOTAL
  • (Correct) STR_SORT_BY_WAITING_TOTAL :Total waiting cargo
  • STR_SPRITE_ALIGNER_CAPTION
  • (Correct) STR_SPRITE_ALIGNER_CAPTION :{WHITE}Aligning sprite {COMMA} ({STRING})
  • STR_SPRITE_ALIGNER_GOTO_BUTTON
  • (Correct) STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Go to sprite
  • STR_SPRITE_ALIGNER_GOTO_CAPTION
  • (Correct) STR_SPRITE_ALIGNER_GOTO_CAPTION :{WHITE}Go to sprite
  • STR_SPRITE_ALIGNER_GOTO_TOOLTIP
  • (Correct) STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Go to the given sprite. If the sprite is not a normal sprite, proceed to the next normal sprite
  • STR_SPRITE_ALIGNER_NEXT_BUTTON
  • (Correct) STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Next sprite
  • STR_SPRITE_ALIGNER_NEXT_TOOLTIP
  • (Correct) STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Proceed to the next normal sprite, skipping any pseudo/recolour/font sprites and wrapping around at the end
  • STR_SPRITE_ALIGNER_PICKER_BUTTON
  • (Correct) STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Pick sprite
  • STR_SPRITE_ALIGNER_PICKER_TOOLTIP
  • (Correct) STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Pick a sprite from anywhere on the screen
  • STR_SPRITE_ALIGNER_PREVIOUS_BUTTON
  • (Correct) STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Previous sprite
  • STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP
  • (Correct) STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Proceed to the previous normal sprite, skipping any pseudo/recolour/font sprites and wrapping around at the begin
  • STR_SPRITE_ALIGNER_SPRITE_TOOLTIP
  • (Correct) STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representation of the currently selected sprite. The alignment is ignored when drawing this sprite
  • STR_STATION_BUILD_ACCEPTS_CARGO
  • (Correct) STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Accepts: {GOLD}{CARGO_LIST}
  • STR_STATION_BUILD_AIRPORT_CAPTION
  • (Correct) STR_STATION_BUILD_AIRPORT_CAPTION :{WHITE}Airport Selection
  • STR_STATION_BUILD_AIRPORT_CLASS_LABEL
  • (Correct) STR_STATION_BUILD_AIRPORT_CLASS_LABEL :{BLACK}Airport class
  • STR_STATION_BUILD_AIRPORT_LAYOUT_NAME
  • (Correct) STR_STATION_BUILD_AIRPORT_LAYOUT_NAME :{BLACK}Layout {NUM}
  • STR_STATION_BUILD_AIRPORT_TOOLTIP
  • (Correct) STR_STATION_BUILD_AIRPORT_TOOLTIP :{BLACK}Select size/type of airport
  • STR_STATION_BUILD_BUS_ORIENTATION
  • (Correct) STR_STATION_BUILD_BUS_ORIENTATION :{WHITE}Bus Station Orientation
  • STR_STATION_BUILD_BUS_ORIENTATION_TOOLTIP
  • (Correct) STR_STATION_BUILD_BUS_ORIENTATION_TOOLTIP :{BLACK}Select bus station orientation
  • STR_STATION_BUILD_CARGO_TRAM_ORIENTATION
  • (Correct) STR_STATION_BUILD_CARGO_TRAM_ORIENTATION :{WHITE}Freight Tram Station Orientation
  • STR_STATION_BUILD_CARGO_TRAM_ORIENTATION_TOOLTIP
  • (Correct) STR_STATION_BUILD_CARGO_TRAM_ORIENTATION_TOOLTIP :{BLACK}Select freight tram station orientation
  • STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP
  • (Correct) STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP :{BLACK}Don't highlight coverage area of proposed site
  • STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP
  • (Correct) STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP :{BLACK}Highlight coverage area of proposed site
  • STR_STATION_BUILD_COVERAGE_AREA_TITLE
  • (Correct) STR_STATION_BUILD_COVERAGE_AREA_TITLE :{BLACK}Coverage area highlight
  • STR_STATION_BUILD_COVERAGE_OFF
  • (Correct) STR_STATION_BUILD_COVERAGE_OFF :{BLACK}Off
  • STR_STATION_BUILD_COVERAGE_ON
  • (Correct) STR_STATION_BUILD_COVERAGE_ON :{BLACK}On
  • STR_STATION_BUILD_DOCK_CAPTION
  • (Correct) STR_STATION_BUILD_DOCK_CAPTION :{WHITE}Dock
  • STR_STATION_BUILD_DRAG_DROP
  • (Correct) STR_STATION_BUILD_DRAG_DROP :{BLACK}Drag & Drop
  • STR_STATION_BUILD_DRAG_DROP_TOOLTIP
  • (Correct) STR_STATION_BUILD_DRAG_DROP_TOOLTIP :{BLACK}Build a station using drag & drop
  • STR_STATION_BUILD_NOISE
  • (Correct) STR_STATION_BUILD_NOISE :{BLACK}Noise generated: {GOLD}{COMMA}
  • STR_STATION_BUILD_NUMBER_OF_TRACKS
  • (Correct) STR_STATION_BUILD_NUMBER_OF_TRACKS :{BLACK}Number of tracks
  • STR_STATION_BUILD_NUMBER_OF_TRACKS_TOOLTIP
  • (Correct) STR_STATION_BUILD_NUMBER_OF_TRACKS_TOOLTIP :{BLACK}Select number of platforms for railway station
  • STR_STATION_BUILD_ORIENTATION
  • (Correct) STR_STATION_BUILD_ORIENTATION :{BLACK}Orientation
  • STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION
  • (Correct) STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION :{WHITE}Passenger Tram Station Orientation
  • STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION_TOOLTIP
  • (Correct) STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION_TOOLTIP :{BLACK}Select passenger tram station orientation
  • STR_STATION_BUILD_PLATFORM_LENGTH
  • (Correct) STR_STATION_BUILD_PLATFORM_LENGTH :{BLACK}Platform length
  • STR_STATION_BUILD_PLATFORM_LENGTH_TOOLTIP
  • (Correct) STR_STATION_BUILD_PLATFORM_LENGTH_TOOLTIP :{BLACK}Select length of railway station
  • STR_STATION_BUILD_RAILROAD_ORIENTATION_TOOLTIP
  • (Correct) STR_STATION_BUILD_RAILROAD_ORIENTATION_TOOLTIP :{BLACK}Select railway station orientation
  • STR_STATION_BUILD_RAIL_CAPTION
  • (Correct) STR_STATION_BUILD_RAIL_CAPTION :{WHITE}Rail Station Selection
  • STR_STATION_BUILD_STATION_CLASS_TOOLTIP
  • (Correct) STR_STATION_BUILD_STATION_CLASS_TOOLTIP :{BLACK}Select a station class to display
  • STR_STATION_BUILD_STATION_TYPE_TOOLTIP
  • (Correct) STR_STATION_BUILD_STATION_TYPE_TOOLTIP :{BLACK}Select the station type to build
  • STR_STATION_BUILD_SUPPLIES_CARGO
  • (Correct) STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Supplies: {GOLD}{CARGO_LIST}
  • STR_STATION_BUILD_TRUCK_ORIENTATION
  • (Correct) STR_STATION_BUILD_TRUCK_ORIENTATION :{WHITE}Truck Station Orientation
  • STR_STATION_BUILD_TRUCK_ORIENTATION_TOOLTIP
  • (Correct) STR_STATION_BUILD_TRUCK_ORIENTATION_TOOLTIP :{BLACK}Select Truck loading bay orientation
  • STR_STATION_CLASS_DFLT
  • (Correct) STR_STATION_CLASS_DFLT :Default station
  • STR_STATION_CLASS_WAYP
  • (Correct) STR_STATION_CLASS_WAYP :Waypoints
  • STR_STATION_LIST_CAPTION
  • (Correct) STR_STATION_LIST_CAPTION :{WHITE}{COMPANY} - {COMMA} Station{P "" s}
  • STR_STATION_LIST_NONE
  • (Correct) STR_STATION_LIST_NONE :{YELLOW}- None -
  • STR_STATION_LIST_NO_WAITING_CARGO
  • (Correct) STR_STATION_LIST_NO_WAITING_CARGO :{BLACK}No cargo of any type is waiting
  • STR_STATION_LIST_SELECT_ALL_FACILITIES
  • (Correct) STR_STATION_LIST_SELECT_ALL_FACILITIES :{BLACK}Select all facilities
  • STR_STATION_LIST_SELECT_ALL_TYPES
  • (Correct) STR_STATION_LIST_SELECT_ALL_TYPES :{BLACK}Select all cargo types (including no waiting cargo)
  • STR_STATION_LIST_STATION
  • (Correct) STR_STATION_LIST_STATION :{YELLOW}{STATION} {STATION_FEATURES}
  • STR_STATION_LIST_TOOLTIP
  • (Correct) STR_STATION_LIST_TOOLTIP :{BLACK}Station names - click on name to centre main view on station. Ctrl+Click opens a new viewport on station location
  • STR_STATION_LIST_USE_CTRL_TO_SELECT_MORE
  • (Correct) STR_STATION_LIST_USE_CTRL_TO_SELECT_MORE :{BLACK}Hold Ctrl to select more than one item
  • STR_STATION_LIST_WAYPOINT
  • (Correct) STR_STATION_LIST_WAYPOINT :{YELLOW}{WAYPOINT}
  • STR_STATION_NAME
  • (Correct) STR_STATION_NAME :{STATION}
  • STR_STATION_VIEW_ACCEPTS_BUTTON
  • (Correct) STR_STATION_VIEW_ACCEPTS_BUTTON :{BLACK}Accepts
  • STR_STATION_VIEW_ACCEPTS_CARGO
  • (Correct) STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Accepts: {WHITE}{CARGO_LIST}
  • STR_STATION_VIEW_ACCEPTS_TOOLTIP
  • (Correct) STR_STATION_VIEW_ACCEPTS_TOOLTIP :{BLACK}Show list of accepted cargo
  • STR_STATION_VIEW_CAPTION
  • (Correct) STR_STATION_VIEW_CAPTION :{WHITE}{STATION} {STATION_FEATURES}
  • STR_STATION_VIEW_CARGO_SUPPLY_RATING
  • (Correct) STR_STATION_VIEW_CARGO_SUPPLY_RATING :{WHITE}{STRING}: {YELLOW}{COMMA} / {STRING} ({COMMA}%)
  • STR_STATION_VIEW_CENTER_TOOLTIP
  • (Correct) STR_STATION_VIEW_CENTER_TOOLTIP :{BLACK}Centre main view on station location. Ctrl+Click opens a new viewport on station location
  • STR_STATION_VIEW_CLOSE_AIRPORT
  • (Correct) STR_STATION_VIEW_CLOSE_AIRPORT :{BLACK}Close airport
  • STR_STATION_VIEW_CLOSE_AIRPORT_TOOLTIP
  • (Correct) STR_STATION_VIEW_CLOSE_AIRPORT_TOOLTIP :{BLACK}Prevent aircraft from landing on this airport
  • STR_STATION_VIEW_EN_ROUTE_FROM
  • (Correct) STR_STATION_VIEW_EN_ROUTE_FROM :{YELLOW}({CARGO_SHORT} from {STATION})
  • STR_STATION_VIEW_FROM
  • (Correct) STR_STATION_VIEW_FROM :{YELLOW}{CARGO_SHORT} from {STATION}
  • STR_STATION_VIEW_FROM_ANY
  • (Correct) STR_STATION_VIEW_FROM_ANY :{RED}{CARGO_SHORT} from unknown station
  • STR_STATION_VIEW_FROM_HERE
  • (Correct) STR_STATION_VIEW_FROM_HERE :{GREEN}{CARGO_SHORT} from this station
  • STR_STATION_VIEW_GROUP
  • (Correct) STR_STATION_VIEW_GROUP :{BLACK}Group by
  • STR_STATION_VIEW_GROUP_D_S_V
  • (Correct) STR_STATION_VIEW_GROUP_D_S_V :Destination-Source-Via
  • STR_STATION_VIEW_GROUP_D_V_S
  • (Correct) STR_STATION_VIEW_GROUP_D_V_S :Destination-Via-Source
  • STR_STATION_VIEW_GROUP_S_D_V
  • (Correct) STR_STATION_VIEW_GROUP_S_D_V :Source-Destination-Via
  • STR_STATION_VIEW_GROUP_S_V_D
  • (Correct) STR_STATION_VIEW_GROUP_S_V_D :Source-Via-Destination
  • STR_STATION_VIEW_GROUP_V_D_S
  • (Correct) STR_STATION_VIEW_GROUP_V_D_S :Via-Destination-Source
  • STR_STATION_VIEW_GROUP_V_S_D
  • (Correct) STR_STATION_VIEW_GROUP_V_S_D :Via-Source-Destination
  • STR_STATION_VIEW_NONSTOP
  • (Correct) STR_STATION_VIEW_NONSTOP :{YELLOW}{CARGO_SHORT} non-stop
  • STR_STATION_VIEW_PLANNED_AMOUNT
  • (Correct) STR_STATION_VIEW_PLANNED_AMOUNT :Amount: Planned
  • STR_STATION_VIEW_PLANNED_STATION
  • (Correct) STR_STATION_VIEW_PLANNED_STATION :Station: Planned
  • STR_STATION_VIEW_RATINGS_BUTTON
  • (Correct) STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}Ratings
  • STR_STATION_VIEW_RATINGS_TOOLTIP
  • (Correct) STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Show station ratings
  • STR_STATION_VIEW_RENAME_STATION_CAPTION
  • (Correct) STR_STATION_VIEW_RENAME_STATION_CAPTION :Rename station/loading area
  • STR_STATION_VIEW_RENAME_TOOLTIP
  • (Correct) STR_STATION_VIEW_RENAME_TOOLTIP :{BLACK}Change name of station
  • STR_STATION_VIEW_RESERVED
  • (Correct) STR_STATION_VIEW_RESERVED :{YELLOW}({CARGO_SHORT} reserved for loading)
  • STR_STATION_VIEW_SCHEDULED_AIRCRAFT_TOOLTIP
  • (Correct) STR_STATION_VIEW_SCHEDULED_AIRCRAFT_TOOLTIP :{BLACK}Show all aircraft which have this station on their schedule
  • STR_STATION_VIEW_SCHEDULED_ROAD_VEHICLES_TOOLTIP
  • (Correct) STR_STATION_VIEW_SCHEDULED_ROAD_VEHICLES_TOOLTIP :{BLACK}Show all road vehicles which have this station on their schedule
  • STR_STATION_VIEW_SCHEDULED_SHIPS_TOOLTIP
  • (Correct) STR_STATION_VIEW_SCHEDULED_SHIPS_TOOLTIP :{BLACK}Show all ships which have this station on their schedule
  • STR_STATION_VIEW_SCHEDULED_TRAINS_TOOLTIP
  • (Correct) STR_STATION_VIEW_SCHEDULED_TRAINS_TOOLTIP :{BLACK}Show all trains which have this station on their schedule
  • STR_STATION_VIEW_SUPPLY_RATINGS_TITLE
  • (Correct) STR_STATION_VIEW_SUPPLY_RATINGS_TITLE :{BLACK}Monthly supply and local rating:
  • STR_STATION_VIEW_TO
  • (Correct) STR_STATION_VIEW_TO :{YELLOW}{CARGO_SHORT} to {STATION}
  • STR_STATION_VIEW_TO_ANY
  • (Correct) STR_STATION_VIEW_TO_ANY :{RED}{CARGO_SHORT} to any station
  • STR_STATION_VIEW_TO_HERE
  • (Correct) STR_STATION_VIEW_TO_HERE :{GREEN}{CARGO_SHORT} to this station
  • STR_STATION_VIEW_VIA
  • (Correct) STR_STATION_VIEW_VIA :{YELLOW}{CARGO_SHORT} via {STATION}
  • STR_STATION_VIEW_VIA_ANY
  • (Correct) STR_STATION_VIEW_VIA_ANY :{RED}{CARGO_SHORT} via any station
  • STR_STATION_VIEW_VIA_HERE
  • (Correct) STR_STATION_VIEW_VIA_HERE :{GREEN}{CARGO_SHORT} stopping at this station
  • STR_STATION_VIEW_WAITING_AMOUNT
  • (Correct) STR_STATION_VIEW_WAITING_AMOUNT :Amount: Waiting
  • STR_STATION_VIEW_WAITING_CARGO
  • (Correct) STR_STATION_VIEW_WAITING_CARGO :{WHITE}{CARGO_LONG}
  • STR_STATION_VIEW_WAITING_STATION
  • (Correct) STR_STATION_VIEW_WAITING_STATION :Station: Waiting
  • STR_STATIOV_VIEW_EXCLUSIVE_RIGHTS_COMPANY
  • (Correct) STR_STATIOV_VIEW_EXCLUSIVE_RIGHTS_COMPANY :{YELLOW}{COMPANY}{BLACK} bought exclusive transport rights in this town.
  • STR_STATIOV_VIEW_EXCLUSIVE_RIGHTS_SELF
  • (Correct) STR_STATIOV_VIEW_EXCLUSIVE_RIGHTS_SELF :{BLACK}This station has exclusive transport rights in this town.
  • STR_STATUSBAR_AUTOSAVE
  • (Correct) STR_STATUSBAR_AUTOSAVE :{RED}AUTOSAVE
  • STR_STATUSBAR_COMPANY_NAME
  • (Correct) STR_STATUSBAR_COMPANY_NAME :{SILVER}- - {COMPANY} - -
  • STR_STATUSBAR_PAUSED
  • (Correct) STR_STATUSBAR_PAUSED :{YELLOW}* * PAUSED * *
  • STR_STATUSBAR_SAVING_GAME
  • (Correct) STR_STATUSBAR_SAVING_GAME :{RED}* * SAVING GAME * *
  • STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS
  • (Correct) STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}Show last message or news report
  • STR_STORY_BOOK_CAPTION
  • (Correct) STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY} Story Book
  • STR_STORY_BOOK_GENERIC_PAGE_ITEM
  • (Correct) STR_STORY_BOOK_GENERIC_PAGE_ITEM :Page {NUM}
  • STR_STORY_BOOK_INVALID_GOAL_REF
  • (Correct) STR_STORY_BOOK_INVALID_GOAL_REF :{RED}Invalid goal reference
  • STR_STORY_BOOK_NEXT_PAGE
  • (Correct) STR_STORY_BOOK_NEXT_PAGE :{BLACK}Next
  • STR_STORY_BOOK_NEXT_PAGE_TOOLTIP
  • (Correct) STR_STORY_BOOK_NEXT_PAGE_TOOLTIP :{BLACK}Go to next page
  • STR_STORY_BOOK_PREV_PAGE
  • (Correct) STR_STORY_BOOK_PREV_PAGE :{BLACK}Previous
  • STR_STORY_BOOK_PREV_PAGE_TOOLTIP
  • (Correct) STR_STORY_BOOK_PREV_PAGE_TOOLTIP :{BLACK}Go to previous page
  • STR_STORY_BOOK_SEL_PAGE_TOOLTIP
  • (Correct) STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Jump to a specific page by selecting it in this drop down list.
  • STR_STORY_BOOK_SPECTATOR_CAPTION
  • (Correct) STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Global Story Book
  • STR_STORY_BOOK_TITLE
  • (Correct) STR_STORY_BOOK_TITLE :{YELLOW}{STRING}
  • STR_SUBSIDIES_CAPTION
  • (Correct) STR_SUBSIDIES_CAPTION :{WHITE}Subsidies
  • STR_SUBSIDIES_MENU_SUBSIDIES
  • (Correct) STR_SUBSIDIES_MENU_SUBSIDIES :Subsidies
  • STR_SUBSIDIES_NONE
  • (Correct) STR_SUBSIDIES_NONE :{ORANGE}- None -
  • STR_SUBSIDIES_OFFERED_FROM_TO
  • (Correct) STR_SUBSIDIES_OFFERED_FROM_TO :{ORANGE}{STRING} from {STRING} to {STRING}{YELLOW} (by {DATE_SHORT})
  • STR_SUBSIDIES_OFFERED_TITLE
  • (Correct) STR_SUBSIDIES_OFFERED_TITLE :{BLACK}Subsidies on offer for services taking:
  • STR_SUBSIDIES_SUBSIDISED_FROM_TO
  • (Correct) STR_SUBSIDIES_SUBSIDISED_FROM_TO :{ORANGE}{STRING} from {STRING} to {STRING}{YELLOW} ({COMPANY}{YELLOW}, until {DATE_SHORT})
  • STR_SUBSIDIES_SUBSIDISED_TITLE
  • (Correct) STR_SUBSIDIES_SUBSIDISED_TITLE :{BLACK}Services already subsidised:
  • STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER
  • (Correct) STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Click on service to centre main view on industry/town. Ctrl+Click opens a new viewport on industry/town location
  • STR_SUBSIDY_X1_5
  • (Correct) STR_SUBSIDY_X1_5 :x1.5
  • STR_SUBSIDY_X2
  • (Correct) STR_SUBSIDY_X2 :x2
  • STR_SUBSIDY_X3
  • (Correct) STR_SUBSIDY_X3 :x3
  • STR_SUBSIDY_X4
  • (Correct) STR_SUBSIDY_X4 :x4
  • STR_SV_AIRCRAFT_NAME
  • (Correct) STR_SV_AIRCRAFT_NAME :Aircraft {COMMA}
  • STR_SV_EMPTY
  • (Correct) STR_SV_EMPTY :
  • STR_SV_ROAD_VEHICLE_NAME
  • (Correct) STR_SV_ROAD_VEHICLE_NAME :Road Vehicle {COMMA}
  • STR_SV_SHIP_NAME
  • (Correct) STR_SV_SHIP_NAME :Ship {COMMA}
  • STR_SV_STNAME
  • (Correct) STR_SV_STNAME :{STRING}
  • STR_SV_STNAME_AIRPORT
  • (Correct) STR_SV_STNAME_AIRPORT :{STRING} Airport
  • STR_SV_STNAME_ANNEXE
  • (Correct) STR_SV_STNAME_ANNEXE :{STRING} Annexe
  • STR_SV_STNAME_BRANCH
  • (Correct) STR_SV_STNAME_BRANCH :{STRING} Branch
  • STR_SV_STNAME_BUOY
  • (Correct) STR_SV_STNAME_BUOY :{STRING}
  • STR_SV_STNAME_CENTRAL
  • (Correct) STR_SV_STNAME_CENTRAL :{STRING} Central
  • STR_SV_STNAME_DOCKS
  • (Correct) STR_SV_STNAME_DOCKS :{STRING} Docks
  • STR_SV_STNAME_EAST
  • (Correct) STR_SV_STNAME_EAST :{STRING} East
  • STR_SV_STNAME_EXCHANGE
  • (Correct) STR_SV_STNAME_EXCHANGE :{STRING} Exchange
  • STR_SV_STNAME_FALLBACK
  • (Correct) STR_SV_STNAME_FALLBACK :{STRING} Station #{NUM}
  • STR_SV_STNAME_FOREST
  • (Correct) STR_SV_STNAME_FOREST :{STRING} Forest
  • STR_SV_STNAME_HALT
  • (Correct) STR_SV_STNAME_HALT :{STRING} Halt
  • STR_SV_STNAME_HEIGHTS
  • (Correct) STR_SV_STNAME_HEIGHTS :{STRING} Heights
  • STR_SV_STNAME_HELIPORT
  • (Correct) STR_SV_STNAME_HELIPORT :{STRING} Heliport
  • STR_SV_STNAME_LAKESIDE
  • (Correct) STR_SV_STNAME_LAKESIDE :{STRING} Lakeside
  • STR_SV_STNAME_LOWER
  • (Correct) STR_SV_STNAME_LOWER :Lower {STRING}
  • STR_SV_STNAME_MINES
  • (Correct) STR_SV_STNAME_MINES :{STRING} Mines
  • STR_SV_STNAME_NORTH
  • (Correct) STR_SV_STNAME_NORTH :{STRING} North
  • STR_SV_STNAME_OILFIELD
  • (Correct) STR_SV_STNAME_OILFIELD :{STRING} Oilfield
  • STR_SV_STNAME_SIDINGS
  • (Correct) STR_SV_STNAME_SIDINGS :{STRING} Sidings
  • STR_SV_STNAME_SOUTH
  • (Correct) STR_SV_STNAME_SOUTH :{STRING} South
  • STR_SV_STNAME_TRANSFER
  • (Correct) STR_SV_STNAME_TRANSFER :{STRING} Transfer
  • STR_SV_STNAME_UPPER
  • (Correct) STR_SV_STNAME_UPPER :Upper {STRING}
  • STR_SV_STNAME_VALLEY
  • (Correct) STR_SV_STNAME_VALLEY :{STRING} Valley
  • STR_SV_STNAME_WAYPOINT
  • (Correct) STR_SV_STNAME_WAYPOINT :{STRING}
  • STR_SV_STNAME_WEST
  • (Correct) STR_SV_STNAME_WEST :{STRING} West
  • STR_SV_STNAME_WOODS
  • (Correct) STR_SV_STNAME_WOODS :{STRING} Woods
  • STR_SV_TRAIN_NAME
  • (Correct) STR_SV_TRAIN_NAME :Train {COMMA}
  • STR_SV_UNNAMED
  • (Correct) STR_SV_UNNAMED :Unnamed
  • STR_TERRAFORM_RESET_LANDSCAPE
  • (Correct) STR_TERRAFORM_RESET_LANDSCAPE :{BLACK}Reset landscape
  • STR_TERRAFORM_RESET_LANDSCAPE_TOOLTIP
  • (Correct) STR_TERRAFORM_RESET_LANDSCAPE_TOOLTIP :{BLACK}Remove all company-owned property from the map
  • STR_TERRAFORM_SE_NEW_WORLD
  • (Correct) STR_TERRAFORM_SE_NEW_WORLD :{BLACK}Create new scenario
  • STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION
  • (Correct) STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION :{WHITE}Land Generation
  • STR_TERRAFORM_TOOLTIP_DECREASE_SIZE_OF_LAND_AREA
  • (Correct) STR_TERRAFORM_TOOLTIP_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Decrease area of land to lower/raise
  • STR_TERRAFORM_TOOLTIP_DEFINE_DESERT_AREA
  • (Correct) STR_TERRAFORM_TOOLTIP_DEFINE_DESERT_AREA :{BLACK}Define desert area.{}Hold Ctrl to remove it
  • STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND
  • (Correct) STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND :{BLACK}Generate random land
  • STR_TERRAFORM_TOOLTIP_INCREASE_SIZE_OF_LAND_AREA
  • (Correct) STR_TERRAFORM_TOOLTIP_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Increase area of land to lower/raise
  • STR_TERRAFORM_TOOLTIP_PLACE_ROCKY_AREAS_ON_LANDSCAPE
  • (Correct) STR_TERRAFORM_TOOLTIP_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Place rocky areas on landscape
  • STR_TERRAIN_TYPE_FLAT
  • (Correct) STR_TERRAIN_TYPE_FLAT :Flat
  • STR_TERRAIN_TYPE_HILLY
  • (Correct) STR_TERRAIN_TYPE_HILLY :Hilly
  • STR_TERRAIN_TYPE_MOUNTAINOUS
  • (Correct) STR_TERRAIN_TYPE_MOUNTAINOUS :Mountainous
  • STR_TERRAIN_TYPE_VERY_FLAT
  • (Correct) STR_TERRAIN_TYPE_VERY_FLAT :Very Flat
  • STR_TEXTFILE_CHANGELOG_CAPTION
  • (Correct) STR_TEXTFILE_CHANGELOG_CAPTION :{WHITE}{STRING} changelog of {STRING}
  • STR_TEXTFILE_LICENCE_CAPTION
  • (Correct) STR_TEXTFILE_LICENCE_CAPTION :{WHITE}{STRING} license of {STRING}
  • STR_TEXTFILE_README_CAPTION
  • (Correct) STR_TEXTFILE_README_CAPTION :{WHITE}{STRING} readme of {STRING}
  • STR_TEXTFILE_VIEW_CHANGELOG
  • (Correct) STR_TEXTFILE_VIEW_CHANGELOG :{BLACK}Changelog
  • STR_TEXTFILE_VIEW_LICENCE
  • (Correct) STR_TEXTFILE_VIEW_LICENCE :{BLACK}License
  • STR_TEXTFILE_VIEW_README
  • (Correct) STR_TEXTFILE_VIEW_README :{BLACK}View readme
  • STR_TEXTFILE_WRAP_TEXT
  • (Correct) STR_TEXTFILE_WRAP_TEXT :{WHITE}Wrap text
  • STR_TEXTFILE_WRAP_TEXT_TOOLTIP
  • (Correct) STR_TEXTFILE_WRAP_TEXT_TOOLTIP :{BLACK}Wrap the text of the window so it all fits without having to scroll
  • STR_TIMETABLE_AND_TRAVEL_FOR
  • (Correct) STR_TIMETABLE_AND_TRAVEL_FOR :and travel for {STRING}
  • STR_TIMETABLE_AND_TRAVEL_FOR_ESTIMATED
  • (Correct) STR_TIMETABLE_AND_TRAVEL_FOR_ESTIMATED :(travel for {STRING}, not timetabled)
  • STR_TIMETABLE_ARRIVAL_ABBREVIATION
  • (Correct) STR_TIMETABLE_ARRIVAL_ABBREVIATION :A:
  • STR_TIMETABLE_AUTOFILL
  • (Correct) STR_TIMETABLE_AUTOFILL :{BLACK}Autofill
  • STR_TIMETABLE_AUTOFILL_TOOLTIP
  • (Correct) STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Fill the timetable automatically with the values from the next journey (Ctrl+Click to try to keep waiting times)
  • STR_TIMETABLE_CHANGE_SPEED
  • (Correct) STR_TIMETABLE_CHANGE_SPEED :{BLACK}Change Speed Limit
  • STR_TIMETABLE_CHANGE_SPEED_TOOLTIP
  • (Correct) STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}Change the maximum travel speed of the highlighted order
  • STR_TIMETABLE_CHANGE_TIME
  • (Correct) STR_TIMETABLE_CHANGE_TIME :{BLACK}Change Time
  • STR_TIMETABLE_CLEAR_SPEED
  • (Correct) STR_TIMETABLE_CLEAR_SPEED :{BLACK}Clear Speed Limit
  • STR_TIMETABLE_CLEAR_SPEED_TOOLTIP
  • (Correct) STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}Clear the maximum travel speed of the highlighted order
  • STR_TIMETABLE_CLEAR_TIME
  • (Correct) STR_TIMETABLE_CLEAR_TIME :{BLACK}Clear Time
  • STR_TIMETABLE_CLEAR_TIME_TOOLTIP
  • (Correct) STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Clear the amount of time for the highlighted order
  • STR_TIMETABLE_DAYS
  • (Correct) STR_TIMETABLE_DAYS :{COMMA}{NBSP}day{P "" s}
  • STR_TIMETABLE_DEPARTURE_ABBREVIATION
  • (Correct) STR_TIMETABLE_DEPARTURE_ABBREVIATION :D:
  • STR_TIMETABLE_EXPECTED
  • (Correct) STR_TIMETABLE_EXPECTED :{BLACK}Expected
  • STR_TIMETABLE_EXPECTED_TOOLTIP
  • (Correct) STR_TIMETABLE_EXPECTED_TOOLTIP :{BLACK}Switch between expected and scheduled
  • STR_TIMETABLE_NOT_TIMETABLEABLE
  • (Correct) STR_TIMETABLE_NOT_TIMETABLEABLE :Travel (automatic; timetabled by next manual order)
  • STR_TIMETABLE_NO_TRAVEL
  • (Correct) STR_TIMETABLE_NO_TRAVEL :No travel
  • STR_TIMETABLE_ORDER_VIEW
  • (Correct) STR_TIMETABLE_ORDER_VIEW :{BLACK}Orders
  • STR_TIMETABLE_ORDER_VIEW_TOOLTIP
  • (Correct) STR_TIMETABLE_ORDER_VIEW_TOOLTIP :{BLACK}Switch to the order view
  • STR_TIMETABLE_RESET_LATENESS
  • (Correct) STR_TIMETABLE_RESET_LATENESS :{BLACK}Reset Late Counter
  • STR_TIMETABLE_RESET_LATENESS_TOOLTIP
  • (Correct) STR_TIMETABLE_RESET_LATENESS_TOOLTIP :{BLACK}Reset the lateness counter, so the vehicle will be on time
  • STR_TIMETABLE_SCHEDULED
  • (Correct) STR_TIMETABLE_SCHEDULED :{BLACK}Scheduled
  • STR_TIMETABLE_STARTING_DATE
  • (Correct) STR_TIMETABLE_STARTING_DATE :{BLACK}Start date
  • STR_TIMETABLE_STARTING_DATE_TOOLTIP
  • (Correct) STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}Select a date as starting point of this timetable. Ctrl+Click sets the starting point of this timetable and distributes all vehicles sharing this order evenly based on their relative order, if the order is completely timetabled
  • STR_TIMETABLE_STATUS_EARLY
  • (Correct) STR_TIMETABLE_STATUS_EARLY :{BLACK}This vehicle is currently running {STRING} early
  • STR_TIMETABLE_STATUS_LATE
  • (Correct) STR_TIMETABLE_STATUS_LATE :{BLACK}This vehicle is currently running {STRING} late
  • STR_TIMETABLE_STATUS_NOT_STARTED
  • (Correct) STR_TIMETABLE_STATUS_NOT_STARTED :{BLACK}This timetable has not yet started
  • STR_TIMETABLE_STATUS_ON_TIME
  • (Correct) STR_TIMETABLE_STATUS_ON_TIME :{BLACK}This vehicle is currently running on time
  • STR_TIMETABLE_STATUS_START_AT
  • (Correct) STR_TIMETABLE_STATUS_START_AT :{BLACK}This timetable will start at {STRING}
  • STR_TIMETABLE_STAY_FOR
  • (Correct) STR_TIMETABLE_STAY_FOR :and stay for {STRING}
  • STR_TIMETABLE_STAY_FOR_ESTIMATED
  • (Correct) STR_TIMETABLE_STAY_FOR_ESTIMATED :(stay for {STRING}, not timetabled)
  • STR_TIMETABLE_TICKS
  • (Correct) STR_TIMETABLE_TICKS :{COMMA}{NBSP}tick{P "" s}
  • STR_TIMETABLE_TITLE
  • (Correct) STR_TIMETABLE_TITLE :{WHITE}{VEHICLE} (Timetable)
  • STR_TIMETABLE_TOOLTIP
  • (Correct) STR_TIMETABLE_TOOLTIP :{BLACK}Timetable - click on an order to highlight it
  • STR_TIMETABLE_TOTAL_TIME
  • (Correct) STR_TIMETABLE_TOTAL_TIME :{BLACK}This timetable will take {STRING} to complete
  • STR_TIMETABLE_TOTAL_TIME_INCOMPLETE
  • (Correct) STR_TIMETABLE_TOTAL_TIME_INCOMPLETE :{BLACK}This timetable will take at least {STRING} to complete (not all timetabled)
  • STR_TIMETABLE_TRAVEL_FOR
  • (Correct) STR_TIMETABLE_TRAVEL_FOR :Travel for {STRING}
  • STR_TIMETABLE_TRAVEL_FOR_ESTIMATED
  • (Correct) STR_TIMETABLE_TRAVEL_FOR_ESTIMATED :Travel (for {STRING}, not timetabled)
  • STR_TIMETABLE_TRAVEL_FOR_SPEED
  • (Correct) STR_TIMETABLE_TRAVEL_FOR_SPEED :Travel for {STRING} with at most {VELOCITY}
  • STR_TIMETABLE_TRAVEL_FOR_SPEED_ESTIMATED
  • (Correct) STR_TIMETABLE_TRAVEL_FOR_SPEED_ESTIMATED :Travel (for {STRING}, not timetabled) with at most {VELOCITY}
  • STR_TIMETABLE_TRAVEL_NOT_TIMETABLED
  • (Correct) STR_TIMETABLE_TRAVEL_NOT_TIMETABLED :Travel (not timetabled)
  • STR_TIMETABLE_TRAVEL_NOT_TIMETABLED_SPEED
  • (Correct) STR_TIMETABLE_TRAVEL_NOT_TIMETABLED_SPEED :Travel (not timetabled) with at most {2:VELOCITY}
  • STR_TIMETABLE_WAIT_TIME_TOOLTIP
  • (Correct) STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Change the amount of time that the highlighted order should take
  • STR_TINY_BLACK_COMA
  • (Correct) STR_TINY_BLACK_COMA :{TINY_FONT}{BLACK}{COMMA}
  • STR_TINY_BLACK_DECIMAL
  • (Correct) STR_TINY_BLACK_DECIMAL :{TINY_FONT}{BLACK}{DECIMAL}
  • STR_TINY_BLACK_HEIGHT
  • (Correct) STR_TINY_BLACK_HEIGHT :{TINY_FONT}{BLACK}{HEIGHT}
  • STR_TINY_BLACK_STATION
  • (Correct) STR_TINY_BLACK_STATION :{TINY_FONT}{BLACK}{STATION}
  • STR_TINY_BLACK_VEHICLE
  • (Correct) STR_TINY_BLACK_VEHICLE :{TINY_FONT}{BLACK}{VEHICLE}
  • STR_TINY_COMMA
  • (Correct) STR_TINY_COMMA :{TINY_FONT}{COMMA}
  • STR_TINY_GROUP
  • (Correct) STR_TINY_GROUP :{TINY_FONT}{GROUP}
  • STR_TINY_RIGHT_ARROW
  • (Correct) STR_TINY_RIGHT_ARROW :{TINY_FONT}{RIGHT_ARROW}
  • STR_TONS
  • (Correct) STR_TONS :{COMMA}{NBSP}tonne{P "" s}
  • STR_TOOLBAR_AIRCRAFT_BUILD_AIRPORT_TOOLTIP
  • (Correct) STR_TOOLBAR_AIRCRAFT_BUILD_AIRPORT_TOOLTIP :{BLACK}Build airport. Ctrl enables joining stations. Shift toggles building/showing cost estimate
  • STR_TOOLBAR_AIRCRAFT_CAPTION
  • (Correct) STR_TOOLBAR_AIRCRAFT_CAPTION :{WHITE}Airports
  • STR_TOOLBAR_RAILTYPE_VELOCITY
  • (Correct) STR_TOOLBAR_RAILTYPE_VELOCITY :{STRING} ({VELOCITY})
  • STR_TOOLBAR_SOUND_MUSIC
  • (Correct) STR_TOOLBAR_SOUND_MUSIC :Sound/music
  • STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS
  • (Correct) STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}Build airports
  • STR_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK
  • (Correct) STR_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Build railway track
  • STR_TOOLBAR_TOOLTIP_BUILD_ROADS
  • (Correct) STR_TOOLBAR_TOOLTIP_BUILD_ROADS :{BLACK}Build roads
  • STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS
  • (Correct) STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS :{BLACK}Build ship docks
  • STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES
  • (Correct) STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}Display company finances information
  • STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL
  • (Correct) STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}Display general company information
  • STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE
  • (Correct) STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Display company league table
  • STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST
  • (Correct) STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}Display goal list
  • STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS
  • (Correct) STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Display graphs
  • STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_AIRCRAFT
  • (Correct) STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_AIRCRAFT :{BLACK}Display list of company's aircraft. Ctrl+Click toggles opening the group/vehicle list
  • STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES
  • (Correct) STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}Display list of company's road vehicles. Ctrl+Click toggles opening the group/vehicle list
  • STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS
  • (Correct) STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}Display list of company's ships. Ctrl+Click toggles opening the group/vehicle list
  • STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS
  • (Correct) STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}Display list of company's stations
  • STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS
  • (Correct) STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}Display list of company's trains. Ctrl+Click toggles opening the group/vehicle list
  • STR_TOOLBAR_TOOLTIP_DISPLAY_MAP
  • (Correct) STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}Display map, extra viewport or list of signs
  • STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK
  • (Correct) STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK :{BLACK}Display story book
  • STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES
  • (Correct) STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}Display subsidies
  • STR_TOOLBAR_TOOLTIP_DISPLAY_TOWN_DIRECTORY
  • (Correct) STR_TOOLBAR_TOOLTIP_DISPLAY_TOWN_DIRECTORY :{BLACK}Display town directory
  • STR_TOOLBAR_TOOLTIP_FORWARD
  • (Correct) STR_TOOLBAR_TOOLTIP_FORWARD :{BLACK}Fast forward the game
  • STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW
  • (Correct) STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Fund construction of new industry or list all industries
  • STR_TOOLBAR_TOOLTIP_LANDSCAPING
  • (Correct) STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}Open the landscaping toolbar to raise/lower land, plant trees, etc.
  • STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION
  • (Correct) STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Land area information, console, script debug, screenshots, about OpenTTD
  • STR_TOOLBAR_TOOLTIP_OPTIONS
  • (Correct) STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}Options
  • STR_TOOLBAR_TOOLTIP_PAUSE_GAME
  • (Correct) STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Pause game
  • STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME
  • (Correct) STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}Save game, abandon game, exit
  • STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS
  • (Correct) STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Show last message/news report, show message options
  • STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW
  • (Correct) STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW :{BLACK}Show sound/music window
  • STR_TOOLBAR_TOOLTIP_SWITCH_TOOLBAR
  • (Correct) STR_TOOLBAR_TOOLTIP_SWITCH_TOOLBAR :{BLACK}Switch toolbars
  • STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN
  • (Correct) STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN :{BLACK}Zoom the view in
  • STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT
  • (Correct) STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT :{BLACK}Zoom the view out
  • STR_TOOLTIP_CLOSE_WINDOW
  • (Correct) STR_TOOLTIP_CLOSE_WINDOW :{BLACK}Close window
  • STR_TOOLTIP_DEBUG
  • (Correct) STR_TOOLTIP_DEBUG :{BLACK}Show NewGRF debug information
  • STR_TOOLTIP_DEFSIZE
  • (Correct) STR_TOOLTIP_DEFSIZE :{BLACK}Resize window to default size. Ctrl+Click to store current size as default
  • STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC
  • (Correct) STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Demolish buildings etc. on a square of land. Ctrl selects the area diagonally. Shift toggles building/showing cost estimate
  • STR_TOOLTIP_FILTER_CRITERIA
  • (Correct) STR_TOOLTIP_FILTER_CRITERIA :{BLACK}Select filtering criteria
  • STR_TOOLTIP_GROUP_ORDER
  • (Correct) STR_TOOLTIP_GROUP_ORDER :{BLACK}Select grouping order
  • STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST
  • (Correct) STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST :{BLACK}Scroll bar - scrolls list left/right
  • STR_TOOLTIP_RESIZE
  • (Correct) STR_TOOLTIP_RESIZE :{BLACK}Click and drag to resize this window
  • STR_TOOLTIP_SHADE
  • (Correct) STR_TOOLTIP_SHADE :{BLACK}Shade window - only show the title bar
  • STR_TOOLTIP_SORT_CRITERIA
  • (Correct) STR_TOOLTIP_SORT_CRITERIA :{BLACK}Select sorting criteria
  • STR_TOOLTIP_SORT_ORDER
  • (Correct) STR_TOOLTIP_SORT_ORDER :{BLACK}Select sorting order (descending/ascending)
  • STR_TOOLTIP_STICKY
  • (Correct) STR_TOOLTIP_STICKY :{BLACK}Mark this window as uncloseable by the 'Close All Windows' key. Ctrl+Click to also save state as default
  • STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW
  • (Correct) STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Toggle large/small window size
  • STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST
  • (Correct) STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST :{BLACK}Scroll bar - scrolls list up/down
  • STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS
  • (Correct) STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Window title - drag this to move window
  • STR_TOWN_BUILDING_NAME_CHURCH_1
  • (Correct) STR_TOWN_BUILDING_NAME_CHURCH_1 :Church
  • STR_TOWN_BUILDING_NAME_CINEMA_1
  • (Correct) STR_TOWN_BUILDING_NAME_CINEMA_1 :Cinema
  • STR_TOWN_BUILDING_NAME_COTTAGES_1
  • (Correct) STR_TOWN_BUILDING_NAME_COTTAGES_1 :Cottages